X-Git-Url: http://git.xonotic.org/?a=blobdiff_plain;f=qcsrc%2Fserver%2Fmutators%2Fmutator_overkill.qc;fp=qcsrc%2Fserver%2Fmutators%2Fmutator_overkill.qc;h=1d151fc3ea980bc13849398e9580a273431329da;hb=e3507f4fdbc2b3e15b663365e57e0aa60f3cf1a6;hp=7a5e62a7e5189c55e725579376425aa167ce89ca;hpb=02013c593abe7ccb7c6502148df33b34390d8216;p=xonotic%2Fxonotic-data.pk3dir.git diff --git a/qcsrc/server/mutators/mutator_overkill.qc b/qcsrc/server/mutators/mutator_overkill.qc index 7a5e62a7e..1d151fc3e 100644 --- a/qcsrc/server/mutators/mutator_overkill.qc +++ b/qcsrc/server/mutators/mutator_overkill.qc @@ -24,7 +24,7 @@ void ok_IncreaseCharge(entity ent, float wep) float ok_CheckWeaponCharge(entity ent, float wep) { - if(!ent.ok_use_ammocharge) return TRUE; + if(!ent.ok_use_ammocharge) return true; entity wepent = get_weaponinfo(wep); @@ -51,14 +51,14 @@ MUTATOR_HOOKFUNCTION(ok_PlayerDamage_Calculate) } } - return FALSE; + return false; } MUTATOR_HOOKFUNCTION(ok_PlayerDamage_SplitHealthArmor) { if(damage_take) self.ok_pauseregen_finished = max(self.ok_pauseregen_finished, time + 2); - return FALSE; + return false; } MUTATOR_HOOKFUNCTION(ok_PlayerDies) @@ -72,9 +72,9 @@ MUTATOR_HOOKFUNCTION(ok_PlayerDies) } self = spawn(); - self.ok_item = TRUE; - self.noalign = TRUE; - self.pickup_anyway = TRUE; + self.ok_item = true; + self.noalign = true; + self.pickup_anyway = true; spawnfunc_item_armor_small(); self.movetype = MOVETYPE_TOSS; self.gravity = 1; @@ -87,7 +87,7 @@ MUTATOR_HOOKFUNCTION(ok_PlayerDies) self.ok_lastwep = self.switchweapon; - return FALSE; + return false; } MUTATOR_HOOKFUNCTION(ok_PlayerRegen) @@ -97,7 +97,7 @@ MUTATOR_HOOKFUNCTION(ok_PlayerRegen) { self.armorvalue = CalcRotRegen(self.armorvalue, autocvar_g_balance_armor_regenstable, autocvar_g_balance_armor_regen, autocvar_g_balance_armor_regenlinear, 1 * frametime * (time > self.ok_pauseregen_finished), 0, 0, 1, 1 * frametime * (time > self.pauserotarmor_finished), autocvar_g_balance_armor_limit); self.health = CalcRotRegen(self.health, autocvar_g_balance_health_regenstable, 0, 100, 1 * frametime * (time > self.ok_pauseregen_finished), 200, 0, autocvar_g_balance_health_rotlinear, 1 * frametime * (time > self.pauserothealth_finished), autocvar_g_balance_health_limit); - + float minf, maxf, limitf; maxf = autocvar_g_balance_fuel_rotstable; @@ -106,21 +106,21 @@ MUTATOR_HOOKFUNCTION(ok_PlayerRegen) self.ammo_fuel = CalcRotRegen(self.ammo_fuel, minf, autocvar_g_balance_fuel_regen, autocvar_g_balance_fuel_regenlinear, frametime * (time > self.pauseregen_finished) * ((self.items & IT_FUEL_REGEN) != 0), maxf, autocvar_g_balance_fuel_rot, autocvar_g_balance_fuel_rotlinear, frametime * (time > self.pauserotfuel_finished), limitf); } - return TRUE; // return TRUE anyway, as frozen uses no regen + return true; // return true anyway, as frozen uses no regen } MUTATOR_HOOKFUNCTION(ok_ForbidThrowCurrentWeapon) { - return TRUE; + return true; } MUTATOR_HOOKFUNCTION(ok_PlayerPreThink) { if(intermission_running || gameover) - return FALSE; + return false; if(self.deadflag != DEAD_NO || !IS_PLAYER(self) || self.frozen) - return FALSE; + return false; if(self.ok_lastwep) { @@ -136,7 +136,7 @@ MUTATOR_HOOKFUNCTION(ok_PlayerPreThink) { self.jump_interval = time + WEP_CVAR_PRI(blaster, refire) * W_WeaponRateFactor(); makevectors(self.v_angle); - + W_Blaster_Attack( WEP_BLASTER | HITTYPE_SECONDARY, WEP_CVAR_SEC(vaporizer, shotangle), @@ -151,7 +151,7 @@ MUTATOR_HOOKFUNCTION(ok_PlayerPreThink) ); } - self.weapon_blocked = FALSE; + self.weapon_blocked = false; self.ok_ammo_charge = self.ammo_charge[self.weapon]; @@ -167,12 +167,12 @@ MUTATOR_HOOKFUNCTION(ok_PlayerPreThink) if(self.weaponentity.state != WS_CLEAR) w_ready(); - self.weapon_blocked = TRUE; + self.weapon_blocked = true; } self.BUTTON_ATCK2 = 0; - return FALSE; + return false; } MUTATOR_HOOKFUNCTION(ok_PlayerSpawn) @@ -189,10 +189,10 @@ MUTATOR_HOOKFUNCTION(ok_PlayerSpawn) } else self.ok_use_ammocharge = 0; - + self.ok_pauseregen_finished = time + 2; - return FALSE; + return false; } MUTATOR_HOOKFUNCTION(ok_OnEntityPreSpawn) @@ -206,15 +206,15 @@ MUTATOR_HOOKFUNCTION(ok_OnEntityPreSpawn) setorigin(wep, self.origin); setmodel(wep, "models/weapons/g_ok_hmg.md3"); wep.classname = "weapon_hmg"; - wep.ok_item = TRUE; + wep.ok_item = true; wep.noalign = self.noalign; wep.cnt = self.cnt; wep.team = self.team; wep.respawntime = autocvar_g_overkill_superguns_respawn_time; - wep.pickup_anyway = TRUE; + wep.pickup_anyway = true; wep.think = spawnfunc_weapon_hmg; wep.nextthink = time + 0.1; - return TRUE; + return true; } if(self.classname == "item_invincible") @@ -223,25 +223,25 @@ MUTATOR_HOOKFUNCTION(ok_OnEntityPreSpawn) setorigin(wep, self.origin); setmodel(wep, "models/weapons/g_ok_rl.md3"); wep.classname = "weapon_rpc"; - wep.ok_item = TRUE; + wep.ok_item = true; wep.noalign = self.noalign; wep.cnt = self.cnt; wep.team = self.team; wep.respawntime = autocvar_g_overkill_superguns_respawn_time; - wep.pickup_anyway = TRUE; + wep.pickup_anyway = true; wep.think = spawnfunc_weapon_rpc; wep.nextthink = time + 0.1; - return TRUE; + return true; } } - return FALSE; + return false; } MUTATOR_HOOKFUNCTION(ok_ItemRemove) { if(self.ok_item) - return FALSE; + return false; switch(self.items) { @@ -249,7 +249,7 @@ MUTATOR_HOOKFUNCTION(ok_ItemRemove) case IT_ARMOR: return !(autocvar_g_overkill_100a_anyway); } - return TRUE; + return true; } MUTATOR_HOOKFUNCTION(ok_SpectateCopy) @@ -257,7 +257,7 @@ MUTATOR_HOOKFUNCTION(ok_SpectateCopy) self.ammo_charge[self.weapon] = other.ammo_charge[other.weapon]; self.ok_use_ammocharge = other.ok_use_ammocharge; - return FALSE; + return false; } MUTATOR_HOOKFUNCTION(ok_StartItems) @@ -270,25 +270,25 @@ MUTATOR_HOOKFUNCTION(ok_StartItems) start_items |= IT_UNLIMITED_WEAPON_AMMO; start_weapons = warmup_start_weapons = ok_start_items; - return FALSE; + return false; } MUTATOR_HOOKFUNCTION(ok_BuildMutatorsString) { ret_string = strcat(ret_string, ":OK"); - return FALSE; + return false; } MUTATOR_HOOKFUNCTION(ok_BuildMutatorsPrettyString) { ret_string = strcat(ret_string, ", Overkill"); - return FALSE; + return false; } MUTATOR_HOOKFUNCTION(ok_SetModname) { modname = "Overkill"; - return TRUE; + return true; } void ok_SetCvars() @@ -360,5 +360,5 @@ MUTATOR_DEFINITION(mutator_overkill) (get_weaponinfo(WEP_HMG)).spawnflags |= WEP_FLAG_MUTATORBLOCKED; } - return FALSE; + return false; }