X-Git-Url: http://git.xonotic.org/?a=blobdiff_plain;f=qcsrc%2Fserver%2Fmutators%2Fmutator_overkill.qc;h=9247dffacaf1317ab1fbccb4157fdaa9de7fbf89;hb=c4d826fdcd84e247ef467865acabf63ada4581c1;hp=c975cda155a09ae5b75bc913d17b8ebf7a1ccbe0;hpb=221325d0a55851348e3397354225f04cd472d42f;p=xonotic%2Fxonotic-data.pk3dir.git diff --git a/qcsrc/server/mutators/mutator_overkill.qc b/qcsrc/server/mutators/mutator_overkill.qc index c975cda15..9247dffac 100644 --- a/qcsrc/server/mutators/mutator_overkill.qc +++ b/qcsrc/server/mutators/mutator_overkill.qc @@ -175,7 +175,7 @@ MUTATOR_HOOKFUNCTION(ok_PlayerPreThink) { //Send_Notification(NOTIF_ONE, self, MSG_CENTER, CENTER_OVERKILL_CHARGE); self.ok_notice_time = time + 2; - play2(self, "weapons/dryfire.wav"); + play2(self, W_Sound("dryfire")); } if(self.weaponentity.state != WS_CLEAR) w_ready(); @@ -215,7 +215,7 @@ MUTATOR_HOOKFUNCTION(ok_OnEntityPreSpawn) { entity wep = spawn(); setorigin(wep, self.origin); - setmodel(wep, "models/weapons/g_ok_hmg.md3"); + setmodel(wep, W_Model("g_ok_hmg.md3")); wep.classname = "weapon_hmg"; wep.ok_item = true; wep.noalign = self.noalign; @@ -232,7 +232,7 @@ MUTATOR_HOOKFUNCTION(ok_OnEntityPreSpawn) { entity wep = spawn(); setorigin(wep, self.origin); - setmodel(wep, "models/weapons/g_ok_rl.md3"); + setmodel(wep, W_Model("g_ok_rl.md3")); wep.classname = "weapon_rpc"; wep.ok_item = true; wep.noalign = self.noalign; @@ -317,19 +317,19 @@ void ok_Initialize() precache_all_playermodels("models/ok_player/*.dpm"); - precache_model("models/weapons/h_ok_mg.iqm"); - precache_model("models/weapons/v_ok_mg.md3"); - precache_model("models/weapons/g_ok_mg.md3"); + precache_model(W_Model("h_ok_mg.iqm")); + precache_model(W_Model("v_ok_mg.md3")); + precache_model(W_Model("g_ok_mg.md3")); - precache_model("models/weapons/h_ok_shotgun.iqm"); - precache_model("models/weapons/v_ok_shotgun.md3"); - precache_model("models/weapons/g_ok_shotgun.md3"); + precache_model(W_Model("h_ok_shotgun.iqm")); + precache_model(W_Model("v_ok_shotgun.md3")); + precache_model(W_Model("g_ok_shotgun.md3")); - precache_model("models/weapons/h_ok_sniper.iqm"); - precache_model("models/weapons/v_ok_sniper.md3"); - precache_model("models/weapons/g_ok_sniper.md3"); + precache_model(W_Model("h_ok_sniper.iqm")); + precache_model(W_Model("v_ok_sniper.md3")); + precache_model(W_Model("g_ok_sniper.md3")); - precache_sound("weapons/dryfire.wav"); + precache_sound(W_Sound("dryfire")); addstat(STAT_OK_AMMO_CHARGE, AS_FLOAT, ok_use_ammocharge); addstat(STAT_OK_AMMO_CHARGEPOOL, AS_FLOAT, ok_ammo_charge);