X-Git-Url: http://git.xonotic.org/?a=blobdiff_plain;f=qcsrc%2Fserver%2Fmiscfunctions.qc;h=4a5282e45f29718f9c95265e715d3b8c31813c81;hb=5b6514ad570d0210590f6fb10b6abd26df38cbd8;hp=e8972ca8e4c75c317bbfceea7495d2e80451abaa;hpb=5aae6b8749c856840ab38d7fa33d1f2a0844286e;p=xonotic%2Fxonotic-data.pk3dir.git diff --git a/qcsrc/server/miscfunctions.qc b/qcsrc/server/miscfunctions.qc index e8972ca8e..4a5282e45 100644 --- a/qcsrc/server/miscfunctions.qc +++ b/qcsrc/server/miscfunctions.qc @@ -32,7 +32,6 @@ void WarpZone_crosshair_trace(entity pl) void() spawnfunc_info_player_deathmatch; // needed for the other spawnpoints void() spawnpoint_use; string GetMapname(); -string ColoredTeamName(float t); string admin_name(void) { @@ -80,26 +79,27 @@ float DistributeEvenly_GetRandomized(float weight) #define move_out_of_solid(e) WarpZoneLib_MoveOutOfSolid(e) - string STR_PLAYER = "player"; string STR_SPECTATOR = "spectator"; string STR_OBSERVER = "observer"; -#if 0 -#define FOR_EACH_CLIENT(v) for(v = world; (v = findflags(v, flags, FL_CLIENT)) != world; ) -#define FOR_EACH_REALCLIENT(v) FOR_EACH_CLIENT(v) if(clienttype(v) == CLIENTTYPE_REAL) -#define FOR_EACH_PLAYER(v) for(v = world; (v = find(v, classname, STR_PLAYER)) != world; ) -#define FOR_EACH_REALPLAYER(v) FOR_EACH_PLAYER(v) if(clienttype(v) == CLIENTTYPE_REAL) -#else +#define IS_PLAYER(v) (v.classname == STR_PLAYER) +#define IS_SPEC(v) (v.classname == STR_SPECTATOR) +#define IS_OBSERVER(v) (v.classname == STR_OBSERVER) +#define IS_CLIENT(v) (v.flags & FL_CLIENT) +#define IS_BOT_CLIENT(v) (clienttype(v) == CLIENTTYPE_BOT) +#define IS_REAL_CLIENT(v) (clienttype(v) == CLIENTTYPE_REAL) +#define IS_NOT_A_CLIENT(v) (clienttype(v) == CLIENTTYPE_NOTACLIENT) + #define FOR_EACH_CLIENTSLOT(v) for(v = world; (v = nextent(v)) && (num_for_edict(v) <= maxclients); ) -#define FOR_EACH_CLIENT(v) FOR_EACH_CLIENTSLOT(v) if(v.flags & FL_CLIENT) -#define FOR_EACH_REALCLIENT(v) FOR_EACH_CLIENT(v) if(clienttype(v) == CLIENTTYPE_REAL) -#define FOR_EACH_PLAYER(v) FOR_EACH_CLIENT(v) if(v.classname == STR_PLAYER) -#define FOR_EACH_SPEC(v) FOR_EACH_CLIENT(v) if(v.classname != STR_PLAYER) -#define FOR_EACH_REALPLAYER(v) FOR_EACH_REALCLIENT(v) if(v.classname == STR_PLAYER) -#endif +#define FOR_EACH_CLIENT(v) FOR_EACH_CLIENTSLOT(v) if(IS_CLIENT(v)) +#define FOR_EACH_REALCLIENT(v) FOR_EACH_CLIENT(v) if(IS_REAL_CLIENT(v)) -#define CENTER_OR_VIEWOFS(ent) (ent.origin + ((ent.classname == STR_PLAYER) ? ent.view_ofs : ((ent.mins + ent.maxs) * 0.5))) +#define FOR_EACH_PLAYER(v) FOR_EACH_CLIENT(v) if(IS_PLAYER(v)) +#define FOR_EACH_SPEC(v) FOR_EACH_CLIENT(v) if not(IS_PLAYER(v)) // Samual: shouldn't this be IS_SPEC(v)? and rather create a separate macro to include observers too +#define FOR_EACH_REALPLAYER(v) FOR_EACH_REALCLIENT(v) if(IS_PLAYER(v)) + +#define CENTER_OR_VIEWOFS(ent) (ent.origin + (IS_PLAYER(ent) ? ent.view_ofs : ((ent.mins + ent.maxs) * 0.5))) // copies a string to a tempstring (so one can strunzone it) string strcat1(string s) = #115; // FRIK_FILE @@ -107,15 +107,6 @@ string strcat1(string s) = #115; // FRIK_FILE float logfile_open; float logfile; -void bcenterprint(string s) -{ - // TODO replace by MSG_ALL (would show it to spectators too, though)? - entity head; - FOR_EACH_PLAYER(head) - if (clienttype(head) == CLIENTTYPE_REAL) - centerprint(head, s); -} - void GameLogEcho(string s) { string fn; @@ -546,7 +537,11 @@ void GetCvars(float f) get_cvars_f = f; get_cvars_s = s; + MUTATOR_CALLHOOK(GetCvars); + + Notification_GetCvars(); + GetCvars_handleFloat(s, f, autoswitch, "cl_autoswitch"); GetCvars_handleFloat(s, f, cvar_cl_autoscreenshot, "cl_autoscreenshot"); GetCvars_handleString(s, f, cvar_g_xonoticversion, "g_xonoticversion"); @@ -574,10 +569,6 @@ void GetCvars(float f) self.cvar_cl_accuracy_data_share = boolean(self.cvar_cl_accuracy_data_share); self.cvar_cl_accuracy_data_receive = boolean(self.cvar_cl_accuracy_data_receive); -#ifdef ALLOW_FORCEMODELS - GetCvars_handleFloat(s, f, cvar_cl_forceplayermodels, "cl_forceplayermodels"); - GetCvars_handleFloat(s, f, cvar_cl_forceplayermodelsfromxonotic, "cl_forceplayermodelsfromxonotic"); -#endif GetCvars_handleFloatOnce(s, f, cvar_cl_gunalign, "cl_gunalign"); GetCvars_handleFloat(s, f, cvar_cl_allow_uid2name, "cl_allow_uid2name"); GetCvars_handleFloat(s, f, cvar_cl_allow_uidtracking, "cl_allow_uidtracking"); @@ -594,102 +585,6 @@ void GetCvars(float f) } } -void backtrace(string msg) -{ - float dev, war; - dev = autocvar_developer; - war = autocvar_prvm_backtraceforwarnings; - cvar_set("developer", "1"); - cvar_set("prvm_backtraceforwarnings", "1"); - print("\n"); - print("--- CUT HERE ---\nWARNING: "); - print(msg); - print("\n"); - remove(world); // isn't there any better way to cause a backtrace? - print("\n--- CUT UNTIL HERE ---\n"); - cvar_set("developer", ftos(dev)); - cvar_set("prvm_backtraceforwarnings", ftos(war)); -} - -string Team_ColorCode(float teamid) -{ - if (teamid == COLOR_TEAM1) - return "^1"; - else if (teamid == COLOR_TEAM2) - return "^4"; - else if (teamid == COLOR_TEAM3) - return "^3"; - else if (teamid == COLOR_TEAM4) - return "^6"; - else - return "^7"; -} - -string Team_ColorName(float t) -{ - // fixme: Search for team entities and get their .netname's! - if (t == COLOR_TEAM1) - return "Red"; - if (t == COLOR_TEAM2) - return "Blue"; - if (t == COLOR_TEAM3) - return "Yellow"; - if (t == COLOR_TEAM4) - return "Pink"; - return "Neutral"; -} - -string Team_ColorNameLowerCase(float t) -{ - // fixme: Search for team entities and get their .netname's! - if (t == COLOR_TEAM1) - return "red"; - if (t == COLOR_TEAM2) - return "blue"; - if (t == COLOR_TEAM3) - return "yellow"; - if (t == COLOR_TEAM4) - return "pink"; - return "neutral"; -} - -float ColourToNumber(string team_colour) -{ - if (team_colour == "red") - return COLOR_TEAM1; - - if (team_colour == "blue") - return COLOR_TEAM2; - - if (team_colour == "yellow") - return COLOR_TEAM3; - - if (team_colour == "pink") - return COLOR_TEAM4; - - if (team_colour == "auto") - return 0; - - return -1; -} - -float NumberToTeamNumber(float number) -{ - if (number == 1) - return COLOR_TEAM1; - - if (number == 2) - return COLOR_TEAM2; - - if (number == 3) - return COLOR_TEAM3; - - if (number == 4) - return COLOR_TEAM4; - - return -1; -} - // decolorizes and team colors the player name when needed string playername(entity p) { @@ -936,20 +831,6 @@ void readplayerstartcvars() if(!(g_lms || g_ca)) start_items |= IT_UNLIMITED_AMMO; } - else if (g_minstagib) - { - g_pinata = 0; // incompatible - g_weapon_stay = 0; // incompatible - g_bloodloss = 0; // incompatible - start_health = 100; - start_armorvalue = 0; - WEPSET_COPY_AW(start_weapons, WEP_MINSTANEX); - g_minstagib_invis_alpha = cvar("g_minstagib_invis_alpha"); - start_items |= IT_UNLIMITED_SUPERWEAPONS; - - if (g_minstagib_invis_alpha <= 0) - g_minstagib_invis_alpha = -1; - } else { for (i = WEP_FIRST; i <= WEP_LAST; ++i) @@ -971,12 +852,7 @@ void readplayerstartcvars() if(cvar("g_nexball")) start_items |= IT_UNLIMITED_SUPERWEAPONS; // FIXME BAD BAD BAD BAD HACK, NEXBALL SHOULDN'T ABUSE PORTO'S WEAPON SLOT - if(g_minstagib) - { - start_ammo_cells = cvar("g_minstagib_ammo_start"); - start_ammo_fuel = cvar("g_start_ammo_fuel"); - } - else if(start_items & IT_UNLIMITED_WEAPON_AMMO) + if(start_items & IT_UNLIMITED_WEAPON_AMMO) { start_ammo_rockets = 999; start_ammo_shells = 999; @@ -1119,6 +995,9 @@ void readlevelcvars(void) MUTATOR_ADD(mutator_spawn_near_teammate); if(cvar("g_physical_items")) MUTATOR_ADD(mutator_physical_items); + if(cvar("g_minstagib")) + MUTATOR_ADD(mutator_minstagib); + if(!g_minstagib) { if(cvar("g_invincible_projectiles")) @@ -1164,12 +1043,7 @@ void readlevelcvars(void) g_touchexplode_edgedamage = cvar("g_touchexplode_edgedamage"); g_touchexplode_force = cvar("g_touchexplode_force"); -#ifdef ALLOW_FORCEMODELS - sv_clforceplayermodels = cvar("sv_clforceplayermodels"); -#endif - sv_clones = cvar("sv_clones"); - sv_gentle = cvar("sv_gentle"); sv_foginterval = cvar("sv_foginterval"); g_cloaked = cvar("g_cloaked"); if(g_cts) @@ -1191,7 +1065,7 @@ void readlevelcvars(void) g_warmup_allguns = cvar("g_warmup_allguns"); g_warmup_allow_timeout = cvar("g_warmup_allow_timeout"); - if ((g_race && g_race_qualifying == 2) || g_runematch || g_arena || g_assault || cvar("g_campaign")) + if ((g_race && g_race_qualifying == 2) || g_arena || g_assault || cvar("g_campaign")) inWarmupStage = 0; // these modes cannot work together, sorry g_pickup_respawntime_weapon = cvar("g_pickup_respawntime_weapon"); @@ -1524,11 +1398,6 @@ void precache() { // gamemode related things precache_model ("models/misc/chatbubble.spr"); - if (g_runematch) - { - precache_model ("models/runematch/curse.mdl"); - precache_model ("models/runematch/rune.mdl"); - } #ifdef TTURRETS_ENABLED if (autocvar_g_turrets) @@ -1648,34 +1517,6 @@ void precache() #endif } -// sorry, but using \ in macros breaks line numbers -#define WRITESPECTATABLE_MSG_ONE_VARNAME(varname,statement) entity varname; varname = msg_entity; FOR_EACH_REALCLIENT(msg_entity) if(msg_entity == varname || (msg_entity.classname == STR_SPECTATOR && msg_entity.enemy == varname)) statement msg_entity = varname -#define WRITESPECTATABLE_MSG_ONE(statement) WRITESPECTATABLE_MSG_ONE_VARNAME(oldmsg_entity, statement) -#define WRITESPECTATABLE(msg,statement) if(msg == MSG_ONE) { WRITESPECTATABLE_MSG_ONE(statement); } else statement float WRITESPECTATABLE_workaround = 0 - - -void Send_CSQC_Centerprint_Generic(entity e, float id, string s, float duration, float countdown_num) -{ - if ((clienttype(e) == CLIENTTYPE_REAL) && (e.flags & FL_CLIENT)) - { - msg_entity = e; - WRITESPECTATABLE_MSG_ONE({ - WriteByte(MSG_ONE, SVC_TEMPENTITY); - WriteByte(MSG_ONE, TE_CSQC_CENTERPRINT_GENERIC); - WriteByte(MSG_ONE, id); - WriteString(MSG_ONE, s); - if (id != 0 && s != "") - { - WriteByte(MSG_ONE, duration); - WriteByte(MSG_ONE, countdown_num); - } - }); - } -} -void Send_CSQC_Centerprint_Generic_Expire(entity e, float id) -{ - Send_CSQC_Centerprint_Generic(e, id, "", 1, 0); -} // WARNING: this kills the trace globals #define EXACTTRIGGER_TOUCH if(WarpZoneLib_ExactTrigger_Touch()) return #define EXACTTRIGGER_INIT WarpZoneLib_ExactTrigger_Init() @@ -2154,22 +1995,6 @@ string race_readName(string map, float pos) return uid2name(db_get(ServerProgsDB, strcat(map, rr, "crypto_idfp", ftos(pos)))); } -string race_placeName(float pos) { - if(floor((mod(pos, 100))/10) * 10 != 10) // examples: 12th, 111th, 213th will not execute this block - { - if(mod(pos, 10) == 1) - return strcat(ftos(pos), "st"); - else if(mod(pos, 10) == 2) - return strcat(ftos(pos), "nd"); - else if(mod(pos, 10) == 3) - return strcat(ftos(pos), "rd"); - else - return strcat(ftos(pos), "th"); - } - else - return strcat(ftos(pos), "th"); -} - float MoveToRandomMapLocation(entity e, float goodcontents, float badcontents, float badsurfaceflags, float attempts, float maxaboveground, float minviewdistance) { float m, i;