X-Git-Url: http://git.xonotic.org/?a=blobdiff_plain;f=qcsrc%2Fserver%2Fmutators%2Fmutator_buffs.qc;h=765619df7e488305bc0222f0737d3bdb974c609f;hb=c4fb6d591478d37e1957d0beec6137887ef05569;hp=c71fe60ea9bf3076107fa829438df4957af09db6;hpb=bbd25803840bd247e33b88250a402b31c196b717;p=xonotic%2Fxonotic-data.pk3dir.git diff --git a/qcsrc/server/mutators/mutator_buffs.qc b/qcsrc/server/mutators/mutator_buffs.qc index c71fe60ea..765619df7 100644 --- a/qcsrc/server/mutators/mutator_buffs.qc +++ b/qcsrc/server/mutators/mutator_buffs.qc @@ -107,7 +107,7 @@ void buff_Touch() } if((self.team && DIFF_TEAM(other, self)) - || (other.freezetag_frozen) + || (other.frozen) || (other.vehicle) || (!IS_PLAYER(other)) || (!self.buff_active) @@ -200,7 +200,7 @@ void buff_Think() } if(!self.buff_active && !self.buff_activetime) - if(!self.owner || self.owner.freezetag_frozen || self.owner.deadflag != DEAD_NO || !self.owner.iscreature || !(self.owner.buffs & self.buffs)) + if(!self.owner || self.owner.frozen || self.owner.deadflag != DEAD_NO || !self.owner.iscreature || !(self.owner.buffs & self.buffs)) { buff_SetCooldown(autocvar_g_buffs_cooldown_respawn + frametime); self.owner = world; @@ -419,7 +419,7 @@ MUTATOR_HOOKFUNCTION(buffs_PlayerDamage_Calculate) if(frag_target.deadflag == DEAD_NO) if(IS_PLAYER(frag_target) || (frag_target.flags & FL_MONSTER)) if(frag_attacker != frag_target) - if(!frag_target.freezetag_frozen) + if(!frag_target.frozen) if(frag_target.takedamage) if(DIFF_TEAM(frag_attacker, frag_target)) frag_attacker.health = bound(0, frag_attacker.health + bound(0, frag_damage * autocvar_g_buffs_vampire_damage_steal, frag_target.health), g_pickup_healthsmall_max); @@ -570,7 +570,7 @@ MUTATOR_HOOKFUNCTION(buffs_PlayerThink) self.buff_disability_effect_time = time + 0.5; } - if(self.freezetag_frozen) + if(self.frozen) { if(self.buffs) { @@ -605,14 +605,14 @@ MUTATOR_HOOKFUNCTION(buffs_PlayerThink) if(self.oldbuffs & BUFF_INVISIBLE) { - if(time < self.strength_finished && g_minstagib) - self.alpha = autocvar_g_minstagib_invis_alpha; + if(time < self.strength_finished && g_instagib) + self.alpha = autocvar_g_instagib_invis_alpha; else self.alpha = self.buff_invisible_prev_alpha; } else if(self.buffs & BUFF_INVISIBLE) { - if(time < self.strength_finished && g_minstagib) + if(time < self.strength_finished && g_instagib) self.buff_invisible_prev_alpha = default_player_alpha; else self.buff_invisible_prev_alpha = self.alpha;