X-Git-Url: http://git.xonotic.org/?a=blobdiff_plain;f=qcsrc%2Fserver%2Fmutators%2Fmutator_multijump.qc;h=d36f3ecbe82e566a030968198c11564cbefb7a2c;hb=845401fd312c66c059aaee1772ac5d79555ab4fc;hp=50741dc20b4f3cadd1d2d75ff1b0ce1f5180a4c5;hpb=04ab0ff7c3c5fcfe9780eadccfd5abd03d25b181;p=xonotic%2Fxonotic-data.pk3dir.git diff --git a/qcsrc/server/mutators/mutator_multijump.qc b/qcsrc/server/mutators/mutator_multijump.qc index 50741dc20..d36f3ecbe 100644 --- a/qcsrc/server/mutators/mutator_multijump.qc +++ b/qcsrc/server/mutators/mutator_multijump.qc @@ -4,41 +4,36 @@ MUTATOR_HOOKFUNCTION(multijump_PlayerPhysics) { if(self.flags & FL_ONGROUND) - { - if (autocvar_g_multijump > 0) - self.multijump_count = 0; - else - self.multijump_count = -2; // the cvar value for infinite jumps is -1, so this needs to be smaller - } + self.multijump_count = 0; - return FALSE; + return false; } MUTATOR_HOOKFUNCTION(multijump_PlayerJump) { if (self.flags & FL_JUMPRELEASED && !(self.flags & FL_ONGROUND)) // jump button pressed this frame and we are in midair - self.multijump_ready = TRUE; // this is necessary to check that we released the jump button and pressed it again + self.multijump_ready = true; // this is necessary to check that we released the jump button and pressed it again else - self.multijump_ready = FALSE; + self.multijump_ready = false; - if(!player_multijump && self.multijump_ready && self.multijump_count < autocvar_g_multijump && self.velocity_z > autocvar_g_multijump_speed) + if(!player_multijump && self.multijump_ready && (autocvar_g_multijump == -1 || self.multijump_count < autocvar_g_multijump) && self.velocity.z > autocvar_g_multijump_speed) { if (autocvar_g_multijump) { if (autocvar_g_multijump_add == 0) // in this case we make the z velocity == jumpvelocity { - if (self.velocity_z < autocvar_sv_jumpvelocity) + if (self.velocity.z < autocvar_sv_jumpvelocity) { - player_multijump = TRUE; + player_multijump = true; self.velocity_z = 0; } } else - player_multijump = TRUE; + player_multijump = true; if(player_multijump) { - if(self.movement_x != 0 || self.movement_y != 0) // don't remove all speed if player isnt pressing any movement keys + if(self.movement.x != 0 || self.movement.y != 0) // don't remove all speed if player isnt pressing any movement keys { float curspeed; vector wishvel, wishdir; @@ -47,34 +42,33 @@ MUTATOR_HOOKFUNCTION(multijump_PlayerJump) vlen(vec2(self.velocity)), // current xy speed vlen(vec2(antilag_takebackavgvelocity(self, max(self.lastteleporttime + sys_frametime, time - 0.25), time))) // average xy topspeed over the last 0.25 secs ); - makevectors(self.v_angle_y * '0 1 0'); - wishvel = v_forward * self.movement_x + v_right * self.movement_y; + makevectors(self.v_angle.y * '0 1 0'); + wishvel = v_forward * self.movement.x + v_right * self.movement.y; wishdir = normalize(wishvel); - self.velocity_x = wishdir_x * curspeed; // allow "dodging" at a multijump - self.velocity_y = wishdir_y * curspeed; + self.velocity_x = wishdir.x * curspeed; // allow "dodging" at a multijump + self.velocity_y = wishdir.y * curspeed; // keep velocity_z unchanged! } - if (autocvar_g_multijump > 0) - self.multijump_count += 1; + self.multijump_count += 1; } } - self.multijump_ready = FALSE; // require releasing and pressing the jump button again for the next jump + self.multijump_ready = false; // require releasing and pressing the jump button again for the next jump } - return FALSE; + return false; } MUTATOR_HOOKFUNCTION(multijump_BuildMutatorsString) { ret_string = strcat(ret_string, ":multijump"); - return FALSE; + return false; } MUTATOR_HOOKFUNCTION(multijump_BuildMutatorsPrettyString) { ret_string = strcat(ret_string, ", Multi jump"); - return FALSE; + return false; } MUTATOR_DEFINITION(mutator_multijump) @@ -84,5 +78,5 @@ MUTATOR_DEFINITION(mutator_multijump) MUTATOR_HOOK(BuildMutatorsString, multijump_BuildMutatorsString, CBC_ORDER_ANY); MUTATOR_HOOK(BuildMutatorsPrettyString, multijump_BuildMutatorsPrettyString, CBC_ORDER_ANY); - return FALSE; + return false; }