X-Git-Url: http://git.xonotic.org/?a=blobdiff_plain;f=qcsrc%2Fserver%2Fpathlib%2Fcosts.qc;h=7dcaec8862b3727390a80e16dbd3938ff512e9c6;hb=c1cf79059637354691256bac382910382d910339;hp=0b2ee4559995671b324050c7664cf0dc2455a5e5;hpb=bb80a6aba067167c6ef8d5f3465f03bd34142fa2;p=xonotic%2Fxonotic-data.pk3dir.git diff --git a/qcsrc/server/pathlib/costs.qc b/qcsrc/server/pathlib/costs.qc index 0b2ee4559..7dcaec886 100644 --- a/qcsrc/server/pathlib/costs.qc +++ b/qcsrc/server/pathlib/costs.qc @@ -1,3 +1,5 @@ +#include "costs.qh" + float pathlib_g_static(entity parent,vector to, float static_cost) { return parent.pathlib_node_g + static_cost; @@ -26,15 +28,14 @@ float pathlib_g_euclidean_water(entity parent,vector to, float static_cost) /** - Manhattan Menas we expect to move up,down left or right - No diagonal moves espected. (like moving bewteen city blocks) + Manhattan heuristic means we expect to move up, down left or right + No diagonal moves expected. (like moving between city blocks) **/ -float pathlib_h_manhattan(vector a,vector b) +float pathlib_h_manhattan(vector a, vector b) { //h(n) = D * (abs(n.x-goal.x) + abs(n.y-goal.y)) - float h; - h = fabs(a.x - b.x); + float h = fabs(a.x - b.x); h += fabs(a.y - b.y); h *= pathlib_gridsize; @@ -42,102 +43,92 @@ float pathlib_h_manhattan(vector a,vector b) } /** - This heuristic consider both stright and disagonal moves - to have teh same cost. + This heuristic consider both straight and diagonal moves + to have the same cost. **/ -float pathlib_h_diagonal(vector a,vector b) +float pathlib_h_diagonal(vector a, vector b) { //h(n) = D * max(abs(n.x-goal.x), abs(n.y-goal.y)) - float h,x,y; - x = fabs(a.x - b.x); - y = fabs(a.y - b.y); - h = pathlib_movecost * max(x,y); + float hx = fabs(a.x - b.x); + float hy = fabs(a.y - b.y); + float h = pathlib_movecost * max(hx, hy); return h; } /** - This heuristic only considers the stright line distance. - Will usualy mean a lower H then G meaning A* Will speand more - and run slower. + This heuristic only considers the straight line distance. + Usually means a lower H then G, resulting in A* spreading more + (and running slower). **/ -float pathlib_h_euclidean(vector a,vector b) +float pathlib_h_euclidean(vector a, vector b) { return vlen(a - b); } /** - This heuristic consider both stright and disagonal moves, - But has a separate cost for diagonal moves. + This heuristic consider both straight and diagonal moves, + but has a separate cost for diagonal moves. **/ float pathlib_h_diagonal2(vector a,vector b) { - float h_diag,h_str,h,x,y; - /* h_diagonal(n) = min(abs(n.x-goal.x), abs(n.y-goal.y)) h_straight(n) = (abs(n.x-goal.x) + abs(n.y-goal.y)) h(n) = D2 * h_diagonal(n) + D * (h_straight(n) - 2*h_diagonal(n))) */ - x = fabs(a.x - b.x); - y = fabs(a.y - b.y); + float hx = fabs(a.x - b.x); + float hy = fabs(a.y - b.y); - h_diag = min(x,y); - h_str = x + y; + float h_diag = min(hx,hy); + float h_str = hx + hy; - h = pathlib_movecost_diag * h_diag; + float h = pathlib_movecost_diag * h_diag; h += pathlib_movecost * (h_str - 2 * h_diag); return h; } /** - This heuristic consider both stright and disagonal moves, + This heuristic consider both straight and diagonal moves, But has a separate cost for diagonal moves. **/ -float pathlib_h_diagonal2sdp(vector preprev,vector prev,vector point,vector end) +float pathlib_h_diagonal2sdp(vector preprev, vector prev, vector point, vector end) { - float h_diag,h_str,h,x,y,z; - //h_diagonal(n) = min(abs(n.x-goal.x), abs(n.y-goal.y)) //h_straight(n) = (abs(n.x-goal.x) + abs(n.y-goal.y)) //h(n) = D2 * h_diagonal(n) + D * (h_straight(n) - 2*h_diagonal(n))) - x = fabs(point.x - end.x); - y = fabs(point.y - end.y); - z = fabs(point.z - end.z); + float hx = fabs(point.x - end.x); + float hy = fabs(point.y - end.y); + float hz = fabs(point.z - end.z); - h_diag = min3(x,y,z); - h_str = x + y + z; + float h_diag = min3(hx,hy,hz); + float h_str = hx + hy + hz; - h = pathlib_movecost_diag * h_diag; + float h = pathlib_movecost_diag * h_diag; h += pathlib_movecost * (h_str - 2 * h_diag); - float m; - vector d1,d2; - - d1 = normalize(preprev - point); - d2 = normalize(prev - point); - m = vlen(d1-d2); + vector d1 = normalize(preprev - point); + vector d2 = normalize(prev - point); + float m = vlen(d1 - d2); return h * m; } -float pathlib_h_diagonal3(vector a,vector b) +float pathlib_h_diagonal3(vector a, vector b) { - float h_diag,h_str,h,x,y,z; - - x = fabs(a.x - b.x); - y = fabs(a.y - b.y); - z = fabs(a.z - b.z); + float hx = fabs(a.x - b.x); + float hy = fabs(a.y - b.y); + float hz = fabs(a.z - b.z); - h_diag = min3(x,y,z); - h_str = x + y + z; + float h_diag = min3(hx,hy,hz); + float h_str = hx + hy + hz; - h = pathlib_movecost_diag * h_diag; + float h = pathlib_movecost_diag * h_diag; h += pathlib_movecost * (h_str - 2 * h_diag); return h;