X-Git-Url: http://git.xonotic.org/?a=blobdiff_plain;f=qcsrc%2Fserver%2Fmutators%2Fmutator_dodging.qc;h=ad52d3e2919f29a3563927a4c900ca401f35ee40;hb=99facb38338832f539cec7022c414f7a6de458c3;hp=3f808499a8d4a5bd015b28ceec3a86d62797b3b2;hpb=d2aa2e833adeef6854046076d65472310ac9f542;p=xonotic%2Fxonotic-data.pk3dir.git diff --git a/qcsrc/server/mutators/mutator_dodging.qc b/qcsrc/server/mutators/mutator_dodging.qc index 3f808499a..ad52d3e29 100644 --- a/qcsrc/server/mutators/mutator_dodging.qc +++ b/qcsrc/server/mutators/mutator_dodging.qc @@ -9,8 +9,7 @@ .float last_RIGHT_KEY_time; // these store the movement direction at the time of the dodge action happening. -.float dodging_direction_x; -.float dodging_direction_y; +.vector dodging_direction; // this indicates the last time a dodge was executed. used to check if another one is allowed // and to ramp up the dodge acceleration in the physics hook. @@ -35,7 +34,7 @@ MUTATOR_HOOKFUNCTION(dodging_PlayerPhysics) { float clean_up_and_do_nothing; float horiz_speed = autocvar_sv_dodging_horiz_speed; - if(self.freezetag_frozen) + if(self.frozen) horiz_speed = autocvar_sv_dodging_horiz_speed_frozen; if (self.deadflag != DEAD_NO) @@ -79,12 +78,12 @@ MUTATOR_HOOKFUNCTION(dodging_PlayerPhysics) { // ramp up dodging speed by adding some velocity each frame.. TODO: do it! :D if (self.dodging_action == 1) { //disable jump key during dodge accel phase - if (self.movement_z > 0) self.movement_z = 0; + if (self.movement.z > 0) self.movement_z = 0; self.velocity = self.velocity - + ((self.dodging_direction_y * velocity_difference) * v_right) - + ((self.dodging_direction_x * velocity_difference) * v_forward); + + ((self.dodging_direction.y * velocity_difference) * v_right) + + ((self.dodging_direction.x * velocity_difference) * v_forward); self.dodging_velocity_gain = self.dodging_velocity_gain - velocity_difference; } @@ -100,7 +99,7 @@ MUTATOR_HOOKFUNCTION(dodging_PlayerPhysics) { if (autocvar_sv_dodging_sound == 1) PlayerSound(playersound_jump, CH_PLAYER, VOICETYPE_PLAYERSOUND); - animdecide_setaction(self, ANIMACTION_JUMP, TRUE); + animdecide_setaction(self, ANIMACTION_JUMP, true); self.dodging_single_action = 0; } @@ -129,22 +128,22 @@ float check_close_to_wall(float threshold) { trace_start = self.origin; trace_end = self.origin + (1000*v_right); - tracebox(trace_start, self.mins, self.maxs, trace_end, TRUE, self); + tracebox(trace_start, self.mins, self.maxs, trace_end, true, self); if (trace_fraction < 1 && vlen (self.origin - trace_endpos) < threshold) return 1; trace_end = self.origin - (1000*v_right); - tracebox(trace_start, self.mins, self.maxs, trace_end, TRUE, self); + tracebox(trace_start, self.mins, self.maxs, trace_end, true, self); if (trace_fraction < 1 && vlen (self.origin - trace_endpos) < threshold) return 1; trace_end = self.origin + (1000*v_forward); - tracebox(trace_start, self.mins, self.maxs, trace_end, TRUE, self); + tracebox(trace_start, self.mins, self.maxs, trace_end, true, self); if (trace_fraction < 1 && vlen (self.origin - trace_endpos) < threshold) return 1; trace_end = self.origin - (1000*v_forward); - tracebox(trace_start, self.mins, self.maxs, trace_end, TRUE, self); + tracebox(trace_start, self.mins, self.maxs, trace_end, true, self); if (trace_fraction < 1 && vlen (self.origin - trace_endpos) < threshold) return 1; @@ -163,14 +162,11 @@ MUTATOR_HOOKFUNCTION(dodging_GetPressedKeys) { // print("dodging_PlayerPhysics\n"); float length; - float tap_direction_x; - float tap_direction_y; + vector tap_direction = '0 0 0'; - tap_direction_x = 0; - tap_direction_y = 0; - - float frozen_dodging; - frozen_dodging = (self.freezetag_frozen && autocvar_sv_dodging_frozen); + float frozen_dodging, frozen_no_doubletap; + frozen_dodging = (self.frozen && autocvar_sv_dodging_frozen); + frozen_no_doubletap = (frozen_dodging && !autocvar_sv_dodging_frozen_doubletap); float dodge_detected; if (g_dodging == 0) @@ -186,21 +182,21 @@ MUTATOR_HOOKFUNCTION(dodging_GetPressedKeys) { && check_close_to_wall(autocvar_sv_dodging_wall_distance_threshold) != 1) return 0; - if (self.movement_x > 0) { + if (self.movement.x > 0) { // is this a state change? - if (!(self.pressedkeys & KEY_FORWARD) || frozen_dodging) { + if (!(self.pressedkeys & KEY_FORWARD) || frozen_no_doubletap) { if ((time - self.last_FORWARD_KEY_time) < self.cvar_cl_dodging_timeout) { - tap_direction_x = 1.0; + tap_direction.x = 1.0; dodge_detected = 1; } self.last_FORWARD_KEY_time = time; } } - if (self.movement_x < 0) { + if (self.movement.x < 0) { // is this a state change? - if (!(self.pressedkeys & KEY_BACKWARD) || frozen_dodging) { - tap_direction_x = -1.0; + if (!(self.pressedkeys & KEY_BACKWARD) || frozen_no_doubletap) { + tap_direction.x = -1.0; if ((time - self.last_BACKWARD_KEY_time) < self.cvar_cl_dodging_timeout) { dodge_detected = 1; } @@ -208,10 +204,10 @@ MUTATOR_HOOKFUNCTION(dodging_GetPressedKeys) { } } - if (self.movement_y > 0) { + if (self.movement.y > 0) { // is this a state change? - if (!(self.pressedkeys & KEY_RIGHT) || frozen_dodging) { - tap_direction_y = 1.0; + if (!(self.pressedkeys & KEY_RIGHT) || frozen_no_doubletap) { + tap_direction.y = 1.0; if ((time - self.last_RIGHT_KEY_time) < self.cvar_cl_dodging_timeout) { dodge_detected = 1; } @@ -219,10 +215,10 @@ MUTATOR_HOOKFUNCTION(dodging_GetPressedKeys) { } } - if (self.movement_y < 0) { + if (self.movement.y < 0) { // is this a state change? - if (!(self.pressedkeys & KEY_LEFT) || frozen_dodging) { - tap_direction_y = -1.0; + if (!(self.pressedkeys & KEY_LEFT) || frozen_no_doubletap) { + tap_direction.y = -1.0; if ((time - self.last_LEFT_KEY_time) < self.cvar_cl_dodging_timeout) { dodge_detected = 1; } @@ -238,16 +234,16 @@ MUTATOR_HOOKFUNCTION(dodging_GetPressedKeys) { self.dodging_velocity_gain = autocvar_sv_dodging_horiz_speed; - self.dodging_direction_x = tap_direction_x; - self.dodging_direction_y = tap_direction_y; + self.dodging_direction_x = tap_direction.x; + self.dodging_direction_y = tap_direction.y; // normalize the dodging_direction vector.. (unlike UT99) XD - length = self.dodging_direction_x * self.dodging_direction_x; - length = length + self.dodging_direction_y * self.dodging_direction_y; + length = self.dodging_direction.x * self.dodging_direction.x; + length = length + self.dodging_direction.y * self.dodging_direction.y; length = sqrt(length); - self.dodging_direction_x = self.dodging_direction_x * 1.0/length; - self.dodging_direction_y = self.dodging_direction_y * 1.0/length; + self.dodging_direction_x = self.dodging_direction.x * 1.0/length; + self.dodging_direction_y = self.dodging_direction.y * 1.0/length; } return 0;