X-Git-Url: http://git.xonotic.org/?a=blobdiff_plain;f=qcsrc%2Fserver%2Fmutators%2Fgamemode_assault.qc;h=7b6135de60c7ffecbb1d808187f804bd3cc5738e;hb=198765425d8c346faa41b601cba98247ca2ddac2;hp=94e104728f3ab27271f920c49edfe2d474e2c13e;hpb=f5689f55e2665c871cfabcee9f8534c482e2b79b;p=xonotic%2Fxonotic-data.pk3dir.git diff --git a/qcsrc/server/mutators/gamemode_assault.qc b/qcsrc/server/mutators/gamemode_assault.qc index 94e104728..7b6135de6 100644 --- a/qcsrc/server/mutators/gamemode_assault.qc +++ b/qcsrc/server/mutators/gamemode_assault.qc @@ -212,7 +212,7 @@ void assault_wall_think() // trigger new round // reset objectives, toggle spawnpoints, reset triggers, ... -void vehicles_clearrturn(); +void vehicles_clearreturn(entity veh); void vehicles_spawn(); void assault_new_round() { @@ -224,13 +224,13 @@ void assault_new_round() FOR_EACH_PLAYER(self) { if(self.vehicle) - vehicles_exit(VHEF_RELESE); + vehicles_exit(VHEF_RELEASE); } self = findchainflags(vehicle_flags, VHF_ISVEHICLE); while(self) { - vehicles_clearrturn(); + vehicles_clearreturn(self); vehicles_spawn(); self = self.chain; } @@ -266,24 +266,24 @@ void assault_new_round() // spawnfuncs void spawnfunc_info_player_attacker() { - if not(g_assault) { remove(self); return; } - + if (!g_assault) { remove(self); return; } + self.team = NUM_TEAM_1; // red, gets swapped every round spawnfunc_info_player_deathmatch(); } void spawnfunc_info_player_defender() { - if not(g_assault) { remove(self); return; } - + if (!g_assault) { remove(self); return; } + self.team = NUM_TEAM_2; // blue, gets swapped every round spawnfunc_info_player_deathmatch(); } void spawnfunc_target_objective() { - if not(g_assault) { remove(self); return; } - + if (!g_assault) { remove(self); return; } + self.classname = "target_objective"; self.use = assault_objective_use; assault_objective_reset(); @@ -293,7 +293,7 @@ void spawnfunc_target_objective() void spawnfunc_target_objective_decrease() { - if not(g_assault) { remove(self); return; } + if (!g_assault) { remove(self); return; } self.classname = "target_objective_decrease"; @@ -311,11 +311,11 @@ void spawnfunc_target_objective_decrease() // destructible walls that can be used to trigger target_objective_decrease void spawnfunc_func_assault_destructible() { - if not(g_assault) { remove(self); return; } - + if (!g_assault) { remove(self); return; } + self.spawnflags = 3; self.classname = "func_assault_destructible"; - + if(assault_attacker_team == NUM_TEAM_1) self.team = NUM_TEAM_2; else @@ -326,8 +326,8 @@ void spawnfunc_func_assault_destructible() void spawnfunc_func_assault_wall() { - if not(g_assault) { remove(self); return; } - + if (!g_assault) { remove(self); return; } + self.classname = "func_assault_wall"; self.mdl = self.model; setmodel(self, self.mdl); @@ -339,7 +339,7 @@ void spawnfunc_func_assault_wall() void spawnfunc_target_assault_roundend() { - if not(g_assault) { remove(self); return; } + if (!g_assault) { remove(self); return; } self.winning = 0; // round not yet won by attackers self.classname = "target_assault_roundend"; @@ -350,8 +350,8 @@ void spawnfunc_target_assault_roundend() void spawnfunc_target_assault_roundstart() { - if not(g_assault) { remove(self); return; } - + if (!g_assault) { remove(self); return; } + assault_attacker_team = NUM_TEAM_1; self.classname = "target_assault_roundstart"; self.use = assault_roundstart_use; @@ -373,7 +373,7 @@ void havocbot_goalrating_ast_targets(float ratingscale) if (ad.target == "") continue; - if not(ad.bot_attack) + if (!ad.bot_attack) continue; found = FALSE; @@ -549,13 +549,13 @@ MUTATOR_HOOKFUNCTION(assault_PlayerSpawn) centerprint(self, "You are attacking!"); else centerprint(self, "You are defending!"); - + return FALSE; } MUTATOR_HOOKFUNCTION(assault_TurretSpawn) { - if not (self.team) + if (!self.team) self.team = 14; return FALSE; @@ -589,7 +589,7 @@ MUTATOR_DEFINITION(gamemode_assault) MUTATOR_HOOK(TurretSpawn, assault_TurretSpawn, CBC_ORDER_ANY); MUTATOR_HOOK(VehicleSpawn, assault_VehicleSpawn, CBC_ORDER_ANY); MUTATOR_HOOK(HavocBot_ChooseRule, assault_BotRoles, CBC_ORDER_ANY); - + MUTATOR_ONADD { if(time > 1) // game loads at time 1