X-Git-Url: http://git.xonotic.org/?a=blobdiff_plain;f=qcsrc%2Fserver%2Fmutators%2Fsandbox.qc;h=36d1db83c2bdb4d5af35909f604e638397ae87ea;hb=918b244767365c352b5b526333e8cb119dd602d0;hp=0e8303e1e197bed1cc5f03aff1e46412c38b899b;hpb=8e87e6bf749066d4295c974ad34334ddc6b826dc;p=xonotic%2Fxonotic-data.pk3dir.git diff --git a/qcsrc/server/mutators/sandbox.qc b/qcsrc/server/mutators/sandbox.qc index 0e8303e1e..36d1db83c 100644 --- a/qcsrc/server/mutators/sandbox.qc +++ b/qcsrc/server/mutators/sandbox.qc @@ -1,44 +1,256 @@ +.string object_clipboard; + +entity sandbox_EditObject() +{ + // returns the traced entity if the player can edit it, and world if not + + makevectors(self.v_angle); + WarpZone_TraceLine(self.origin + self.view_ofs, self.origin + self.view_ofs + v_forward * autocvar_g_sandbox_editor_distance_edit, MOVE_NORMAL, self); + if(trace_ent.classname == "object" && trace_ent.realowner == self) + return trace_ent; + else + return world; +} + +entity sandbox_SpawnObject() +{ + // spawn a new object with default properties + + entity e; + e = spawn(); + e.realowner = self; + e.classname = "object"; + e.takedamage = DAMAGE_NO; + e.movetype = MOVETYPE_TOSS; + e.solid = SOLID_BBOX; // SOLID_BSP would be best, but can lag the server badly + + // set origin and direction based on player position and view angle + makevectors(self.v_angle); + WarpZone_TraceLine(self.origin + self.view_ofs, self.origin + self.view_ofs + v_forward * autocvar_g_sandbox_editor_distance_spawn, MOVE_NORMAL, self); + setorigin(e, trace_endpos); + e.angles_y = self.v_angle_y; + + return e; +} + MUTATOR_HOOKFUNCTION(sandbox_PlayerCommand) { if(MUTATOR_RETURNVALUE) // command was already handled? - return 0; + return FALSE; if(cmd_name == "g_sandbox") { if(cmd_argc < 2) { - print_to(self, "Sandbox mode is active. For more information, use 'g_sandbox help'"); - return 1; + print_to(self, "Sandbox mode is active. For usage information, type 'sandbox help'"); + return TRUE; } + entity e; if(argv(1) == "help") { print_to(self, "You can use the following sandbox commands:"); - print_to(self, "^7\"^2spawn ^3models/foo/bar.md3^7\" spawns a new object in front of the player, and gives it the specified model"); - return 1; + print_to(self, "^7\"^2spawn_item ^3item^7\" spawns the specified item in front of the player. Only weapons are currently supported"); + print_to(self, "^7\"^2spawn_object ^3models/foo/bar.md3^7\" spawns a new object in front of the player, and gives it the specified model"); + print_to(self, "^7\"^2remove_object^7\" removes the object the player is looking at. Players can only remove their own objects"); + print_to(self, "^7\"^2duplicate_object_copy^7\" copies the object the player is looking at. Players can only copy their own objects"); + print_to(self, "^7\"^2duplicate_object_paste^7\" pastes the copied object in front of the player"); + print_to(self, "^7\"^2edit_object ^3property value^7\" edits the given property of the object. Players can only edit their own objects"); + print_to(self, "^7Object properties for ^2edit_object^7:"); + print_to(self, "^3skin ^7- changes the skin of the object"); + print_to(self, "^3frame ^7- object animation frame, for self-animated models"); + print_to(self, "^7The ^1drag object ^7key can be used to grab and carry objects. Players can only grab their own objects"); + return TRUE; } - else if(argv(1) == "spawn") + else if(argv(1) == "spawn_item") { - // spawn a new object with the default settings + // only weapons are currently supported + + if(cmd_argc < 3) + { + print_to(self, "WARNING: Attempted to spawn an item without specifying its type. Please specify the name of your item after the 'spawn_item' command"); + return TRUE; + } - entity e; - e = spawn(); + // spawn a new item + float i; makevectors(self.v_angle); - traceline(self.origin + self.view_ofs, self.origin + self.view_ofs + v_forward * 250, MOVE_NOMONSTERS, self); - setorigin(e, trace_endpos); - setmodel(e, "models/vehicles-static/raptor.md3"); + WarpZone_TraceLine(self.origin + self.view_ofs, self.origin + self.view_ofs + v_forward * autocvar_g_sandbox_editor_distance_spawn, MOVE_NOMONSTERS, self); + + for(i = WEP_FIRST; i <= WEP_LAST; ++i) + { + e = get_weaponinfo(i); + if(e.netname == argv(2)) + { + W_ThrowNewWeapon(self, i, FALSE, trace_endpos, '0 0 0'); + if(autocvar_g_sandbox_info) + print(strcat(self.netname, " spawned a ^2", e.netname, "^7 at origin ", vtos(e.origin), "\n")); + return TRUE; + } + } + + print_to(self, "WARNING: Attempted to spawn an invalid or unsupported item. See 'sandbox help' for allowed items"); + return TRUE; + } + else if(argv(1) == "spawn_object") + { + // don't allow spawning objects without a model + if(cmd_argc < 3) + { + print_to(self, "WARNING: Attempted to spawn an object without specifying a model. Please specify the path to your model file after the 'spawn_object' command"); + return TRUE; + } + else if not(fexists(argv(2))) + { + print_to(self, "WARNING: Attempted to spawn an object with a non-existent model. Make sure the path to your model file is correct"); + return TRUE; + } + + e = sandbox_SpawnObject(); + setmodel(e, argv(2)); if(autocvar_g_sandbox_info) print(strcat(self.netname, " spawned an object at origin ", vtos(e.origin), "\n")); - return 1; + return TRUE; + } + else if(argv(1) == "remove_object") + { + e = sandbox_EditObject(); + if(e != world) + { + if(autocvar_g_sandbox_info) + print(strcat(self.netname, " removed an object at origin ", vtos(e.origin), "\n")); + remove(e); + e = world; + return TRUE; + } + + print_to(self, "WARNING: Object could not be removed. Make sure you are facing an object that belongs to you"); + return TRUE; + } + else if(argv(1) == "duplicate_object_copy") + { + // copies customizable properties of the selected object to the clipboard + + e = sandbox_EditObject(); // you can only copy objects you can edit, so this works + if(e != world) + { + // set clipboard properties + if(self.object_clipboard) + strunzone(self.object_clipboard); + self.object_clipboard = strzone(strcat(e.model, " ", ftos(e.skin), " ", ftos(e.frame), " ", ftos(e.movetype))); + + print_to(self, "Object copied to clipboard"); + return TRUE; + } + + print_to(self, "WARNING: Object could not be copied. Make sure you are facing an object that belongs to you"); + return TRUE; } + else if(argv(1) == "duplicate_object_paste") + { + // spawns a new object using the properties in the player's clipboard + + if(!self.object_clipboard) // no object in clipboard + { + print_to(self, "WARNING: No object in clipboard. You must copy an object before you can paste it"); + return TRUE; + } + + e = sandbox_SpawnObject(); + tokenize_console(self.object_clipboard); + + // apply clipboard properties + setmodel(e, argv(0)); + e.skin = stof(argv(1)); + e.frame = stof(argv(2)); + e.movetype = stof(argv(3)); + + print_to(self, "Object pasted"); + if(autocvar_g_sandbox_info) + print(strcat(self.netname, " pasted an object at origin ", vtos(e.origin), "\n")); + + return TRUE; + } + else if(argv(1) == "edit_object") + { + if(!argv(2) || !argv(3)) + { + print_to(self, "WARNING: Too few parameters. You must specify a property to edit, followed by its value"); + return TRUE; + } + + e = sandbox_EditObject(); + if(e != world) + { + if(argv(2) == "skin") + e.skin = stof(argv(3)); + else if(argv(2) == "frame") + e.frame = stof(argv(3)); + else + print_to(self, "WARNING: Invalid object property. For usage information, type 'sandbox help'"); + + return TRUE; + } + + print_to(self, "WARNING: Object could not be edited. Make sure you are facing an object that belongs to you"); + return TRUE; + } + else + { + print_to(self, "Invalid command. For usage information, type 'sandbox help'"); + return TRUE; + } + } + return FALSE; +} + +MUTATOR_HOOKFUNCTION(sandbox_PlayerPreThink) +{ + // if the player is close enough to their object, they can drag it + + if(autocvar_sv_cheats) + return FALSE; // cheat dragging is used instead + + // grab is TRUE if the object can be picked up. While an object is being carried, the Drag() function + // must execute for it either way, otherwise it would cause bugs if it went out of the player's trace. + // This also makes sure that an object can only pe picked up if in range, but does not get dropped if + // it goes out of range while slinging it around. + + entity e; + float grab; + + e = sandbox_EditObject(); + if(e != world && vlen(e.origin - self.origin) <= autocvar_g_sandbox_editor_distance_edit) + grab = TRUE; + + if(Drag(e, grab)) // execute dragging + { + if(autocvar_g_sandbox_info) + print(strcat(self.netname, " grabbed an object at origin ", vtos(e.origin), "\n")); + return TRUE; } - return 0; + + return FALSE; +} + +MUTATOR_HOOKFUNCTION(sandbox_ClientDisconnect) +{ + // unzone the player's clipboard if it's not empty + if(self.object_clipboard) + { + strunzone(self.object_clipboard); + self.object_clipboard = string_null; + } + + return FALSE; } MUTATOR_DEFINITION(sandbox) { MUTATOR_HOOK(SV_ParseClientCommand, sandbox_PlayerCommand, CBC_ORDER_ANY); + MUTATOR_HOOK(PlayerPreThink, sandbox_PlayerPreThink, CBC_ORDER_ANY); + MUTATOR_HOOK(ClientDisconnect, sandbox_ClientDisconnect, CBC_ORDER_ANY); - return 0; + return FALSE; }