X-Git-Url: http://git.xonotic.org/?a=blobdiff_plain;f=qcsrc%2Fserver%2Fmutators%2Fgamemode_nexball.qc;h=e3e7b67dee894e5eb25831cefe6cb9b036ac5b8c;hb=6143f483810ae1e181fc53b77cca98e6603be2d1;hp=4c081ab445f0c3abab6bc944c12c3a73edafc54e;hpb=88713a575bd27dabc5926d636542b6145ab6f51c;p=xonotic%2Fxonotic-data.pk3dir.git diff --git a/qcsrc/server/mutators/gamemode_nexball.qc b/qcsrc/server/mutators/gamemode_nexball.qc index 4c081ab44..e3e7b67de 100644 --- a/qcsrc/server/mutators/gamemode_nexball.qc +++ b/qcsrc/server/mutators/gamemode_nexball.qc @@ -3,8 +3,6 @@ #include "gamemode.qh" -#include "../t_jumppads.qh" - float autocvar_g_nexball_safepass_turnrate; float autocvar_g_nexball_safepass_maxdist; float autocvar_g_nexball_safepass_holdtime; @@ -779,7 +777,7 @@ void W_Nexball_Attack2(void) if(!(balls & BALL_BASKET)) return; W_SetupShot(self, false, 2, "nexball/shoot2.wav", CH_WEAPON_A, 0); -// pointparticles(particleeffectnum("grenadelauncher_muzzleflash"), w_shotorg, w_shotdir * 1000, 1); +// Send_Effect("grenadelauncher_muzzleflash", w_shotorg, w_shotdir * 1000, 1); missile = spawn(); missile.owner = self;