X-Git-Url: http://git.xonotic.org/?a=blobdiff_plain;f=qcsrc%2Fserver%2Fmutators%2Fmutator_buffs.qc;h=877bca9f6bfa85aa0ad0dd22e851e1f149a859a9;hb=9793c3823e39dcf3ecc73a36a128280e186644d8;hp=3debf921c6bbb863ac4b56d4ae5c5b90b40982c1;hpb=fcf4579b494a225ae17c64ccb3acf802c841245c;p=xonotic%2Fxonotic-data.pk3dir.git diff --git a/qcsrc/server/mutators/mutator_buffs.qc b/qcsrc/server/mutators/mutator_buffs.qc index 3debf921c..877bca9f6 100644 --- a/qcsrc/server/mutators/mutator_buffs.qc +++ b/qcsrc/server/mutators/mutator_buffs.qc @@ -6,6 +6,20 @@ #include "../../common/buffs.qh" +entity buff_FirstFromFlags(int _buffs) +{ + if (flags) + { + FOREACH(BUFFS, 0, BUFFS_COUNT, + it.m_itemid & _buffs, + LAMBDA({ + return it; + }) + ); + } + return BUFF_NULL; +} + float buffs_BuffModel_Customize() { entity player, myowner; @@ -49,7 +63,7 @@ void buffs_BuffModel_Spawn(entity player) vector buff_GlowColor(entity buff) { //if(buff.team) { return Team_ColorRGB(buff.team); } - return buff.color; + return buff.m_color; } void buff_Effect(entity player, string eff) @@ -66,28 +80,23 @@ void buff_Effect(entity player, string eff) // buff item float buff_Waypoint_visible_for_player(entity plr) { - if(!self.owner.buff_active && !self.owner.buff_activetime) - return false; + if(!self.owner.buff_active && !self.owner.buff_activetime) + return false; - if(plr.buffs) + if (plr.buffs) { - if(plr.cvar_cl_buffs_autoreplace) - { - if(plr.buffs == self.owner.buffs) - return false; - } - else - return false; + return plr.cvar_cl_buffs_autoreplace == false || plr.buffs != self.owner.buffs; } - return WaypointSprite_visible_for_player(plr); + return WaypointSprite_visible_for_player(plr); } void buff_Waypoint_Spawn(entity e) { - WaypointSprite_Spawn(Buff_Sprite(e.buffs), 0, autocvar_g_buffs_waypoint_distance, e, '0 0 1' * e.maxs.z, world, e.team, e, buff_waypoint, true, RADARICON_POWERUP, e.glowmod); - WaypointSprite_UpdateTeamRadar(e.buff_waypoint, RADARICON_POWERUP, e.glowmod); - e.buff_waypoint.waypointsprite_visible_for_player = buff_Waypoint_visible_for_player; + entity buff = buff_FirstFromFlags(e.buffs); + WaypointSprite_Spawn(buff.m_sprite, 0, autocvar_g_buffs_waypoint_distance, e, '0 0 1' * e.maxs.z, world, e.team, e, buff_waypoint, true, RADARICON_POWERUP, e.glowmod); + WaypointSprite_UpdateTeamRadar(e.buff_waypoint, RADARICON_POWERUP, e.glowmod); + e.buff_waypoint.waypointsprite_visible_for_player = buff_Waypoint_visible_for_player; } void buff_SetCooldown(float cd) @@ -156,12 +165,13 @@ void buff_Touch() return; } - if(other.buffs) + if (other.buffs) { - if(other.cvar_cl_buffs_autoreplace && other.buffs != self.buffs) + if (other.cvar_cl_buffs_autoreplace && other.buffs != self.buffs) { + int buffid = buff_FirstFromFlags(other.buffs).m_id; //Send_Notification(NOTIF_ONE, other, MSG_MULTI, ITEM_BUFF_DROP, other.buffs); - Send_Notification(NOTIF_ALL, world, MSG_INFO, INFO_ITEM_BUFF_LOST, other.netname, other.buffs); + Send_Notification(NOTIF_ALL, world, MSG_INFO, INFO_ITEM_BUFF_LOST, other.netname, buffid); other.buffs = 0; //sound(other, CH_TRIGGER, "relics/relic_effect.wav", VOL_BASE, ATTN_NORM); @@ -172,39 +182,39 @@ void buff_Touch() self.owner = other; self.buff_active = false; self.lifetime = 0; - - Send_Notification(NOTIF_ONE, other, MSG_MULTI, ITEM_BUFF_GOT, self.buffs); - Send_Notification(NOTIF_ALL_EXCEPT, other, MSG_INFO, INFO_ITEM_BUFF, other.netname, self.buffs); + int buffid = buff_FirstFromFlags(self.buffs).m_id; + Send_Notification(NOTIF_ONE, other, MSG_MULTI, ITEM_BUFF_GOT, buffid); + Send_Notification(NOTIF_ALL_EXCEPT, other, MSG_INFO, INFO_ITEM_BUFF, other.netname, buffid); pointparticles(particleeffectnum("item_pickup"), CENTER_OR_VIEWOFS(self), '0 0 0', 1); sound(other, CH_TRIGGER, "misc/shield_respawn.wav", VOL_BASE, ATTN_NORM); other.buffs |= (self.buffs); } -float buff_Available(float buffid) +float buff_Available(entity buff) { - if(buffid == BUFF_AMMO && ((start_items & IT_UNLIMITED_WEAPON_AMMO) || (start_items & IT_UNLIMITED_AMMO) || (cvar("g_melee_only")))) + if (buff == BUFF_NULL) return false; - - if(buffid == BUFF_VAMPIRE && cvar("g_vampire")) + if (buff == BUFF_AMMO && ((start_items & IT_UNLIMITED_WEAPON_AMMO) || (start_items & IT_UNLIMITED_AMMO) || (cvar("g_melee_only")))) return false; - - if(!cvar(strcat("g_buffs_", Buff_Name(buffid)))) + if (buff == BUFF_VAMPIRE && cvar("g_vampire")) return false; - - return true; + return cvar(strcat("g_buffs_", buff.m_name)); } +.int buff_seencount; + void buff_NewType(entity ent, float cb) { - entity e; RandomSelection_Init(); - for(e = Buff_Type_first; e; e = e.enemy) - if(buff_Available(e.items)) - { - RandomSelection_Add(world, e.items, string_null, 1, max(0.2, 1 / e.count)); // if it's already been chosen, give it a lower priority - e.count += 1; - } + FOREACH(BUFFS, 0, BUFFS_COUNT, + buff_Available(it), + LAMBDA({ + it.buff_seencount += 1; + // if it's already been chosen, give it a lower priority + RandomSelection_Add(world, it.m_itemid, string_null, 1, max(0.2, 1 / it.buff_seencount)); + }) + ); ent.buffs = RandomSelection_chosen_float; } @@ -212,9 +222,10 @@ void buff_Think() { if(self.buffs != self.oldbuffs) { - self.color = Buff_Color(self.buffs); - self.glowmod = buff_GlowColor(self); - self.skin = Buff_Skin(self.buffs); + entity buff = buff_FirstFromFlags(self.buffs); + self.color = buff.m_color; + self.glowmod = buff_GlowColor(buff); + self.skin = buff.m_skin; setmodel(self, BUFF_MODEL); @@ -236,7 +247,7 @@ void buff_Think() { buff_SetCooldown(self.buff_activetime); self.buff_activetime_updated = true; - } + } if(!self.buff_active && !self.buff_activetime) if(!self.owner || self.owner.frozen || self.owner.deadflag != DEAD_NO || !self.owner.iscreature || !(self.owner.buffs & self.buffs)) @@ -323,9 +334,11 @@ void buff_Init(entity ent) if(!teamplay && ent.team) { ent.team = 0; } + entity buff = buff_FirstFromFlags(self.buffs); + entity oldself = self; self = ent; - if(!self.buffs || buff_Available(self.buffs)) + if(!self.buffs || buff_Available(buff)) buff_NewType(self, 0); self.classname = "item_buff"; @@ -338,12 +351,12 @@ void buff_Init(entity ent) self.gravity = 1; self.movetype = MOVETYPE_TOSS; self.scale = 1; - self.skin = Buff_Skin(self.buffs); + self.skin = buff.m_skin; self.effects = EF_FULLBRIGHT | EF_STARDUST | EF_NOSHADOW; self.dphitcontentsmask = DPCONTENTS_SOLID | DPCONTENTS_BODY; self.customizeentityforclient = buff_Customize; //self.gravity = 100; - self.color = Buff_Color(self.buffs); + self.color = buff.m_color; self.glowmod = buff_GlowColor(self); buff_SetCooldown(autocvar_g_buffs_cooldown_activate + game_starttime); self.buff_active = !self.buff_activetime; @@ -364,14 +377,14 @@ void buff_Init(entity ent) self = oldself; } -void buff_Init_Compat(entity ent, float replacement) +void buff_Init_Compat(entity ent, entity replacement) { - if(ent.spawnflags & 2) + if (ent.spawnflags & 2) ent.team = NUM_TEAM_1; - else if(ent.spawnflags & 4) + else if (ent.spawnflags & 4) ent.team = NUM_TEAM_2; - ent.buffs = replacement; + ent.buffs = replacement.m_itemid; buff_Init(ent); } @@ -404,7 +417,7 @@ MUTATOR_HOOKFUNCTION(buffs_PlayerDamage_SplitHealthArmor) { if(frag_deathtype == DEATH_BUFF) { return false; } - if(frag_target.buffs & BUFF_RESISTANCE) + if(frag_target.buffs & BUFF_RESISTANCE.m_itemid) { vector v = healtharmor_applydamage(50, autocvar_g_buffs_resistance_blockpercent, frag_deathtype, frag_damage); damage_take = v.x; @@ -418,22 +431,22 @@ MUTATOR_HOOKFUNCTION(buffs_PlayerDamage_Calculate) { if(frag_deathtype == DEATH_BUFF) { return false; } - if(frag_target.buffs & BUFF_SPEED) + if(frag_target.buffs & BUFF_SPEED.m_itemid) if(frag_target != frag_attacker) frag_damage *= autocvar_g_buffs_speed_damage_take; - if(frag_target.buffs & BUFF_MEDIC) + if(frag_target.buffs & BUFF_MEDIC.m_itemid) if((frag_target.health - frag_damage) <= 0) if(!ITEM_DAMAGE_NEEDKILL(frag_deathtype)) if(frag_attacker) if(random() <= autocvar_g_buffs_medic_survive_chance) frag_damage = max(5, frag_target.health - autocvar_g_buffs_medic_survive_health); - if(frag_target.buffs & BUFF_JUMP) + if(frag_target.buffs & BUFF_JUMP.m_itemid) if(frag_deathtype == DEATH_FALL) frag_damage = 0; - if(frag_target.buffs & BUFF_VENGEANCE) + if(frag_target.buffs & BUFF_VENGEANCE.m_itemid) if(frag_attacker) if(frag_attacker != frag_target) if(!ITEM_DAMAGE_NEEDKILL(frag_deathtype)) @@ -447,23 +460,23 @@ MUTATOR_HOOKFUNCTION(buffs_PlayerDamage_Calculate) dmgent.nextthink = time + 0.1; } - if(frag_target.buffs & BUFF_BASH) + if(frag_target.buffs & BUFF_BASH.m_itemid) if(frag_attacker != frag_target) if(vlen(frag_force)) frag_force = '0 0 0'; - if(frag_attacker.buffs & BUFF_BASH) + if(frag_attacker.buffs & BUFF_BASH.m_itemid) if(vlen(frag_force)) if(frag_attacker == frag_target) frag_force *= autocvar_g_buffs_bash_force_self; else frag_force *= autocvar_g_buffs_bash_force; - if(frag_attacker.buffs & BUFF_DISABILITY) + if(frag_attacker.buffs & BUFF_DISABILITY.m_itemid) if(frag_target != frag_attacker) frag_target.buff_disability_time = time + autocvar_g_buffs_disability_slowtime; - if(frag_attacker.buffs & BUFF_MEDIC) + if(frag_attacker.buffs & BUFF_MEDIC.m_itemid) if(DEATH_WEAPONOF(frag_deathtype) != WEP_ARC) if(SAME_TEAM(frag_attacker, frag_target)) if(frag_attacker != frag_target) @@ -472,7 +485,7 @@ MUTATOR_HOOKFUNCTION(buffs_PlayerDamage_Calculate) frag_damage = 0; } - if(frag_attacker.buffs & BUFF_INFERNO) + if(frag_attacker.buffs & BUFF_INFERNO.m_itemid) if(frag_target != frag_attacker) { float time = buff_Inferno_CalculateTime( frag_damage, @@ -486,7 +499,7 @@ MUTATOR_HOOKFUNCTION(buffs_PlayerDamage_Calculate) } // this... is ridiculous (TODO: fix!) - if(frag_attacker.buffs & BUFF_VAMPIRE) + if(frag_attacker.buffs & BUFF_VAMPIRE.m_itemid) if(!frag_target.vehicle) if(DEATH_WEAPONOF(frag_deathtype) != WEP_ARC) if(!ITEM_DAMAGE_NEEDKILL(frag_deathtype)) @@ -516,7 +529,7 @@ MUTATOR_HOOKFUNCTION(buffs_PlayerSpawn) MUTATOR_HOOKFUNCTION(buffs_PlayerPhysics) { - if(self.buffs & BUFF_SPEED) + if(self.buffs & BUFF_SPEED.m_itemid) { self.stat_sv_maxspeed *= autocvar_g_buffs_speed_speed; self.stat_sv_airspeedlimit_nonqw *= autocvar_g_buffs_speed_speed; @@ -528,7 +541,7 @@ MUTATOR_HOOKFUNCTION(buffs_PlayerPhysics) self.stat_sv_airspeedlimit_nonqw *= autocvar_g_buffs_disability_speed; } - if(self.buffs & BUFF_JUMP) + if(self.buffs & BUFF_JUMP.m_itemid) { // automatically reset, no need to worry self.stat_sv_jumpvelocity = autocvar_g_buffs_jump_height; @@ -539,7 +552,7 @@ MUTATOR_HOOKFUNCTION(buffs_PlayerPhysics) MUTATOR_HOOKFUNCTION(buffs_PlayerJump) { - if(self.buffs & BUFF_JUMP) + if(self.buffs & BUFF_JUMP.m_itemid) player_jumpheight = autocvar_g_buffs_jump_height; return false; @@ -560,7 +573,8 @@ MUTATOR_HOOKFUNCTION(buffs_PlayerDies) { if(self.buffs) { - Send_Notification(NOTIF_ALL_EXCEPT, self, MSG_INFO, INFO_ITEM_BUFF_LOST, self.netname, self.buffs); + int buffid = buff_FirstFromFlags(self.buffs).m_id; + Send_Notification(NOTIF_ALL_EXCEPT, self, MSG_INFO, INFO_ITEM_BUFF_LOST, self.netname, buffid); self.buffs = 0; if(self.buff_model) @@ -577,8 +591,9 @@ MUTATOR_HOOKFUNCTION(buffs_PlayerUseKey) if(MUTATOR_RETURNVALUE || gameover) { return false; } if(self.buffs) { - Send_Notification(NOTIF_ONE, self, MSG_MULTI, ITEM_BUFF_DROP, self.buffs); - Send_Notification(NOTIF_ALL_EXCEPT, self, MSG_INFO, INFO_ITEM_BUFF_LOST, self.netname, self.buffs); + int buffid = buff_FirstFromFlags(self.buffs).m_id; + Send_Notification(NOTIF_ONE, self, MSG_MULTI, ITEM_BUFF_DROP, buffid); + Send_Notification(NOTIF_ALL_EXCEPT, self, MSG_INFO, INFO_ITEM_BUFF_LOST, self.netname, buffid); self.buffs = 0; sound(self, CH_TRIGGER, "relics/relic_effect.wav", VOL_BASE, ATTN_NORM); @@ -591,7 +606,7 @@ MUTATOR_HOOKFUNCTION(buffs_PlayerThrowKey) { if(MUTATOR_RETURNVALUE || gameover) { return false; } - if(self.buffs & BUFF_SWAPPER) + if(self.buffs & BUFF_SWAPPER.m_itemid) { float best_distance = autocvar_g_buffs_swapper_range; entity closest = world; @@ -678,7 +693,7 @@ MUTATOR_HOOKFUNCTION(buffs_CustomizeWaypoint) // if you have the invisibility powerup, sprites ALWAYS are restricted to your team // but only apply this to real players, not to spectators - if((self.owner.flags & FL_CLIENT) && (self.owner.buffs & BUFF_INVISIBLE) && (e == other)) + if((self.owner.flags & FL_CLIENT) && (self.owner.buffs & BUFF_INVISIBLE.m_itemid) && (e == other)) if(DIFF_TEAM(self.owner, e)) return true; @@ -703,7 +718,7 @@ MUTATOR_HOOKFUNCTION(buffs_OnEntityPreSpawn) MUTATOR_HOOKFUNCTION(buffs_WeaponRate) { - if(self.buffs & BUFF_SPEED) + if(self.buffs & BUFF_SPEED.m_itemid) weapon_rate *= autocvar_g_buffs_speed_rate; if(time < self.buff_disability_time) @@ -714,7 +729,7 @@ MUTATOR_HOOKFUNCTION(buffs_WeaponRate) MUTATOR_HOOKFUNCTION(buffs_WeaponSpeed) { - if(self.buffs & BUFF_SPEED) + if(self.buffs & BUFF_SPEED.m_itemid) ret_float *= autocvar_g_buffs_speed_weaponspeed; if(time < self.buff_disability_time) @@ -723,6 +738,8 @@ MUTATOR_HOOKFUNCTION(buffs_WeaponSpeed) return false; } +.float buff_time; + MUTATOR_HOOKFUNCTION(buffs_PlayerThink) { if(gameover || self.deadflag != DEAD_NO) { return false; } @@ -749,17 +766,18 @@ MUTATOR_HOOKFUNCTION(buffs_PlayerThink) { if(self.buffs) { - Send_Notification(NOTIF_ALL_EXCEPT, self, MSG_INFO, INFO_ITEM_BUFF_LOST, self.netname, self.buffs); + int buffid = buff_FirstFromFlags(self.buffs).m_id; + Send_Notification(NOTIF_ALL_EXCEPT, self, MSG_INFO, INFO_ITEM_BUFF_LOST, self.netname, buffid); if(buff_lost >= 2) { - Send_Notification(NOTIF_ONE, self, MSG_MULTI, ITEM_BUFF_DROP, self.buffs); // TODO: special timeout message? + Send_Notification(NOTIF_ONE, self, MSG_MULTI, ITEM_BUFF_DROP, buffid); // TODO: special timeout message? sound(self, CH_TRIGGER, "relics/relic_effect.wav", VOL_BASE, ATTN_NORM); } self.buffs = 0; } } - if(self.buffs & BUFF_MAGNET) + if(self.buffs & BUFF_MAGNET.m_itemid) { vector pickup_size = '1 1 1' * autocvar_g_buffs_magnet_range_item; for(other = world; (other = findflags(other, flags, FL_ITEM)); ) @@ -775,23 +793,22 @@ MUTATOR_HOOKFUNCTION(buffs_PlayerThink) } } - if(self.buffs & BUFF_AMMO) + if(self.buffs & BUFF_AMMO.m_itemid) if(self.clip_size) self.clip_load = self.(weapon_load[self.switchweapon]) = self.clip_size; - if((self.buffs & BUFF_INVISIBLE) && (self.oldbuffs & BUFF_INVISIBLE)) + if((self.buffs & BUFF_INVISIBLE.m_itemid) && (self.oldbuffs & BUFF_INVISIBLE.m_itemid)) if(self.alpha != autocvar_g_buffs_invisible_alpha) self.alpha = autocvar_g_buffs_invisible_alpha; // powerups reset alpha, so we must enforce this (TODO) -#define BUFF_ONADD(b) if((self.buffs & (b)) && !(self.oldbuffs & (b))) -#define BUFF_ONREM(b) if(!(self.buffs & (b)) && (self.oldbuffs & (b))) +#define BUFF_ONADD(b) if ( (self.buffs & (b).m_itemid) && !(self.oldbuffs & (b).m_itemid)) +#define BUFF_ONREM(b) if (!(self.buffs & (b).m_itemid) && (self.oldbuffs & (b).m_itemid)) if(self.buffs != self.oldbuffs) { - if(self.buffs && Buff_Timer(self.buffs)) - self.buff_time = time + Buff_Timer(self.buffs); - else - self.buff_time = 0; + entity buff = buff_FirstFromFlags(self.buffs); + float bufftime = buff != BUFF_NULL ? buff.m_time(buff) : 0; + self.buff_time = (bufftime) ? time + bufftime : 0; BUFF_ONADD(BUFF_AMMO) { @@ -841,9 +858,9 @@ MUTATOR_HOOKFUNCTION(buffs_PlayerThink) if(!self.buff_model) buffs_BuffModel_Spawn(self); - self.buff_model.color = Buff_Color(self.buffs); + self.buff_model.color = buff.m_color; self.buff_model.glowmod = buff_GlowColor(self.buff_model); - self.buff_model.skin = Buff_Skin(self.buffs); + self.buff_model.skin = buff.m_skin; self.effects |= EF_NOSHADOW; } @@ -892,14 +909,14 @@ MUTATOR_HOOKFUNCTION(buffs_VehicleExit) MUTATOR_HOOKFUNCTION(buffs_PlayerRegen) { - if(self.buffs & BUFF_MEDIC) + if(self.buffs & BUFF_MEDIC.m_itemid) { regen_mod_rot = autocvar_g_buffs_medic_rot; regen_mod_limit = regen_mod_max = autocvar_g_buffs_medic_max; regen_mod_regen = autocvar_g_buffs_medic_regen; } - if(self.buffs & BUFF_SPEED) + if(self.buffs & BUFF_SPEED.m_itemid) regen_mod_regen = autocvar_g_buffs_speed_regen; return false;