X-Git-Url: http://git.xonotic.org/?a=blobdiff_plain;f=qcsrc%2Fserver%2Fmiscfunctions.qh;h=41e725946a96cb43c1cd5febd0a04f76deb79359;hb=ff4bde90ba27c5d50275989aec78f9e2a38b93d0;hp=8dc3faa18ab26a68b6e63d75a84924ec4dff2e47;hpb=a9b85b9d5c653920b20c00e4bcec2fdca34d4484;p=xonotic%2Fxonotic-data.pk3dir.git diff --git a/qcsrc/server/miscfunctions.qh b/qcsrc/server/miscfunctions.qh index 8dc3faa18..41e725946 100644 --- a/qcsrc/server/miscfunctions.qh +++ b/qcsrc/server/miscfunctions.qh @@ -29,7 +29,6 @@ float cvar_normal(string n) #define cvar_set_normal builtin_cvar_set .vector dropped_origin; -.float nottargeted; entity eliminatedPlayers; void EliminatedPlayers_Init(float(entity) isEliminated_func); @@ -190,16 +189,11 @@ float start_ammo_plasma; float start_ammo_fuel; /// \brief Number of random start weapons to give to players. int random_start_weapons_count; -/// \brief Amount of shells to give with a shell-based random start weapon. -float random_start_shells; -/// \brief Amount of bullets to give with a bullet-based random start weapon. -float random_start_bullets; -/// \brief Amount of rockets to give with a rocket-based random start weapon. -float random_start_rockets; -/// \brief Amount of cells to give with a cell-based random start weapon. -float random_start_cells; -/// \brief Amount of plasma to give with a plasma-based random start weapon. -float random_start_plasma; +/// \brief Holds a list of possible random start weapons. +string autocvar_g_random_start_weapons; +/// \brief Entity that contains amount of ammo to give with random start +/// weapons. +entity random_start_ammo; float start_health; float start_armorvalue; WepSet warmup_start_weapons; @@ -228,8 +222,6 @@ void readlevelcvars() if(cvar("sv_allow_fullbright")) serverflags |= SERVERFLAG_ALLOW_FULLBRIGHT; - g_instagib = cvar("g_instagib"); - sv_clones = cvar("sv_clones"); sv_foginterval = cvar("sv_foginterval"); g_footsteps = cvar("g_footsteps"); @@ -240,6 +232,9 @@ void readlevelcvars() sv_maxidle_slots_countbots = cvar("sv_maxidle_slots_countbots"); sv_autotaunt = cvar("sv_autotaunt"); sv_taunt = cvar("sv_taunt"); + sv_ready_restart = cvar("sv_ready_restart"); + sv_ready_restart_after_countdown = cvar("sv_ready_restart_after_countdown"); + sv_ready_restart_repeatable = cvar("sv_ready_restart_repeatable"); warmup_stage = cvar("g_warmup"); warmup_limit = cvar("g_warmup_limit");