X-Git-Url: http://git.xonotic.org/?a=blobdiff_plain;f=qcsrc%2Fserver%2Fmutators%2Fgamemode_freezetag.qc;h=f56dc59f18f15979d5cdd8e5defb06826babdaf9;hb=4ac7682d090bc3f070c4659dd719fac9569ad899;hp=f07c30ef553df38ce533789c2b35e0dbe6f9fb7e;hpb=a60cee16752e5abd387f6b7cd7d826b4f0321d05;p=xonotic%2Fxonotic-data.pk3dir.git diff --git a/qcsrc/server/mutators/gamemode_freezetag.qc b/qcsrc/server/mutators/gamemode_freezetag.qc index f07c30ef5..d35e8ec34 100644 --- a/qcsrc/server/mutators/gamemode_freezetag.qc +++ b/qcsrc/server/mutators/gamemode_freezetag.qc @@ -1,18 +1,19 @@ void freezetag_Initialize() { precache_model("models/ice/ice.md3"); - warmup = time + cvar("g_start_delay") + cvar("g_freezetag_warmup"); + warmup = max(time, game_starttime) + autocvar_g_freezetag_warmup; + ScoreRules_freezetag(); } void freezetag_CheckWinner() { - if(time <= game_starttime) // game didn't even start yet! nobody can win in that case. + if(time <= game_starttime || inWarmupStage) return; - if(next_round || (time > warmup - cvar("g_freezetag_warmup") && time < warmup)) + if(next_round || (time > warmup - autocvar_g_freezetag_warmup && time < warmup)) return; // already waiting for next round to start - if((redalive >= 1 && bluealive >= 1) // counted in arena.qc + if((redalive >= 1 && bluealive >= 1) || (redalive >= 1 && yellowalive >= 1) || (redalive >= 1 && pinkalive >= 1) || (bluealive >= 1 && yellowalive >= 1) @@ -22,10 +23,11 @@ void freezetag_CheckWinner() entity e, winner; string teamname; + winner = world; FOR_EACH_PLAYER(e) { - if(e.freezetag_frozen == 0 && e.classname == "player" && e.health >= 1) // here's one player from the winning team... good + if(e.freezetag_frozen == 0 && e.health >= 1) // here's one player from the winning team... good { winner = e; break; // break, we found the winner @@ -34,7 +36,6 @@ void freezetag_CheckWinner() if(winner != world) // just in case a winner wasn't found { - TeamScore_AddToTeam(winner.team, ST_SCORE, +1); if(winner.team == COLOR_TEAM1) teamname = "^1Red Team"; else if(winner.team == COLOR_TEAM2) @@ -47,20 +48,59 @@ void freezetag_CheckWinner() centerprint(e, strcat(teamname, "^5 wins the round, all other teams were frozen.\n")); } bprint(teamname, "^5 wins the round since all the other teams were frozen.\n"); + TeamScore_AddToTeam(winner.team, ST_SCORE, +1); } next_round = time + 5; } +// this is needed to allow the player to turn his view around (fixangle can't +// be used to freeze his view, as that also changes the angles), while not +// turning that ice object with the player void freezetag_Ice_Think() { setorigin(self, self.owner.origin - '0 0 16'); self.nextthink = time; } -void freezetag_Freeze() +void freezetag_update_alive_stats() +{ + entity e; + FOR_EACH_REALCLIENT(e) { + e.redalive_stat = redalive; + e.bluealive_stat = bluealive; + e.yellowalive_stat = yellowalive; + e.pinkalive_stat = pinkalive; + } +} + +void freezetag_add_alive() +{ + if(self.team == COLOR_TEAM1) ++redalive; + else if(self.team == COLOR_TEAM2) ++bluealive; + else if(self.team == COLOR_TEAM3) ++yellowalive; + else if(self.team == COLOR_TEAM4) ++pinkalive; + freezetag_update_alive_stats(); +} + +void freezetag_remove_alive() { + if(self.team == COLOR_TEAM1) --redalive; + else if(self.team == COLOR_TEAM2) --bluealive; + else if(self.team == COLOR_TEAM3) --yellowalive; + else if(self.team == COLOR_TEAM4) --pinkalive; + freezetag_update_alive_stats(); +} + +void freezetag_Freeze(entity attacker) +{ + if(self.freezetag_frozen) + return; self.freezetag_frozen = 1; + self.freezetag_revive_progress = 0; + self.health = 1; + if(inWarmupStage) + self.freezetag_frozen_timeout = time + 5; entity ice; ice = spawn(); @@ -71,19 +111,42 @@ void freezetag_Freeze() ice.frame = floor(random() * 21); // ice model has 20 different looking frames setmodel(ice, "models/ice/ice.md3"); - self.movement = '0 0 0'; + entity oldself; + oldself = self; + self = ice; + freezetag_Ice_Think(); + self = oldself; + + RemoveGrapplingHook(self); // add waypoint - WaypointSprite_Spawn("freezetag_frozen", 0, 0, self, '0 0 64', world, self.team, self, waypointsprite_attached, TRUE); - if(self.waypointsprite_attached) + WaypointSprite_Spawn("freezetag_frozen", 0, 0, self, '0 0 64', world, self.team, self, waypointsprite_attached, TRUE, RADARICON_WAYPOINT, '0.25 0.90 1'); + + if(attacker == self) { - WaypointSprite_UpdateTeamRadar(self.waypointsprite_attached, RADARICON_WAYPOINT, '0.25 0.90 1'); + // you froze your own dumb self + // counted as "suicide" already + PlayerScore_Add(self, SP_SCORE, -1); + } + else if(attacker.classname == "player") + { + // got frozen by an enemy + // counted as "kill" and "death" already + PlayerScore_Add(self, SP_SCORE, -1); + PlayerScore_Add(attacker, SP_SCORE, +1); + } + else + { + // nothing - got frozen by the game type rules themselves } } -void freezetag_Unfreeze() +void freezetag_Unfreeze(entity attacker) { self.freezetag_frozen = 0; + self.freezetag_frozen_timeout = 0; + self.freezetag_revive_progress = 0; + self.health = autocvar_g_balance_health_start; // remove the ice block entity ice; @@ -98,88 +161,218 @@ void freezetag_Unfreeze() WaypointSprite_Kill(self.waypointsprite_attached); } -MUTATOR_HOOKFUNCTION(freezetag_RemovePlayer) + +// ================ +// Bot player logic +// ================ + +void() havocbot_role_ft_freeing; +void() havocbot_role_ft_offense; + +void havocbot_goalrating_freeplayers(float ratingscale, vector org, float sradius) { - if(self.freezetag_frozen == 0) + entity head; + float distance; + + FOR_EACH_PLAYER(head) { - if(self.team == COLOR_TEAM1) - --redalive; - else if(self.team == COLOR_TEAM2) - --bluealive; - else if(self.team == COLOR_TEAM3) - --yellowalive; - else if(self.team == COLOR_TEAM4) - --pinkalive; - --totalalive; + if ((head != self) && (head.team == self.team)) + { + if (head.freezetag_frozen) + { + distance = vlen(head.origin - org); + if (distance > sradius) + continue; + navigation_routerating(head, ratingscale, 2000); + } + else + { + // If teamate is not frozen still seek them out as fight better + // in a group. + navigation_routerating(head, ratingscale/3, 2000); + } + } } +} - if(totalspawned > 2) // only check for winners if we had more than two players (one of them left, don't let the other player win just because of that) - freezetag_CheckWinner(); +void havocbot_role_ft_offense() +{ + entity head; + float unfrozen; + + if(self.deadflag != DEAD_NO) + return; - freezetag_Unfreeze(); + if (!self.havocbot_role_timeout) + self.havocbot_role_timeout = time + random() * 10 + 20; + + // Count how many players on team are unfrozen. + unfrozen = 0; + FOR_EACH_PLAYER(head) + { + if ((head.team == self.team) && (!head.freezetag_frozen)) + unfrozen++; + } + + // If only one left on team or if role has timed out then start trying to free players. + if (((unfrozen == 0) && (!self.freezetag_frozen)) || (time > self.havocbot_role_timeout)) + { + dprint("changing role to freeing\n"); + self.havocbot_role = havocbot_role_ft_freeing; + self.havocbot_role_timeout = 0; + return; + } + + if (time > self.bot_strategytime) + { + self.bot_strategytime = time + autocvar_bot_ai_strategyinterval; + + navigation_goalrating_start(); + havocbot_goalrating_items(10000, self.origin, 10000); + havocbot_goalrating_enemyplayers(20000, self.origin, 10000); + havocbot_goalrating_freeplayers(9000, self.origin, 10000); + //havocbot_goalrating_waypoints(1, self.origin, 1000); + navigation_goalrating_end(); + } +} + +void havocbot_role_ft_freeing() +{ + if(self.deadflag != DEAD_NO) + return; + + if (!self.havocbot_role_timeout) + self.havocbot_role_timeout = time + random() * 10 + 20; + + if (time > self.havocbot_role_timeout) + { + dprint("changing role to offense\n"); + self.havocbot_role = havocbot_role_ft_offense; + self.havocbot_role_timeout = 0; + return; + } + + if (time > self.bot_strategytime) + { + self.bot_strategytime = time + autocvar_bot_ai_strategyinterval; + + navigation_goalrating_start(); + havocbot_goalrating_items(8000, self.origin, 10000); + havocbot_goalrating_enemyplayers(10000, self.origin, 10000); + havocbot_goalrating_freeplayers(20000, self.origin, 10000); + //havocbot_goalrating_waypoints(1, self.origin, 1000); + navigation_goalrating_end(); + } +} + + +// ============== +// Hook Functions +// ============== + +MUTATOR_HOOKFUNCTION(freezetag_RemovePlayer) +{ + if(self.freezetag_frozen == 0 && self.health >= 1) + freezetag_remove_alive(); + + freezetag_Unfreeze(world); + + if(total_players > 2) // only check for winners if we had more than two players (one of them left, don't let the other player win just because of that) + freezetag_CheckWinner(); return 1; } MUTATOR_HOOKFUNCTION(freezetag_PlayerDies) { - if(self.freezetag_frozen == 0) + if(frag_deathtype == DEATH_HURTTRIGGER) { - if(self.team == COLOR_TEAM1) - --redalive; - else if(self.team == COLOR_TEAM2) - --bluealive; - else if(self.team == COLOR_TEAM3) - --yellowalive; - else if(self.team == COLOR_TEAM4) - --pinkalive; - --totalalive; - - freezetag_Freeze(); + if(!self.freezetag_frozen) + { + freezetag_remove_alive(); + freezetag_Freeze(world); + freezetag_CheckWinner(); + } + PutClientInServer(); // respawn the player + self.health = 1; + return 0; } - if(frag_attacker.classname == STR_PLAYER) - centerprint(frag_attacker, strcat("^2You froze ^7", frag_target.netname, ".\n")); + if(self.freezetag_frozen == 0) + { + freezetag_Freeze(frag_attacker); + freezetag_remove_alive(); + } if(frag_attacker == frag_target || frag_attacker == world) { - if(frag_target.classname == STR_PLAYER) - centerprint(frag_target, "^1You froze yourself.\n"); + if(frag_target.classname == STR_PLAYER) + centerprint(frag_target, "^1You froze yourself.\n"); bprint("^7", frag_target.netname, "^1 froze himself.\n"); } else { - if(frag_target.classname == STR_PLAYER) - centerprint(frag_target, strcat("^1You were frozen by ^7", frag_attacker.netname, ".\n")); + if(frag_target.classname == STR_PLAYER) + centerprint(frag_target, strcat("^1You were frozen by ^7", frag_attacker.netname, ".\n")); + if(frag_attacker.classname == STR_PLAYER) + centerprint(frag_attacker, strcat("^2You froze ^7", frag_target.netname, ".\n")); bprint("^7", frag_target.netname, "^1 was frozen by ^7", frag_attacker.netname, ".\n"); } - frag_target.health = cvar("g_balance_health_start"); // "respawn" the player :P + frag_target.health = 1; // "respawn" the player :P freezetag_CheckWinner(); - return 1; + return 0; } MUTATOR_HOOKFUNCTION(freezetag_PlayerSpawn) { - freezetag_Unfreeze(); // start by making sure that all ice blocks are removed + if(self.freezetag_frozen) // stay frozen if respawning after death (DEATH_HURTTRIGGER) + return 1; - if(totalspawned == 1 && time > game_starttime) // only one player active on server, start a new match immediately - if(!next_round && warmup && (time < warmup - cvar("g_freezetag_warmup") || time > warmup)) // not awaiting next round + freezetag_add_alive(); + + if(time <= game_starttime || inWarmupStage || total_players == 0) + return 1; + + if(total_players == 1) // only one player active on server, start a new match immediately + if(!next_round && warmup && (time < warmup - autocvar_g_freezetag_warmup || time > warmup)) // not awaiting next round { next_round = time; return 1; } + if(warmup && time > warmup) // spawn too late, freeze player { - centerprint(self, "^1You spawned after the round started, you'll spawn as frozen.\n"); - freezetag_Freeze(); + centerprint(self, "^1Round already started, you spawn as frozen."); + freezetag_Freeze(world); + freezetag_remove_alive(); } return 1; } +MUTATOR_HOOKFUNCTION(freezetag_reset_map_global) +{ + redalive = bluealive = yellowalive = pinkalive = 0; + warmup = max(time, game_starttime); + if(autocvar_g_freezetag_warmup > 0) + warmup += autocvar_g_freezetag_warmup; + return 1; +} + +MUTATOR_HOOKFUNCTION(freezetag_reset_map_players) +{ + FOR_EACH_PLAYER(self) + { + if (self.freezetag_frozen) + freezetag_Unfreeze(world); + PutClientInServer(); + } + return 1; +} + MUTATOR_HOOKFUNCTION(freezetag_GiveFragsForKill) { frag_score = 0; // no frags counted in Freeze Tag @@ -188,64 +381,102 @@ MUTATOR_HOOKFUNCTION(freezetag_GiveFragsForKill) MUTATOR_HOOKFUNCTION(freezetag_PlayerPreThink) { - vector revive_extra_size; - revive_extra_size = '1 1 1' * cvar("g_freezetag_revive_extra_size"); + float n; + vector revive_extra_size; - float teammate_nearby; - FOR_EACH_PLAYER(other) if(self != other) - { - if(other.freezetag_frozen == 0) - { - if(other.team == self.team) - { - teammate_nearby = boxesoverlap(self.absmin - revive_extra_size, self.absmax + revive_extra_size, other.absmin, other.absmax); - if(teammate_nearby) - break; - } - } - } + if(gameover) + return 1; + if(self.freezetag_frozen && !self.freezetag_revive_progress) + self.health = 1; + if(self.freezetag_frozen_timeout && time >= self.freezetag_frozen_timeout) + { + freezetag_Unfreeze(world); + freezetag_add_alive(); + return 1; + } + if(next_round || (time > warmup - autocvar_g_freezetag_warmup && time < warmup)) + return 1; // already waiting for next round to start - if(teammate_nearby && self.freezetag_frozen == 1) // OK, there is at least one teammate reviving us - { - if(self.freezetag_beginrevive_time == -9999) // initialize values if this is the first frame of revival - { - self.freezetag_beginrevive_time = time; - self.freezetag_revive_progress = 0; - } - else - { - self.freezetag_revive_progress = (time - self.freezetag_beginrevive_time) / cvar("g_freezetag_revive_time"); - if(time - self.freezetag_beginrevive_time >= cvar("g_freezetag_revive_time")) - { - freezetag_Unfreeze(); - - centerprint(self, strcat("^5You were revived by ^7", other.netname, ".\n")); - centerprint(other, strcat("^5You revived ^7", self.netname, ".\n")); - bprint("^7", other.netname, "^5 revived ^7", self.netname, ".\n"); - - self.freezetag_beginrevive_time = -9999; - self.freezetag_revive_progress = 0; - } - } - // now find EVERY teammate within reviving radius, set their revive_progress values correct - FOR_EACH_PLAYER(other) if(self != other) - { - if(other.freezetag_frozen == 0) - { - if(other.team == self.team) - { - teammate_nearby = boxesoverlap(self.absmin - revive_extra_size, self.absmax + revive_extra_size, other.absmin, other.absmax); - if(teammate_nearby) - other.freezetag_revive_progress = self.freezetag_revive_progress; - } - } - } - } - else if(!teammate_nearby) // only if no teammate is nearby will we reset - { - self.freezetag_beginrevive_time = -9999; - self.freezetag_revive_progress = 0; - } + revive_extra_size = '1 1 1' * autocvar_g_freezetag_revive_extra_size; + + entity o; + o = world; + n = 0; + FOR_EACH_PLAYER(other) if(self != other) + { + if(other.freezetag_frozen == 0) + { + if(other.team == self.team) + { + if(boxesoverlap(self.absmin - revive_extra_size, self.absmax + revive_extra_size, other.absmin, other.absmax)) + { + if(!o) + o = other; + ++n; + } + } + } + } + + if(n && self.freezetag_frozen) // OK, there is at least one teammate reviving us + { + self.freezetag_revive_progress = bound(0, self.freezetag_revive_progress + frametime * autocvar_g_freezetag_revive_speed, 1); + self.health = max(1, self.freezetag_revive_progress * autocvar_g_balance_health_start); + + if(self.freezetag_revive_progress >= 1) + { + freezetag_Unfreeze(self); + freezetag_add_alive(); + + // EVERY team mate nearby gets a point (even if multiple!) + FOR_EACH_PLAYER(other) if(self != other) + { + if(other.freezetag_frozen == 0) + { + if(other.team == self.team) + { + if(boxesoverlap(self.absmin - revive_extra_size, self.absmax + revive_extra_size, other.absmin, other.absmax)) + { + PlayerScore_Add(other, SP_FREEZETAG_REVIVALS, +1); + PlayerScore_Add(other, SP_SCORE, +1); + } + } + } + } + + if(n > 1) + centerprint(self, strcat("^5You were revived by ^7", o.netname, "^5 et al.\n")); + else + centerprint(self, strcat("^5You were revived by ^7", o.netname, "^5.\n")); + centerprint(o, strcat("^5You revived ^7", self.netname, "^5.\n")); + if(n > 1) + bprint("^7", o.netname, "^5 et al revived ^7", self.netname, "^5.\n"); + else + bprint("^7", o.netname, "^5 revived ^7", self.netname, "^5.\n"); + } + + // now find EVERY teammate within reviving radius, set their revive_progress values correct + FOR_EACH_PLAYER(other) if(self != other) + { + if(other.freezetag_frozen == 0) + { + if(other.team == self.team) + { + if(boxesoverlap(self.absmin - revive_extra_size, self.absmax + revive_extra_size, other.absmin, other.absmax)) + other.freezetag_revive_progress = self.freezetag_revive_progress; + } + } + } + } + else if(!n && self.freezetag_frozen) // only if no teammate is nearby will we reset + { + self.freezetag_revive_progress = bound(0, self.freezetag_revive_progress - frametime * autocvar_g_freezetag_revive_clearspeed, 1); + self.health = max(1, self.freezetag_revive_progress * autocvar_g_balance_health_start); + } + else if(!n) + { + self.freezetag_revive_progress = 0; // thawing nobody + } return 1; } @@ -253,7 +484,10 @@ MUTATOR_HOOKFUNCTION(freezetag_PlayerPreThink) MUTATOR_HOOKFUNCTION(freezetag_PlayerPhysics) { if(self.freezetag_frozen) + { self.movement = '0 0 0'; + self.disableclientprediction = 1; + } return 1; } @@ -261,37 +495,59 @@ MUTATOR_HOOKFUNCTION(freezetag_PlayerDamage_Calculate) { if(g_freezetag) { - if(frag_target.freezetag_frozen == 1) + if(frag_target.freezetag_frozen == 1 && frag_deathtype != DEATH_HURTTRIGGER) { frag_damage = 0; - frag_force = frag_force * cvar("g_freezetag_frozen_force"); + frag_force = frag_force * autocvar_g_freezetag_frozen_force; } } return 1; } +MUTATOR_HOOKFUNCTION(freezetag_ForbidThrowCurrentWeapon) +{ + if (self.freezetag_frozen) + return 1; + return 0; +} + +MUTATOR_HOOKFUNCTION(freezetag_BotRoles) +{ + if not(self.deadflag) + { + if (random() < 0.5) + self.havocbot_role = havocbot_role_ft_freeing; + else + self.havocbot_role = havocbot_role_ft_offense; + } + + return TRUE; +} + MUTATOR_DEFINITION(gamemode_freezetag) { MUTATOR_HOOK(MakePlayerObserver, freezetag_RemovePlayer, CBC_ORDER_ANY); MUTATOR_HOOK(ClientDisconnect, freezetag_RemovePlayer, CBC_ORDER_ANY); MUTATOR_HOOK(PlayerDies, freezetag_PlayerDies, CBC_ORDER_ANY); MUTATOR_HOOK(PlayerSpawn, freezetag_PlayerSpawn, CBC_ORDER_ANY); + MUTATOR_HOOK(reset_map_global, freezetag_reset_map_global, CBC_ORDER_ANY); + MUTATOR_HOOK(reset_map_players, freezetag_reset_map_players, CBC_ORDER_ANY); MUTATOR_HOOK(GiveFragsForKill, freezetag_GiveFragsForKill, CBC_ORDER_FIRST); MUTATOR_HOOK(PlayerPreThink, freezetag_PlayerPreThink, CBC_ORDER_FIRST); MUTATOR_HOOK(PlayerPhysics, freezetag_PlayerPhysics, CBC_ORDER_FIRST); MUTATOR_HOOK(PlayerDamage_Calculate, freezetag_PlayerDamage_Calculate, CBC_ORDER_ANY); + MUTATOR_HOOK(ForbidThrowCurrentWeapon, freezetag_ForbidThrowCurrentWeapon, CBC_ORDER_FIRST); //first, last or any? dunno. + MUTATOR_HOOK(HavocBot_ChooseRule, freezetag_BotRoles, CBC_ORDER_ANY); MUTATOR_ONADD { if(time > 1) // game loads at time 1 error("This is a game type and it cannot be added at runtime."); - g_freezetag = 1; freezetag_Initialize(); } MUTATOR_ONREMOVE { - g_freezetag = 0; error("This is a game type and it cannot be removed at runtime."); }