X-Git-Url: http://git.xonotic.org/?a=blobdiff_plain;f=qcsrc%2Fserver%2Fmutators%2Fsandbox.qc;h=64bb6aca0d39e5bd0f82442c1838225eea606117;hb=0099bb54be3ea8f4031395faa6762cf004fd06f4;hp=f92d814447c5cdb241e178b1094e3870aa0e34b6;hpb=d7948018e020529c9cb27f4907986f627c8abec4;p=xonotic%2Fxonotic-data.pk3dir.git diff --git a/qcsrc/server/mutators/sandbox.qc b/qcsrc/server/mutators/sandbox.qc index f92d81444..64bb6aca0 100644 --- a/qcsrc/server/mutators/sandbox.qc +++ b/qcsrc/server/mutators/sandbox.qc @@ -1,38 +1,325 @@ +const float MAX_STORAGE_ATTACHMENTS = 16; +float object_count; .string object_clipboard; +.entity object_attach; +.string material; -entity sandbox_EditObject() +.float touch_timer; +void sandbox_ObjectFunction_Touch() +{ + // apply material impact effects + + if(!self.material) + return; + if(self.touch_timer > time) + return; // don't execute each frame + self.touch_timer = time + 0.1; + + // make particle count and sound volume depend on impact speed + float intensity; + intensity = vlen(self.velocity) + vlen(other.velocity); + if(intensity) // avoid divisions by 0 + intensity /= 2; // average the two velocities + if not(intensity >= autocvar_g_sandbox_object_material_velocity_min) + return; // impact not strong enough to do anything + // now offset intensity and apply it to the effects + intensity -= autocvar_g_sandbox_object_material_velocity_min; // start from minimum velocity, not actual velocity + intensity = bound(0, intensity * autocvar_g_sandbox_object_material_velocity_factor, 1); + + sound(self, CH_TRIGGER, strcat("object/impact_", self.material, "_", ftos(ceil(random() * 5)) , ".ogg"), VOL_BASE * intensity, ATTN_NORM); + pointparticles(particleeffectnum(strcat("impact_", self.material)), self.origin, '0 0 0', ceil(intensity * 10)); // allow a count from 1 to 10 +} + +entity sandbox_ObjectEdit_Get(float permissions) { // returns the traced entity if the player can edit it, and world if not + // if permissions if FALSE, the object is returned regardless of editing rights + // attached objects are SOLID_NOT and don't risk getting traced makevectors(self.v_angle); WarpZone_TraceLine(self.origin + self.view_ofs, self.origin + self.view_ofs + v_forward * autocvar_g_sandbox_editor_distance_edit, MOVE_NORMAL, self); - if(trace_ent.classname == "object" && trace_ent.realowner == self) - return trace_ent; - else - return world; + + if(trace_ent.classname != "object") + return world; // entity is not an object + if(!permissions) + return trace_ent; // don't check permissions, anyone can edit this object + if(!trace_ent.crypto_idfp) + return trace_ent; // the player who spawned this object did not have an UID, so anyone can edit it + if not(trace_ent.crypto_idfp != self.crypto_idfp && autocvar_g_sandbox_editor_free < 2) + return trace_ent; // object does not belong to the player, and players can only edit their own objects on this server + return world; +} + +void sandbox_ObjectEdit_Scale(entity e, float f) +{ + e.scale = f; + if(e.scale) + { + e.scale = bound(autocvar_g_sandbox_object_scale_min, e.scale, autocvar_g_sandbox_object_scale_max); + setsize(e, e.mins * e.scale, e.maxs * e.scale); // adapt bounding box size to model size + } } -entity sandbox_SpawnObject() +void sandbox_ObjectAttach_Remove(entity e); +void sandbox_ObjectAttach_Set(entity e, entity parent, string s) +{ + // attaches e to parent on string s + + // we can't attach to an attachment, for obvious reasons + sandbox_ObjectAttach_Remove(e); + + e.movetype = MOVETYPE_FOLLOW; + e.solid = SOLID_NOT; + e.takedamage = DAMAGE_NO; + + setattachment(e, parent, s); + e.owner = parent; +} + +void sandbox_ObjectAttach_Remove(entity e) +{ + // detaches any object attached to e + + entity head; + for(head = world; (head = find(head, classname, "object")); ) + { + if(head.owner == e) + { + head.movetype = MOVETYPE_TOSS; // default + head.solid = SOLID_BBOX; + head.takedamage = DAMAGE_AIM; + + setattachment(head, world, ""); + head.owner = world; + + // objects reset origin and angles when detached, so apply the parent's to prevent teleporting + setorigin(head, e.origin); + head.angles = e.angles; + } + } +} + +entity sandbox_ObjectSpawn(float database) { // spawn a new object with default properties entity e; e = spawn(); - e.realowner = self; e.classname = "object"; - e.takedamage = DAMAGE_NO; + e.takedamage = DAMAGE_AIM; + e.damageforcescale = 1; + e.solid = SOLID_BBOX; // SOLID_BSP would be best, but can lag the server badly e.movetype = MOVETYPE_TOSS; - e.solid = SOLID_BBOX; // SOLID_BSP would be best, but can lag a server horribly + e.frame = 0; + e.skin = 0; + e.material = string_null; + e.touch = sandbox_ObjectFunction_Touch; - // set origin and direction based on player position and view angle - makevectors(self.v_angle); - WarpZone_TraceLine(self.origin + self.view_ofs, self.origin + self.view_ofs + v_forward * autocvar_g_sandbox_editor_distance_spawn, MOVE_NORMAL, self); - setorigin(e, trace_endpos); - e.angles_y = self.v_angle_y; + if(!database) + { + // set the object's owner via player UID + // if the player does not have an UID, the owner cannot be stored and his objects may be edited by anyone + if(self.crypto_idfp != "") + e.crypto_idfp = strzone(self.crypto_idfp); + else + print_to(self, "^1SANDBOX - WARNING: ^7You spawned an object, but lack a player UID. ^1Your objects are not secured and can be edited by any player!"); + + // set origin and direction based on player position and view angle + makevectors(self.v_angle); + WarpZone_TraceLine(self.origin + self.view_ofs, self.origin + self.view_ofs + v_forward * autocvar_g_sandbox_editor_distance_spawn, MOVE_NORMAL, self); + setorigin(e, trace_endpos); + e.angles_y = self.v_angle_y; + } + + object_count += 1; + return e; +} + +void sandbox_ObjectRemove(entity e) +{ + sandbox_ObjectAttach_Remove(e); // detach child objects + if(e.material) + { + strunzone(e.material); + e.material = string_null; + } + if(e.crypto_idfp) + { + strunzone(e.crypto_idfp); + e.crypto_idfp = string_null; + } + remove(e); + e = world; + + object_count -= 1; +} + +string port_string[MAX_STORAGE_ATTACHMENTS]; // fteqcc crashes if this isn't defined as a global + +string sandbox_ObjectPort_Save(entity e, float database) +{ + // TODO: Store attachement bone for attached objects as well! + + // save object properties, and return them as a string + float i; + string s; + entity head; + + for(head = world; (head = find(head, classname, "object")); ) + { + // the main object needs to be first in the array [0], with attached objects following + float slot; + if(head == e) // this is the main object, make it first + slot = 0; + else if(head.owner == e) // child object, list them in order + { + i += 1; // children start from 1 + slot = i; + } + else + continue; + + port_string[slot] = strcat(port_string[slot], head.model, " "); + port_string[slot] = strcat(port_string[slot], ftos(head.skin), " "); + port_string[slot] = strcat(port_string[slot], ftos(head.alpha), " "); + port_string[slot] = strcat(port_string[slot], sprintf("\"%.9v\"", head.colormod), " "); + port_string[slot] = strcat(port_string[slot], sprintf("\"%.9v\"", head.glowmod), " "); + port_string[slot] = strcat(port_string[slot], ftos(head.frame), " "); + port_string[slot] = strcat(port_string[slot], ftos(head.scale), " "); + port_string[slot] = strcat(port_string[slot], ftos(head.movetype), " "); + port_string[slot] = strcat(port_string[slot], ftos(head.damageforcescale), " "); + if(head.material) port_string[slot] = strcat(port_string[slot], head.material, " "); else port_string[slot] = strcat(port_string[slot], "- "); // none + if(database) + { + if(head.crypto_idfp) port_string[slot] = strcat(port_string[slot], head.crypto_idfp, " "); else port_string[slot] = strcat(port_string[slot], "- "); // none + port_string[slot] = strcat(port_string[slot], sprintf("\"%.9v\"", head.origin), " "); + port_string[slot] = strcat(port_string[slot], sprintf("\"%.9v\"", head.angles), " "); + } + } + + // now apply the array to a simple string, with the ; symbol separating objects + for(i = 0; i <= MAX_STORAGE_ATTACHMENTS; ++i) + { + if(port_string[i]) + s = strcat(s, port_string[i], "; "); + port_string[i] = string_null; // fully clear the string + } + + return s; +} + +entity sandbox_ObjectPort_Load(string s, float database) +{ + // TODO: Store attachement bone for attached objects as well! + + // load object properties, and spawn a new object with them + float n, i; + entity e, parent; + + // separate objects between the ; symbols + n = tokenizebyseparator(s, "; "); + for(i = 0; i < n; ++i) + port_string[i] = argv(i); + + // now separate and apply the properties of each object + for(i = 0; i < n; ++i) + { + tokenize_console(port_string[i]); + e = sandbox_ObjectSpawn(database); + + setmodel(e, argv(0)); + e.skin = stof(argv(1)); + e.alpha = stof(argv(2)); + e.colormod = stov(argv(3)); + e.glowmod = stov(argv(4)); + e.frame = stof(argv(5)); + sandbox_ObjectEdit_Scale(e, stof(argv(6))); + e.movetype = stof(argv(7)); + e.damageforcescale = stof(argv(8)); + if(e.material) strunzone(e.material); if(argv(9) != "-") e.material = strzone(argv(9)); else e.material = string_null; + if(database) + { + if(e.crypto_idfp) strunzone(e.crypto_idfp); if(argv(10) != "-") e.crypto_idfp = strzone(argv(10)); else e.crypto_idfp = string_null; + setorigin(e, stov(argv(11))); + e.angles = stov(argv(12)); + } + + if(!i) // parent object, set it as such and leave it be + parent = e; + else // child object, attach it to the parent + sandbox_ObjectAttach_Set(e, parent, ""); + } + + for(i = 0; i <= MAX_STORAGE_ATTACHMENTS; ++i) + port_string[i] = string_null; // fully clear the string return e; } +void sandbox_Database_Save() +{ + // saves all objects to the database file + entity head; + string file_name; + float file_get; + + file_name = strcat("sandbox/storage_", autocvar_g_sandbox_storage_name, "_", GetMapname(), ".txt"); + file_get = fopen(file_name, FILE_WRITE); + fputs(file_get, strcat("// sandbox storage \"", autocvar_g_sandbox_storage_name, "\" for map \"", GetMapname(), "\" last updated ", strftime(TRUE, "%d-%m-%Y %H:%M:%S"))); + fputs(file_get, strcat(" containing ", ftos(object_count), " objects\n")); + + for(head = world; (head = find(head, classname, "object")); ) + { + // attached objects are persisted separately, ignore them here + if(head.owner != world) + continue; + + // use a line of text for each object, listing all properties + fputs(file_get, strcat(sandbox_ObjectPort_Save(head, TRUE), "\n")); + } + fclose(file_get); +} + +void sandbox_Database_Load() +{ + // loads all objects from the database file + string file_read, file_name; + float file_get, i; + + file_name = strcat("sandbox/storage_", autocvar_g_sandbox_storage_name, "_", GetMapname(), ".txt"); + file_get = fopen(file_name, FILE_READ); + if(file_get < 0) + { + if(autocvar_g_sandbox_info > 0) + print(strcat("^3SANDBOX - SERVER: ^7could not find storage file ^3", file_name, "^7, no objects were loaded\n")); + } + else + { + for(;;) + { + file_read = fgets(file_get); + if(!file_read) + break; + if(substring(file_read, 0, 2) == "//") + continue; + if(substring(file_read, 0, 1) == "#") + continue; + + entity e; + e = sandbox_ObjectPort_Load(file_read, TRUE); + + if(e.material) + { + // since objects are being loaded for the first time, precache material sounds for each + for (i = 1; i <= 5; i++) // 5 sounds in total + precache_sound(strcat("object/impact_", e.material, "_", ftos(i), ".ogg")); + } + } + if(autocvar_g_sandbox_info > 0) + print(strcat("^3SANDBOX - SERVER: ^7successfully loaded storage file ^3", file_name, "\n")); + } +} + MUTATOR_HOOKFUNCTION(sandbox_PlayerCommand) { if(MUTATOR_RETURNVALUE) // command was already handled? @@ -45,129 +332,291 @@ MUTATOR_HOOKFUNCTION(sandbox_PlayerCommand) return TRUE; } - entity e; - if(argv(1) == "help") - { - print_to(self, "You can use the following sandbox commands:"); - print_to(self, "^7\"^2spawn_item ^3item^7\" spawns the specified item in front of the player. Only weapons are currently supported"); - print_to(self, "^7\"^2spawn_object ^3models/foo/bar.md3^7\" spawns a new object in front of the player, and gives it the specified model"); - print_to(self, "^7\"^2remove_object^7\" removes the object the player is looking at. Players can only remove their own objects"); - print_to(self, "^7\"^2duplicate_object_copy^7\" copies the object the player is looking at. Players can only copy their own objects"); - print_to(self, "^7\"^2duplicate_object_paste^7\" pastes the copied object in front of the player"); - print_to(self, "^7The ^1drag object ^7key can be used to grab and carry objects. Players can only grab their own objects"); - return TRUE; - } - else if(argv(1) == "spawn_item") + switch(argv(1)) { - // only weapons are currently supported + entity e; + float i; - if(cmd_argc < 3) - { - print_to(self, "WARNING: Attempted to spawn an item without specifying its type. Please specify the name of your item after the 'spawn_item' command"); + // ---------------- COMMAND: HELP ---------------- + case "help": + print_to(self, "You can use the following sandbox commands:"); + print_to(self, "^7\"^2object_spawn ^3models/foo/bar.md3^7\" spawns a new object in front of the player, and gives it the specified model"); + print_to(self, "^7\"^2object_remove^7\" removes the object the player is looking at. Players can only remove their own objects"); + print_to(self, "^7\"^2object_duplicate ^3value^7\" duplicates the object. 'copy' copies the object, 'paste' puts it in front of the player"); + print_to(self, "^7\"^2object_attach ^3property value^7\" attaches one object to another. Players can only attach their own objects"); + print_to(self, "^7Attachment properties for ^2object_attach^7:"); + print_to(self, "^3get ^7- selects the object you are facing as the object to be attached"); + print_to(self, "^3set value ^7- attaches the previously selected object to the object you are facing, on the specified bone"); + print_to(self, "^3remove ^7- detaches all objects from the object you are facing"); + print_to(self, "^7\"^2object_edit ^3property value^7\" edits the given property of the object. Players can only edit their own objects"); + print_to(self, "^7Object properties for ^2object_edit^7:"); + print_to(self, "^3skin value ^7- changes the skin of the object"); + print_to(self, "^3alpha value ^7- sets object transparency"); + print_to(self, "^3colormod \"value_x value_y value_z\" ^7- main object color"); + print_to(self, "^3glowmod \"value_x value_y value_z\" ^7- glow object color"); + print_to(self, "^3frame value ^7- object animation frame, for self-animated models"); + print_to(self, "^3scale value ^7- changes object scale. 0.5 is half size and 2 is double size"); + print_to(self, "^3physics value ^7- object physics, 0 = static, 1 = movable, 2 = physical"); + print_to(self, "^3force value ^7- amount of force applied to objects that are shot"); + print_to(self, "^3material value ^7- sets the material of the object. Default materials are: metal, stone, wood, flesh"); + print_to(self, "^7\"^2object_claim^7\" sets the player as the owner of the object, if he has the right to edit it"); + print_to(self, "^7\"^2object_info ^3value^7\" shows public information about the object. 'mesh' shows model information"); + print_to(self, "^7The ^1drag object ^7key can be used to grab and carry objects. Players can only grab their own objects"); return TRUE; - } - // spawn a new item - float i; - makevectors(self.v_angle); - WarpZone_TraceLine(self.origin + self.view_ofs, self.origin + self.view_ofs + v_forward * autocvar_g_sandbox_editor_distance_spawn, MOVE_NOMONSTERS, self); - - for(i = WEP_FIRST; i <= WEP_LAST; ++i) - { - e = get_weaponinfo(i); - if(e.netname == argv(2)) + // ---------------- COMMAND: OBJECT, SPAWN ---------------- + case "object_spawn": + if(object_count >= autocvar_g_sandbox_editor_maxobjects) { - W_ThrowNewWeapon(self, i, FALSE, trace_endpos, '0 0 0'); - if(autocvar_g_sandbox_info) - print(strcat(self.netname, " spawned a ^2", e.netname, "^7 at origin ", vtos(e.origin), "\n")); + print_to(self, strcat("^1SANDBOX - WARNING: ^7Cannot spawn any more objects. Up to ^3", ftos(autocvar_g_sandbox_editor_maxobjects), " ^7objects may exist at a time")); + return TRUE; + } + if(cmd_argc < 3) + { + print_to(self, "^1SANDBOX - WARNING: ^7Attempted to spawn an object without specifying a model. Please specify the path to your model file after the 'object_spawn' command"); + return TRUE; + } + else if not(fexists(argv(2))) + { + print_to(self, "^1SANDBOX - WARNING: ^7Attempted to spawn an object with a non-existent model. Make sure the path to your model file is correct"); return TRUE; } - } - print_to(self, "WARNING: Attempted to spawn an invalid or unsupported item. See 'sandbox help' for allowed items"); - return TRUE; - } - else if(argv(1) == "spawn_object") - { - // don't allow spawning objects without a model - if(cmd_argc < 3) - { - print_to(self, "WARNING: Attempted to spawn an object without specifying a model. Please specify the path to your model file after the 'spawn_object' command"); - return TRUE; - } - else if not(fexists(argv(2))) - { - print_to(self, "WARNING: Attempted to spawn an object with a non-existent model. Make sure the path to your model file is correct"); - return TRUE; - } + e = sandbox_ObjectSpawn(FALSE); + setmodel(e, argv(2)); - e = sandbox_SpawnObject(); - setmodel(e, argv(2)); + if(autocvar_g_sandbox_info > 0) + print(strcat("^3SANDBOX - SERVER: ^7", self.netname, " spawned an object at origin ^3", vtos(e.origin), "\n")); + return TRUE; - if(autocvar_g_sandbox_info) - print(strcat(self.netname, " spawned an object at origin ", vtos(e.origin), "\n")); + // ---------------- COMMAND: OBJECT, REMOVE ---------------- + case "object_remove": + e = sandbox_ObjectEdit_Get(TRUE); + if(e != world) + { + if(autocvar_g_sandbox_info > 0) + print(strcat("^3SANDBOX - SERVER: ^7", self.netname, " removed an object at origin ^3", vtos(e.origin), "\n")); + sandbox_ObjectRemove(e); + return TRUE; + } - return TRUE; - } - else if(argv(1) == "remove_object") - { - e = sandbox_EditObject(); - if(e != world) - { - if(autocvar_g_sandbox_info) - print(strcat(self.netname, " removed an object at origin ", vtos(e.origin), "\n")); - remove(e); - e = world; + print_to(self, "^1SANDBOX - WARNING: ^7Object could not be removed. Make sure you are facing an object that you have edit rights over"); return TRUE; - } - print_to(self, "WARNING: Object could not be removed. Make sure you are facing an object that belongs to you"); - return TRUE; - } - else if(argv(1) == "duplicate_object_copy") - { - // copies customizable properties of the selected object to the clipboard - - e = sandbox_EditObject(); // you can only copy objects you can edit, so this works - if(e != world) - { - if(self.object_clipboard) - strunzone(self.object_clipboard); - self.object_clipboard = strzone(strcat(e.model, " ", ftos(e.movetype))); + // ---------------- COMMAND: OBJECT, DUPLICATE ---------------- + case "object_duplicate": + switch(argv(2)) + { + case "copy": + // copies customizable properties of the selected object to the clipboard + e = sandbox_ObjectEdit_Get(autocvar_g_sandbox_editor_free); // can we copy objects we can't edit? + if(e != world) + { + if(self.object_clipboard) + strunzone(self.object_clipboard); + self.object_clipboard = strzone(sandbox_ObjectPort_Save(e, FALSE)); + + print_to(self, "^2SANDBOX - INFO: ^7Object copied to clipboard"); + return TRUE; + } + print_to(self, "^1SANDBOX - WARNING: ^7Object could not be copied. Make sure you are facing an object that you have copy rights over"); + return TRUE; + + case "paste": + // spawns a new object using the properties in the player's clipboard + if(!self.object_clipboard) // no object in clipboard + { + print_to(self, "^1SANDBOX - WARNING: ^7No object in clipboard. You must copy an object before you can paste it"); + return TRUE; + } + if(object_count >= autocvar_g_sandbox_editor_maxobjects) + { + print_to(self, strcat("^1SANDBOX - WARNING: ^7Cannot spawn any more objects. Up to ^3", ftos(autocvar_g_sandbox_editor_maxobjects), " ^7objects may exist at a time")); + return TRUE; + } + + e = sandbox_ObjectPort_Load(self.object_clipboard, FALSE); + + print_to(self, "^2SANDBOX - INFO: ^7Object pasted successfully"); + if(autocvar_g_sandbox_info > 0) + print(strcat("^3SANDBOX - SERVER: ^7", self.netname, " pasted an object at origin ^3", vtos(e.origin), "\n")); + return TRUE; + } + return TRUE; - print_to(self, "Object copied to clipboard"); + // ---------------- COMMAND: OBJECT, ATTACH ---------------- + case "object_attach": + switch(argv(2)) + { + case "get": + // select e as the object as meant to be attached + e = sandbox_ObjectEdit_Get(TRUE); + if(e != world) + { + self.object_attach = e; + print_to(self, "^2SANDBOX - INFO: ^7Object selected for attachment"); + return TRUE; + } + print_to(self, "^1SANDBOX - WARNING: ^7Object could not be selected for attachment. Make sure you are facing an object that you have edit rights over"); + return TRUE; + case "set": + if(self.object_attach == world) + { + print_to(self, "^1SANDBOX - WARNING: ^7No object selected for attachment. Please select an object to be attached first."); + return TRUE; + } + + // attaches the previously selected object to e + e = sandbox_ObjectEdit_Get(TRUE); + if(e != world) + { + sandbox_ObjectAttach_Set(self.object_attach, e, argv(3)); + self.object_attach = world; // object was attached, no longer keep it scheduled for attachment + print_to(self, "^2SANDBOX - INFO: ^7Object attached successfully"); + if(autocvar_g_sandbox_info > 1) + print(strcat("^3SANDBOX - SERVER: ^7", self.netname, " attached objects at origin ^3", vtos(e.origin), "\n")); + return TRUE; + } + print_to(self, "^1SANDBOX - WARNING: ^7Object could not be attached to the parent. Make sure you are facing an object that you have edit rights over"); + return TRUE; + case "remove": + // removes e if it was attached + e = sandbox_ObjectEdit_Get(TRUE); + if(e != world) + { + sandbox_ObjectAttach_Remove(e); + print_to(self, "^2SANDBOX - INFO: ^7Child objects detached successfully"); + if(autocvar_g_sandbox_info > 1) + print(strcat("^3SANDBOX - SERVER: ^7", self.netname, " detached objects at origin ^3", vtos(e.origin), "\n")); + return TRUE; + } + print_to(self, "^1SANDBOX - WARNING: ^7Child objects could not be detached. Make sure you are facing an object that you have edit rights over"); + return TRUE; + } return TRUE; - } - print_to(self, "WARNING: Object could not be copied. Make sure you are facing an object that belongs to you"); - return TRUE; - } - else if(argv(1) == "duplicate_object_paste") - { - // spawns a new object using the properties in the player's clipboard + // ---------------- COMMAND: OBJECT, EDIT ---------------- + case "object_edit": + if(!argv(2)) + { + print_to(self, "^1SANDBOX - WARNING: ^7Too few parameters. You must specify a property to edit"); + return TRUE; + } - if(!self.object_clipboard) // no object in clipboard - { - print_to(self, "WARNING: No object in clipboard. You must copy an object before you can paste it"); - return TRUE; - } + e = sandbox_ObjectEdit_Get(TRUE); + if(e != world) + { + switch(argv(2)) + { + case "skin": + e.skin = stof(argv(3)); + break; + case "alpha": + e.alpha = stof(argv(3)); + break; + case "color_main": + e.colormod = stov(argv(3)); + break; + case "color_glow": + e.glowmod = stov(argv(3)); + break; + case "frame": + e.frame = stof(argv(3)); + break; + case "scale": + sandbox_ObjectEdit_Scale(e, stof(argv(3))); + break; + case "physics": + switch(argv(3)) + { + case "0": // static + e.movetype = MOVETYPE_NONE; + break; + case "1": // movable + e.movetype = MOVETYPE_TOSS; + break; + case "2": // physical + e.movetype = MOVETYPE_PHYSICS; + break; + default: + break; + } + break; + case "force": + e.damageforcescale = stof(argv(3)); + break; + case "material": + if(e.material) + strunzone(e.material); + if(argv(3)) + { + for (i = 1; i <= 5; i++) // precache material sounds, 5 in total + precache_sound(strcat("object/impact_", argv(3), "_", ftos(i), ".ogg")); + e.material = strzone(argv(3)); + } + else + e.material = string_null; // no material + break; + default: + print_to(self, "^1SANDBOX - WARNING: ^7Invalid object property. For usage information, type 'sandbox help'"); + break; + } + if(autocvar_g_sandbox_info > 1) + print(strcat("^3SANDBOX - SERVER: ^7", self.netname, " edited property ^3", argv(2), " ^7of an object at origin ^3", vtos(e.origin), "\n")); + return TRUE; + } - e = sandbox_SpawnObject(); - tokenize_console(self.object_clipboard); + print_to(self, "^1SANDBOX - WARNING: ^7Object could not be edited. Make sure you are facing an object that you have edit rights over"); + return TRUE; - setmodel(e, argv(0)); - e.movetype = stof(argv(1)); + // ---------------- COMMAND: OBJECT, CLAIM ---------------- + case "object_claim": + // if the player can edit an object but is not its owner, this can be used to claim that object + if(self.crypto_idfp == "") + { + print_to(self, "^1SANDBOX - WARNING: ^7You do not have a player UID, and cannot claim objects"); + return TRUE; + } + e = sandbox_ObjectEdit_Get(TRUE); + if(e != world) + { + if(e.crypto_idfp == self.crypto_idfp) + { + print_to(self, "^2SANDBOX - INFO: ^7Object is already yours, nothing to claim"); + return TRUE; + } + + if(e.crypto_idfp) + strunzone(e.crypto_idfp); + e.crypto_idfp = self.crypto_idfp; + print_to(self, "^2SANDBOX - INFO: ^7Object claimed successfully"); + } + print_to(self, "^1SANDBOX - WARNING: ^7Object could not be claimed. Make sure you are facing an object that you have edit rights over"); + return TRUE; - print_to(self, "Object pasted"); - if(autocvar_g_sandbox_info) - print(strcat(self.netname, " pasted an object at origin ", vtos(e.origin), "\n")); + // ---------------- COMMAND: OBJECT, INFO ---------------- + case "object_info": + // prints public information about the object to the player + e = sandbox_ObjectEdit_Get(FALSE); + if(e != world) + { + switch(argv(2)) + { + case "mesh": + string tags; + for(i = 0; gettaginfo(e, i); i++) + tags = strcat(tags, "^5", gettaginfo_name, "^7, "); + print_to(self, strcat("^2SANDBOX - INFO: ^7Object mesh is ^3", e.model, "^7 at animation frame ^3", ftos(e.frame), " ^7containing the following tags: ", tags)); + return TRUE; + } + } + print_to(self, "^1SANDBOX - WARNING: ^7No information could not be found. Make sure you are facing an object"); + return TRUE; - return TRUE; - } - else - { - print_to(self, "Invalid command. For usage information, type 'sandbox help'"); - return TRUE; + // ---------------- COMMAND: DEFAULT ---------------- + default: + print_to(self, "Invalid command. For usage information, type 'sandbox help'"); + return TRUE; } } return FALSE; @@ -188,16 +637,12 @@ MUTATOR_HOOKFUNCTION(sandbox_PlayerPreThink) entity e; float grab; - e = sandbox_EditObject(); + e = sandbox_ObjectEdit_Get(TRUE); if(e != world && vlen(e.origin - self.origin) <= autocvar_g_sandbox_editor_distance_edit) grab = TRUE; if(Drag(e, grab)) // execute dragging - { - if(autocvar_g_sandbox_info) - print(strcat(self.netname, " grabbed an object at origin ", vtos(e.origin), "\n")); return TRUE; - } return FALSE; } @@ -214,11 +659,34 @@ MUTATOR_HOOKFUNCTION(sandbox_ClientDisconnect) return FALSE; } +float autosave_time; +MUTATOR_HOOKFUNCTION(sandbox_StartFrame) +{ + if(!autocvar_g_sandbox_storage_autosave) + return FALSE; + if(time < autosave_time) + return FALSE; + autosave_time = time + autocvar_g_sandbox_storage_autosave; + + sandbox_Database_Save(); + + return TRUE; +} + MUTATOR_DEFINITION(sandbox) { MUTATOR_HOOK(SV_ParseClientCommand, sandbox_PlayerCommand, CBC_ORDER_ANY); + MUTATOR_HOOK(SV_StartFrame, sandbox_StartFrame, CBC_ORDER_ANY); MUTATOR_HOOK(PlayerPreThink, sandbox_PlayerPreThink, CBC_ORDER_ANY); MUTATOR_HOOK(ClientDisconnect, sandbox_ClientDisconnect, CBC_ORDER_ANY); + MUTATOR_ONADD + { + autosave_time = time + autocvar_g_sandbox_storage_autosave; // don't save the first server frame + if(autocvar_g_sandbox_storage_autoload) + sandbox_Database_Load(); + } + return FALSE; } +