X-Git-Url: http://git.xonotic.org/?a=blobdiff_plain;f=qcsrc%2Fserver%2Fmiscfunctions.qc;h=33d43cbc23876c9990834e1391c2c72ec0381033;hb=0ee74987765518ffed584a790f90607c3f3f8e71;hp=771595b7f5c3a7465cbfb000360b7a23e97bcb1e;hpb=76b7957bc3e84d1f80630ca2e282775a5d5a9013;p=xonotic%2Fxonotic-data.pk3dir.git diff --git a/qcsrc/server/miscfunctions.qc b/qcsrc/server/miscfunctions.qc index 771595b7f..33d43cbc2 100644 --- a/qcsrc/server/miscfunctions.qc +++ b/qcsrc/server/miscfunctions.qc @@ -79,9 +79,9 @@ float DistributeEvenly_GetRandomized(float weight) #define move_out_of_solid(e) WarpZoneLib_MoveOutOfSolid(e) -string STR_PLAYER = "player"; -string STR_SPECTATOR = "spectator"; -string STR_OBSERVER = "observer"; +const string STR_PLAYER = "player"; +const string STR_SPECTATOR = "spectator"; +const string STR_OBSERVER = "observer"; #define IS_PLAYER(v) (v.classname == STR_PLAYER) #define IS_SPEC(v) (v.classname == STR_SPECTATOR) @@ -96,7 +96,7 @@ string STR_OBSERVER = "observer"; #define FOR_EACH_REALCLIENT(v) FOR_EACH_CLIENT(v) if(IS_REAL_CLIENT(v)) #define FOR_EACH_PLAYER(v) FOR_EACH_CLIENT(v) if(IS_PLAYER(v)) -#define FOR_EACH_SPEC(v) FOR_EACH_CLIENT(v) if not(IS_PLAYER(v)) // Samual: shouldn't this be IS_SPEC(v)? and rather create a separate macro to include observers too +#define FOR_EACH_SPEC(v) FOR_EACH_CLIENT(v) if (!IS_PLAYER(v)) // Samual: shouldn't this be IS_SPEC(v)? and rather create a separate macro to include observers too #define FOR_EACH_REALPLAYER(v) FOR_EACH_REALCLIENT(v) if(IS_PLAYER(v)) #define CENTER_OR_VIEWOFS(ent) (ent.origin + (IS_PLAYER(ent) ? ent.view_ofs : ((ent.mins + ent.maxs) * 0.5))) @@ -178,7 +178,7 @@ float strstr(string haystack, string needle, float offset) } */ -float NUM_NEAREST_ENTITIES = 4; +const float NUM_NEAREST_ENTITIES = 4; entity nearest_entity[NUM_NEAREST_ENTITIES]; float nearest_length[NUM_NEAREST_ENTITIES]; entity findnearest(vector point, .string field, string value, vector axismod) @@ -590,7 +590,7 @@ float g_pickup_healthmega_anyway; float g_pickup_ammo_anyway; float g_pickup_weapons_anyway; float g_weaponarena; -WEPSET_DECLARE_A(g_weaponarena_weapons); +WepSet g_weaponarena_weapons; float g_weaponarena_random; float g_weaponarena_random_with_laser; string g_weaponarena_list; @@ -600,9 +600,9 @@ float g_weapondamagefactor; float g_weaponforcefactor; float g_weaponspreadfactor; -WEPSET_DECLARE_A(start_weapons); -WEPSET_DECLARE_A(start_weapons_default); -WEPSET_DECLARE_A(start_weapons_defaultmask); +WepSet start_weapons; +WepSet start_weapons_default; +WepSet start_weapons_defaultmask; float start_items; float start_ammo_shells; float start_ammo_nails; @@ -611,9 +611,10 @@ float start_ammo_cells; float start_ammo_fuel; float start_health; float start_armorvalue; -WEPSET_DECLARE_A(warmup_start_weapons); -WEPSET_DECLARE_A(warmup_start_weapons_default); -WEPSET_DECLARE_A(warmup_start_weapons_defaultmask); +WepSet warmup_start_weapons; +WepSet warmup_start_weapons_default; +WepSet warmup_start_weapons_defaultmask; +#define WARMUP_START_WEAPONS ((g_warmup_allguns == 1) ? (warmup_start_weapons & (weaponsInMap | start_weapons)) : warmup_start_weapons) float warmup_start_ammo_shells; float warmup_start_ammo_nails; float warmup_start_ammo_rockets; @@ -645,17 +646,17 @@ float want_weapon(string cvarprefix, entity weaponinfo, float allguns) else if (g_nexball) d = 0; // weapon is set a few lines later else - d = (i == WEP_LASER); - + d = (i == WEP_LASER || i == WEP_SHOTGUN); + if(g_grappling_hook) // if possible, redirect off-hand hook to on-hand hook d |= (i == WEP_HOOK); if(weaponinfo.spawnflags & WEP_FLAG_MUTATORBLOCKED) // never default mutator blocked guns d = 0; var float t = cvar(strcat(cvarprefix, weaponinfo.netname)); - + //print(strcat("want_weapon: ", weaponinfo.netname, " - d: ", ftos(d), ", t: ", ftos(t), ". \n")); - + // bit order in t: // 1: want or not // 2: is default? @@ -675,9 +676,9 @@ void readplayerstartcvars() string s; // initialize starting values for players - WEPSET_CLEAR_A(start_weapons); - WEPSET_CLEAR_A(start_weapons_default); - WEPSET_CLEAR_A(start_weapons_defaultmask); + start_weapons = '0 0 0'; + start_weapons_default = '0 0 0'; + start_weapons_defaultmask = '0 0 0'; start_items = 0; start_ammo_shells = 0; start_ammo_nails = 0; @@ -687,7 +688,7 @@ void readplayerstartcvars() start_armorvalue = cvar("g_balance_armor_start"); g_weaponarena = 0; - WEPSET_CLEAR_A(g_weaponarena_weapons); + g_weaponarena_weapons = '0 0 0'; s = cvar_string("g_weaponarena"); if (s == "0" || s == "") @@ -711,8 +712,8 @@ void readplayerstartcvars() for (j = WEP_FIRST; j <= WEP_LAST; ++j) { e = get_weaponinfo(j); - if not(e.spawnflags & WEP_FLAG_MUTATORBLOCKED) - WEPSET_OR_AW(g_weaponarena_weapons, j); + if (!(e.spawnflags & WEP_FLAG_MUTATORBLOCKED)) + g_weaponarena_weapons |= WepSet_FromWeapon(j); } } else if (s == "most") @@ -722,9 +723,9 @@ void readplayerstartcvars() for (j = WEP_FIRST; j <= WEP_LAST; ++j) { e = get_weaponinfo(j); - if not(e.spawnflags & WEP_FLAG_MUTATORBLOCKED) + if (!(e.spawnflags & WEP_FLAG_MUTATORBLOCKED)) if (e.spawnflags & WEP_FLAG_NORMAL) - WEPSET_OR_AW(g_weaponarena_weapons, j); + g_weaponarena_weapons |= WepSet_FromWeapon(j); } } else if (s == "none") @@ -745,7 +746,7 @@ void readplayerstartcvars() e = get_weaponinfo(j); if (e.netname == s) { - WEPSET_OR_AW(g_weaponarena_weapons, j); + g_weaponarena_weapons |= WepSet_FromWeapon(j); g_weaponarena_list = strcat(g_weaponarena_list, e.message, " & "); break; } @@ -767,7 +768,7 @@ void readplayerstartcvars() if (g_weaponarena) { g_weapon_stay = 0; // incompatible - WEPSET_COPY_AA(start_weapons, g_weaponarena_weapons); + start_weapons = g_weaponarena_weapons; start_items |= IT_UNLIMITED_AMMO; } else @@ -777,17 +778,17 @@ void readplayerstartcvars() e = get_weaponinfo(i); float w = want_weapon("g_start_weapon_", e, FALSE); if(w & 1) - WEPSET_OR_AW(start_weapons, i); + start_weapons |= WepSet_FromWeapon(i); if(w & 2) - WEPSET_OR_AW(start_weapons_default, i); + start_weapons_default |= WepSet_FromWeapon(i); if(w & 4) - WEPSET_OR_AW(start_weapons_defaultmask, i); + start_weapons_defaultmask |= WepSet_FromWeapon(i); } } if(!cvar("g_use_ammunition")) start_items |= IT_UNLIMITED_AMMO; - + if(start_items & IT_UNLIMITED_WEAPON_AMMO) { start_ammo_rockets = 999; @@ -805,7 +806,7 @@ void readplayerstartcvars() start_ammo_fuel = cvar("g_start_ammo_fuel"); } - if (inWarmupStage) + if (warmup_stage) { warmup_start_ammo_shells = start_ammo_shells; warmup_start_ammo_nails = start_ammo_nails; @@ -814,9 +815,9 @@ void readplayerstartcvars() warmup_start_ammo_fuel = start_ammo_fuel; warmup_start_health = start_health; warmup_start_armorvalue = start_armorvalue; - WEPSET_COPY_AA(warmup_start_weapons, start_weapons); - WEPSET_COPY_AA(warmup_start_weapons_default, start_weapons_default); - WEPSET_COPY_AA(warmup_start_weapons_defaultmask, start_weapons_defaultmask); + warmup_start_weapons = start_weapons; + warmup_start_weapons_default = start_weapons_default; + warmup_start_weapons_defaultmask = start_weapons_defaultmask; if (!g_weaponarena && !g_ca) { @@ -827,19 +828,19 @@ void readplayerstartcvars() warmup_start_ammo_fuel = cvar("g_warmup_start_ammo_fuel"); warmup_start_health = cvar("g_warmup_start_health"); warmup_start_armorvalue = cvar("g_warmup_start_armor"); - WEPSET_CLEAR_A(warmup_start_weapons); - WEPSET_CLEAR_A(warmup_start_weapons_default); - WEPSET_CLEAR_A(warmup_start_weapons_defaultmask); + warmup_start_weapons = '0 0 0'; + warmup_start_weapons_default = '0 0 0'; + warmup_start_weapons_defaultmask = '0 0 0'; for (i = WEP_FIRST; i <= WEP_LAST; ++i) { e = get_weaponinfo(i); - float w = want_weapon("g_start_weapon_", e, cvar("g_warmup_allguns")); + float w = want_weapon("g_start_weapon_", e, g_warmup_allguns); if(w & 1) - WEPSET_OR_AW(warmup_start_weapons, i); + warmup_start_weapons |= WepSet_FromWeapon(i); if(w & 2) - WEPSET_OR_AW(warmup_start_weapons_default, i); + warmup_start_weapons_default |= WepSet_FromWeapon(i); if(w & 4) - WEPSET_OR_AW(warmup_start_weapons_defaultmask, i); + warmup_start_weapons_defaultmask |= WepSet_FromWeapon(i); } } } @@ -849,7 +850,7 @@ void readplayerstartcvars() MUTATOR_CALLHOOK(SetStartItems); - if ((start_items & IT_JETPACK) || (g_grappling_hook && WEPSET_CONTAINS_AW(start_weapons, WEP_HOOK))) + if ((start_items & IT_JETPACK) || (g_grappling_hook && (start_weapons & WEPSET_HOOK))) { g_grappling_hook = 0; // these two can't coexist, as they use the same button start_items |= IT_FUEL_REGEN; @@ -857,10 +858,13 @@ void readplayerstartcvars() warmup_start_ammo_fuel = max(warmup_start_ammo_fuel, cvar("g_balance_fuel_rotstable")); } + WepSet precache_weapons = start_weapons; + if (g_warmup_allguns != 1) + precache_weapons |= warmup_start_weapons; for (i = WEP_FIRST; i <= WEP_LAST; ++i) { e = get_weaponinfo(i); - if(WEPSET_CONTAINS_AW(start_weapons, i) || WEPSET_CONTAINS_AW(warmup_start_weapons, i)) + if(precache_weapons & WepSet_FromWeapon(i)) WEP_ACTION(i, WR_INIT); } @@ -902,7 +906,7 @@ void readlevelcvars(void) // load mutators #define CHECK_MUTATOR_ADD(mut_cvar,mut_name,dependence) \ { if(cvar(mut_cvar) && dependence) { MUTATOR_ADD(mut_name); } } - + CHECK_MUTATOR_ADD("g_dodging", mutator_dodging, 1); CHECK_MUTATOR_ADD("g_spawn_near_teammate", mutator_spawn_near_teammate, 1); CHECK_MUTATOR_ADD("g_physical_items", mutator_physical_items, 1); @@ -923,9 +927,9 @@ void readlevelcvars(void) CHECK_MUTATOR_ADD("g_nades", mutator_nades, 1); CHECK_MUTATOR_ADD("g_sandbox", sandbox, 1); CHECK_MUTATOR_ADD("g_campcheck", mutator_campcheck, 1); - + #undef CHECK_MUTATOR_ADD - + if(cvar("sv_allow_fullbright")) serverflags |= SERVERFLAG_ALLOW_FULLBRIGHT; @@ -944,7 +948,7 @@ void readlevelcvars(void) g_bugrigs_speed_ref = cvar("g_bugrigs_speed_ref"); g_bugrigs_speed_pow = cvar("g_bugrigs_speed_pow"); g_bugrigs_steer = cvar("g_bugrigs_steer"); - + g_minstagib = cvar("g_minstagib"); sv_clones = cvar("sv_clones"); @@ -960,13 +964,13 @@ void readlevelcvars(void) sv_autotaunt = cvar("sv_autotaunt"); sv_taunt = cvar("sv_taunt"); - inWarmupStage = cvar("g_warmup"); + warmup_stage = cvar("g_warmup"); g_warmup_limit = cvar("g_warmup_limit"); g_warmup_allguns = cvar("g_warmup_allguns"); g_warmup_allow_timeout = cvar("g_warmup_allow_timeout"); - if ((g_race && g_race_qualifying == 2) || g_arena || g_assault || cvar("g_campaign")) - inWarmupStage = 0; // these modes cannot work together, sorry + if ((g_race && g_race_qualifying == 2) || g_assault || cvar("g_campaign")) + warmup_stage = 0; // these modes cannot work together, sorry g_pickup_respawntime_weapon = cvar("g_pickup_respawntime_weapon"); g_pickup_respawntime_superweapon = cvar("g_pickup_respawntime_superweapon"); @@ -1032,7 +1036,7 @@ void readlevelcvars(void) if(!g_weapon_stay) g_weapon_stay = cvar("g_weapon_stay"); - if not(inWarmupStage) + if (!warmup_stage) game_starttime = time + cvar("g_start_delay"); readplayerstartcvars(); @@ -1203,7 +1207,7 @@ void play2(entity e, string filename) { //stuffcmd(e, strcat("play2 ", filename, "\n")); msg_entity = e; - soundtoat(MSG_ONE, world, '0 0 0', CH_INFO, filename, VOL_BASE, ATTN_NONE); + soundtoat(MSG_ONE, world, '0 0 0', CH_INFO, filename, VOL_BASE, ATTEN_NONE); } // use this one if you might be causing spam (e.g. from touch functions that might get called more than once per frame) @@ -1241,7 +1245,7 @@ void play2all(string samp) if (autocvar_bot_sound_monopoly) return; - sound(world, CH_INFO, samp, VOL_BASE, ATTN_NONE); + sound(world, CH_INFO, samp, VOL_BASE, ATTEN_NONE); } void PrecachePlayerSounds(string f); @@ -1398,7 +1402,7 @@ void precache() if (self.noise) { precache_sound (self.noise); - ambientsound ('0 0 0', self.noise, VOL_BASE, ATTN_NONE); + ambientsound ('0 0 0', self.noise, VOL_BASE, ATTEN_NONE); } #endif @@ -1628,7 +1632,7 @@ void adaptor_think2use() void adaptor_think2use_hittype_splash() // for timed projectile detonation { - if not(self.flags & FL_ONGROUND) // if onground, we ARE touching something, but HITTYPE_SPLASH is to be networked if the damage causing projectile is not touching ANYTHING + if(!(self.flags & FL_ONGROUND)) // if onground, we ARE touching something, but HITTYPE_SPLASH is to be networked if the damage causing projectile is not touching ANYTHING self.projectiledeathtype |= HITTYPE_SPLASH; adaptor_think2use(); } @@ -1705,7 +1709,7 @@ float SUB_NoImpactCheck() if(trace_dphitcontents == 0) { //dprint("A hit happened with zero hit contents... DEBUG THIS, this should never happen for projectiles! Projectile will self-destruct.\n"); - dprint(sprintf(_("A hit from a projectile happened with no hit contents! DEBUG THIS, this should never happen for projectiles! Profectile will self-destruct. (edict: %d, classname: %s, origin: %s)\n"), num_for_edict(self), self.classname, vtos(self.origin))); + dprint(sprintf("A hit from a projectile happened with no hit contents! DEBUG THIS, this should never happen for projectiles! Profectile will self-destruct. (edict: %d, classname: %s, origin: %s)\n", num_for_edict(self), self.classname, vtos(self.origin))); checkclient(); } if (trace_dphitq3surfaceflags & Q3SURFACEFLAG_NOIMPACT) @@ -1801,7 +1805,7 @@ string uid2name(string myuid) { db_put(ServerProgsDB, strcat("uid2name", myuid), ""); } } - + if(s == "") s = "^1Unregistered Player"; return s; @@ -1927,30 +1931,32 @@ float MoveToRandomMapLocation(entity e, float goodcontents, float badcontents, f // these can be traceLINES as we already verified the starting box mstart = start + 0.5 * (e.mins + e.maxs); traceline(mstart, mstart + '1 0 0' * delta_x, MOVE_NORMAL, e); - if (trace_fraction >= 1) + if (trace_fraction >= 1 || trace_dphittexturename == "common/caulk") continue; traceline(mstart, mstart - '1 0 0' * delta_x, MOVE_NORMAL, e); - if (trace_fraction >= 1) + if (trace_fraction >= 1 || trace_dphittexturename == "common/caulk") continue; traceline(mstart, mstart + '0 1 0' * delta_y, MOVE_NORMAL, e); - if (trace_fraction >= 1) + if (trace_fraction >= 1 || trace_dphittexturename == "common/caulk") continue; traceline(mstart, mstart - '0 1 0' * delta_y, MOVE_NORMAL, e); - if (trace_fraction >= 1) + if (trace_fraction >= 1 || trace_dphittexturename == "common/caulk") continue; traceline(mstart, mstart + '0 0 1' * delta_z, MOVE_NORMAL, e); - if (trace_fraction >= 1) + if (trace_fraction >= 1 || trace_dphittexturename == "common/caulk") continue; - // rule 4: we must "see" some spawnpoint + // rule 4: we must "see" some spawnpoint or item for(sp = world; (sp = find(sp, classname, "info_player_deathmatch")); ) if(checkpvs(mstart, sp)) - break; + if((traceline(mstart, sp.origin, MOVE_NORMAL, e), trace_fraction) >= 1) + break; if(!sp) { for(sp = world; (sp = findflags(sp, flags, FL_ITEM)); ) if(checkpvs(mstart, sp)) - break; + if((traceline(mstart, sp.origin + (sp.mins + sp.maxs) * 0.5, MOVE_NORMAL, e), trace_fraction) >= 1) + break; if(!sp) continue; } @@ -2317,7 +2323,7 @@ void shockwave_spawn(string m, vector org, float sz, float t1, float t2) float randombit(float bits) { - if not(bits & (bits-1)) // this ONLY holds for powers of two! + if(!(bits & (bits-1))) // this ONLY holds for powers of two! return bits; float n, f, b, r; @@ -2385,7 +2391,7 @@ float ExponentialFalloff(float mindist, float maxdist, float halflifedist, float #else string cvar_string_normal(string n) { - if not(cvar_type(n) & 1) + if (!(cvar_type(n) & 1)) backtrace(strcat("Attempt to access undefined cvar: ", n)); return builtin_cvar_string(n); }