X-Git-Url: http://git.xonotic.org/?a=blobdiff_plain;f=qcsrc%2Fserver%2Fmutators%2Fbase.qh;h=d9b57080eaed5095c3f010773294bbae9114200a;hb=c3c67e303e1a6e189be4d29bf1192f8c14523f73;hp=7357d9ffd27a53c35d2a75e443e7151882a1b6f9;hpb=2a779ce18b93a1f57057dcd7921d6c50cb5bea32;p=xonotic%2Fxonotic-data.pk3dir.git diff --git a/qcsrc/server/mutators/base.qh b/qcsrc/server/mutators/base.qh index 7357d9ffd..d9b57080e 100644 --- a/qcsrc/server/mutators/base.qh +++ b/qcsrc/server/mutators/base.qh @@ -6,7 +6,7 @@ float CallbackChain_ReturnValue; // read-only field of the current return value entity CallbackChain_New(string name); -float CallbackChain_Add(entity cb, float() func, float order) +float CallbackChain_Add(entity cb, float() func, float order); float CallbackChain_Remove(entity cb, float() func); // a callback function is like this: // float mycallback(entity me) @@ -18,6 +18,7 @@ float CallbackChain_Call(entity cb); #define MUTATOR_REMOVING 0 #define MUTATOR_ADDING 1 +#define MUTATOR_ROLLING_BACK 2 typedef float(float) mutatorfunc_t; float Mutator_Add(mutatorfunc_t func, string name); void Mutator_Remove(mutatorfunc_t func, string name); // calls error() on fail @@ -27,9 +28,10 @@ void Mutator_Remove(mutatorfunc_t func, string name); // calls error() on fail #define MUTATOR_DEFINITION(name) float MUTATOR_##name(float mode) #define MUTATOR_DECLARATION(name) float MUTATOR_##name(float mode) #define MUTATOR_HOOKFUNCTION(name) float HOOKFUNCTION_##name() -#define MUTATOR_HOOK(cb,func,order) do { if(mode == MUTATOR_ADDING) { if(!HOOK_##cb) HOOK_##cb = CallbackChain_New(#cb); if(!CallbackChain_Add(HOOK_##cb,HOOKFUNCTION_##func,order)) { print("HOOK FAILED: ", #func, "\n"); return 1; } } else if(mode == MUTATOR_REMOVING) { if(HOOK_##cb) CallbackChain_Remove(HOOK_##cb,HOOKFUNCTION_##func); } } while(0) +#define MUTATOR_HOOK(cb,func,order) do { if(mode == MUTATOR_ADDING) { if(!HOOK_##cb) HOOK_##cb = CallbackChain_New(#cb); if(!CallbackChain_Add(HOOK_##cb,HOOKFUNCTION_##func,order)) { print("HOOK FAILED: ", #func, "\n"); return 1; } } else if(mode == MUTATOR_REMOVING || mode == MUTATOR_ROLLING_BACK) { if(HOOK_##cb) CallbackChain_Remove(HOOK_##cb,HOOKFUNCTION_##func); } } while(0) #define MUTATOR_ONADD if(mode == MUTATOR_ADDING) #define MUTATOR_ONREMOVE if(mode == MUTATOR_REMOVING) +#define MUTATOR_ONROLLBACK_OR_REMOVE if(mode == MUTATOR_REMOVING || mode == MUTATOR_ROLLING_BACK) #define MUTATOR_HOOKABLE(cb) entity HOOK_##cb #define MUTATOR_CALLHOOK(cb) CallbackChain_Call(HOOK_##cb) @@ -103,6 +105,16 @@ MUTATOR_HOOKABLE(TurretSpawn); // return error to request removal // INPUT: self - turret +MUTATOR_HOOKABLE(TurretDies); + // called when a turret dies + +MUTATOR_HOOKABLE(TurretValidateTarget); + // return target score + // INPUT: + entity turret_target; + entity turret; + float turret_flags; + MUTATOR_HOOKABLE(OnEntityPreSpawn); // return error to prevent entity spawn, or modify the entity @@ -127,6 +139,39 @@ MUTATOR_HOOKABLE(EditProjectile); // INPUT: entity self; entity other; + +MUTATOR_HOOKABLE(MonsterSpawn); + // called when a monster spawns + +MUTATOR_HOOKABLE(MonsterDies); + // called when a monster dies + // INPUT: + entity frag_attacker; + +MUTATOR_HOOKABLE(MonsterRespawn); + // called when a monster wants to respawn + // INPUT: + entity other; + +MUTATOR_HOOKABLE(MonsterDropItem); + // called when a monster is dropping loot + // INPUT, OUTPUT: + string monster_dropitem; + string monster_dropsize; + +MUTATOR_HOOKABLE(MonsterMove); + // called when a monster moves + // returning TRUE makes the monster stop + // INPUT: + float monster_speed_run; + float monster_speed_walk; + entity monster_target; + +MUTATOR_HOOKABLE(MonsterFindTarget); + // called when a monster looks for another target + +MUTATOR_HOOKABLE(MonsterCheckBossFlag); + // called to change a random monster to a miniboss MUTATOR_HOOKABLE(PlayerDamage_SplitHealthArmor); // called when a player gets damaged to e.g. remove stuff he was carrying. @@ -140,7 +185,7 @@ MUTATOR_HOOKABLE(PlayerDamage_SplitHealthArmor); float damage_save; MUTATOR_HOOKABLE(PlayerDamage_Calculate); - // called to adjust damage and force values which are applied to the player, used for e.g. strength damage/force multiplier or runematch runes + // called to adjust damage and force values which are applied to the player, used for e.g. strength damage/force multiplier // i'm not sure if I should change this around slightly (Naming of the entities, and also how they're done in g_damage). // INPUT: entity frag_attacker; @@ -205,6 +250,12 @@ MUTATOR_HOOKABLE(SV_StartFrame); MUTATOR_HOOKABLE(SetModname); // OUT string modname; // name of the mutator/mod if it warrants showing as such in the server browser + +MUTATOR_HOOKABLE(Item_Spawn); + // called for each item being spawned on a map, including dropped weapons + // return 1 to remove an item + // INPUT + entity self; // the item MUTATOR_HOOKABLE(SetWeaponreplace); // IN @@ -227,21 +278,36 @@ MUTATOR_HOOKABLE(HelpMePing); // INPUT entity self; // the player who pressed impulse 33 +MUTATOR_HOOKABLE(VehicleSpawn); + // called when a vehicle spawns + MUTATOR_HOOKABLE(VehicleEnter); // called when a player enters a vehicle // allows mutators to set special settings in this event // INPUT - entity other; // player - entity self; // vehicle + entity vh_player; // player + entity vh_vehicle; // vehicle MUTATOR_HOOKABLE(VehicleExit); // called when a player exits a vehicle // allows mutators to set special settings in this event // INPUT - entity other; // player - entity self; // vehicle + entity vh_player; // player + entity vh_vehicle; // vehicle MUTATOR_HOOKABLE(AbortSpeedrun); // called when a speedrun is aborted and the player is teleported back to start position // INPUT - entity self; // player \ No newline at end of file + entity self; // player + +MUTATOR_HOOKABLE(ItemTouch); + // called at when a item is touched. Called early, can edit item properties. + entity self; // item + entity other; // player + +MUTATOR_HOOKABLE(ClientConnect); + // called at when a player connect + entity self; // player + +MUTATOR_HOOKABLE(HavocBot_ChooseRule); + entity self;