X-Git-Url: http://git.xonotic.org/?a=blobdiff_plain;f=qcsrc%2Fserver%2Fmutators%2Fgamemode_keepaway.qc;h=b265e41d3d5ae47a29097f683546e602da99e87a;hb=96e1acc3050bcb718e2f06702e5b88a60459a015;hp=ed69612d15c42e6f0e5abe4cf0e02c4ed811f30b;hpb=8643336b62c2c2881987dabddc842a0214839012;p=xonotic%2Fxonotic-data.pk3dir.git diff --git a/qcsrc/server/mutators/gamemode_keepaway.qc b/qcsrc/server/mutators/gamemode_keepaway.qc index ed69612d1..b265e41d3 100644 --- a/qcsrc/server/mutators/gamemode_keepaway.qc +++ b/qcsrc/server/mutators/gamemode_keepaway.qc @@ -27,7 +27,7 @@ void ka_EventLog(string mode, entity actor) // use an alias for easy changing an void ka_TouchEvent(); void ka_RespawnBall() // runs whenever the ball needs to be relocated -{ +{SELFPARAM(); if(gameover) { return; } vector oldballorigin = self.origin; @@ -47,17 +47,17 @@ void ka_RespawnBall() // runs whenever the ball needs to be relocated self.think = ka_RespawnBall; self.nextthink = time + autocvar_g_keepawayball_respawntime; - pointparticles(particleeffectnum("electro_combo"), oldballorigin, '0 0 0', 1); - pointparticles(particleeffectnum("electro_combo"), self.origin, '0 0 0', 1); + Send_Effect(EFFECT_ELECTRO_COMBO, oldballorigin, '0 0 0', 1); + Send_Effect(EFFECT_ELECTRO_COMBO, self.origin, '0 0 0', 1); - WaypointSprite_Spawn("ka-ball", 0, 0, self, '0 0 64', world, self.team, self, waypointsprite_attachedforcarrier, false, RADARICON_FLAGCARRIER, '0 1 1'); + WaypointSprite_Spawn(WP_KaBall, 0, 0, self, '0 0 64', world, self.team, self, waypointsprite_attachedforcarrier, false, RADARICON_FLAGCARRIER); WaypointSprite_Ping(self.waypointsprite_attachedforcarrier); - sound(self, CH_TRIGGER, "keepaway/respawn.wav", VOL_BASE, ATTEN_NONE); // ATTEN_NONE (it's a sound intended to be heard anywhere) + sound(self, CH_TRIGGER, SND_KA_RESPAWN, VOL_BASE, ATTEN_NONE); // ATTEN_NONE (it's a sound intended to be heard anywhere) } void ka_TimeScoring() -{ +{SELFPARAM(); if(self.owner.ballcarried) { // add points for holding the ball after a certain amount of time if(autocvar_g_keepaway_score_timepoints) @@ -69,7 +69,7 @@ void ka_TimeScoring() } void ka_TouchEvent() // runs any time that the ball comes in contact with something -{ +{SELFPARAM(); if(gameover) { return; } if(!self) { return; } if(trace_dphitq3surfaceflags & Q3SURFACEFLAG_NOIMPACT) @@ -81,8 +81,8 @@ void ka_TouchEvent() // runs any time that the ball comes in contact with someth if(other.frozen) { return; } if (!IS_PLAYER(other)) { // The ball just touched an object, most likely the world - pointparticles(particleeffectnum("kaball_sparks"), self.origin, '0 0 0', 1); - sound(self, CH_TRIGGER, "keepaway/touch.wav", VOL_BASE, ATTEN_NORM); + Send_Effect(EFFECT_BALL_SPARKS, self.origin, '0 0 0', 1); + sound(self, CH_TRIGGER, SND_KA_TOUCH, VOL_BASE, ATTEN_NORM); return; } else if(self.wait > time) { return; } @@ -112,13 +112,13 @@ void ka_TouchEvent() // runs any time that the ball comes in contact with someth Send_Notification(NOTIF_ALL, world, MSG_INFO, INFO_KEEPAWAY_PICKUP, other.netname); Send_Notification(NOTIF_ALL_EXCEPT, other, MSG_CENTER, CENTER_KEEPAWAY_PICKUP, other.netname); Send_Notification(NOTIF_ONE, other, MSG_CENTER, CENTER_KEEPAWAY_PICKUP_SELF); - sound(self.owner, CH_TRIGGER, "keepaway/pickedup.wav", VOL_BASE, ATTEN_NONE); // ATTEN_NONE (it's a sound intended to be heard anywhere) + sound(self.owner, CH_TRIGGER, SND_KA_PICKEDUP, VOL_BASE, ATTEN_NONE); // ATTEN_NONE (it's a sound intended to be heard anywhere) // scoring PlayerScore_Add(other, SP_KEEPAWAY_PICKUPS, 1); // waypoints - WaypointSprite_AttachCarrier("ka-ballcarrier", other, RADARICON_FLAGCARRIER, '1 0 0'); + WaypointSprite_AttachCarrier(WP_KaBallCarrier, other, RADARICON_FLAGCARRIER); other.waypointsprite_attachedforcarrier.waypointsprite_visible_for_player = ka_ballcarrier_waypointsprite_visible_for_player; WaypointSprite_UpdateRule(other.waypointsprite_attachedforcarrier, 0, SPRITERULE_DEFAULT); WaypointSprite_Ping(other.waypointsprite_attachedforcarrier); @@ -154,20 +154,20 @@ void ka_DropEvent(entity plyr) // runs any time that a player is supposed to los ka_EventLog("dropped", plyr); Send_Notification(NOTIF_ALL, world, MSG_INFO, INFO_KEEPAWAY_DROPPED, plyr.netname); Send_Notification(NOTIF_ALL, world, MSG_CENTER, CENTER_KEEPAWAY_DROPPED, plyr.netname); - sound(other, CH_TRIGGER, "keepaway/dropped.wav", VOL_BASE, ATTEN_NONE); // ATTEN_NONE (it's a sound intended to be heard anywhere) + sound(other, CH_TRIGGER, SND_KA_DROPPED, VOL_BASE, ATTEN_NONE); // ATTEN_NONE (it's a sound intended to be heard anywhere) // scoring // PlayerScore_Add(plyr, SP_KEEPAWAY_DROPS, 1); Not anymore, this is 100% the same as pickups and is useless. // waypoints - WaypointSprite_Spawn("ka-ball", 0, 0, ball, '0 0 64', world, ball.team, ball, waypointsprite_attachedforcarrier, false, RADARICON_FLAGCARRIER, '0 1 1'); + WaypointSprite_Spawn(WP_KaBall, 0, 0, ball, '0 0 64', world, ball.team, ball, waypointsprite_attachedforcarrier, false, RADARICON_FLAGCARRIER); WaypointSprite_UpdateRule(ball.waypointsprite_attachedforcarrier, 0, SPRITERULE_DEFAULT); WaypointSprite_Ping(ball.waypointsprite_attachedforcarrier); WaypointSprite_Kill(plyr.waypointsprite_attachedforcarrier); } void ka_Reset() // used to clear the ballcarrier whenever the match switches from warmup to normal -{ +{SELFPARAM(); if((self.owner) && (IS_PLAYER(self.owner))) ka_DropEvent(self.owner); @@ -187,7 +187,7 @@ void ka_Reset() // used to clear the ballcarrier whenever the match switches fro // ================ void havocbot_goalrating_ball(float ratingscale, vector org) -{ +{SELFPARAM(); float t; entity ball_owner; ball_owner = ka_ball.owner; @@ -206,7 +206,7 @@ void havocbot_goalrating_ball(float ratingscale, vector org) } void havocbot_role_ka_carrier() -{ +{SELFPARAM(); if (self.deadflag != DEAD_NO) return; @@ -229,7 +229,7 @@ void havocbot_role_ka_carrier() } void havocbot_role_ka_collector() -{ +{SELFPARAM(); if (self.deadflag != DEAD_NO) return; @@ -257,7 +257,7 @@ void havocbot_role_ka_collector() // ============== MUTATOR_HOOKFUNCTION(ka_Scoring) -{ +{SELFPARAM(); if((frag_attacker != frag_target) && (IS_PLAYER(frag_attacker))) { if(frag_target.ballcarried) { // add to amount of times killing carrier @@ -284,7 +284,7 @@ MUTATOR_HOOKFUNCTION(ka_GiveFragsForKill) } MUTATOR_HOOKFUNCTION(ka_PlayerPreThink) -{ +{SELFPARAM(); // clear the item used for the ball in keepaway self.items &= ~IT_KEY1; @@ -296,7 +296,7 @@ MUTATOR_HOOKFUNCTION(ka_PlayerPreThink) } MUTATOR_HOOKFUNCTION(ka_PlayerUseKey) -{ +{SELFPARAM(); if(MUTATOR_RETURNVALUE == 0) if(self.ballcarried) { @@ -338,13 +338,13 @@ MUTATOR_HOOKFUNCTION(ka_PlayerDamage) // for changing damage and force values th } MUTATOR_HOOKFUNCTION(ka_RemovePlayer) -{ +{SELFPARAM(); if(self.ballcarried) { ka_DropEvent(self); } // a player with the ball has left the match, drop it return 0; } MUTATOR_HOOKFUNCTION(ka_PlayerPowerups) -{ +{SELFPARAM(); // In the future this hook is supposed to allow me to do some extra stuff with waypointsprites and invisibility powerup // So bare with me until I can fix a certain bug with ka_ballcarrier_waypointsprite_visible_for_player() @@ -356,8 +356,26 @@ MUTATOR_HOOKFUNCTION(ka_PlayerPowerups) return 0; } +MUTATOR_HOOKFUNCTION(ka_PlayerPhysics) +{SELFPARAM(); + if(self.ballcarried) + { + self.stat_sv_airspeedlimit_nonqw *= autocvar_g_keepaway_ballcarrier_highspeed; + self.stat_sv_maxspeed *= autocvar_g_keepaway_ballcarrier_highspeed; + } + return false; +} + +MUTATOR_HOOKFUNCTION(ka_BotShouldAttack) +{SELFPARAM(); + // if neither player has ball then don't attack unless the ball is on the ground + if(!checkentity.ballcarried && !self.ballcarried && ka_ball.owner) + return true; + return false; +} + MUTATOR_HOOKFUNCTION(ka_BotRoles) -{ +{SELFPARAM(); if (self.ballcarried) self.havocbot_role = havocbot_role_ka_carrier; else @@ -378,7 +396,7 @@ void ka_SpawnBall() // loads various values for the ball, runs only once at star e = spawn(); e.model = "models/orbs/orbblue.md3"; precache_model(e.model); - setmodel(e, e.model); + _setmodel(e, e.model); setsize(e, '-16 -16 -20', '16 16 20'); // 20 20 20 was too big, player is only 16 16 24... gotta cheat with the Z (20) axis so that the particle isn't cut off e.classname = "keepawayball"; e.damageforcescale = autocvar_g_keepawayball_damageforcescale; @@ -410,11 +428,6 @@ void ka_Initialize() // run at the start of a match, initiates game mode if(!g_keepaway) return; - precache_sound("keepaway/pickedup.wav"); - precache_sound("keepaway/dropped.wav"); - precache_sound("keepaway/respawn.wav"); - precache_sound("keepaway/touch.wav"); - ka_ScoreRules(); ka_SpawnBall(); } @@ -430,6 +443,8 @@ MUTATOR_DEFINITION(gamemode_keepaway) MUTATOR_HOOK(PlayerDamage_Calculate, ka_PlayerDamage, CBC_ORDER_ANY); MUTATOR_HOOK(PlayerPowerups, ka_PlayerPowerups, CBC_ORDER_ANY); MUTATOR_HOOK(PlayerUseKey, ka_PlayerUseKey, CBC_ORDER_ANY); + MUTATOR_HOOK(PlayerPhysics, ka_PlayerPhysics, CBC_ORDER_ANY); + MUTATOR_HOOK(BotShouldAttack, ka_BotShouldAttack, CBC_ORDER_ANY); MUTATOR_HOOK(HavocBot_ChooseRole, ka_BotRoles, CBC_ORDER_ANY); MUTATOR_ONADD @@ -448,7 +463,7 @@ MUTATOR_DEFINITION(gamemode_keepaway) MUTATOR_ONREMOVE { - print("This is a game type and it cannot be removed at runtime."); + LOG_INFO("This is a game type and it cannot be removed at runtime."); return -1; }