X-Git-Url: http://git.xonotic.org/?a=blobdiff_plain;f=qcsrc%2Fserver%2Fplayerstats.qh;h=b99366434b9e214bbeff607a333dc81f1d6271b6;hb=d274b8e542823e71fdf749eb8f5c42f1189a511c;hp=b7b425f29289c2abf6b166e53fd19676e8df4cdf;hpb=5c13b3af01e247f840b7b3cf85d0e0d217eae4af;p=xonotic%2Fxonotic-data.pk3dir.git diff --git a/qcsrc/server/playerstats.qh b/qcsrc/server/playerstats.qh index b7b425f29..b99366434 100644 --- a/qcsrc/server/playerstats.qh +++ b/qcsrc/server/playerstats.qh @@ -1,9 +1,27 @@ // time the player was alive and kicking -string PLAYERSTATS_ALIVETIME = "alivetime"; -string PLAYERSTATS_KILLS = "kills"; +string PLAYERSTATS_ALIVETIME = "alivetime"; +string PLAYERSTATS_WINS = "wins"; +string PLAYERSTATS_MATCHES = "matches"; +string PLAYERSTATS_JOINS = "joins"; +string PLAYERSTATS_SCOREBOARD_VALID = "scoreboardvalid"; +string PLAYERSTATS_RANK = "rank"; + +string PLAYERSTATS_TOTAL = "total-"; +string PLAYERSTATS_SCOREBOARD = "scoreboard-"; + +string PLAYERSTATS_ACHIEVEMENT_KILL_SPREE_3 = "achievement-kill-spree-3"; +string PLAYERSTATS_ACHIEVEMENT_KILL_SPREE_5 = "achievement-kill-spree-5"; +string PLAYERSTATS_ACHIEVEMENT_KILL_SPREE_10 = "achievement-kill-spree-10"; +string PLAYERSTATS_ACHIEVEMENT_KILL_SPREE_15 = "achievement-kill-spree-15"; +string PLAYERSTATS_ACHIEVEMENT_KILL_SPREE_20 = "achievement-kill-spree-20"; +string PLAYERSTATS_ACHIEVEMENT_KILL_SPREE_25 = "achievement-kill-spree-25"; +string PLAYERSTATS_ACHIEVEMENT_KILL_SPREE_30 = "achievement-kill-spree-30"; +string PLAYERSTATS_ACHIEVEMENT_BOTLIKE = "achievement-botlike"; +string PLAYERSTATS_ACHIEVEMENT_FIRSTBLOOD = "achievement-firstblood"; +string PLAYERSTATS_ACHIEVEMENT_FIRSTVICTIM = "achievement-firstvictim"; // delay map switch until this is set -float playerstats_sent; +float playerstats_waitforme; // call at initialization void PlayerStats_Init(); @@ -11,17 +29,23 @@ void PlayerStats_Init(); // add a new player void PlayerStats_AddPlayer(entity e); +// add a new team +void PlayerStats_AddTeam(float t); + // add a new event void PlayerStats_AddEvent(string event_id); // call on each event to track, or at player disconnect OR match end for "global stuff" void PlayerStats_Event(entity e, string event_id, float value); +// add a team score +void PlayerStats_TeamScore(float t, string event_id, float value); + // call at game over void PlayerStats_Shutdown(); // send stats to the server -// URI GET callback -void PlayerStats_Sent_URI_Get_Callback(float id, float status, string data); - // call this whenever a player leaves void PlayerStats_AddGlobalInfo(entity p); + +// call this at the end of the match +void PlayerStats_EndMatch(float finished);