X-Git-Url: http://git.xonotic.org/?a=blobdiff_plain;f=qcsrc%2Fserver%2Fplayerstats.qc;h=4bcc869ba1f44fa048412ca8dc93461aae79d717;hb=dfdc73cb9a4c2991d76aa5e987cc4e3636f49c5a;hp=c94a5f22ac4262c8dc751b850ffa8cbcb9433100;hpb=2f2fd66d1b78236228005a04f5bc193e7ff37251;p=xonotic%2Fxonotic-data.pk3dir.git diff --git a/qcsrc/server/playerstats.qc b/qcsrc/server/playerstats.qc index c94a5f22a..4bcc869ba 100644 --- a/qcsrc/server/playerstats.qc +++ b/qcsrc/server/playerstats.qc @@ -20,6 +20,7 @@ void PlayerStats_Init() // initiated before InitGameplayMode so that scores are serverflags |= SERVERFLAG_PLAYERSTATS; PlayerStats_AddEvent(PLAYERSTATS_ALIVETIME); + PlayerStats_AddEvent(PLAYERSTATS_AVGLATENCY); PlayerStats_AddEvent(PLAYERSTATS_WINS); PlayerStats_AddEvent(PLAYERSTATS_MATCHES); PlayerStats_AddEvent(PLAYERSTATS_JOINS); @@ -145,7 +146,7 @@ void PlayerStats_AddEvent(string event_id) void PlayerStats_Event(entity e, string event_id, float value) { - if(!e.playerstats_id || playerstats_db < 0) + if((e.playerstats_id == "") || playerstats_db < 0) return; string key; @@ -193,6 +194,7 @@ void PlayerStats_TeamScore(float t, string event_id, float value) // TODO: doesn e: followed by an event name, a space, and the event count/score event names can be: alivetime: total playing time of the player + avglatency: average network latency compounded throughout the match wins: number of games won (can only be set if matches is set) matches: number of matches played to the end (not aborted by map switch) joins: number of matches joined (always 1 unless player never played during the match) @@ -208,22 +210,7 @@ void PlayerStats_TeamScore(float t, string event_id, float value) // TODO: doesn acc--cnt-fired: amount of fired shots acc--frags: amount of frags dealt by weapon - Response format (not used yet): - - V: format version (always 1) - this MUST be the first line! - #: comment (MUST be ignored by any parser) - R: release information on the XonStat server - T: current time - S: in case of a stats submit request, the human readable xonstat URL for the submitted match - P: player ID of an existing player; this also sets the owner for all following "n", "e" and "t" lines (lower case!) - e: followed by an event name, a space, and the event count/score, and - if this is a reply to a stats submit request - a space, and the delta of the event count/score caused by this match - event names can be the same as above (they then are either sums, or minimum/maximum values, depending on context), as well as: - elo: current Elo calculated by the stats server - rank : global rank of player for this game type (for stats submit requests) - rank- : global rank of player for any game type (for non stats submit requests) - not all events need to be included, of course - if an event is counted additively from unprocessed submitted data, it should not be sent as part of stats submit response - achievement- events may be generated by the xonstat server and reported as part of stats submit responses! + Response format (not used yet): see https://gist.github.com/4284222 */ void PlayerStats_ready(entity fh, entity pass, float status) @@ -236,9 +223,9 @@ void PlayerStats_ready(entity fh, entity pass, float status) switch(status) { case URL_READY_CANWRITE: - url_fputs(fh, "V 4\n"); + url_fputs(fh, "V 5\n"); #ifdef WATERMARK - url_fputs(fh, sprintf("R %s\n", WATERMARK())); + url_fputs(fh, sprintf("R %s\n", WATERMARK)); #endif url_fputs(fh, sprintf("T %s.%06d\n", strftime(FALSE, "%s"), floor(random() * 1000000))); url_fputs(fh, sprintf("G %s\n", GetGametype())); @@ -351,7 +338,7 @@ void PlayerStats_AddGlobalInfo(entity p) { if(playerstats_db < 0) return; - if(!p.playerstats_id || playerstats_db < 0) + if((p.playerstats_id == "") || playerstats_db < 0) return; p.playerstats_addedglobalinfo = TRUE; @@ -389,7 +376,16 @@ void PlayerStats_EndMatch(float finished) if((g_arena || g_lms || g_ca) && (p.alivetime <= 0)) { continue; } else if(p.classname != "player") { continue; } - + + if(clienttype(p) == CLIENTTYPE_REAL) + { + if(p.latency_cnt) + { + float latency = (p.latency_sum / p.latency_cnt); + if(latency) { PlayerStats_Event(p, PLAYERSTATS_AVGLATENCY, latency); } + } + } + PlayerScore_PlayerStats(p); PlayerStats_Event(p, PLAYERSTATS_SCOREBOARD_VALID, 1); if(finished)