X-Git-Url: http://git.xonotic.org/?a=blobdiff_plain;f=qcsrc%2Fserver%2Fmiscfunctions.qh;h=a8304b0e3aff44fa74e91510d4c82b7f1e042332;hb=fb7b625a2f9482eb9ae538f15d172b2fcb9742dc;hp=d828d70f900257421daefaa973ceef1581b76b47;hpb=37cf62041a76248472ef6a78feaaed33e35a2260;p=xonotic%2Fxonotic-data.pk3dir.git diff --git a/qcsrc/server/miscfunctions.qh b/qcsrc/server/miscfunctions.qh index d828d70f9..a8304b0e3 100644 --- a/qcsrc/server/miscfunctions.qh +++ b/qcsrc/server/miscfunctions.qh @@ -40,11 +40,11 @@ void play2all(string samp); void play2team(float t, string filename); -void GetCvars_handleFloat(string thisname, float f, .float field, string name); +void GetCvars_handleFloat(entity this, string thisname, float f, .float field, string name); float spamsound(entity e, float chan, string samp, float vol, float _atten); -void GetCvars_handleString(string thisname, float f, .string field, string name); +void GetCvars_handleString(entity this, string thisname, float f, .string field, string name); void precache_all_playermodels(string pattern); @@ -55,8 +55,7 @@ void InitializeEntitiesRun(); void stopsoundto(float _dest, entity e, float chan); void soundtoat(float _dest, entity e, vector o, float chan, string samp, float vol, float _atten); -void objerror(string s); -void droptofloor(); +void droptofloor(entity this); void attach_sameorigin(entity e, entity to, string tag); @@ -68,7 +67,7 @@ void detach_sameorigin(entity e); void follow_sameorigin(entity e, entity to); -string formatmessage(string msg); +string formatmessage(entity this, string msg); void GameLogEcho(string s); @@ -122,7 +121,7 @@ void WarpZone_traceline_antilag (entity source, vector v1, vector v2, float nomo #define ITEM_TOUCH_NEEDKILL() (((trace_dpstartcontents | trace_dphitcontents) & DPCONTENTS_NODROP) || (trace_dphitq3surfaceflags & Q3SURFACEFLAG_SKY)) #define ITEM_DAMAGE_NEEDKILL(dt) (((dt) == DEATH_HURTTRIGGER.m_id) || ((dt) == DEATH_SLIME.m_id) || ((dt) == DEATH_LAVA.m_id) || ((dt) == DEATH_SWAMP.m_id)) -#define PROJECTILE_TOUCH if(WarpZone_Projectile_Touch()) return +#define PROJECTILE_TOUCH(this) MACRO_BEGIN if (WarpZone_Projectile_Touch(this)) return; MACRO_END #define CENTER_OR_VIEWOFS(ent) (ent.origin + (IS_PLAYER(ent) ? ent.view_ofs : ((ent.mins + ent.maxs) * 0.5))) @@ -262,8 +261,6 @@ void readlevelcvars() warmup_stage = cvar("g_warmup"); warmup_limit = cvar("g_warmup_limit"); - if(warmup_limit == 0) - warmup_limit = (autocvar_timelimit > 0) ? autocvar_timelimit * 60 : autocvar_timelimit; g_warmup_allguns = cvar("g_warmup_allguns"); g_warmup_allow_timeout = cvar("g_warmup_allow_timeout"); @@ -357,7 +354,7 @@ const float INITPRIO_SETLOCATION = 90; const float INITPRIO_LINKDOORS = 91; const float INITPRIO_LAST = 99; -.void() initialize_entity; +.void(entity this) initialize_entity; .float initialize_entity_order; .entity initialize_entity_next; entity initialize_entity_first; @@ -367,5 +364,4 @@ entity initialize_entity_first; float sound_allowed(float dest, entity e); -void InitializeEntity(entity e, void() func, float order); -void SetCustomizer(entity e, float() customizer, void() uncustomizer); +void InitializeEntity(entity e, void(entity this) func, float order);