X-Git-Url: http://git.xonotic.org/?a=blobdiff_plain;f=qcsrc%2Fserver%2Fmutators%2Fbase.qh;h=b2f9b29fda64b36d1df56e15536b2b3ad45168d2;hb=2bb2db9c0f8016645a23381d7493588d748ecacf;hp=1b6cea8fc4501ee47eaa8b26089926d927544878;hpb=3b4538464212cdef7e377e6e203e820178a76fe6;p=xonotic%2Fxonotic-data.pk3dir.git diff --git a/qcsrc/server/mutators/base.qh b/qcsrc/server/mutators/base.qh index 1b6cea8fc..b2f9b29fd 100644 --- a/qcsrc/server/mutators/base.qh +++ b/qcsrc/server/mutators/base.qh @@ -18,6 +18,7 @@ float CallbackChain_Call(entity cb); #define MUTATOR_REMOVING 0 #define MUTATOR_ADDING 1 +#define MUTATOR_ROLLING_BACK 2 typedef float(float) mutatorfunc_t; float Mutator_Add(mutatorfunc_t func, string name); void Mutator_Remove(mutatorfunc_t func, string name); // calls error() on fail @@ -27,9 +28,10 @@ void Mutator_Remove(mutatorfunc_t func, string name); // calls error() on fail #define MUTATOR_DEFINITION(name) float MUTATOR_##name(float mode) #define MUTATOR_DECLARATION(name) float MUTATOR_##name(float mode) #define MUTATOR_HOOKFUNCTION(name) float HOOKFUNCTION_##name() -#define MUTATOR_HOOK(cb,func,order) do { if(mode == MUTATOR_ADDING) { if(!HOOK_##cb) HOOK_##cb = CallbackChain_New(#cb); if(!CallbackChain_Add(HOOK_##cb,HOOKFUNCTION_##func,order)) { print("HOOK FAILED: ", #func, "\n"); return 1; } } else if(mode == MUTATOR_REMOVING) { if(HOOK_##cb) CallbackChain_Remove(HOOK_##cb,HOOKFUNCTION_##func); } } while(0) +#define MUTATOR_HOOK(cb,func,order) do { if(mode == MUTATOR_ADDING) { if(!HOOK_##cb) HOOK_##cb = CallbackChain_New(#cb); if(!CallbackChain_Add(HOOK_##cb,HOOKFUNCTION_##func,order)) { print("HOOK FAILED: ", #func, "\n"); return 1; } } else if(mode == MUTATOR_REMOVING || mode == MUTATOR_ROLLING_BACK) { if(HOOK_##cb) CallbackChain_Remove(HOOK_##cb,HOOKFUNCTION_##func); } } while(0) #define MUTATOR_ONADD if(mode == MUTATOR_ADDING) #define MUTATOR_ONREMOVE if(mode == MUTATOR_REMOVING) +#define MUTATOR_ONROLLBACK_OR_REMOVE if(mode == MUTATOR_REMOVING || mode == MUTATOR_ROLLING_BACK) #define MUTATOR_HOOKABLE(cb) entity HOOK_##cb #define MUTATOR_CALLHOOK(cb) CallbackChain_Call(HOOK_##cb) @@ -44,10 +46,22 @@ void Mutator_Remove(mutatorfunc_t func, string name); // calls error() on fail MUTATOR_HOOKABLE(MakePlayerObserver); // called when a player becomes observer, after shared setup +MUTATOR_HOOKABLE(PutClientInServer); + entity self; // client wanting to spawn + MUTATOR_HOOKABLE(PlayerSpawn); entity spawn_spot; // spot that was used, or world // called when a player spawns as player, after shared setup, before his weapon is chosen (so items may be changed in here) +MUTATOR_HOOKABLE(reset_map_global); + // called in reset_map + +MUTATOR_HOOKABLE(reset_map_players); + // called in reset_map + +MUTATOR_HOOKABLE(ForbidPlayerScore_Clear); + // returns 1 if clearing player score shall not be allowed + MUTATOR_HOOKABLE(ClientDisconnect); // called when a player disconnects @@ -57,6 +71,7 @@ MUTATOR_HOOKABLE(PlayerDies); entity frag_inflictor; entity frag_attacker; entity frag_target; // same as self + float frag_deathtype; MUTATOR_HOOKABLE(GiveFragsForKill); // called when someone was fragged by "self", and is expected to change frag_score to adjust scoring for the kill @@ -94,6 +109,11 @@ MUTATOR_HOOKABLE(BuildMutatorsPrettyString); // appends ", Mutator name" to ret_string for display // INPUT, OUTPUT: string ret_string; + +MUTATOR_HOOKABLE(CustomizeWaypoint); + // called every frame + // customizes the waypoint for spectators + // INPUT: self = waypoint, other = player, other.enemy = spectator MUTATOR_HOOKABLE(FilterItem); // checks if the current item may be spawned (self.items and self.weapons may be read and written to, as well as the ammo_ fields) @@ -140,7 +160,7 @@ MUTATOR_HOOKABLE(PlayerDamage_SplitHealthArmor); float damage_save; MUTATOR_HOOKABLE(PlayerDamage_Calculate); - // called to adjust damage and force values which are applied to the player, used for e.g. strength damage/force multiplier or runematch runes + // called to adjust damage and force values which are applied to the player, used for e.g. strength damage/force multiplier // i'm not sure if I should change this around slightly (Naming of the entities, and also how they're done in g_damage). // INPUT: entity frag_attacker; @@ -148,6 +168,7 @@ MUTATOR_HOOKABLE(PlayerDamage_Calculate); float frag_deathtype; // INPUT, OUTPUT: float frag_damage; + float frag_mirrordamage; vector frag_force; MUTATOR_HOOKABLE(PlayerPowerups); @@ -205,6 +226,12 @@ MUTATOR_HOOKABLE(SV_StartFrame); MUTATOR_HOOKABLE(SetModname); // OUT string modname; // name of the mutator/mod if it warrants showing as such in the server browser + +MUTATOR_HOOKABLE(Item_Spawn); + // called for each item being spawned on a map, including dropped weapons + // return 1 to remove an item + // INPUT + entity self; // the item MUTATOR_HOOKABLE(SetWeaponreplace); // IN @@ -212,6 +239,17 @@ MUTATOR_HOOKABLE(SetWeaponreplace); entity other; // weapon info // IN+OUT string ret_string; + +MUTATOR_HOOKABLE(Item_RespawnCountdown); + // called when an item is about to respawn + // INPUT+OUTPUT: + string item_name; + vector item_color; + +MUTATOR_HOOKABLE(BotShouldAttack); + // called when a bot checks a target to attack + // INPUT + entity checkentity; MUTATOR_HOOKABLE(PortalTeleport); // called whenever a player goes through a portal gun teleport @@ -227,6 +265,10 @@ MUTATOR_HOOKABLE(HelpMePing); // INPUT entity self; // the player who pressed impulse 33 +MUTATOR_HOOKABLE(VehicleSpawn); + // called when a vehicle initializes + // return TRUE to remove the vehicle + MUTATOR_HOOKABLE(VehicleEnter); // called when a player enters a vehicle // allows mutators to set special settings in this event