X-Git-Url: http://git.xonotic.org/?a=blobdiff_plain;f=qcsrc%2Fserver%2Fmovelib.qc;h=994849f5572cfa712148705297c363cf48cbf079;hb=931a2648cb8ff8083a0af9ea06841d548e4d461b;hp=0774dd1dc7037de88324db2bd2698aa0df088863;hpb=daaa53f974bdb4cdf8ec00714eae77d2bdd5e128;p=xonotic%2Fxonotic-data.pk3dir.git diff --git a/qcsrc/server/movelib.qc b/qcsrc/server/movelib.qc index 0774dd1dc..994849f55 100644 --- a/qcsrc/server/movelib.qc +++ b/qcsrc/server/movelib.qc @@ -1,3 +1,5 @@ +#include "movelib.qh" + #ifdef SVQC .vector moveto; @@ -53,7 +55,6 @@ vector movelib_inertmove(vector new_vel,float new_bias) return new_vel * new_bias + self.velocity * (1-new_bias); } -.float movelib_lastupdate; void movelib_move(vector force,float max_velocity,float drag,float theMass,float breakforce) { float deltatime; @@ -162,18 +163,6 @@ void movelib_update(vector dir,float force) } */ -/* -void movelib_move_simple(vector newdir,float velo,float blendrate) -{ - self.velocity = self.velocity * (1 - blendrate) + (newdir * blendrate) * velo; -} -*/ -#define movelib_move_simple(newdir,velo,blendrate) \ - self.velocity = self.velocity * (1 - blendrate) + (newdir * blendrate) * velo - -#define movelib_move_simple_gravity(newdir,velo,blendrate) \ - if(self.flags & FL_ONGROUND) movelib_move_simple(newdir,velo,blendrate) - void movelib_beak_simple(float force) { float mspeed; @@ -182,7 +171,7 @@ void movelib_beak_simple(float force) mspeed = max(0,vlen(self.velocity) - force); mdir = normalize(self.velocity); - vz = self.velocity_z; + vz = self.velocity.z; self.velocity = mdir * mspeed; self.velocity_z = vz; } @@ -197,13 +186,13 @@ void movelib_groundalign4point(float spring_length, float spring_up, float blend { vector a, b, c, d, e, r, push_angle, ahead, side; - push_angle_y = 0; + push_angle.y = 0; r = (self.absmax + self.absmin) * 0.5 + (v_up * spring_up); e = v_up * spring_length; // Put springs slightly inside bbox - ahead = v_forward * (self.maxs_x * 0.8); - side = v_right * (self.maxs_y * 0.8); + ahead = v_forward * (self.maxs.x * 0.8); + side = v_right * (self.maxs.y * 0.8); a = r + ahead + side; b = r + ahead - side; @@ -211,36 +200,36 @@ void movelib_groundalign4point(float spring_length, float spring_up, float blend d = r - ahead - side; traceline(a, a - e,MOVE_NORMAL,self); - a_z = (1 - trace_fraction); + a.z = (1 - trace_fraction); r = trace_endpos; traceline(b, b - e,MOVE_NORMAL,self); - b_z = (1 - trace_fraction); + b.z = (1 - trace_fraction); r += trace_endpos; traceline(c, c - e,MOVE_NORMAL,self); - c_z = (1 - trace_fraction); + c.z = (1 - trace_fraction); r += trace_endpos; traceline(d, d - e,MOVE_NORMAL,self); - d_z = (1 - trace_fraction); + d.z = (1 - trace_fraction); r += trace_endpos; - a_x = r_z; + a.x = r.z; r = self.origin; - r_z = r_z; + r.z = r.z; - push_angle_x = (a_z - c_z) * _max; - push_angle_x += (b_z - d_z) * _max; + push_angle.x = (a.z - c.z) * _max; + push_angle.x += (b.z - d.z) * _max; - push_angle_z = (b_z - a_z) * _max; - push_angle_z += (d_z - c_z) * _max; + push_angle.z = (b.z - a.z) * _max; + push_angle.z += (d.z - c.z) * _max; //self.angles_x += push_angle_x * 0.95; //self.angles_z += push_angle_z * 0.95; - self.angles_x = ((1-blendrate) * self.angles_x) + (push_angle_x * blendrate); - self.angles_z = ((1-blendrate) * self.angles_z) + (push_angle_z * blendrate); + self.angles_x = ((1-blendrate) * self.angles.x) + (push_angle.x * blendrate); + self.angles_z = ((1-blendrate) * self.angles.z) + (push_angle.z * blendrate); //a = self.origin; setorigin(self,r);