X-Git-Url: http://git.xonotic.org/?a=blobdiff_plain;f=qcsrc%2Fserver%2Fmutators%2Fmutators.qc;h=0fa2caab27c78bbdb679682d7527be4b97afbb17;hb=df110eb632e3d04119c2d0771e0d54c1a1ea27b8;hp=71569b7f9833f41c9a1323d4dc49b77e4c59875d;hpb=604fe50563434567aeaad721be86ee269c439826;p=xonotic%2Fxonotic-data.pk3dir.git diff --git a/qcsrc/server/mutators/mutators.qc b/qcsrc/server/mutators/mutators.qc index 71569b7f9..0fa2caab2 100644 --- a/qcsrc/server/mutators/mutators.qc +++ b/qcsrc/server/mutators/mutators.qc @@ -7,22 +7,23 @@ void mutators_add() CHECK_MUTATOR_ADD("g_spawn_near_teammate", mutator_spawn_near_teammate, teamplay); CHECK_MUTATOR_ADD("g_physical_items", mutator_physical_items, 1); CHECK_MUTATOR_ADD("g_touchexplode", mutator_touchexplode, 1); - CHECK_MUTATOR_ADD("g_minstagib", mutator_minstagib, !g_nexball); - CHECK_MUTATOR_ADD("g_invincible_projectiles", mutator_invincibleprojectiles, !cvar("g_minstagib")); - CHECK_MUTATOR_ADD("g_new_toys", mutator_new_toys, !cvar("g_minstagib")); - CHECK_MUTATOR_ADD("g_nix", mutator_nix, !cvar("g_minstagib")); - CHECK_MUTATOR_ADD("g_rocket_flying", mutator_rocketflying, !cvar("g_minstagib")); - CHECK_MUTATOR_ADD("g_vampire", mutator_vampire, !cvar("g_minstagib")); + CHECK_MUTATOR_ADD("g_instagib", mutator_instagib, !g_nexball); + CHECK_MUTATOR_ADD("g_invincible_projectiles", mutator_invincibleprojectiles, 1); + CHECK_MUTATOR_ADD("g_new_toys", mutator_new_toys, !cvar("g_instagib") && !cvar("g_overkill")); + CHECK_MUTATOR_ADD("g_nix", mutator_nix, !cvar("g_instagib") && !cvar("g_overkill")); + CHECK_MUTATOR_ADD("g_rocket_flying", mutator_rocketflying, 1); + CHECK_MUTATOR_ADD("g_vampire", mutator_vampire, !cvar("g_instagib")); CHECK_MUTATOR_ADD("g_superspectate", mutator_superspec, 1); - CHECK_MUTATOR_ADD("g_pinata", mutator_pinata, !cvar("g_minstagib")); + CHECK_MUTATOR_ADD("g_pinata", mutator_pinata, !cvar("g_instagib") && !cvar("g_overkill")); CHECK_MUTATOR_ADD("g_midair", mutator_midair, 1); - CHECK_MUTATOR_ADD("g_bloodloss", mutator_bloodloss, !cvar("g_minstagib")); + CHECK_MUTATOR_ADD("g_bloodloss", mutator_bloodloss, 1); CHECK_MUTATOR_ADD("g_random_gravity", mutator_random_gravity, 1); CHECK_MUTATOR_ADD("g_multijump", mutator_multijump, 1); - CHECK_MUTATOR_ADD("g_melee_only", mutator_melee_only, !cvar("g_minstagib") && !g_nexball); + CHECK_MUTATOR_ADD("g_melee_only", mutator_melee_only, !cvar("g_instagib") && !g_nexball); CHECK_MUTATOR_ADD("g_nades", mutator_nades, 1); CHECK_MUTATOR_ADD("g_sandbox", sandbox, 1); CHECK_MUTATOR_ADD("g_campcheck", mutator_campcheck, 1); + CHECK_MUTATOR_ADD("g_overkill", mutator_overkill, !cvar("g_instagib") && !g_nexball && cvar_string("g_mod_balance") == "Overkill"); CHECK_MUTATOR_ADD("g_buffs", mutator_buffs, 1); #undef CHECK_MUTATOR_ADD