X-Git-Url: http://git.xonotic.org/?a=blobdiff_plain;f=qcsrc%2Fserver%2Fplayerstats.qc;h=4608b56df10f1330011e64e358e7c155035a42ef;hb=9dc51058dc784dc07c014c0249ba4bfbaad0f4f5;hp=3533b4882e4b94264cb3dcf4a4c6b3fa1337f9e8;hpb=dbdc35464a18f62bf550a20eddac9ec16b0eacee;p=xonotic%2Fxonotic-data.pk3dir.git diff --git a/qcsrc/server/playerstats.qc b/qcsrc/server/playerstats.qc index 3533b4882..4608b56df 100644 --- a/qcsrc/server/playerstats.qc +++ b/qcsrc/server/playerstats.qc @@ -5,7 +5,7 @@ string events_last; .float playerstats_addedglobalinfo; .string playerstats_id; -void PlayerStats_Init() +void PlayerStats_Init() // initiated before InitGameplayMode so that scores are added properly { string uri; playerstats_db = -1; @@ -20,6 +20,7 @@ void PlayerStats_Init() serverflags |= SERVERFLAG_PLAYERSTATS; PlayerStats_AddEvent(PLAYERSTATS_ALIVETIME); + PlayerStats_AddEvent(PLAYERSTATS_AVGLATENCY); PlayerStats_AddEvent(PLAYERSTATS_WINS); PlayerStats_AddEvent(PLAYERSTATS_MATCHES); PlayerStats_AddEvent(PLAYERSTATS_JOINS); @@ -174,7 +175,7 @@ void PlayerStats_TeamScore(float t, string event_id, float value) // TODO: doesn The following keys are defined: - V: format version (always 1) - this MUST be the first line! + V: format version (always a fixed number) - this MUST be the first line! #: comment (MUST be ignored by any parser) R: release information on the server T: time at which the game ended @@ -189,22 +190,42 @@ void PlayerStats_TeamScore(float t, string event_id, float value) // TODO: doesn P: player ID of an existing player; this also sets the owner for all following "n", "e" and "t" lines (lower case!) n: nickname of the player (optional) t: team ID + i: player index e: followed by an event name, a space, and the event count/score event names can be: alivetime: total playing time of the player + avglatency: average network latency compounded throughout the match wins: number of games won (can only be set if matches is set) matches: number of matches played to the end (not aborted by map switch) joins: number of matches joined (always 1 unless player never played during the match) scoreboardvalid: set to 1 if the player was there at the end of the match total-: total score of that scoreboard item scoreboard-: end-of-game score of that scoreboard item (can differ in non-team games) - achievement-: achievement counters + achievement-: achievement counters (their "count" is usually 1 if nonzero at all) + kills-: number of kills against the indexed player rank : rank of player acc--hit: total damage dealt acc--fired: total damage that all fired projectiles *could* have dealt acc--cnt-hit: amount of shots that actually hit acc--cnt-fired: amount of fired shots acc--frags: amount of frags dealt by weapon + + Response format (not used yet): + + V: format version (always 1) - this MUST be the first line! + #: comment (MUST be ignored by any parser) + R: release information on the XonStat server + T: current time + S: in case of a stats submit request, the human readable xonstat URL for the submitted match + P: player ID of an existing player; this also sets the owner for all following "n", "e" and "t" lines (lower case!) + e: followed by an event name, a space, and the event count/score, and - if this is a reply to a stats submit request - a space, and the delta of the event count/score caused by this match + event names can be the same as above (they then are either sums, or minimum/maximum values, depending on context), as well as: + elo: current Elo calculated by the stats server + rank : global rank of player for this game type (for stats submit requests) + rank- : global rank of player for any game type (for non stats submit requests) + not all events need to be included, of course + if an event is counted additively from unprocessed submitted data, it should not be sent as part of stats submit response + achievement- events may be generated by the xonstat server and reported as part of stats submit responses! */ void PlayerStats_ready(entity fh, entity pass, float status) @@ -217,7 +238,7 @@ void PlayerStats_ready(entity fh, entity pass, float status) switch(status) { case URL_READY_CANWRITE: - url_fputs(fh, "V 1\n"); + url_fputs(fh, "V 5\n"); #ifdef WATERMARK url_fputs(fh, sprintf("R %s\n", WATERMARK())); #endif @@ -325,6 +346,7 @@ void PlayerStats_Accuracy(entity p) PlayerStats_Event(p, strcat("acc-", w.netname, "-frags"), a.(accuracy_frags[i-1])); } + //backtrace(strcat("adding player stat accuracy for ", p.netname, ".\n")); } void PlayerStats_AddGlobalInfo(entity p) @@ -365,17 +387,14 @@ void PlayerStats_EndMatch(float finished) winner = PlayerScore_Sort(score_dummyfield); FOR_EACH_CLIENT(p) // spectators intentionally not included { - PlayerStats_Accuracy(p); - if(g_arena || g_lms || g_ca) - { - if(p.alivetime <= 0) - continue; - } - else - { - if(p.classname != "player") - continue; - } + //PlayerStats_Accuracy(p); // stats are already written with PlayerStats_AddGlobalInfo(entity), don't double them up. + + if((g_arena || g_lms || g_ca) && (p.alivetime <= 0)) { continue; } + else if(p.classname != "player") { continue; } + + float latency = (p.latency_sum / p.latency_cnt); + if(latency) { PlayerStats_Event(p, PLAYERSTATS_AVGLATENCY, latency); } + PlayerScore_PlayerStats(p); PlayerStats_Event(p, PLAYERSTATS_SCOREBOARD_VALID, 1); if(finished)