X-Git-Url: http://git.xonotic.org/?a=blobdiff_plain;f=qcsrc%2Fserver%2Fg_world.qc;h=98417c73ebda9ae11d154887ffffe8f6b1205478;hb=3108bc8ea930e133184d3055677d706c7ecaa833;hp=345bc5bc13b53577ce2fab6e9ec9ad72bd47df7e;hpb=1aac6cbd00e98ca537937fdc9490216a50cf3caa;p=xonotic%2Fxonotic-data.pk3dir.git diff --git a/qcsrc/server/g_world.qc b/qcsrc/server/g_world.qc index 345bc5bc1..98417c73e 100644 --- a/qcsrc/server/g_world.qc +++ b/qcsrc/server/g_world.qc @@ -1,39 +1,38 @@ #include "g_world.qh" - +#include "_all.qh" + +#include "anticheat.qh" +#include "antilag.qh" +#include "bot/bot.qh" +#include "campaign.qh" +#include "cheats.qh" +#include "cl_client.qh" +#include "command/common.qh" +#include "command/getreplies.qh" +#include "command/sv_cmd.qh" +#include "command/vote.qh" +#include "g_hook.qh" +#include "ipban.qh" +#include "mapvoting.qh" +#include "mutators/mutators_include.qh" +#include "race.qh" +#include "scores.qh" +#include "teamplay.qh" +#include "waypointsprites.qh" +#include "weapons/weaponstats.qh" #include "../common/buffs.qh" - -#if defined(CSQC) -#elif defined(MENUQC) -#elif defined(SVQC) - #include "../common/constants.qh" - #include "../common/stats.qh" - #include "../common/teams.qh" - #include "../common/util.qh" - #include "../common/monsters/sv_monsters.qh" - #include "../common/weapons/weapons.qh" - #include "weapons/weaponstats.qh" - #include "autocvars.qh" - #include "constants.qh" - #include "defs.qh" - #include "../common/notifications.qh" - #include "mutators/mutators_include.qh" - #include "campaign.qh" - #include "../common/mapinfo.qh" - #include "command/common.qh" - #include "command/vote.qh" - #include "command/getreplies.qh" - #include "command/sv_cmd.qh" - #include "anticheat.qh" - #include "cheats.qh" - #include "../common/playerstats.qh" - #include "g_hook.qh" - #include "scores.qh" - #include "mapvoting.qh" - #include "ipban.qh" - #include "race.qh" - #include "antilag.qh" - #include "secret.qh" -#endif +#include "../common/constants.qh" +#include "../common/deathtypes.qh" +#include "../common/mapinfo.qh" +#include "../common/monsters/all.qh" +#include "../common/monsters/sv_monsters.qh" +#include "../common/notifications.qh" +#include "../common/playerstats.qh" +#include "../common/stats.qh" +#include "../common/teams.qh" +#include "../common/util.qh" +#include "../common/items/all.qh" +#include "../common/weapons/all.qh" const float LATENCY_THINKRATE = 10; .float latency_sum; @@ -93,9 +92,7 @@ string redirection_target; float world_initialized; string GetGametype(); -void GotoNextMap(float reinit); void ShuffleMaplist(); -float(float reinit) DoNextMapOverride; void SetDefaultAlpha() { @@ -191,6 +188,8 @@ void cvar_changes_init() BADCVAR("g_configversion"); BADCVAR("g_maplist_index"); BADCVAR("halflifebsp"); + BADCVAR("sv_mapformat_is_quake2"); + BADCVAR("sv_mapformat_is_quake3"); BADPREFIX("sv_world"); // client @@ -273,6 +272,7 @@ void cvar_changes_init() BADCVAR("g_domination_default_teams"); BADCVAR("g_freezetag"); BADCVAR("g_freezetag_teams"); + BADCVAR("g_invasion_teams"); BADCVAR("g_keepaway"); BADCVAR("g_keyhunt"); BADCVAR("g_keyhunt_teams"); @@ -376,6 +376,7 @@ void cvar_changes_init() BADCVAR("g_ca_teams_override"); BADCVAR("g_ctf_ignore_frags"); BADCVAR("g_domination_point_limit"); + BADCVAR("g_domination_teams_override"); BADCVAR("g_freezetag_teams_override"); BADCVAR("g_friendlyfire"); BADCVAR("g_fullbrightitems"); @@ -396,6 +397,7 @@ void cvar_changes_init() BADCVAR("g_nexball_goallimit"); BADCVAR("g_powerups"); BADCVAR("g_start_delay"); + BADCVAR("g_tdm_teams_override"); BADCVAR("g_warmup"); BADCVAR("g_weapon_stay"); BADPRESUFFIX("g_", "_weapon_stay"); BADCVAR("hostname"); @@ -559,6 +561,7 @@ void spawnfunc___init_dedicated_server(void) // needs to be done so early because of the constants they create CALL_ACCUMULATED_FUNCTION(RegisterWeapons); CALL_ACCUMULATED_FUNCTION(RegisterMonsters); + CALL_ACCUMULATED_FUNCTION(RegisterItems); CALL_ACCUMULATED_FUNCTION(RegisterGametypes); CALL_ACCUMULATED_FUNCTION(RegisterNotifications); CALL_ACCUMULATED_FUNCTION(RegisterDeathtypes); @@ -571,12 +574,14 @@ void spawnfunc___init_dedicated_server(void) void Map_MarkAsRecent(string m); float world_already_spawned; void Nagger_Init(); +void Item_ItemsTime_Init(); void ClientInit_Spawn(); void WeaponStats_Init(); void WeaponStats_Shutdown(); +void Physics_AddStats(); void spawnfunc_worldspawn (void) { - float fd, l, i, j, n; + float fd, l, j, n; string s; cvar = cvar_normal; @@ -607,6 +612,7 @@ void spawnfunc_worldspawn (void) // needs to be done so early because of the constants they create CALL_ACCUMULATED_FUNCTION(RegisterWeapons); CALL_ACCUMULATED_FUNCTION(RegisterMonsters); + CALL_ACCUMULATED_FUNCTION(RegisterItems); CALL_ACCUMULATED_FUNCTION(RegisterGametypes); CALL_ACCUMULATED_FUNCTION(RegisterNotifications); CALL_ACCUMULATED_FUNCTION(RegisterDeathtypes); @@ -780,6 +786,7 @@ void spawnfunc_worldspawn (void) WeaponStats_Init(); WepSet_AddStat(); + WepSet_AddStat_InMap(); addstat(STAT_SWITCHWEAPON, AS_INT, switchweapon); addstat(STAT_SWITCHINGWEAPON, AS_INT, switchingweapon); addstat(STAT_GAMESTARTTIME, AS_FLOAT, stat_game_starttime); @@ -810,15 +817,46 @@ void spawnfunc_worldspawn (void) addstat(STAT_ARC_HEAT, AS_FLOAT, arc_heat_percent); + // items time + addstat(STAT_ARMOR_LARGE_TIME, AS_FLOAT, item_armor_large_time); + addstat(STAT_HEALTH_MEGA_TIME, AS_FLOAT, item_health_mega_time); + addstat(STAT_INVISIBLE_TIME, AS_FLOAT, item_invisible_time); + addstat(STAT_SPEED_TIME, AS_FLOAT, item_speed_time); + addstat(STAT_EXTRALIFE_TIME, AS_FLOAT, item_extralife_time); + addstat(STAT_STRENGTH_TIME, AS_FLOAT, item_strength_time); + addstat(STAT_SHIELD_TIME, AS_FLOAT, item_shield_time); + addstat(STAT_FUELREGEN_TIME, AS_FLOAT, item_fuelregen_time); + addstat(STAT_JETPACK_TIME, AS_FLOAT, item_jetpack_time); + addstat(STAT_SUPERWEAPONS_TIME, AS_FLOAT, item_superweapons_time); + Item_ItemsTime_Init(); + // freeze attacks addstat(STAT_FROZEN, AS_INT, frozen); addstat(STAT_REVIVE_PROGRESS, AS_FLOAT, revive_progress); - // g_movementspeed hack - addstat(STAT_MOVEVARS_AIRSPEEDLIMIT_NONQW, AS_FLOAT, stat_sv_airspeedlimit_nonqw); - addstat(STAT_MOVEVARS_MAXSPEED, AS_FLOAT, stat_sv_maxspeed); - addstat(STAT_MOVEVARS_AIRACCEL_QW, AS_FLOAT, stat_sv_airaccel_qw); - addstat(STAT_MOVEVARS_AIRSTRAFEACCEL_QW, AS_FLOAT, stat_sv_airstrafeaccel_qw); + // physics + Physics_AddStats(); + + // new properties + addstat(STAT_MOVEVARS_JUMPVELOCITY, AS_FLOAT, stat_sv_jumpvelocity); + addstat(STAT_MOVEVARS_AIRACCEL_QW_STRETCHFACTOR, AS_FLOAT, stat_sv_airaccel_qw_stretchfactor); + addstat(STAT_MOVEVARS_MAXAIRSTRAFESPEED, AS_FLOAT, stat_sv_maxairstrafespeed); + addstat(STAT_MOVEVARS_MAXAIRSPEED, AS_FLOAT, stat_sv_maxairspeed); + addstat(STAT_MOVEVARS_AIRSTRAFEACCELERATE, AS_FLOAT, stat_sv_airstrafeaccelerate); + addstat(STAT_MOVEVARS_WARSOWBUNNY_TURNACCEL, AS_FLOAT, stat_sv_warsowbunny_turnaccel); + addstat(STAT_MOVEVARS_AIRACCEL_SIDEWAYS_FRICTION, AS_FLOAT, stat_sv_airaccel_sideways_friction); + addstat(STAT_MOVEVARS_AIRCONTROL, AS_FLOAT, stat_sv_aircontrol); + addstat(STAT_MOVEVARS_AIRCONTROL_POWER, AS_FLOAT, stat_sv_aircontrol_power); + addstat(STAT_MOVEVARS_AIRCONTROL_PENALTY, AS_FLOAT, stat_sv_aircontrol_penalty); + addstat(STAT_MOVEVARS_WARSOWBUNNY_AIRFORWARDACCEL, AS_FLOAT, stat_sv_warsowbunny_airforwardaccel); + addstat(STAT_MOVEVARS_WARSOWBUNNY_TOPSPEED, AS_FLOAT, stat_sv_warsowbunny_topspeed); + addstat(STAT_MOVEVARS_WARSOWBUNNY_ACCEL, AS_FLOAT, stat_sv_warsowbunny_accel); + addstat(STAT_MOVEVARS_WARSOWBUNNY_BACKTOSIDERATIO, AS_FLOAT, stat_sv_warsowbunny_backtosideratio); + addstat(STAT_MOVEVARS_FRICTION, AS_FLOAT, stat_sv_friction); + addstat(STAT_MOVEVARS_ACCELERATE, AS_FLOAT, stat_sv_accelerate); + addstat(STAT_MOVEVARS_STOPSPEED, AS_FLOAT, stat_sv_stopspeed); + addstat(STAT_MOVEVARS_AIRACCELERATE, AS_FLOAT, stat_sv_airaccelerate); + addstat(STAT_MOVEVARS_AIRSTOPACCELERATE, AS_FLOAT, stat_sv_airstopaccelerate); // secrets addstat(STAT_SECRETS_TOTAL, AS_FLOAT, stat_secrets_total); @@ -839,7 +877,7 @@ void spawnfunc_worldspawn (void) maplist_reply = strzone(getmaplist()); lsmaps_reply = strzone(getlsmaps()); monsterlist_reply = strzone(getmonsterlist()); - for(i = 0; i < 10; ++i) + for(int i = 0; i < 10; ++i) { s = getrecords(i); if (s) @@ -862,7 +900,7 @@ void spawnfunc_worldspawn (void) { s = ""; n = tokenize_console(cvar_string("sv_curl_serverpackages")); - for(i = 0; i < n; ++i) + for(int i = 0; i < n; ++i) if(substring(argv(i), -18, -1) != "-serverpackage.txt") if(substring(argv(i), -14, -1) != ".serverpackage") // OLD legacy s = strcat(s, " ", argv(i)); @@ -870,7 +908,7 @@ void spawnfunc_worldspawn (void) if(fd >= 0) { j = search_getsize(fd); - for(i = 0; i < j; ++i) + for(int i = 0; i < j; ++i) s = strcat(s, " ", search_getfilename(fd, i)); search_end(fd); } @@ -878,7 +916,7 @@ void spawnfunc_worldspawn (void) if(fd >= 0) { j = search_getsize(fd); - for(i = 0; i < j; ++i) + for(int i = 0; i < j; ++i) s = strcat(s, " ", search_getfilename(fd, i)); search_end(fd); } @@ -1650,7 +1688,7 @@ void SetWinners(.float field, float value) { entity head; FOR_EACH_PLAYER(head) - head.winning = (head.field == value); + head.winning = (head.(field) == value); } // set the .winning flag for those players with a given field value @@ -1658,7 +1696,7 @@ void AddWinners(.float field, float value) { entity head; FOR_EACH_PLAYER(head) - if(head.field == value) + if (head.(field) == value) head.winning = 1; } @@ -2036,7 +2074,6 @@ CheckRules_World Exit deathmatch games upon conditions ============ */ -void ReadyRestart(); void CheckRules_World() { float timelimit;