X-Git-Url: http://git.xonotic.org/?a=blobdiff_plain;f=qcsrc%2Fserver%2Fg_hook.qc;h=866f71f72e0e3fa6674a8e0ea9af48f5e316cde9;hb=919c48e2ad5873bf1efb041be2e23e2e60903baf;hp=4a3f3101ac663eaf3b92c0a31f27f97ac4ae5365;hpb=2f239100c8b77275d69972f91ac4e7ff913f3d7c;p=xonotic%2Fxonotic-data.pk3dir.git diff --git a/qcsrc/server/g_hook.qc b/qcsrc/server/g_hook.qc index 4a3f3101a..866f71f72 100644 --- a/qcsrc/server/g_hook.qc +++ b/qcsrc/server/g_hook.qc @@ -6,10 +6,9 @@ #include "weapons/selection.qh" #include "weapons/tracing.qh" #include "cl_player.qh" -#include "t_teleporters.qh" #include "command/common.qh" #include "round_handler.qh" -#include "vehicles/vehicle.qh" +#include "../common/vehicles/all.qh" #include "../common/constants.qh" #include "../common/util.qh" #include "../common/weapons/all.qh" @@ -91,8 +90,8 @@ void GrapplingHookReset(void) void GrapplingHookThink(); void GrapplingHook_Stop() { - pointparticles(particleeffectnum("grapple_impact"), self.origin, '0 0 0', 1); - sound (self, CH_SHOTS, "weapons/hook_impact.wav", VOL_BASE, ATTEN_NORM); + Send_Effect("grapple_impact", self.origin, '0 0 0', 1); + sound (self, CH_SHOTS, W_Sound("hook_impact"), VOL_BASE, ATTEN_NORM); self.state = 1; self.think = GrapplingHookThink; @@ -316,7 +315,7 @@ void FireGrapplingHook (void) vector org; vector vs; - if(forbidWeaponUse()) return; + if(forbidWeaponUse(self)) return; if(self.vehicle) return; makevectors(self.v_angle); @@ -328,13 +327,13 @@ void FireGrapplingHook (void) vs = hook_shotorigin[s]; // UGLY WORKAROUND: play this on CH_WEAPON_B so it can't cut off fire sounds - sound (self, CH_WEAPON_B, "weapons/hook_fire.wav", VOL_BASE, ATTEN_NORM); + sound (self, CH_WEAPON_B, W_Sound("hook_fire"), VOL_BASE, ATTEN_NORM); org = self.origin + self.view_ofs + v_forward * vs.x + v_right * -vs.y + v_up * vs.z; tracebox(self.origin + self.view_ofs, '-3 -3 -3', '3 3 3', org, MOVE_NORMAL, self); org = trace_endpos; - pointparticles(particleeffectnum("grapple_muzzleflash"), org, '0 0 0', 1); + Send_Effect("grapple_muzzleflash", org, '0 0 0', 1); missile = WarpZone_RefSys_SpawnSameRefSys(self); missile.owner = missile.realowner = self; @@ -395,7 +394,7 @@ void FireGrapplingHook (void) void GrapplingHookFrame() { - if(g_grappling_hook && timeout_status != TIMEOUT_ACTIVE && self.weapon != WEP_HOOK) + if(g_grappling_hook && timeout_status != TIMEOUT_ACTIVE && self.weapon != WEP_HOOK.m_id) { // offhand hook controls if(self.BUTTON_HOOK) @@ -424,14 +423,14 @@ void GrapplingHookFrame() //self.hook_state &= ~HOOK_RELEASING; } } - else if(!g_grappling_hook && self.switchweapon != WEP_HOOK) + else if(!g_grappling_hook && self.switchweapon != WEP_HOOK.m_id) { if(self.BUTTON_HOOK && !self.hook_switchweapon) - W_SwitchWeapon(WEP_HOOK); + W_SwitchWeapon(WEP_HOOK.m_id); } self.hook_switchweapon = self.BUTTON_HOOK; - if(!g_grappling_hook && self.weapon != WEP_HOOK) + if(!g_grappling_hook && self.weapon != WEP_HOOK.m_id) { self.hook_state &= ~HOOK_FIRING; self.hook_state |= HOOK_REMOVING; @@ -493,11 +492,11 @@ void GrappleHookInit() } else { - WEP_ACTION(WEP_HOOK, WR_INIT); - hook_shotorigin[0] = shotorg_adjust_values(CL_Weapon_GetShotOrg(WEP_HOOK), false, false, 1); - hook_shotorigin[1] = shotorg_adjust_values(CL_Weapon_GetShotOrg(WEP_HOOK), false, false, 2); - hook_shotorigin[2] = shotorg_adjust_values(CL_Weapon_GetShotOrg(WEP_HOOK), false, false, 3); - hook_shotorigin[3] = shotorg_adjust_values(CL_Weapon_GetShotOrg(WEP_HOOK), false, false, 4); + WEP_ACTION(WEP_HOOK.m_id, WR_INIT); + hook_shotorigin[0] = shotorg_adjust_values(CL_Weapon_GetShotOrg(WEP_HOOK.m_id), false, false, 1); + hook_shotorigin[1] = shotorg_adjust_values(CL_Weapon_GetShotOrg(WEP_HOOK.m_id), false, false, 2); + hook_shotorigin[2] = shotorg_adjust_values(CL_Weapon_GetShotOrg(WEP_HOOK.m_id), false, false, 3); + hook_shotorigin[3] = shotorg_adjust_values(CL_Weapon_GetShotOrg(WEP_HOOK.m_id), false, false, 4); } }