X-Git-Url: http://git.xonotic.org/?a=blobdiff_plain;f=qcsrc%2Fserver%2Fgamecommand.qc;h=ecad7948ee66d1ee0ddce47dc03c43d1a4fd1d99;hb=0b4ded048cad2d4e9fcb61d7c38f14e30dbf6206;hp=496467b863adcf9e9d8d15ae9118f8444411fa3d;hpb=a1b5a66c89bbd2ec694ffda790fa52789c4e75a1;p=xonotic%2Fxonotic-data.pk3dir.git diff --git a/qcsrc/server/gamecommand.qc b/qcsrc/server/gamecommand.qc index 496467b86..ecad7948e 100644 --- a/qcsrc/server/gamecommand.qc +++ b/qcsrc/server/gamecommand.qc @@ -1,404 +1,22 @@ +// ===================================================== +// Server side game commands code, reworked by Samual +// Last updated: November 4th, 2011 +// ===================================================== + #define GC_REQUEST_HELP 1 #define GC_REQUEST_COMMAND 2 #define GC_REQUEST_USAGE 3 -entity radarmapper; - -float RADAR_WIDTH_MAX = 512; -float RADAR_HEIGHT_MAX = 512; -float sharpen_buffer[RADAR_WIDTH_MAX * 3]; +float RadarMap_Make(float argc); string GotoMap(string m); -string doublehex = "000102030405060708090A0B0C0D0E0F101112131415161718191A1B1C1D1E1F202122232425262728292A2B2C2D2E2F303132333435363738393A3B3C3D3E3F404142434445464748494A4B4C4D4E4F505152535455565758595A5B5C5D5E5F606162636465666768696A6B6C6D6E6F707172737475767778797A7B7C7D7E7F808182838485868788898A8B8C8D8E8F909192939495969798999A9B9C9D9E9FA0A1A2A3A4A5A6A7A8A9AAABACADAEAFB0B1B2B3B4B5B6B7B8B9BABBBCBDBEBFC0C1C2C3C4C5C6C7C8C9CACBCCCDCECFD0D1D2D3D4D5D6D7D8D9DADBDCDDDEDFE0E1E2E3E4E5E6E7E8E9EAEBECEDEEEFF0F1F2F3F4F5F6F7F8F9FAFBFCFDFEFFFF"; -// FF is contained twice, to map 256 to FF too -// removes the need to bound() void race_deleteTime(string map, float pos); -// ====================== -// Supporting Functions -// ====================== -float FullTraceFraction(vector a, vector mi, vector ma, vector b) -{ - vector c; - float white, black; - - white = 0.001; - black = 0.001; - - c = a; - - float n, m; - n = m = 0; - - while(vlen(c - b) > 1) - { - ++m; - - tracebox(c, mi, ma, b, MOVE_WORLDONLY, world); - ++n; - - if(!trace_startsolid) - { - black += vlen(trace_endpos - c); - c = trace_endpos; - } - - n += tracebox_inverted(c, mi, ma, b, MOVE_WORLDONLY, world); - - white += vlen(trace_endpos - c); - c = trace_endpos; - } - - if(n > 200) - dprint("HOLY SHIT! FullTraceFraction: ", ftos(n), " total traces, ", ftos(m), " iterations\n"); - - return white / (black + white); -} - -float RadarMapAtPoint_Trace(float x, float y, float w, float h, float zmin, float zsize, float q) -{ - vector a, b, mi, ma; - - mi = '0 0 0'; - ma = '1 0 0' * w + '0 1 0' * h; - a = '1 0 0' * x + '0 1 0' * y + '0 0 1' * zmin; - b = '1 0 0' * x + '0 1 0' * y + '0 0 1' * (zsize + zmin); - - return FullTraceFraction(a, mi, ma, b); -} -float RadarMapAtPoint_LineBlock(float x, float y, float w, float h, float zmin, float zsize, float q) -{ - vector o, mi, ma; - float i, r; - vector dz; - - q = 256 * q - 1; - // 256q-1 is the ideal sample count to map equal amount of sample values to one pixel value - - mi = '0 0 0'; - dz = (zsize / q) * '0 0 1'; - ma = '1 0 0' * w + '0 1 0' * h + dz; - o = '1 0 0' * x + '0 1 0' * y + '0 0 1' * zmin; - - if(x < world.absmin_x - w) - return 0; - if(y < world.absmin_y - h) - return 0; - if(x > world.absmax_x) - return 0; - if(y > world.absmax_y) - return 0; - - r = 0; - for(i = 0; i < q; ++i) - { - vector v1, v2; - v1 = v2 = o + dz * i + mi; - v1_x += random() * (ma_x - mi_x); - v1_y += random() * (ma_y - mi_y); - v1_z += random() * (ma_z - mi_z); - v2_x += random() * (ma_x - mi_x); - v2_y += random() * (ma_y - mi_y); - v2_z += random() * (ma_z - mi_z); - traceline(v1, v2, MOVE_WORLDONLY, world); - if(trace_startsolid || trace_fraction < 1) - ++r; - } - return r / q; -} -float RadarMapAtPoint_Block(float x, float y, float w, float h, float zmin, float zsize, float q) -{ - vector o, mi, ma; - float i, r; - vector dz; - - q = 256 * q - 1; - // 256q-1 is the ideal sample count to map equal amount of sample values to one pixel value - - mi = '0 0 0'; - dz = (zsize / q) * '0 0 1'; - ma = '1 0 0' * w + '0 1 0' * h + dz; - o = '1 0 0' * x + '0 1 0' * y + '0 0 1' * zmin; - - if(x < world.absmin_x - w) - return 0; - if(y < world.absmin_y - h) - return 0; - if(x > world.absmax_x) - return 0; - if(y > world.absmax_y) - return 0; - - r = 0; - for(i = 0; i < q; ++i) - { - tracebox(o + dz * i, mi, ma, o + dz * i, MOVE_WORLDONLY, world); - if(trace_startsolid) - ++r; - } - return r / q; -} -float RadarMapAtPoint_Sample(float x, float y, float w, float h, float zmin, float zsize, float q) -{ - vector a, b, mi, ma; - - q *= 4; // choose q so it matches the regular algorithm in speed - - q = 256 * q - 1; - // 256q-1 is the ideal sample count to map equal amount of sample values to one pixel value - - mi = '0 0 0'; - ma = '1 0 0' * w + '0 1 0' * h; - a = '1 0 0' * x + '0 1 0' * y + '0 0 1' * zmin; - b = '1 0 0' * w + '0 1 0' * h + '0 0 1' * zsize; - - float c, i; - c = 0; - - for(i = 0; i < q; ++i) - { - vector v; - v_x = a_x + random() * b_x; - v_y = a_y + random() * b_y; - v_z = a_z + random() * b_z; - traceline(v, v, MOVE_WORLDONLY, world); - if(trace_startsolid) - ++c; - } - - return c / q; -} - -void sharpen_set(float x, float v) -{ - sharpen_buffer[x + 2 * RADAR_WIDTH_MAX] = v; -} - -float sharpen_getpixel(float x, float y) -{ - if(x < 0) - return 0; - if(x >= RADAR_WIDTH_MAX) - return 0; - if(y < 0) - return 0; - if(y > 2) - return 0; - return sharpen_buffer[x + y * RADAR_WIDTH_MAX]; -} - -float sharpen_get(float x, float a) -{ - float sum; - sum = sharpen_getpixel(x, 1); - if(a == 0) - return sum; - sum *= (8 + 1/a); - sum -= sharpen_getpixel(x - 1, 0); - sum -= sharpen_getpixel(x - 1, 1); - sum -= sharpen_getpixel(x - 1, 2); - sum -= sharpen_getpixel(x + 1, 0); - sum -= sharpen_getpixel(x + 1, 1); - sum -= sharpen_getpixel(x + 1, 2); - sum -= sharpen_getpixel(x, 0); - sum -= sharpen_getpixel(x, 2); - return bound(0, sum * a, 1); -} - -void sharpen_shift(float w) -{ - float i; - for(i = 0; i < w; ++i) - { - sharpen_buffer[i] = sharpen_buffer[i + RADAR_WIDTH_MAX]; - sharpen_buffer[i + RADAR_WIDTH_MAX] = sharpen_buffer[i + 2 * RADAR_WIDTH_MAX]; - sharpen_buffer[i + 2 * RADAR_WIDTH_MAX] = 0; - } -} - -void sharpen_init(float w) -{ - float i; - for(i = 0; i < w; ++i) - { - sharpen_buffer[i] = 0; - sharpen_buffer[i + RADAR_WIDTH_MAX] = 0; - sharpen_buffer[i + 2 * RADAR_WIDTH_MAX] = 0; - } -} - -void RadarMap_Next() -{ - if(radarmapper.count & 4) - { - localcmd("quit\n"); - } - else if(radarmapper.count & 2) - { - localcmd(strcat("defer 1 \"sv_cmd radarmap --flags ", ftos(radarmapper.count), strcat(" --res ", ftos(radarmapper.size_x), " ", ftos(radarmapper.size_y), " --sharpen ", ftos(radarmapper.ltime), " --qual ", ftos(radarmapper.size_z)), "\"\n")); - GotoNextMap(); - } - remove(radarmapper); - radarmapper = world; -} - -// rough map entity -// cnt: current line -// size: pixel width/height -// maxs: cell width/height -// frame: counter -void RadarMap_Think() -{ - float i, x, l; - string si; - - if(self.frame == 0) - { - // initialize - get_mi_min_max_texcoords(1); - self.mins = mi_picmin; - self.maxs_x = (mi_picmax_x - mi_picmin_x) / self.size_x; - self.maxs_y = (mi_picmax_y - mi_picmin_y) / self.size_y; - self.maxs_z = mi_max_z - mi_min_z; - print("Picture mins/maxs: ", ftos(self.maxs_x), " and ", ftos(self.maxs_y), " should match\n"); - self.netname = strzone(strcat("gfx/", mi_shortname, "_radar.xpm")); - if(!(self.count & 1)) - { - self.cnt = fopen(self.netname, FILE_READ); - if(self.cnt < 0) - self.cnt = fopen(strcat("gfx/", mi_shortname, "_radar.tga"), FILE_READ); - if(self.cnt < 0) - self.cnt = fopen(strcat("gfx/", mi_shortname, "_radar.png"), FILE_READ); - if(self.cnt < 0) - self.cnt = fopen(strcat("gfx/", mi_shortname, "_radar.jpg"), FILE_READ); - if(self.cnt < 0) - self.cnt = fopen(strcat("gfx/", mi_shortname, "_mini.tga"), FILE_READ); - if(self.cnt < 0) - self.cnt = fopen(strcat("gfx/", mi_shortname, "_mini.png"), FILE_READ); - if(self.cnt < 0) - self.cnt = fopen(strcat("gfx/", mi_shortname, "_mini.jpg"), FILE_READ); - if(self.cnt >= 0) - { - fclose(self.cnt); - - print(self.netname, " already exists, aborting (you may want to specify --force)\n"); - RadarMap_Next(); - return; - } - } - self.cnt = fopen(self.netname, FILE_WRITE); - if(self.cnt < 0) - { - print("Error writing ", self.netname, "\n"); - remove(self); - radarmapper = world; - return; - } - print("Writing to ", self.netname, "...\n"); - fputs(self.cnt, "/* XPM */\n"); - fputs(self.cnt, "static char *RadarMap[] = {\n"); - fputs(self.cnt, "/* columns rows colors chars-per-pixel */\n"); - fputs(self.cnt, strcat("\"", ftos(self.size_x), " ", ftos(self.size_y), " 256 2\",\n")); - for(i = 0; i < 256; ++i) - { - si = substring(doublehex, i*2, 2); - fputs(self.cnt, strcat("\"", si, " c #", si, si, si, "\",\n")); - } - self.frame += 1; - self.nextthink = time; - sharpen_init(self.size_x); - } - else if(self.frame <= self.size_y) - { - // fill the sharpen buffer with this line - sharpen_shift(self.size_x); - i = self.count & 24; - - switch(i) - { - case 0: - default: - for(x = 0; x < self.size_x; ++x) - { - l = RadarMapAtPoint_Block(self.mins_x + x * self.maxs_x, self.mins_y + (self.size_y - self.frame) * self.maxs_y, self.maxs_x, self.maxs_y, self.mins_z, self.maxs_z, self.size_z); - sharpen_set(x, l); - } - break; - case 8: - for(x = 0; x < self.size_x; ++x) - { - l = RadarMapAtPoint_Trace(self.mins_x + x * self.maxs_x, self.mins_y + (self.size_y - self.frame) * self.maxs_y, self.maxs_x, self.maxs_y, self.mins_z, self.maxs_z, self.size_z); - sharpen_set(x, l); - } - break; - case 16: - for(x = 0; x < self.size_x; ++x) - { - l = RadarMapAtPoint_Sample(self.mins_x + x * self.maxs_x, self.mins_y + (self.size_y - self.frame) * self.maxs_y, self.maxs_x, self.maxs_y, self.mins_z, self.maxs_z, self.size_z); - sharpen_set(x, l); - } - break; - case 24: - for(x = 0; x < self.size_x; ++x) - { - l = RadarMapAtPoint_LineBlock(self.mins_x + x * self.maxs_x, self.mins_y + (self.size_y - self.frame) * self.maxs_y, self.maxs_x, self.maxs_y, self.mins_z, self.maxs_z, self.size_z); - sharpen_set(x, l); - } - break; - } - - // do we have enough lines? - if(self.frame >= 2) - { - // write a pixel line - fputs(self.cnt, "\""); - for(x = 0; x < self.size_x; ++x) - { - l = sharpen_get(x, self.ltime); - fputs(self.cnt, substring(doublehex, 2 * floor(l * 256.0), 2)); - } - if(self.frame == self.size_y) - fputs(self.cnt, "\"\n"); - else - { - fputs(self.cnt, "\",\n"); - print(ftos(self.size_y - self.frame), " lines left\n"); - } - } - - // is this the last line? then write back the missing line - if(self.frame == self.size_y) - { - sharpen_shift(self.size_x); - // write a pixel line - fputs(self.cnt, "\""); - for(x = 0; x < self.size_x; ++x) - { - l = sharpen_get(x, self.ltime); - fputs(self.cnt, substring(doublehex, 2 * floor(l * 256.0), 2)); - } - if(self.frame == self.size_y) - fputs(self.cnt, "\"\n"); - else - { - fputs(self.cnt, "\",\n"); - print(ftos(self.size_y - self.frame), " lines left\n"); - } - } - self.frame += 1; - self.nextthink = time; - } - else - { - // close the file - fputs(self.cnt, "};\n"); - fclose(self.cnt); - print("Finished. Please edit data/", self.netname, " with an image editing application and place it in the TGA format in the gfx folder.\n"); - RadarMap_Next(); - } -} +// ============================ +// Misc. Supporting Functions +// ============================ // used by GameCommand_make_mapinfo() void make_mapinfo_Think() @@ -475,7 +93,6 @@ void modelbug_make_svqc() self.nextthink = time + 1; setorigin(self, self.origin + '0 0 8'); } - void modelbug() { entity e; @@ -488,9 +105,9 @@ void modelbug() } -// ===================== -// Command Controllers -// ===================== +// ======================= +// Command Sub-Functions +// ======================= void GameCommand_adminmsg(float request, float argc) { @@ -529,24 +146,24 @@ void GameCommand_adminmsg(float request, float argc) } else { - centerprint_atprio(client, CENTERPRIO_ADMIN, strcat("^3", admin_name(), ":\n\n^7", argv(2))); + centerprint(client, strcat("^3", admin_name(), ":\n\n^7", argv(2))); sprint(client, strcat("\{1}\{13}^3", admin_name(), "^7: ", argv(2), "\n")); } dprint("Message sent to ", client.netname, "\n"); ++n; } } - if(!n) { print("Client not found\n"); } + if(!n) { print(strcat("Client (", argv(1) ,") not found.\n")); } return; } default: - print("Incorrect parameters for \"adminmsg\"\n"); + print("Incorrect parameters for ^2adminmsg^7\n"); case GC_REQUEST_USAGE: print("\nUsage:^3 sv_cmd adminmsg clientnumber \"message\" [infobartime]\n"); print(" If infobartime is provided, the message will be sent to infobar.\n"); print(" Otherwise, it will just be sent as a centerprint message.\n"); - print("Examples: adminmsg 4 \"this message will last for ten seconds\" 10\n"); + print("Examples: adminmsg 4 \"this infomessage will last for ten seconds\" 10\n"); print(" adminmsg 2 \"this message will be a centerprint\"\n"); return; } @@ -572,7 +189,7 @@ void GameCommand_allready(float request) } } -void GameCommand_allspec(float request) // todo: Add ability to provide a reason string? +void GameCommand_allspec(float request, float argc) { entity client; float i; @@ -590,13 +207,14 @@ void GameCommand_allspec(float request) // todo: Add ability to provide a reason PutObserverInServer(); ++i; } - if(i) { bprint(strcat("Successfully forced all players to spectate (", ftos(i), ")\n")); } // should a message be added if no players were found? + if(i) { bprint(strcat("Successfully forced all (", ftos(i), ") players to spectate", (argv(1) ? strcat(" for reason: '", argv(1), "'") : ""), ".\n")); } + else { print("No players found to spectate.\n"); } return; default: case GC_REQUEST_USAGE: - print("\nUsage:^3 sv_cmd allspec\n"); - print(" No arguments required.\n"); + print("\nUsage:^3 sv_cmd allspec [reason]\n"); + print(" Where 'reason' is an optional argument for explanation of allspec command.\n"); print("See also: ^2moveplayer^7\n"); return; } @@ -628,10 +246,10 @@ void GameCommand_anticheat(float request, float argc) // FIXME: player entity is return; default: - print("Incorrect parameters for \"anticheat\"\n"); + print("Incorrect parameters for ^2anticheat^7\n"); case GC_REQUEST_USAGE: print("\nUsage:^3 sv_cmd anticheat clientnumber\n"); - print(" where clientnumber is player entity number.\n"); + print(" where 'clientnumber' is player entity number.\n"); return; } } @@ -763,12 +381,26 @@ void GameCommand_bot_cmd(float request, float argc) // what a mess... old old co if(argc >= 3 && argv(0) == "sv_cmd" && argv(1) == "bot_cmd") { - // let's start at token 2 so we can skip sv_cmd bot_cmd - bot = find_bot_by_number(stof(argv(2))); - if(bot == world) - bot = find_bot_by_name(argv(2)); - if(bot) - bot_queuecommand(bot, strcat(argv(3), " ", argv(4))); + if(argv(2) == "reset") + { + bot_resetqueues(); + } + else if(argv(2) == "setbots") + { + cvar_settemp("minplayers", "0"); + cvar_settemp("bot_number", argv(3)); + if(!bot_fixcount()) + print("Sorry, could not set requested bot count\n"); + } + else + { + // let's start at token 2 so we can skip sv_cmd bot_cmd + bot = find_bot_by_number(stof(argv(2))); + if(bot == world) + bot = find_bot_by_name(argv(2)); + if(bot) + bot_queuecommand(bot, strcat(argv(3), " ", argv(4))); + } } else localcmd(strcat(s, "\n")); @@ -794,7 +426,7 @@ void GameCommand_bot_cmd(float request, float argc) // what a mess... old old co bot = find_bot_by_name(argv(1)); if(bot) { - print(strcat("Command '", (argv(2), " ", argv(3)), "' sent to bot ", bot.netname, "\n")); + print(strcat("Command '", strcat(argv(2), " ", argv(3)), "' sent to bot ", bot.netname, "\n")); bot_queuecommand(bot, strcat(argv(2), " ", argv(3))); return; } @@ -803,7 +435,7 @@ void GameCommand_bot_cmd(float request, float argc) // what a mess... old old co } default: - print("Incorrect parameters for \"bot_cmd\"\n"); + print("Incorrect parameters for ^2bot_cmd^7\n"); case GC_REQUEST_USAGE: print("\nUsage:^3 sv_cmd bot_cmd client command [argument]\n"); print(" 'client' can be either the name or entity id of the bot\n"); @@ -814,10 +446,12 @@ void GameCommand_bot_cmd(float request, float argc) // what a mess... old old co } } -void GameCommand_cointoss(float request) // todo: Perhaps add the ability to give your own arguments to pick between? (Like player names) +void GameCommand_cointoss(float request, float argc) { entity client; - float choice = (random() > 0.5); + string result1 = (argv(2) ? strcat("^7", argv(1), "^3!\n") : "^1HEADS^3!\n"); + string result2 = (argv(2) ? strcat("^7", argv(2), "^3!\n") : "^4TAILS^3!\n"); + string choice = ((random() > 0.5) ? result1 : result2); switch(request) { @@ -827,14 +461,14 @@ void GameCommand_cointoss(float request) // todo: Perhaps add the ability to giv case GC_REQUEST_COMMAND: FOR_EACH_CLIENT(client) - centerprint(client, strcat("^3Throwing coin... Result: ", (choice ? "^1HEADS^3!\n" : "^4TAILS^3!\n"))); - bprint(strcat("^3Throwing coin... Result: ", (choice ? "^1HEADS^3!\n" : "^4TAILS^3!\n"))); + centerprint(client, strcat("^3Throwing coin... Result: ", choice)); + bprint(strcat("^3Throwing coin... Result: ", choice)); return; default: case GC_REQUEST_USAGE: - print("\nUsage:^3 sv_cmd cointoss\n"); - print(" No arguments required.\n"); + print("\nUsage:^3 sv_cmd cointoss [result1 result2]\n"); + print(" Where 'result1' and 'result2' are user created options.\n"); return; } } @@ -853,7 +487,7 @@ void GameCommand_cvar_changes(float request) default: case GC_REQUEST_USAGE: - print("\nUsage:^3 sv_cmd \n"); + print("\nUsage:^3 sv_cmd cvar_changes\n"); print(" No arguments required.\n"); print("See also: ^2cvar_purechanges^7\n"); return; @@ -914,7 +548,7 @@ void GameCommand_database(float request, float argc) } default: - print("Incorrect parameters for \"database\"\n"); + print("Incorrect parameters for ^2database^7\n"); case GC_REQUEST_USAGE: print("\nUsage:^3 sv_cmd database action filename\n"); print(" Where 'action' is the command to complete,\n"); @@ -958,7 +592,7 @@ void GameCommand_defer_clear(float request, float argc) } default: - print("Incorrect parameters for \"defer_clear\"\n"); + print("Incorrect parameters for ^2defer_clear^7\n"); case GC_REQUEST_USAGE: print("\nUsage:^3 sv_cmd defer_clear clientnumber\n"); print(" where 'clientnumber' is player entity number.\n"); @@ -998,7 +632,7 @@ void GameCommand_defer_clear_all(float request) } } -void GameCommand_delrec(float request, float argc) // UNTESTED +void GameCommand_delrec(float request, float argc) // UNTESTED // perhaps merge later with records and printstats and such? { switch(request) { @@ -1017,7 +651,7 @@ void GameCommand_delrec(float request, float argc) // UNTESTED } default: - print("Incorrect parameters for \"delrec\"\n"); + print("Incorrect parameters for ^2delrec^7\n"); case GC_REQUEST_USAGE: print("\nUsage:^3 sv_cmd delrec ranking [map]\n"); print(" 'ranking' is which ranking level to clear up to, \n"); @@ -1081,7 +715,7 @@ void GameCommand_effectindexdump(float request) fh = fopen("effectinfo.txt", FILE_READ); while((s = fgets(fh))) { - tokenize(s); // tokenize_console would hit the loop counter :( + tokenize_console(s); if(argv(0) == "effect") { if(db_get(d, argv(1)) != "1") @@ -1105,7 +739,7 @@ void GameCommand_effectindexdump(float request) } } -void GameCommand_extendmatchtime(float request) // todo: Perhaps allows the user to send a specific time to extend it. +void GameCommand_extendmatchtime(float request) { switch(request) { @@ -1142,7 +776,7 @@ void GameCommand_find(float request, float argc) return; default: - print("Incorrect parameters for \"find\"\n"); + print("Incorrect parameters for ^2find^7\n"); case GC_REQUEST_USAGE: print("\nUsage:^3 sv_cmd find classname\n"); print(" Where 'classname' is the classname to search for.\n"); @@ -1180,7 +814,7 @@ void GameCommand_gametype(float request, float argc) return; default: - print("Incorrect parameters for \"gametype\"\n"); + print("Incorrect parameters for ^2gametype^7\n"); case GC_REQUEST_USAGE: print("\nUsage:^3 sv_cmd gametype mode\n"); print(" Where 'mode' is the gametype mode to switch to.\n"); @@ -1241,7 +875,7 @@ void GameCommand_gettaginfo(float request, float argc) // UNTESTED // todo: fini } default: - print("Incorrect parameters for \"gettaginfo\"\n"); + print("Incorrect parameters for ^2gettaginfo^7\n"); case GC_REQUEST_USAGE: print("\nUsage:^3 sv_cmd gettaginfo\n"); print(" FIXME: Arguments currently unknown\n"); @@ -1266,7 +900,7 @@ void GameCommand_gotomap(float request, float argc) } default: - print("Incorrect parameters for \"gotomap\"\n"); + print("Incorrect parameters for ^2gotomap^7\n"); case GC_REQUEST_USAGE: print("\nUsage:^3 sv_cmd gotomap map\n"); print(" Where 'map' is the *.bsp file to change to.\n"); @@ -1371,11 +1005,13 @@ void GameCommand_modelbug(float request) // UNTESTED // is this even needed anym void GameCommand_moveplayer(float request, float argc) { entity client; - string targets = argv(1); + + string targets = strreplace(",", " ", argv(1)); + string original_targets = strreplace(" ", ", ", targets); string destination = argv(2); string notify = argv(3); - float i; - argc = tokenizebyseparator(targets, ","); // re-use argc for the targets + + string successful, t; switch(request) { @@ -1387,18 +1023,20 @@ void GameCommand_moveplayer(float request, float argc) // lets see if the target(s) even actually exist. if((targets) && (destination)) { - for(i = 0; i < argc; ++i) + for(;targets;) { + t = car(targets); targets = cdr(targets); + // Check to see if the player is a valid target - if((stof(argv(i)) < 1) | (stof(argv(i)) > maxclients)) // player_id is out of range + if((GetFilteredNumber(t) < 1) || (GetFilteredNumber(t) > maxclients)) // player_id is out of range { - print(strcat("Player ", argv(i), " doesn't exist", (((i + 1) < argc) ? ", skipping to next player.\n" : ".\n"))); + print("Player ", ftos(GetFilteredNumber(t)), " doesn't exist (out of range)", (targets ? ", skipping to next player.\n" : ".\n")); continue; } - client = edict_num(stof(argv(i))); + client = edict_num(GetFilteredNumber(t)); if not(client.flags & FL_CLIENT) // player entity is not a client { - print(strcat("Player ", argv(i), " doesn't exist", (((i + 1) < argc) ? ", skipping to next player.\n" : ".\n"))); + print("Player ", ftos(GetFilteredNumber(t)), " doesn't exist (not a client)", (targets ? ", skipping to next player.\n" : ".\n")); continue; } @@ -1409,12 +1047,14 @@ void GameCommand_moveplayer(float request, float argc) { self = client; PutObserverInServer(); + + successful = strcat(successful, (successful ? ", " : ""), client.netname); } else { - print("Player ", argv(i), " (", client.netname, ") is already spectating.\n"); + print("Player ", ftos(GetFilteredNumber(t)), " (", client.netname, ") is already spectating.\n"); } - return; + continue; } else { @@ -1432,8 +1072,8 @@ void GameCommand_moveplayer(float request, float argc) if(team_color == client.team) // already on the destination team { // keep the forcing undone - print("Player ", argv(i), " (", client.netname, ") is already on the ", ColoredTeamName(client.team), ".\n"); - return; + print("Player ", ftos(GetFilteredNumber(t)), " (", client.netname, ") is already on the ", ColoredTeamName(client.team), (targets ? ", skipping to next player.\n" : ".\n")); + continue; } else if(team_color == 0) // auto team { @@ -1448,44 +1088,20 @@ void GameCommand_moveplayer(float request, float argc) // Check to see if the destination team is even available switch(team_color) { - case COLOR_TEAM1: - if(c1 == -1) { - print("Sorry, can't move player to red team if it doesn't exist.\n"); - return; - } - break; - - case COLOR_TEAM2: - if(c2 == -1) { - print("Sorry, can't move player to blue team if it doesn't exist.\n"); - return; - } - break; - - case COLOR_TEAM3: - if(c3 == -1) { - print("Sorry, can't move player to yellow team if it doesn't exist.\n"); - return; - } - break; - - case COLOR_TEAM4: - if(c4 == -1) { - print("Sorry, can't move player to pink team if it doesn't exist.\n"); - return; - } - break; - - default: - print("Sorry, can't move player here if team ", destination, " doesn't exist.\n"); - return; + case COLOR_TEAM1: if(c1 == -1) { print("Sorry, can't move player to red team if it doesn't exist.\n"); return; } break; + case COLOR_TEAM2: if(c2 == -1) { print("Sorry, can't move player to blue team if it doesn't exist.\n"); return; } break; + case COLOR_TEAM3: if(c3 == -1) { print("Sorry, can't move player to yellow team if it doesn't exist.\n"); return; } break; + case COLOR_TEAM4: if(c4 == -1) { print("Sorry, can't move player to pink team if it doesn't exist.\n"); return; } break; + + default: print("Sorry, can't move player here if team ", destination, " doesn't exist.\n"); return; } // If so, lets continue and finally move the player client.team_forced = 0; MoveToTeam(client, team_color, 6, stof(notify)); - print("Player ", argv(i), " (", client.netname, ") has been moved to the ", ColoredTeamName(team_color), ".\n"); - return; + successful = strcat(successful, (successful ? ", " : ""), client.netname); + print("Player ", ftos(GetFilteredNumber(t)), " (", client.netname, ") has been moved to the ", ColoredTeamName(team_color), ".\n"); + continue; } else { @@ -1500,12 +1116,17 @@ void GameCommand_moveplayer(float request, float argc) } } } - print("No acceptable players given, aborting.\n"); + + if(successful) + print("Successfully moved players ", successful, " to destination ", destination, ".\n"); + else + print("No players given (", original_targets, ") are able to move.\n"); + return; // still correct parameters so return to avoid usage print } default: - print("Incorrect parameters for \"moveplayer\"\n"); + print("Incorrect parameters for ^2moveplayer^7\n"); case GC_REQUEST_USAGE: print("\nUsage:^3 sv_cmd moveplayer clientnumbers destination [notify]\n"); print(" 'clientnumbers' is a list (separated by commas) of player entity ID's\n"); @@ -1572,7 +1193,7 @@ void GameCommand_onslaught_updatelinks(float request) // UNTESTED // should this } } -void GameCommand_playerdemo(float request, float argc) // UNTESTED +void GameCommand_playerdemo(float request, float argc) // UNTESTED // TODO: change the if statements for sub arguments to switches { entity client; float i, n, entno; @@ -1638,9 +1259,9 @@ void GameCommand_playerdemo(float request, float argc) // UNTESTED return; default: + print("Incorrect parameters for ^2radarmap^7\n"); case GC_REQUEST_USAGE: print("\nUsage:^3 sv_cmd \n"); - print(" No arguments required.\n"); print(" FIXME: Arguments currently unknown\n"); return; } @@ -1669,8 +1290,6 @@ void GameCommand_printstats(float request) void GameCommand_radarmap(float request, float argc) { - float i; - switch(request) { case GC_REQUEST_HELP: @@ -1678,51 +1297,11 @@ void GameCommand_radarmap(float request, float argc) return; case GC_REQUEST_COMMAND: - if(!radarmapper) - { - radarmapper = spawn(); - radarmapper.classname = "radarmapper"; - radarmapper.think = RadarMap_Think; - radarmapper.nextthink = time; - radarmapper.count = 8; // default to the --trace method, as it is faster now - radarmapper.ltime = 1; - radarmapper.size = '512 512 1'; - - for(i = 1; i < argc; ++i) - { - switch(argv(i)) - { - case "--force": { radarmapper.count |= 1; break; } - case "--loop": { radarmapper.count |= 2; break; } - case "--quit": { radarmapper.count |= 4; break; } - case "--block": { radarmapper.count &~= 24; break; } - case "--trace": { radarmapper.count &~= 24; radarmapper.count |= 8; break; } - case "--sample": { radarmapper.count &~= 24; radarmapper.count |= 16; break; } - case "--lineblock": { radarmapper.count |= 24; break; } - case "--flags": { ++i; radarmapper.count = stof(argv(i)); break; } // for the recursive call - case "--sharpen": { ++i; radarmapper.ltime = stof(argv(i)); break; } // for the recursive call - case "--res": // allow minor alias - case "--resolution": { ++i; radarmapper.size_x = stof(argv(i)); ++i; radarmapper.size_y = stof(argv(i)); break; } - case "--qual": // allow minor alias - case "--quality": { ++i; radarmapper.size_z = stof(argv(i)); break; } - - default: - i = argc; - remove(radarmapper); - radarmapper = world; - break; - } - } - - if(radarmapper) // after doing the arguments, see if we successfully went forward. - { - print("Radarmap entity spawned.\n"); - return; // if so, don't print usage. - } - } + if(RadarMap_Make(argc)) + return; default: - print("Incorrect parameters for \"radarmap\"\n"); + print("Incorrect parameters for ^2radarmap^7\n"); case GC_REQUEST_USAGE: print("\nUsage:^3 sv_cmd radarmap [--force] [--loop] [--quit] [--block | --trace | --sample | --lineblock] [--sharpen N] [--res W H] [--qual Q]\n"); print(" The quality factor Q is roughly proportional to the time taken.\n"); @@ -1776,7 +1355,7 @@ void GameCommand_records(float request) } } -void GameCommand_reducematchtime(float request) // todo: Perhaps allows the user to send a specific time to reduce it. +void GameCommand_reducematchtime(float request) { switch(request) { @@ -1797,31 +1376,385 @@ void GameCommand_reducematchtime(float request) // todo: Perhaps allows the user } } -void GameCommand(string command) +void GameCommand_setbots(float request, float argc) { - // ===== TODO list ===== - // test some of the older commands and if they're still wanted, fix them if they're broken. + switch(request) + { + case GC_REQUEST_HELP: + print(" ^2setbots^7: Change the values of bot_number and minplayers immediately to change the bot count\n"); + return; + + case GC_REQUEST_COMMAND: + if(argc >= 3 && argv(1) == "setbots") + { + cvar_settemp("minplayers", "0"); + cvar_settemp("bot_number", argv(2)); + bot_fixcount(); + return; + } + + default: + case GC_REQUEST_USAGE: + print("\nUsage:^3 sv_cmd setbots botnumber\n"); + print(" Where 'botnumber' is the amount of bots to set bot_number cvar to.\n"); + print("See also: ^2bot_cmd^7\n"); + return; + } +} + +void GameCommand_stuffto(float request, float argc) +{ + // This... is a fairly dangerous and powerful command... - It allows any arguments to be sent to a client via rcon. + // Because of this, it is disabled by default and must be enabled by the server owner when doing compilation. That way, + // we can be certain they understand the risks of it... So to enable, compile server with -DSTUFFTO_ENABLED argument. - // Finish adding the rest of the commands + entity client; + float entno; + + #ifdef STUFFTO_ENABLED + switch(request) + { + case GC_REQUEST_HELP: + print(" ^2stuffto^7: Send a command to be executed on a client\n"); + return; + + case GC_REQUEST_COMMAND: + if(argc == 3) + { + entno = stof(argv(1)); + client = world; + if(entno <= maxclients) + client = edict_num(entno); + if(client.flags & FL_CLIENT) + { + stuffcmd(client, strcat("\n", argv(2), "\n")); + print(strcat("Command: \"", argv(2), "\" sent to ", client.netname, " (", argv(1) ,").\n")); + } + else + print(strcat("Client (", argv(1) ,") not found.\n")); + + return; + } + + default: + print("Incorrect parameters for ^2stuffto^7\n"); + case GC_REQUEST_USAGE: + print("\nUsage:^3 sv_cmd stuffto clientnumber command\n"); + print(" FIXME: Arguments currently unknown\n"); + return; + } + #else // give the response for missing command to fake them out ;3 + if(request == GC_REQUEST_COMMAND) + { + print("Invalid command. For a list of supported commands, try sv_cmd help.\n"); + return; + } + #endif +} + +void GameCommand_teamstatus(float request) +{ + switch(request) + { + case GC_REQUEST_HELP: + print(" ^2teamstatus^7: Show information about player and team scores\n"); + return; + + case GC_REQUEST_COMMAND: + Score_NicePrint(world); + return; + + default: + case GC_REQUEST_USAGE: + print("\nUsage:^3 sv_cmd teamstatus\n"); + print(" No arguments required.\n"); + return; + } +} + +void GameCommand_time(float request) +{ + switch(request) + { + case GC_REQUEST_HELP: + print(" ^2time^7: Print different formats/readouts of time\n"); + return; + + case GC_REQUEST_COMMAND: + print("time = ", ftos(time), "\n"); + print("frame start = ", ftos(gettime(GETTIME_FRAMESTART)), "\n"); + print("realtime = ", ftos(gettime(GETTIME_REALTIME)), "\n"); + print("hires = ", ftos(gettime(GETTIME_HIRES)), "\n"); + print("uptime = ", ftos(gettime(GETTIME_UPTIME)), "\n"); + print("localtime = ", strftime(TRUE, "%a %b %e %H:%M:%S %Z %Y"), "\n"); // FIXME: Why is strftime broken? is engine problem, I think. + print("gmtime = ", strftime(FALSE, "%a %b %e %H:%M:%S %Z %Y"), "\n"); + return; + + default: + case GC_REQUEST_USAGE: + print("\nUsage:^3 sv_cmd time\n"); + print(" No arguments required.\n"); + return; + } +} + +void GameCommand_trace(float request, float argc) +{ + entity e; + vector org, delta, start, end, p, q, q0, pos, vv, dv; + float i, f, safe, unsafe, dq, dqf; - // Add ifdef to stuffto so that is can only be used when the game code is compiled for it - //(this way it's more obscure and harder to abuse on normal servers) + // TODO: Clean up all of these variables and merge the code below to use only a few + + switch(request) + { + case GC_REQUEST_HELP: + print(" ^2trace^7: Various debugging tools with tracing\n"); + return; + + case GC_REQUEST_COMMAND: + switch(argv(1)) + { + case "debug": + print("TEST CASE. If this returns the runaway loop counter error, possibly everything is oaky.\n"); + for(;;) + { + org = world.mins; + delta = world.maxs - world.mins; + + start_x = org_x + random() * delta_x; + start_y = org_y + random() * delta_y; + start_z = org_z + random() * delta_z; + + end_x = org_x + random() * delta_x; + end_y = org_y + random() * delta_y; + end_z = org_z + random() * delta_z; + + start = stov(vtos(start)); + end = stov(vtos(end)); + + tracebox(start, PL_MIN, PL_MAX, end, MOVE_NOMONSTERS, world); + if(!trace_startsolid) + { + p = trace_endpos; + tracebox(p, PL_MIN, PL_MAX, p, MOVE_NOMONSTERS, world); + if(trace_startsolid || trace_fraction == 1) + { + rint(42); // do an engine breakpoint on VM_rint so you can get the trace that errnoeously returns startsolid + tracebox(start, PL_MIN, PL_MAX, end, MOVE_NOMONSTERS, world); + tracebox(p, PL_MIN, PL_MAX, q, MOVE_NOMONSTERS, world); + + if(trace_startsolid) + { + // how much do we need to back off? + safe = 1; + unsafe = 0; + for(;;) + { + pos = p * (1 - (safe + unsafe) * 0.5) + start * ((safe + unsafe) * 0.5); + tracebox(pos, PL_MIN, PL_MAX, pos, MOVE_NOMONSTERS, world); + if(trace_startsolid) + { + if((safe + unsafe) * 0.5 == unsafe) + break; + unsafe = (safe + unsafe) * 0.5; + } + else + { + if((safe + unsafe) * 0.5 == safe) + break; + safe = (safe + unsafe) * 0.5; + } + } + + print("safe distance to back off: ", ftos(safe * vlen(p - start)), "qu\n"); + print("unsafe distance to back off: ", ftos(unsafe * vlen(p - start)), "qu\n"); + + tracebox(p, PL_MIN + '0.1 0.1 0.1', PL_MAX - '0.1 0.1 0.1', p, MOVE_NOMONSTERS, world); + if(trace_startsolid) + print("trace_endpos much in solid when tracing from ", vtos(start), " to ", vtos(end), " endpos ", vtos(p), "\n"); + else + print("trace_endpos just in solid when tracing from ", vtos(start), " to ", vtos(end), " endpos ", vtos(p), "\n"); + break; + } + + q0 = p; + dq = 0; + dqf = 1; + for(;;) + { + q = p + normalize(end - p) * (dq + dqf); + if(q == q0) + break; + tracebox(p, PL_MIN, PL_MAX, q, MOVE_NOMONSTERS, world); + if(trace_startsolid) + error("THIS ONE cannot happen"); + if(trace_fraction > 0) + dq += dqf * trace_fraction; + dqf *= 0.5; + q0 = q; + } + if(dq > 0) + { + print("trace_endpos still before solid when tracing from ", vtos(start), " to ", vtos(end), " endpos ", vtos(p), "\n"); + print("could go ", ftos(dq), " units further to ", vtos(q), "\n"); + break; + } + } + } + } + return; + + case "debug2": + e = nextent(world); + tracebox(e.origin + '0 0 32', e.mins, e.maxs, e.origin + '0 0 -1024', MOVE_NORMAL, e); + vv = trace_endpos; + if(trace_fraction == 1) + { + print("not above ground, aborting\n"); + return; + } + f = 0; + for(i = 0; i < 100000; ++i) + { + dv = randomvec(); + if(dv_z > 0) + dv = -1 * dv; + tracebox(vv, e.mins, e.maxs, vv + dv, MOVE_NORMAL, e); + if(trace_startsolid) + print("bug 1\n"); + if(trace_fraction == 1) + if(dv_z < f) + { + print("bug 2: ", ftos(dv_x), " ", ftos(dv_y), " ", ftos(dv_z)); + print(" (", ftos(asin(dv_z / vlen(dv)) * 180 / M_PI), " degrees)\n"); + f = dv_z; + } + } + print("highest possible dist: ", ftos(f), "\n"); + return; + + case "walk": + if(argc == 3) + { + e = nextent(world); + if(tracewalk(e, stov(argv(1)), e.mins, e.maxs, stov(argv(2)), MOVE_NORMAL)) + print("can walk\n"); + else + print("cannot walk\n"); + return; + } + + case "showline": + if(argc == 3) + { + vv = stov(argv(1)); + dv = stov(argv(2)); + traceline(vv, dv, MOVE_NORMAL, world); + trailparticles(world, particleeffectnum("TR_NEXUIZPLASMA"), vv, trace_endpos); + trailparticles(world, particleeffectnum("TR_CRYLINKPLASMA"), trace_endpos, dv); + return; + } + + // no default case, just go straight to "invalid arguments" + } + + default: + case GC_REQUEST_USAGE: + print("\nUsage:^3 sv_cmd trace command [arguments]\n"); + print(" FIXME: Arguments currently unknown\n"); + return; + } +} + +void GameCommand_unlockteams(float request) +{ + switch(request) + { + case GC_REQUEST_HELP: + print(" ^2unlockteams^7: Enable the ability for players to switch or enter teams\n"); + return; + + case GC_REQUEST_COMMAND: + if(teamplay) + { + lockteams = 0; + bprint("^1The teams are now unlocked.\n"); + } + else + bprint("That command can only be used in a team-based gamemode.\n"); + return; + + default: + case GC_REQUEST_USAGE: + print("\nUsage:^3 sv_cmd unlockteams\n"); + print(" No arguments required.\n"); + print("See also: ^2lockteams^7\n"); + return; + } +} + +void GameCommand_warp(float request, float argc) +{ + switch (request) + { + case GC_REQUEST_HELP: + print(" ^2warp^7: Choose different level in campaign\n"); + return; + + case GC_REQUEST_COMMAND: + if(autocvar_g_campaign) + { + + if(argc >= 2) + { + CampaignLevelWarp(stof(argv(1))); + print("Successfully warped to campaign level ", stof(argv(1)), ".\n"); + } + else + { + CampaignLevelWarp(-1); + print("Successfully warped to next campaign level.\n"); + } + } + else + print("Not in campaign, can't level warp\n"); + return; + + default: + case GC_REQUEST_USAGE: + print("\nUsage:^3 sv_cmd level\n"); + print(" 'level' is the level to change campaign mode to.\n"); + return; + } +} + + +// ========================================= +// Main Function Called By Engine (sv_cmd) +// ========================================= +// If this function exists, game code handles gamecommand instead of the engine code. + +void GameCommand(string command) +{ + // ===== TODO list ===== + // find all FIXME's and TODO'S and UNTESTED'S and finish them :P float search_request_type; float argc = tokenize_console(command); - if(argv(0) == "help") + if(strtolower(argv(0)) == "help") { if(argc == 1) { print("\nUsage:^3 sv_cmd COMMAND...^7, where possible commands are:\n"); GameCommand_adminmsg(GC_REQUEST_HELP, 0); GameCommand_allready(GC_REQUEST_HELP); - GameCommand_allspec(GC_REQUEST_HELP); + GameCommand_allspec(GC_REQUEST_HELP, 0); GameCommand_anticheat(GC_REQUEST_HELP, 0); GameCommand_bbox(GC_REQUEST_HELP); GameCommand_bot_cmd(GC_REQUEST_HELP, 0); - GameCommand_cointoss(GC_REQUEST_HELP); + GameCommand_cointoss(GC_REQUEST_HELP, 0); GameCommand_cvar_changes(GC_REQUEST_HELP); GameCommand_cvar_purechanges(GC_REQUEST_HELP); GameCommand_database(GC_REQUEST_HELP, 0); @@ -1847,6 +1780,13 @@ void GameCommand(string command) GameCommand_rankings(GC_REQUEST_HELP); GameCommand_records(GC_REQUEST_HELP); GameCommand_reducematchtime(GC_REQUEST_HELP); + GameCommand_setbots(GC_REQUEST_HELP, 0); + GameCommand_stuffto(GC_REQUEST_HELP, 0); + GameCommand_teamstatus(GC_REQUEST_HELP); + GameCommand_time(GC_REQUEST_HELP); + GameCommand_trace(GC_REQUEST_HELP, 0); + GameCommand_unlockteams(GC_REQUEST_HELP); + GameCommand_warp(GC_REQUEST_HELP, 0); GameCommand_Vote("help", world); GameCommand_Ban("help"); GameCommand_Generic("help"); @@ -1871,15 +1811,18 @@ void GameCommand(string command) else search_request_type = GC_REQUEST_COMMAND; // continue as usual and scan for normal commands - switch( ((argv(0) == "help") ? argv(1) : argv(0)) ) // if first argument is help, then search for the second argument. Else, search for first. + switch(strtolower((search_request_type == GC_REQUEST_USAGE) ? argv(1) : argv(0))) // if first argument is help, then search for the second argument. Else, search for first. { + // Do not hard code aliases for these, instead create them in defaultXonotic.cfg + // also: keep in alphabetical order, please ;) + case "adminmsg": GameCommand_adminmsg(search_request_type, argc); break; case "allready": GameCommand_allready(search_request_type); break; - case "allspec": GameCommand_allspec(search_request_type); break; + case "allspec": GameCommand_allspec(search_request_type, argc); break; case "anticheat": GameCommand_anticheat(search_request_type, argc); break; case "bbox": GameCommand_bbox(search_request_type); break; case "bot_cmd": GameCommand_bot_cmd(search_request_type, argc); break; - case "cointoss": GameCommand_cointoss(search_request_type); break; + case "cointoss": GameCommand_cointoss(search_request_type, argc); break; case "cvar_changes": GameCommand_cvar_changes(search_request_type); break; case "cvar_purechanges": GameCommand_cvar_purechanges(search_request_type); break; case "database": GameCommand_database(search_request_type, argc); break; @@ -1905,9 +1848,15 @@ void GameCommand(string command) case "rankings": GameCommand_rankings(search_request_type); break; case "records": GameCommand_records(search_request_type); break; case "reducematchtime": GameCommand_reducematchtime(search_request_type); break; + case "setbots": GameCommand_setbots(search_request_type, argc); break; + case "stuffto": GameCommand_stuffto(search_request_type, argc); break; + case "teamstatus": GameCommand_teamstatus(search_request_type); break; + case "time": GameCommand_time(search_request_type); break; + case "trace": GameCommand_trace(search_request_type, argc); break; + case "unlockteams": GameCommand_unlockteams(search_request_type); break; + case "warp": GameCommand_warp(search_request_type, argc); break; default: print("Invalid command. For a list of supported commands, try sv_cmd help.\n"); } -} - +} \ No newline at end of file