X-Git-Url: http://git.xonotic.org/?a=blobdiff_plain;f=qcsrc%2Fserver%2Fmutators%2Fbase.qh;h=285aea2be66a1bea70d176ecf74ff106c838fd60;hb=332b1bfac54491c16e6ef8a806fcc1d5dd768ef6;hp=f9a23e5f8d2214f26ce75453b039e172822cc5d4;hpb=cd5790a770717f937f0cf6d5437eaf3a76787e11;p=xonotic%2Fxonotic-data.pk3dir.git diff --git a/qcsrc/server/mutators/base.qh b/qcsrc/server/mutators/base.qh index f9a23e5f8..285aea2be 100644 --- a/qcsrc/server/mutators/base.qh +++ b/qcsrc/server/mutators/base.qh @@ -6,7 +6,7 @@ float CallbackChain_ReturnValue; // read-only field of the current return value entity CallbackChain_New(string name); -float CallbackChain_Add(entity cb, float() func, float order) +float CallbackChain_Add(entity cb, float() func, float order); float CallbackChain_Remove(entity cb, float() func); // a callback function is like this: // float mycallback(entity me) @@ -18,6 +18,7 @@ float CallbackChain_Call(entity cb); #define MUTATOR_REMOVING 0 #define MUTATOR_ADDING 1 +#define MUTATOR_ROLLING_BACK 2 typedef float(float) mutatorfunc_t; float Mutator_Add(mutatorfunc_t func, string name); void Mutator_Remove(mutatorfunc_t func, string name); // calls error() on fail @@ -27,9 +28,10 @@ void Mutator_Remove(mutatorfunc_t func, string name); // calls error() on fail #define MUTATOR_DEFINITION(name) float MUTATOR_##name(float mode) #define MUTATOR_DECLARATION(name) float MUTATOR_##name(float mode) #define MUTATOR_HOOKFUNCTION(name) float HOOKFUNCTION_##name() -#define MUTATOR_HOOK(cb,func,order) do { if(mode == MUTATOR_ADDING) { if(!HOOK_##cb) HOOK_##cb = CallbackChain_New(#cb); if(!CallbackChain_Add(HOOK_##cb,HOOKFUNCTION_##func,order)) { print("HOOK FAILED: ", #func, "\n"); return 1; } } else if(mode == MUTATOR_REMOVING) { if(HOOK_##cb) CallbackChain_Remove(HOOK_##cb,HOOKFUNCTION_##func); } } while(0) +#define MUTATOR_HOOK(cb,func,order) do { if(mode == MUTATOR_ADDING) { if(!HOOK_##cb) HOOK_##cb = CallbackChain_New(#cb); if(!CallbackChain_Add(HOOK_##cb,HOOKFUNCTION_##func,order)) { print("HOOK FAILED: ", #func, "\n"); return 1; } } else if(mode == MUTATOR_REMOVING || mode == MUTATOR_ROLLING_BACK) { if(HOOK_##cb) CallbackChain_Remove(HOOK_##cb,HOOKFUNCTION_##func); } } while(0) #define MUTATOR_ONADD if(mode == MUTATOR_ADDING) #define MUTATOR_ONREMOVE if(mode == MUTATOR_REMOVING) +#define MUTATOR_ONROLLBACK_OR_REMOVE if(mode == MUTATOR_REMOVING || mode == MUTATOR_ROLLING_BACK) #define MUTATOR_HOOKABLE(cb) entity HOOK_##cb #define MUTATOR_CALLHOOK(cb) CallbackChain_Call(HOOK_##cb) @@ -65,6 +67,10 @@ MUTATOR_HOOKABLE(GiveFragsForKill); entity frag_target; // INPUT, OUTPUT: float frag_score; + +MUTATOR_HOOKABLE(PlayerClearScore); + // called when a player's scores are going to be cleared + // returning TRUE prevents score clearing MUTATOR_HOOKABLE(MatchEnd); // called when the match ends @@ -140,7 +146,7 @@ MUTATOR_HOOKABLE(PlayerDamage_SplitHealthArmor); float damage_save; MUTATOR_HOOKABLE(PlayerDamage_Calculate); - // called to adjust damage and force values which are applied to the player, used for e.g. strength damage/force multiplier or runematch runes + // called to adjust damage and force values which are applied to the player, used for e.g. strength damage/force multiplier // i'm not sure if I should change this around slightly (Naming of the entities, and also how they're done in g_damage). // INPUT: entity frag_attacker; @@ -205,6 +211,12 @@ MUTATOR_HOOKABLE(SV_StartFrame); MUTATOR_HOOKABLE(SetModname); // OUT string modname; // name of the mutator/mod if it warrants showing as such in the server browser + +MUTATOR_HOOKABLE(Item_Spawn); + // called for each item being spawned on a map, including dropped weapons + // return 1 to remove an item + // INPUT + entity self; // the item MUTATOR_HOOKABLE(SetWeaponreplace); // IN @@ -254,3 +266,6 @@ MUTATOR_HOOKABLE(ItemTouch); MUTATOR_HOOKABLE(ClientConnect); // called at when a player connect entity self; // player + +MUTATOR_HOOKABLE(HavocBot_ChooseRule); + entity self;