X-Git-Url: http://git.xonotic.org/?a=blobdiff_plain;f=qcsrc%2Fserver%2Fmiscfunctions.qc;h=f5861909162a60c2351045ca49035ac0c9e59993;hb=f8287888da112f1cd5d711903be8f840ff9f0d70;hp=6a2458000fce42b1fb023821497a09b84efffe37;hpb=f111e54b35268d60a0c32ba8ff85fe63834c6c7c;p=xonotic%2Fxonotic-data.pk3dir.git diff --git a/qcsrc/server/miscfunctions.qc b/qcsrc/server/miscfunctions.qc index 6a2458000..f58619091 100644 --- a/qcsrc/server/miscfunctions.qc +++ b/qcsrc/server/miscfunctions.qc @@ -96,9 +96,11 @@ const string STR_OBSERVER = "observer"; #define FOR_EACH_REALCLIENT(v) FOR_EACH_CLIENT(v) if(IS_REAL_CLIENT(v)) #define FOR_EACH_PLAYER(v) FOR_EACH_CLIENT(v) if(IS_PLAYER(v)) -#define FOR_EACH_SPEC(v) FOR_EACH_CLIENT(v) if not(IS_PLAYER(v)) // Samual: shouldn't this be IS_SPEC(v)? and rather create a separate macro to include observers too +#define FOR_EACH_SPEC(v) FOR_EACH_CLIENT(v) if (!IS_PLAYER(v)) // Samual: shouldn't this be IS_SPEC(v)? and rather create a separate macro to include observers too #define FOR_EACH_REALPLAYER(v) FOR_EACH_REALCLIENT(v) if(IS_PLAYER(v)) +#define FOR_EACH_MONSTER(v) for(v = world; (v = findflags(v, flags, FL_MONSTER)) != world; ) + #define CENTER_OR_VIEWOFS(ent) (ent.origin + (IS_PLAYER(ent) ? ent.view_ofs : ((ent.mins + ent.maxs) * 0.5))) // copies a string to a tempstring (so one can strunzone it) @@ -353,7 +355,7 @@ string formatmessage(string msg) wep = self.switchweapon; if (!wep) wep = self.cnt; - replacement = W_Name(wep); + replacement = WEP_NAME(wep); } else if (escape == "W") { if (self.items & IT_SHELLS) replacement = "shells"; else if (self.items & IT_NAILS) replacement = "bullets"; @@ -458,7 +460,6 @@ void GetCvars_handleFloatOnce(string thisname, float f, .float field, string nam stuffcmd(self, strcat("cl_cmd sendcvar ", name, "\n")); } } -float w_getbestweapon(entity e); string W_FixWeaponOrder_ForceComplete_AndBuildImpulseList(string wo) { string o; @@ -615,6 +616,7 @@ float start_armorvalue; WepSet warmup_start_weapons; WepSet warmup_start_weapons_default; WepSet warmup_start_weapons_defaultmask; +#define WARMUP_START_WEAPONS ((g_warmup_allguns == 1) ? (warmup_start_weapons & (weaponsInMap | start_weapons)) : warmup_start_weapons) float warmup_start_ammo_shells; float warmup_start_ammo_nails; float warmup_start_ammo_rockets; @@ -624,9 +626,7 @@ float warmup_start_health; float warmup_start_armorvalue; float g_weapon_stay; -entity get_weaponinfo(float w); - -float want_weapon(string cvarprefix, entity weaponinfo, float allguns) +float want_weapon(entity weaponinfo, float allguns) // WEAPONTODO: what still needs done? { var float i = weaponinfo.weapon; var float d = 0; @@ -646,17 +646,17 @@ float want_weapon(string cvarprefix, entity weaponinfo, float allguns) else if (g_nexball) d = 0; // weapon is set a few lines later else - d = (i == WEP_LASER || i == WEP_SHOTGUN); - + d = !(!weaponinfo.weaponstart); + if(g_grappling_hook) // if possible, redirect off-hand hook to on-hand hook d |= (i == WEP_HOOK); - if(weaponinfo.spawnflags & WEP_FLAG_MUTATORBLOCKED) // never default mutator blocked guns + if(!g_cts && (weaponinfo.spawnflags & WEP_FLAG_MUTATORBLOCKED)) // never default mutator blocked guns d = 0; - var float t = cvar(strcat(cvarprefix, weaponinfo.netname)); - + var float t = weaponinfo.weaponstartoverride; + //print(strcat("want_weapon: ", weaponinfo.netname, " - d: ", ftos(d), ", t: ", ftos(t), ". \n")); - + // bit order in t: // 1: want or not // 2: is default? @@ -712,7 +712,7 @@ void readplayerstartcvars() for (j = WEP_FIRST; j <= WEP_LAST; ++j) { e = get_weaponinfo(j); - if not(e.spawnflags & WEP_FLAG_MUTATORBLOCKED) + if (!(e.spawnflags & WEP_FLAG_MUTATORBLOCKED)) g_weaponarena_weapons |= WepSet_FromWeapon(j); } } @@ -723,7 +723,7 @@ void readplayerstartcvars() for (j = WEP_FIRST; j <= WEP_LAST; ++j) { e = get_weaponinfo(j); - if not(e.spawnflags & WEP_FLAG_MUTATORBLOCKED) + if (!(e.spawnflags & WEP_FLAG_MUTATORBLOCKED)) if (e.spawnflags & WEP_FLAG_NORMAL) g_weaponarena_weapons |= WepSet_FromWeapon(j); } @@ -776,7 +776,7 @@ void readplayerstartcvars() for (i = WEP_FIRST; i <= WEP_LAST; ++i) { e = get_weaponinfo(i); - float w = want_weapon("g_start_weapon_", e, FALSE); + float w = want_weapon(e, FALSE); if(w & 1) start_weapons |= WepSet_FromWeapon(i); if(w & 2) @@ -788,7 +788,7 @@ void readplayerstartcvars() if(!cvar("g_use_ammunition")) start_items |= IT_UNLIMITED_AMMO; - + if(start_items & IT_UNLIMITED_WEAPON_AMMO) { start_ammo_rockets = 999; @@ -806,7 +806,7 @@ void readplayerstartcvars() start_ammo_fuel = cvar("g_start_ammo_fuel"); } - if (inWarmupStage) + if (warmup_stage) { warmup_start_ammo_shells = start_ammo_shells; warmup_start_ammo_nails = start_ammo_nails; @@ -834,7 +834,7 @@ void readplayerstartcvars() for (i = WEP_FIRST; i <= WEP_LAST; ++i) { e = get_weaponinfo(i); - float w = want_weapon("g_start_weapon_", e, cvar("g_warmup_allguns")); + float w = want_weapon(e, g_warmup_allguns); if(w & 1) warmup_start_weapons |= WepSet_FromWeapon(i); if(w & 2) @@ -858,11 +858,14 @@ void readplayerstartcvars() warmup_start_ammo_fuel = max(warmup_start_ammo_fuel, cvar("g_balance_fuel_rotstable")); } + WepSet precache_weapons = start_weapons; + if (g_warmup_allguns != 1) + precache_weapons |= warmup_start_weapons; for (i = WEP_FIRST; i <= WEP_LAST; ++i) { e = get_weaponinfo(i); - if((start_weapons | warmup_start_weapons) & WepSet_FromWeapon(i)) - weapon_action(i, WR_PRECACHE); + if(precache_weapons & WepSet_FromWeapon(i)) + WEP_ACTION(i, WR_INIT); } start_ammo_shells = max(0, start_ammo_shells); @@ -903,9 +906,9 @@ void readlevelcvars(void) // load mutators #define CHECK_MUTATOR_ADD(mut_cvar,mut_name,dependence) \ { if(cvar(mut_cvar) && dependence) { MUTATOR_ADD(mut_name); } } - + CHECK_MUTATOR_ADD("g_dodging", mutator_dodging, 1); - CHECK_MUTATOR_ADD("g_spawn_near_teammate", mutator_spawn_near_teammate, 1); + CHECK_MUTATOR_ADD("g_spawn_near_teammate", mutator_spawn_near_teammate, teamplay); CHECK_MUTATOR_ADD("g_physical_items", mutator_physical_items, 1); CHECK_MUTATOR_ADD("g_touchexplode", mutator_touchexplode, 1); CHECK_MUTATOR_ADD("g_minstagib", mutator_minstagib, 1); @@ -924,9 +927,9 @@ void readlevelcvars(void) CHECK_MUTATOR_ADD("g_nades", mutator_nades, 1); CHECK_MUTATOR_ADD("g_sandbox", sandbox, 1); CHECK_MUTATOR_ADD("g_campcheck", mutator_campcheck, 1); - + #undef CHECK_MUTATOR_ADD - + if(cvar("sv_allow_fullbright")) serverflags |= SERVERFLAG_ALLOW_FULLBRIGHT; @@ -945,7 +948,7 @@ void readlevelcvars(void) g_bugrigs_speed_ref = cvar("g_bugrigs_speed_ref"); g_bugrigs_speed_pow = cvar("g_bugrigs_speed_pow"); g_bugrigs_steer = cvar("g_bugrigs_steer"); - + g_minstagib = cvar("g_minstagib"); sv_clones = cvar("sv_clones"); @@ -961,13 +964,13 @@ void readlevelcvars(void) sv_autotaunt = cvar("sv_autotaunt"); sv_taunt = cvar("sv_taunt"); - inWarmupStage = cvar("g_warmup"); + warmup_stage = cvar("g_warmup"); g_warmup_limit = cvar("g_warmup_limit"); g_warmup_allguns = cvar("g_warmup_allguns"); g_warmup_allow_timeout = cvar("g_warmup_allow_timeout"); - if ((g_race && g_race_qualifying == 2) || g_arena || g_assault || cvar("g_campaign")) - inWarmupStage = 0; // these modes cannot work together, sorry + if ((g_race && g_race_qualifying == 2) || g_assault || cvar("g_campaign")) + warmup_stage = 0; // these modes cannot work together, sorry g_pickup_respawntime_weapon = cvar("g_pickup_respawntime_weapon"); g_pickup_respawntime_superweapon = cvar("g_pickup_respawntime_superweapon"); @@ -1033,7 +1036,7 @@ void readlevelcvars(void) if(!g_weapon_stay) g_weapon_stay = cvar("g_weapon_stay"); - if not(inWarmupStage) + if (!warmup_stage) game_starttime = time + cvar("g_start_delay"); readplayerstartcvars(); @@ -1385,18 +1388,6 @@ void precache() precache_sound ("weapons/hook_impact.wav"); // hook } - if(autocvar_sv_precacheweapons) - { - //precache weapon models/sounds - float wep; - wep = WEP_FIRST; - while (wep <= WEP_LAST) - { - weapon_action(wep, WR_PRECACHE); - wep = wep + 1; - } - } - precache_model("models/elaser.mdl"); precache_model("models/laser.mdl"); precache_model("models/ebomb.mdl"); @@ -1641,7 +1632,7 @@ void adaptor_think2use() void adaptor_think2use_hittype_splash() // for timed projectile detonation { - if not(self.flags & FL_ONGROUND) // if onground, we ARE touching something, but HITTYPE_SPLASH is to be networked if the damage causing projectile is not touching ANYTHING + if(!(self.flags & FL_ONGROUND)) // if onground, we ARE touching something, but HITTYPE_SPLASH is to be networked if the damage causing projectile is not touching ANYTHING self.projectiledeathtype |= HITTYPE_SPLASH; adaptor_think2use(); } @@ -1718,7 +1709,7 @@ float SUB_NoImpactCheck() if(trace_dphitcontents == 0) { //dprint("A hit happened with zero hit contents... DEBUG THIS, this should never happen for projectiles! Projectile will self-destruct.\n"); - dprint(sprintf(_("A hit from a projectile happened with no hit contents! DEBUG THIS, this should never happen for projectiles! Profectile will self-destruct. (edict: %d, classname: %s, origin: %s)\n"), num_for_edict(self), self.classname, vtos(self.origin))); + dprintf("A hit from a projectile happened with no hit contents! DEBUG THIS, this should never happen for projectiles! Profectile will self-destruct. (edict: %d, classname: %s, origin: %s)\n", num_for_edict(self), self.classname, vtos(self.origin)); checkclient(); } if (trace_dphitq3surfaceflags & Q3SURFACEFLAG_NOIMPACT) @@ -1814,7 +1805,7 @@ string uid2name(string myuid) { db_put(ServerProgsDB, strcat("uid2name", myuid), ""); } } - + if(s == "") s = "^1Unregistered Player"; return s; @@ -1940,30 +1931,32 @@ float MoveToRandomMapLocation(entity e, float goodcontents, float badcontents, f // these can be traceLINES as we already verified the starting box mstart = start + 0.5 * (e.mins + e.maxs); traceline(mstart, mstart + '1 0 0' * delta_x, MOVE_NORMAL, e); - if (trace_fraction >= 1) + if (trace_fraction >= 1 || trace_dphittexturename == "common/caulk") continue; traceline(mstart, mstart - '1 0 0' * delta_x, MOVE_NORMAL, e); - if (trace_fraction >= 1) + if (trace_fraction >= 1 || trace_dphittexturename == "common/caulk") continue; traceline(mstart, mstart + '0 1 0' * delta_y, MOVE_NORMAL, e); - if (trace_fraction >= 1) + if (trace_fraction >= 1 || trace_dphittexturename == "common/caulk") continue; traceline(mstart, mstart - '0 1 0' * delta_y, MOVE_NORMAL, e); - if (trace_fraction >= 1) + if (trace_fraction >= 1 || trace_dphittexturename == "common/caulk") continue; traceline(mstart, mstart + '0 0 1' * delta_z, MOVE_NORMAL, e); - if (trace_fraction >= 1) + if (trace_fraction >= 1 || trace_dphittexturename == "common/caulk") continue; - // rule 4: we must "see" some spawnpoint + // rule 4: we must "see" some spawnpoint or item for(sp = world; (sp = find(sp, classname, "info_player_deathmatch")); ) if(checkpvs(mstart, sp)) - break; + if((traceline(mstart, sp.origin, MOVE_NORMAL, e), trace_fraction) >= 1) + break; if(!sp) { for(sp = world; (sp = findflags(sp, flags, FL_ITEM)); ) if(checkpvs(mstart, sp)) - break; + if((traceline(mstart, sp.origin + (sp.mins + sp.maxs) * 0.5, MOVE_NORMAL, e), trace_fraction) >= 1) + break; if(!sp) continue; } @@ -2005,65 +1998,6 @@ float MoveToRandomMapLocation(entity e, float goodcontents, float badcontents, f return FALSE; } -float zcurveparticles_effectno; -vector zcurveparticles_start; -float zcurveparticles_spd; - -void endzcurveparticles() -{ - if(zcurveparticles_effectno) - { - // terminator - WriteShort(MSG_BROADCAST, zcurveparticles_spd | 0x8000); - } - zcurveparticles_effectno = 0; -} - -void zcurveparticles(float effectno, vector start, vector end, float end_dz, float spd) -{ - spd = bound(0, floor(spd / 16), 32767); - if(effectno != zcurveparticles_effectno || start != zcurveparticles_start) - { - endzcurveparticles(); - WriteByte(MSG_BROADCAST, SVC_TEMPENTITY); - WriteByte(MSG_BROADCAST, TE_CSQC_ZCURVEPARTICLES); - WriteShort(MSG_BROADCAST, effectno); - WriteCoord(MSG_BROADCAST, start_x); - WriteCoord(MSG_BROADCAST, start_y); - WriteCoord(MSG_BROADCAST, start_z); - zcurveparticles_effectno = effectno; - zcurveparticles_start = start; - } - else - WriteShort(MSG_BROADCAST, zcurveparticles_spd); - WriteCoord(MSG_BROADCAST, end_x); - WriteCoord(MSG_BROADCAST, end_y); - WriteCoord(MSG_BROADCAST, end_z); - WriteCoord(MSG_BROADCAST, end_dz); - zcurveparticles_spd = spd; -} - -void zcurveparticles_from_tracetoss(float effectno, vector start, vector end, vector vel) -{ - float end_dz; - vector vecxy, velxy; - - vecxy = end - start; - vecxy_z = 0; - velxy = vel; - velxy_z = 0; - - if (vlen(velxy) < 0.000001 * fabs(vel_z)) - { - endzcurveparticles(); - trailparticles(world, effectno, start, end); - return; - } - - end_dz = vlen(vecxy) / vlen(velxy) * vel_z - (end_z - start_z); - zcurveparticles(effectno, start, end, end_dz, vlen(vel)); -} - void write_recordmarker(entity pl, float tstart, float dt) { GameLogEcho(strcat(":recordset:", ftos(pl.playerid), ":", ftos(dt))); @@ -2330,7 +2264,7 @@ void shockwave_spawn(string m, vector org, float sz, float t1, float t2) float randombit(float bits) { - if not(bits & (bits-1)) // this ONLY holds for powers of two! + if(!(bits & (bits-1))) // this ONLY holds for powers of two! return bits; float n, f, b, r; @@ -2398,7 +2332,7 @@ float ExponentialFalloff(float mindist, float maxdist, float halflifedist, float #else string cvar_string_normal(string n) { - if not(cvar_type(n) & 1) + if (!(cvar_type(n) & 1)) backtrace(strcat("Attempt to access undefined cvar: ", n)); return builtin_cvar_string(n); }