X-Git-Url: http://git.xonotic.org/?a=blobdiff_plain;f=qcsrc%2Fserver%2Fmutators%2Fgamemode_ctf.qc;h=b0c4c4c400f6bfa25734fa9f9bcf6d5f1cfadb31;hb=e5f76411bc09bfec67f21930d781cafe6f283120;hp=dd16e17681249f9c92f7c493174b4200741992e8;hpb=f1226cb6e7b47c98ae0fd04f799816950ae15d61;p=xonotic%2Fxonotic-data.pk3dir.git diff --git a/qcsrc/server/mutators/gamemode_ctf.qc b/qcsrc/server/mutators/gamemode_ctf.qc index dd16e1768..b0c4c4c40 100644 --- a/qcsrc/server/mutators/gamemode_ctf.qc +++ b/qcsrc/server/mutators/gamemode_ctf.qc @@ -1,16 +1,8 @@ // ================================================================ // Official capture the flag game mode coding, reworked by Samual -// Last updated: March 30th, 2012 +// Last updated: September, 2012 // ================================================================ -float ctf_ReadScore(string parameter) // make this obsolete -{ - //if(g_ctf_win_mode != 2) - return cvar(strcat("g_ctf_personal", parameter)); - //else - // return cvar(strcat("g_ctf_flag", parameter)); -} - void ctf_FakeTimeLimit(entity e, float t) { msg_entity = e; @@ -184,7 +176,7 @@ void ctf_Handle_Drop(entity flag, entity player, float droptype) ctf_EventLog("dropped", player.team, player); // scoring - PlayerTeamScore_AddScore(player, -ctf_ReadScore("penalty_drop")); + PlayerTeamScore_AddScore(player, -autocvar_g_ctf_score_penalty_drop); PlayerScore_Add(player, SP_CTF_DROPS, 1); // waypoints @@ -212,7 +204,6 @@ void ctf_Handle_Retrieve(entity flag, entity player) entity sender = flag.pass_sender; // transfer flag to player - flag.ctf_carrier = player; flag.owner = player; flag.owner.flagcarried = flag; @@ -222,19 +213,18 @@ void ctf_Handle_Retrieve(entity flag, entity player) flag.movetype = MOVETYPE_NONE; flag.takedamage = DAMAGE_NO; flag.solid = SOLID_NOT; - flag.ctf_carrier = player; flag.ctf_status = FLAG_CARRY; // messages and sounds - sound(player, CH_TRIGGER, "keepaway/respawn.wav", VOL_BASE, ATTN_NORM); // FIXCTF - ctf_EventLog("recieve", flag.team, player); + sound(player, CH_TRIGGER, flag.snd_flag_pass, VOL_BASE, ATTN_NORM); + ctf_EventLog("receive", flag.team, player); FOR_EACH_REALPLAYER(tmp_player) { if(tmp_player == sender) centerprint(tmp_player, strcat("You passed the ", flag.netname, " to ", player.netname)); else if(tmp_player == player) - centerprint(tmp_player, strcat("You recieved the ", flag.netname, " from ", sender.netname)); + centerprint(tmp_player, strcat("You received the ", flag.netname, " from ", sender.netname)); else if(!IsDifferentTeam(tmp_player, sender)) centerprint(tmp_player, strcat(sender.netname, " passed the ", flag.netname, " to ", player.netname)); } @@ -244,17 +234,18 @@ void ctf_Handle_Retrieve(entity flag, entity player) sender.throw_antispam = time + autocvar_g_ctf_pass_wait; player.throw_antispam = sender.throw_antispam; - + flag.pass_sender = world; flag.pass_target = world; } -void ctf_Handle_Throw(entity player, entity reciever, float droptype) +void ctf_Handle_Throw(entity player, entity receiver, float droptype) { entity flag = player.flagcarried; + vector targ_origin, flag_velocity; if(!flag) { return; } - if((droptype == DROP_PASS) && !reciever) { return; } + if((droptype == DROP_PASS) && !receiver) { return; } if(flag.speedrunning) { ctf_RespawnFlag(flag); return; } @@ -264,6 +255,7 @@ void ctf_Handle_Throw(entity player, entity reciever, float droptype) flag.owner.flagcarried = world; flag.owner = world; flag.solid = SOLID_TRIGGER; + flag.ctf_dropper = player; flag.ctf_droptime = time; flag.flags = FL_ITEM | FL_NOTARGET; // clear FL_ONGROUND for MOVETYPE_TOSS @@ -272,7 +264,8 @@ void ctf_Handle_Throw(entity player, entity reciever, float droptype) { case DROP_PASS: { - vector targ_origin = (0.5 * (reciever.absmin + reciever.absmax)); + WarpZone_RefSys_Copy(flag, receiver); + targ_origin = WarpZone_RefSys_TransformOrigin(receiver, flag, (0.5 * (receiver.absmin + receiver.absmax))); flag.velocity = (normalize(targ_origin - player.origin) * autocvar_g_ctf_pass_velocity); break; } @@ -280,7 +273,8 @@ void ctf_Handle_Throw(entity player, entity reciever, float droptype) case DROP_THROW: { makevectors((player.v_angle_y * '0 1 0') + (player.v_angle_x * '0.5 0 0')); - flag.velocity = W_CalculateProjectileVelocity(player.velocity, ('0 0 200' + (v_forward * autocvar_g_ctf_drop_velocity)), FALSE); + flag_velocity = ('0 0 200' + ((v_forward * autocvar_g_ctf_drop_velocity) * ((player.items & IT_STRENGTH) ? autocvar_g_ctf_drop_strengthmultiplier : 1))); + flag.velocity = W_CalculateProjectileVelocity(player.velocity, flag_velocity, FALSE); break; } @@ -306,13 +300,13 @@ void ctf_Handle_Throw(entity player, entity reciever, float droptype) flag.movetype = MOVETYPE_FLY; flag.takedamage = DAMAGE_NO; flag.pass_sender = player; - flag.pass_target = reciever; + flag.pass_target = receiver; flag.ctf_status = FLAG_PASSING; // other sound(player, CH_TRIGGER, flag.snd_flag_touch, VOL_BASE, ATTN_NORM); + WarpZone_TrailParticles(world, particleeffectnum(flag.passeffect), targ_origin, player.origin); ctf_EventLog("pass", flag.team, player); - te_lightning2(world, reciever.origin, player.origin); break; } @@ -336,7 +330,7 @@ void ctf_Handle_Throw(entity player, entity reciever, float droptype) WaypointSprite_Kill(player.wps_flagcarrier); if(player.wps_enemyflagcarrier) - WaypointSprite_Kill(player.wps_enemyflagcarrier); + WaypointSprite_Kill(player.wps_enemyflagcarrier); // captureshield ctf_CaptureShield_Update(player, 0); // shield player from picking up flag @@ -351,6 +345,7 @@ void ctf_Handle_Capture(entity flag, entity toucher, float capturetype) { entity enemy_flag = ((capturetype == CAPTURE_NORMAL) ? toucher.flagcarried : toucher); entity player = ((capturetype == CAPTURE_NORMAL) ? toucher : enemy_flag.ctf_dropper); + float old_time, new_time; if not(player) { return; } // without someone to give the reward to, we can't possibly cap @@ -366,9 +361,14 @@ void ctf_Handle_Capture(entity flag, entity toucher, float capturetype) } // scoring - PlayerTeamScore_AddScore(player, ctf_ReadScore("score_capture")); + PlayerTeamScore_AddScore(player, autocvar_g_ctf_score_capture); PlayerTeamScore_Add(player, SP_CTF_CAPS, ST_CTF_CAPS, 1); + old_time = PlayerScore_Add(player, SP_CTF_CAPTIME, 0); + new_time = TIME_ENCODE(time - enemy_flag.ctf_pickuptime); + if(!old_time || new_time < old_time) + PlayerScore_Add(player, SP_CTF_CAPTIME, new_time - old_time); + // effects if(autocvar_g_ctf_flag_capture_effects) { @@ -381,6 +381,9 @@ void ctf_Handle_Capture(entity flag, entity toucher, float capturetype) { WaypointSprite_Kill(player.wps_flagcarrier); if(flag.speedrunning) { ctf_FakeTimeLimit(player, -1); } + + if((enemy_flag.ctf_dropper) && (player != enemy_flag.ctf_dropper)) + { PlayerTeamScore_AddScore(enemy_flag.ctf_dropper, autocvar_g_ctf_score_capture_assist); } } // reset the flag @@ -397,14 +400,14 @@ void ctf_Handle_Return(entity flag, entity player) ctf_EventLog("return", flag.team, player); // scoring - PlayerTeamScore_AddScore(player, ctf_ReadScore("score_return")); // reward for return + PlayerTeamScore_AddScore(player, autocvar_g_ctf_score_return); // reward for return PlayerScore_Add(player, SP_CTF_RETURNS, 1); // add to count of returns - TeamScore_AddToTeam(flag.team, ST_SCORE, -ctf_ReadScore("penalty_returned")); // punish the team who was last carrying it + TeamScore_AddToTeam(flag.team, ST_SCORE, -autocvar_g_ctf_score_penalty_returned); // punish the team who was last carrying it if(flag.ctf_dropper) { - PlayerScore_Add(flag.ctf_dropper, SP_SCORE, -ctf_ReadScore("penalty_returned")); // punish the player who dropped the flag + PlayerScore_Add(flag.ctf_dropper, SP_SCORE, -autocvar_g_ctf_score_penalty_returned); // punish the player who dropped the flag ctf_CaptureShield_Update(flag.ctf_dropper, 0); // shield player from picking up flag flag.ctf_dropper.next_take_time = time + autocvar_g_ctf_flag_collect_delay; // set next take time } @@ -431,7 +434,6 @@ void ctf_Handle_Pickup(entity flag, entity player, float pickuptype) flag.takedamage = DAMAGE_NO; flag.solid = SOLID_NOT; flag.angles = '0 0 0'; - flag.ctf_carrier = player; flag.ctf_status = FLAG_CARRY; switch(pickuptype) @@ -469,14 +471,14 @@ void ctf_Handle_Pickup(entity flag, entity player, float pickuptype) { case PICKUP_BASE: { - PlayerTeamScore_AddScore(player, ctf_ReadScore("score_pickup_base")); + PlayerTeamScore_AddScore(player, autocvar_g_ctf_score_pickup_base); break; } case PICKUP_DROPPED: { pickup_dropped_score = (autocvar_g_ctf_flag_return_time ? bound(0, ((flag.ctf_droptime + autocvar_g_ctf_flag_return_time) - time) / autocvar_g_ctf_flag_return_time, 1) : 1); - pickup_dropped_score = floor((ctf_ReadScore("score_pickup_dropped_late") * (1 - pickup_dropped_score) + ctf_ReadScore("score_pickup_dropped_early") * pickup_dropped_score) + 0.5); + pickup_dropped_score = floor((autocvar_g_ctf_score_pickup_dropped_late * (1 - pickup_dropped_score) + autocvar_g_ctf_score_pickup_dropped_early * pickup_dropped_score) + 0.5); print("pickup_dropped_score is ", ftos(pickup_dropped_score), "\n"); PlayerTeamScore_AddScore(player, pickup_dropped_score); break; @@ -531,6 +533,59 @@ void ctf_CheckFlagReturn(entity flag, float returntype) } } +void ctf_CheckStalemate(void) +{ + // declarations + float stale_red_flags, stale_blue_flags; + entity tmp_entity; + + entity ctf_staleflaglist; // reset the list, we need to build the list each time this function runs + + // build list of stale flags + for(tmp_entity = ctf_worldflaglist; tmp_entity; tmp_entity = tmp_entity.ctf_worldflagnext) + { + if(autocvar_g_ctf_flagcarrier_waypointforenemy_stalemate) + if(tmp_entity.ctf_status != FLAG_BASE) + if(time >= tmp_entity.ctf_pickuptime + autocvar_g_ctf_flagcarrier_waypointforenemy_stalemate) + { + tmp_entity.ctf_staleflagnext = ctf_staleflaglist; // link flag into staleflaglist + ctf_staleflaglist = tmp_entity; + + switch(tmp_entity.team) + { + case COLOR_TEAM1: ++stale_red_flags; break; + case COLOR_TEAM2: ++stale_blue_flags; break; + } + } + } + + if(stale_red_flags && stale_blue_flags) + ctf_stalemate = TRUE; + else if(!stale_red_flags && !stale_blue_flags) + ctf_stalemate = FALSE; + + // if sufficient stalemate, then set up the waypointsprite and announce the stalemate if necessary + if(ctf_stalemate) + { + for(tmp_entity = ctf_staleflaglist; tmp_entity; tmp_entity = tmp_entity.ctf_staleflagnext) + { + if((tmp_entity.owner) && (!tmp_entity.owner.wps_enemyflagcarrier)) + WaypointSprite_Spawn("enemyflagcarrier", 0, 0, tmp_entity.owner, FLAG_WAYPOINT_OFFSET, world, tmp_entity.team, tmp_entity.owner, wps_enemyflagcarrier, TRUE, RADARICON_FLAG, WPCOLOR_ENEMYFC(tmp_entity.owner.team)); + } + + if not(wpforenemy_announced) + { + FOR_EACH_REALPLAYER(tmp_entity) + if(tmp_entity.flagcarried) + centerprint(tmp_entity, "Stalemate! Enemies can now see you on radar!"); + else + centerprint(tmp_entity, "Stalemate! Flag carriers can now be seen by enemies on radar!"); + + wpforenemy_announced = TRUE; + } + } +} + void ctf_FlagDamage(entity inflictor, entity attacker, float damage, float deathtype, vector hitloc, vector force) { if(ITEM_DAMAGE_NEEDKILL(deathtype)) @@ -540,7 +595,6 @@ void ctf_FlagDamage(entity inflictor, entity attacker, float damage, float death ctf_CheckFlagReturn(self, RETURN_NEEDKILL); return; } - if(autocvar_g_ctf_flag_return_damage) { // reduce health and check if it should be returned @@ -598,9 +652,20 @@ void ctf_FlagThink() case FLAG_DROPPED: { - if(autocvar_g_ctf_flag_dropped_floatinwater && (self.flags & FL_INWATER)) - self.velocity_z = autocvar_g_ctf_flag_dropped_floatinwater; - + if(autocvar_g_ctf_flag_dropped_floatinwater) + { + vector midpoint = ((self.absmin + self.absmax) * 0.5); + if(pointcontents(midpoint) == CONTENT_WATER) + { + self.velocity = self.velocity * 0.5; + + if(pointcontents(midpoint + FLAG_FLOAT_OFFSET) == CONTENT_WATER) + { self.velocity_z = autocvar_g_ctf_flag_dropped_floatinwater; } + else + { self.movetype = MOVETYPE_FLY; } + } + else if(self.movetype == MOVETYPE_FLY) { self.movetype = MOVETYPE_TOSS; } + } if(autocvar_g_ctf_flag_return_dropped) { if((vlen(self.origin - self.ctf_spawnorigin) <= autocvar_g_ctf_flag_return_dropped) || (autocvar_g_ctf_flag_return_dropped == -1)) @@ -632,34 +697,25 @@ void ctf_FlagThink() ImpulseCommands(); self = tmp_entity; } - - if(autocvar_g_ctf_flagcarrier_waypointforenemy_time) - if((time >= self.ctf_pickuptime + autocvar_g_ctf_flagcarrier_waypointforenemy_time) && !self.owner.wps_enemyflagcarrier) + if(autocvar_g_ctf_flagcarrier_waypointforenemy_stalemate) { - WaypointSprite_Spawn("enemyflagcarrier", 0, 0, self.owner, FLAG_WAYPOINT_OFFSET, world, self.team, self.owner, wps_enemyflagcarrier, TRUE, RADARICON_FLAG, WPCOLOR_ENEMYFC(self.owner.team)); - - if(!self.wpforenemy_announced) + if(time >= wpforenemy_nextthink) { - FOR_EACH_REALPLAYER(tmp_entity) - { - if(tmp_entity == self.owner) - centerprint(tmp_entity, strcat("Enemies can now see you on radar! (held ", self.netname, " for ", ftos(autocvar_g_ctf_flagcarrier_waypointforenemy_time), " seconds)")); - else if(IsDifferentTeam(tmp_entity, self.owner)) - centerprint(tmp_entity, strcat("You can now see the enemy flag carrier on radar! (held ", self.netname, " for ", ftos(autocvar_g_ctf_flagcarrier_waypointforenemy_time), " seconds)")); - else - centerprint(tmp_entity, strcat("Enemies can now see your flag carrier on radar! (held ", self.netname, " for ", ftos(autocvar_g_ctf_flagcarrier_waypointforenemy_time), " seconds)")); - } - - self.wpforenemy_announced = TRUE; + ctf_CheckStalemate(); + wpforenemy_nextthink = time + WPFE_THINKRATE; // waypoint for enemy think rate (to reduce unnecessary spam of this check) } } return; } case FLAG_PASSING: // todo make work with warpzones - { + { vector targ_origin = ((self.pass_target.absmin + self.pass_target.absmax) * 0.5); - traceline(self.origin, targ_origin, MOVE_NOMONSTERS, self); + vector old_targ_origin = targ_origin; + targ_origin = WarpZone_RefSys_TransformOrigin(self.pass_target, self, targ_origin); + WarpZone_TraceLine(self.origin, targ_origin, MOVE_NOMONSTERS, self); + + print(strcat("self: ", vtos(self.origin), ", old: ", vtos(old_targ_origin), " (", ftos(vlen(self.origin - old_targ_origin)), "qu)"), ", transformed: ", vtos(targ_origin), " (", ftos(vlen(self.origin - targ_origin)), "qu)", ".\n"); if((self.pass_target.deadflag != DEAD_NO) || (vlen(self.origin - targ_origin) > autocvar_g_ctf_pass_radius) @@ -672,7 +728,7 @@ void ctf_FlagThink() { vector desired_direction = normalize(targ_origin - self.origin); vector current_direction = normalize(self.velocity); - + self.velocity = (normalize(current_direction + (desired_direction * autocvar_g_ctf_pass_turnrate)) * autocvar_g_ctf_pass_velocity); } return; @@ -712,7 +768,7 @@ void ctf_FlagTouch() { if(time > self.wait) // if we haven't in a while, play a sound/effect { - pointparticles(particleeffectnum("kaball_sparks"), self.origin, '0 0 0', 1); + pointparticles(particleeffectnum(self.toucheffect), self.origin, '0 0 0', 1); sound(self, CH_TRIGGER, self.snd_flag_touch, VOL_BASE, ATTN_NORM); self.wait = time + FLAG_TOUCHRATE; } @@ -757,12 +813,6 @@ void ctf_FlagTouch() } break; } - - default: // this should never happen - { - dprint("Touch: Flag exists with no status?\n"); - break; - } } } @@ -801,11 +851,11 @@ void ctf_RespawnFlag(entity flag) flag.owner = world; flag.pass_sender = world; flag.pass_target = world; - flag.ctf_carrier = world; flag.ctf_dropper = world; flag.ctf_pickuptime = 0; flag.ctf_droptime = 0; - flag.wpforenemy_announced = FALSE; + + wpforenemy_announced = FALSE; } void ctf_Reset() @@ -871,6 +921,8 @@ void ctf_FlagSetup(float teamnumber, entity flag) // called when spawning a flag if(!flag.model) { flag.model = ((teamnumber) ? autocvar_g_ctf_flag_red_model : autocvar_g_ctf_flag_blue_model); } if(!flag.scale) { flag.scale = FLAG_SCALE; } if(!flag.skin) { flag.skin = ((teamnumber) ? autocvar_g_ctf_flag_red_skin : autocvar_g_ctf_flag_blue_skin); } + if(!flag.toucheffect) { flag.toucheffect = ((teamnumber) ? "redflag_touch" : "blueflag_touch"); } + if(!flag.passeffect) { flag.passeffect = ((!teamnumber) ? "red_pass" : "blue_pass"); } // invert the team number of the flag to pass as enemy team color // sound if(!flag.snd_flag_taken) { flag.snd_flag_taken = ((teamnumber) ? "ctf/red_taken.wav" : "ctf/blue_taken.wav"); } @@ -878,7 +930,8 @@ void ctf_FlagSetup(float teamnumber, entity flag) // called when spawning a flag if(!flag.snd_flag_capture) { flag.snd_flag_capture = ((teamnumber) ? "ctf/red_capture.wav" : "ctf/blue_capture.wav"); } // blue team scores by capturing the red flag if(!flag.snd_flag_respawn) { flag.snd_flag_respawn = "ctf/flag_respawn.wav"; } // if there is ever a team-based sound for this, update the code to match. if(!flag.snd_flag_dropped) { flag.snd_flag_dropped = ((teamnumber) ? "ctf/red_dropped.wav" : "ctf/blue_dropped.wav"); } - if(!flag.snd_flag_touch) { flag.snd_flag_touch = "keepaway/touch.wav"; } // again has no team-based sound // FIXME + if(!flag.snd_flag_touch) { flag.snd_flag_touch = "ctf/touch.wav"; } // again has no team-based sound + if(!flag.snd_flag_pass) { flag.snd_flag_pass = "ctf/pass.wav"; } // same story here // precache precache_sound(flag.snd_flag_taken); @@ -887,6 +940,7 @@ void ctf_FlagSetup(float teamnumber, entity flag) // called when spawning a flag precache_sound(flag.snd_flag_respawn); precache_sound(flag.snd_flag_dropped); precache_sound(flag.snd_flag_touch); + precache_sound(flag.snd_flag_pass); precache_model(flag.model); precache_model("models/ctf/shield.md3"); precache_model("models/ctf/shockwavetransring.md3"); @@ -941,13 +995,23 @@ MUTATOR_HOOKFUNCTION(ctf_PlayerPreThink) // scan through all the flags and notify the client about them for(flag = ctf_worldflaglist; flag; flag = flag.ctf_worldflagnext) { - if(flag.ctf_status == FLAG_CARRY) - if(flag.owner == self) - self.items |= ((flag.items & IT_KEY2) ? IT_RED_FLAG_CARRYING : IT_BLUE_FLAG_CARRYING); // carrying: self is currently carrying the flag - else - self.items |= ((flag.items & IT_KEY2) ? IT_RED_FLAG_TAKEN : IT_BLUE_FLAG_TAKEN); // taken: someone on self's team is carrying the flag - else if(flag.ctf_status == FLAG_DROPPED) - self.items |= ((flag.items & IT_KEY2) ? IT_RED_FLAG_LOST : IT_BLUE_FLAG_LOST); // lost: the flag is dropped somewhere on the map + switch(flag.ctf_status) + { + case FLAG_PASSING: + case FLAG_CARRY: + { + if((flag.owner == self) || (flag.pass_sender == self)) + self.items |= ((flag.items & IT_KEY2) ? IT_RED_FLAG_CARRYING : IT_BLUE_FLAG_CARRYING); // carrying: self is currently carrying the flag + else + self.items |= ((flag.items & IT_KEY2) ? IT_RED_FLAG_TAKEN : IT_BLUE_FLAG_TAKEN); // taken: someone on self's team is carrying the flag + break; + } + case FLAG_DROPPED: + { + self.items |= ((flag.items & IT_KEY2) ? IT_RED_FLAG_LOST : IT_BLUE_FLAG_LOST); // lost: the flag is dropped somewhere on the map + break; + } + } } // item for stopping players from capturing the flag too often @@ -956,9 +1020,9 @@ MUTATOR_HOOKFUNCTION(ctf_PlayerPreThink) // update the health of the flag carrier waypointsprite if(self.wps_flagcarrier) - WaypointSprite_UpdateHealth(self.wps_flagcarrier, self.health); + WaypointSprite_UpdateHealth(self.wps_flagcarrier, '1 0 0' * healtharmor_maxdamage(self.health, self.armorvalue, autocvar_g_balance_armor_blockpercent)); - return 0; + return FALSE; } MUTATOR_HOOKFUNCTION(ctf_PlayerDamage) // for changing damage and force values that are applied to players in g_damage.qc @@ -970,27 +1034,32 @@ MUTATOR_HOOKFUNCTION(ctf_PlayerDamage) // for changing damage and force values t frag_damage *= autocvar_g_ctf_flagcarrier_selfdamagefactor; frag_force *= autocvar_g_ctf_flagcarrier_selfforcefactor; } - else // damage done everyone else + else // damage done to everyone else { frag_damage *= autocvar_g_ctf_flagcarrier_damagefactor; frag_force *= autocvar_g_ctf_flagcarrier_forcefactor; } } - return 0; + else if(frag_target.flagcarried && (frag_target.deadflag == DEAD_NO) && IsDifferentTeam(frag_target, frag_attacker)) // if the target is a flagcarrier + { + if(autocvar_g_ctf_flagcarrier_auto_helpme_when_damaged > ('1 0 0' * healtharmor_maxdamage(frag_target.health, frag_target.armorvalue, autocvar_g_balance_armor_blockpercent))) + WaypointSprite_HelpMePing(frag_target.wps_flagcarrier); // TODO: only do this if there is a significant loss of health? + } + return FALSE; } MUTATOR_HOOKFUNCTION(ctf_PlayerDies) { if((frag_attacker != frag_target) && (frag_attacker.classname == "player") && (frag_target.flagcarried)) { - PlayerTeamScore_AddScore(frag_attacker, ctf_ReadScore("score_kill")); + PlayerTeamScore_AddScore(frag_attacker, autocvar_g_ctf_score_kill); PlayerScore_Add(frag_attacker, SP_CTF_FCKILLS, 1); } if(frag_target.flagcarried) { ctf_Handle_Throw(frag_target, world, DROP_NORMAL); } - return 0; + return FALSE; } MUTATOR_HOOKFUNCTION(ctf_GiveFragsForKill) @@ -1004,7 +1073,7 @@ MUTATOR_HOOKFUNCTION(ctf_RemovePlayer) if(self.flagcarried) { ctf_Handle_Throw(self, world, DROP_NORMAL); } - return 0; + return FALSE; } MUTATOR_HOOKFUNCTION(ctf_PortalTeleport) @@ -1013,20 +1082,22 @@ MUTATOR_HOOKFUNCTION(ctf_PortalTeleport) if(!autocvar_g_ctf_portalteleport) { ctf_Handle_Throw(self, world, DROP_NORMAL); } - return 0; + return FALSE; } MUTATOR_HOOKFUNCTION(ctf_PlayerUseKey) { + if(gameover) { return FALSE; } + entity player = self; - if((time > player.throw_antispam) && !player.speedrunning && (!player.vehicle || autocvar_g_ctf_allow_vehicle_touch)) + if((time > player.throw_antispam) && (player.deadflag == DEAD_NO) && !player.speedrunning && (!player.vehicle || autocvar_g_ctf_allow_vehicle_touch)) { // pass the flag to a team mate if(autocvar_g_ctf_pass) { entity head, closest_target; - head = findradius(player.origin, autocvar_g_ctf_pass_radius); + head = WarpZone_FindRadius(player.origin, autocvar_g_ctf_pass_radius, TRUE); while(head) // find the closest acceptable target to pass to { @@ -1034,43 +1105,43 @@ MUTATOR_HOOKFUNCTION(ctf_PlayerUseKey) if(head != player && !IsDifferentTeam(head, player)) if(!head.speedrunning && (!head.vehicle || autocvar_g_ctf_allow_vehicle_touch)) { - traceline(player.origin, head.origin, MOVE_NOMONSTERS, player); - if not((trace_fraction < 1) && (trace_ent != head)) - { - if(autocvar_g_ctf_pass_request && !player.flagcarried && head.flagcarried) - { - if(clienttype(head) == CLIENTTYPE_BOT) - { - centerprint(player, strcat("Requesting ", head.netname, " to pass you the ", head.flagcarried.netname)); - ctf_Handle_Throw(head, player, DROP_PASS); - } - else - { - centerprint(head, strcat(player.netname, " requests you to pass the ", head.flagcarried.netname)); - centerprint(player, strcat("Requesting ", head.netname, " to pass you the ", head.flagcarried.netname)); - } - player.throw_antispam = time + autocvar_g_ctf_pass_wait; - return 0; + if(autocvar_g_ctf_pass_request && !player.flagcarried && head.flagcarried) + { + if(clienttype(head) == CLIENTTYPE_BOT) + { + centerprint(player, strcat("Requesting ", head.netname, " to pass you the ", head.flagcarried.netname)); + ctf_Handle_Throw(head, player, DROP_PASS); } - else if(player.flagcarried) + else + { + centerprint(head, strcat(player.netname, " requests you to pass the ", head.flagcarried.netname)); + centerprint(player, strcat("Requesting ", head.netname, " to pass you the ", head.flagcarried.netname)); + } + player.throw_antispam = time + autocvar_g_ctf_pass_wait; + return TRUE; + } + else if(player.flagcarried) + { + if(closest_target) { - if(closest_target) { if(vlen(player.origin - head.origin) < vlen(player.origin - closest_target.origin)) { closest_target = head; } } - else { closest_target = head; } + if(vlen(player.origin - WarpZone_UnTransformOrigin(head, head.origin)) < vlen(player.origin - WarpZone_UnTransformOrigin(closest_target, closest_target.origin))) + { closest_target = head; } } + else { closest_target = head; } } } head = head.chain; } - if(closest_target) { ctf_Handle_Throw(player, closest_target, DROP_PASS); return 0; } + if(closest_target) { ctf_Handle_Throw(player, closest_target, DROP_PASS); return TRUE; } } // throw the flag in front of you if(autocvar_g_ctf_drop && player.flagcarried) - { ctf_Handle_Throw(player, world, DROP_THROW); } + { ctf_Handle_Throw(player, world, DROP_THROW); return TRUE; } } - return 0; + return FALSE; } MUTATOR_HOOKFUNCTION(ctf_HelpMePing) @@ -1085,40 +1156,41 @@ MUTATOR_HOOKFUNCTION(ctf_HelpMePing) WaypointSprite_Ping(self.wps_helpme); } - return 1; + return TRUE; } MUTATOR_HOOKFUNCTION(ctf_VehicleEnter) { - if(other.flagcarried) + if(vh_player.flagcarried) { if(!autocvar_g_ctf_flagcarrier_allow_vehicle_carry) { - ctf_Handle_Throw(self, world, DROP_NORMAL); + ctf_Handle_Throw(vh_player, world, DROP_NORMAL); } else { - setattachment(other.flagcarried, self, ""); - setorigin(other, VEHICLE_FLAG_OFFSET); - other.flagcarried.scale = VEHICLE_FLAG_SCALE; - //other.flagcarried.angles = '0 0 0'; + setattachment(vh_player.flagcarried, vh_vehicle, ""); + setorigin(vh_player.flagcarried, VEHICLE_FLAG_OFFSET); + vh_player.flagcarried.scale = VEHICLE_FLAG_SCALE; + //vh_player.flagcarried.angles = '0 0 0'; } } - return 0; + return FALSE; } MUTATOR_HOOKFUNCTION(ctf_VehicleExit) { - if(self.owner.flagcarried) + if(vh_player.flagcarried) { - setattachment(self.owner.flagcarried, self.owner, ""); - setorigin(self.owner.flagcarried, FLAG_CARRY_OFFSET); - self.owner.flagcarried.scale = FLAG_SCALE; - self.owner.flagcarried.angles = '0 0 0'; + setattachment(vh_player.flagcarried, vh_player, ""); + setorigin(vh_player.flagcarried, FLAG_CARRY_OFFSET); + vh_player.flagcarried.scale = FLAG_SCALE; + vh_player.flagcarried.angles = '0 0 0'; + return TRUE; } - return 0; + return FALSE; } MUTATOR_HOOKFUNCTION(ctf_AbortSpeedrun) @@ -1127,9 +1199,10 @@ MUTATOR_HOOKFUNCTION(ctf_AbortSpeedrun) { bprint("The ", self.flagcarried.netname, " was returned to base by its carrier\n"); ctf_RespawnFlag(self); + return TRUE; } - return 0; + return FALSE; } MUTATOR_HOOKFUNCTION(ctf_MatchEnd) @@ -1147,7 +1220,7 @@ MUTATOR_HOOKFUNCTION(ctf_MatchEnd) flag.movetype = MOVETYPE_NONE; flag.takedamage = DAMAGE_NO; flag.solid = SOLID_NOT; - flag.nextthink = 0; // stop thinking + flag.nextthink = FALSE; // stop thinking print("stopping the ", flag.netname, " from moving.\n"); break; @@ -1163,7 +1236,7 @@ MUTATOR_HOOKFUNCTION(ctf_MatchEnd) } } - return 0; + return FALSE; }