X-Git-Url: http://git.xonotic.org/?a=blobdiff_plain;f=qcsrc%2Fserver%2Fg_world.qh;h=f99619208758a435c2330657d4eb39731919c878;hb=258867c634125e1d048869b4a5d8ef279e8b8228;hp=da950f18575e28a410fbed9955b90a0a5ced4ed7;hpb=45d8904a100765555e622598a39967963733df1d;p=xonotic%2Fxonotic-data.pk3dir.git diff --git a/qcsrc/server/g_world.qh b/qcsrc/server/g_world.qh index da950f185..f99619208 100644 --- a/qcsrc/server/g_world.qh +++ b/qcsrc/server/g_world.qh @@ -5,9 +5,38 @@ float checkrules_suddendeathwarning; float checkrules_suddendeathend; float checkrules_overtimesadded; //how many overtimes have been already added +// flag set on worldspawn so that the code knows if it is dedicated or not +bool server_is_dedicated; + +string cvar_changes; +string cvar_purechanges; +float cvar_purechanges_count; + +string modname; + +string gamemode_name; + +string clientstuff; + +string matchid; + +.string fog; + +float intermission_running; +float intermission_exittime; +float alreadychangedlevel; + string cache_mutatormsg; string cache_lastmutatormsg; +float default_player_alpha; +float default_weapon_alpha; + +// database +float ServerProgsDB; +float TemporaryDB; + +.float winning; const int WINNING_NO = 0; // no winner, but time limits may terminate the game const int WINNING_YES = 1; // winner found const int WINNING_NEVER = 2; // no winner, enter overtime if time limit is reached