X-Git-Url: http://git.xonotic.org/?a=blobdiff_plain;f=qcsrc%2Fserver%2Fg_damage.qh;h=4f68c2ea00a4d55ff06fa50c6a3d71e8df6c863e;hb=6e4c0c69ce16c05cdc8ce97c5287c848acfc3b1f;hp=e242de4a8a2a43add28f4f008dab92e55f13186b;hpb=63841ddfb9349787f6380b9e9e2606e6d7ed9eb6;p=xonotic%2Fxonotic-data.pk3dir.git diff --git a/qcsrc/server/g_damage.qh b/qcsrc/server/g_damage.qh index e242de4a8..4f68c2ea0 100644 --- a/qcsrc/server/g_damage.qh +++ b/qcsrc/server/g_damage.qh @@ -3,6 +3,8 @@ #if defined(CSQC) #elif defined(MENUQC) #elif defined(SVQC) + #include + #include #include #include #include @@ -57,7 +59,7 @@ void UpdateFrags(entity player, int f); // NOTE: f=0 means still count as a (positive) kill, but count no frags for it void W_SwitchWeapon_Force(Player this, Weapon w, .entity weaponentity); entity GiveFrags_randomweapons; -void GiveFrags (entity attacker, entity targ, float f, int deathtype); +void GiveFrags (entity attacker, entity targ, float f, int deathtype, .entity weaponentity); string AppendItemcodes(string s, entity player); @@ -78,7 +80,7 @@ float Obituary_WeaponDeath( string s1, string s2, string s3, float f1, float f2); -void Obituary(entity attacker, entity inflictor, entity targ, int deathtype); +void Obituary(entity attacker, entity inflictor, entity targ, int deathtype, .entity weaponentity); void Ice_Think(entity this); @@ -86,13 +88,14 @@ void Freeze (entity targ, float freeze_time, float frozen_type, float show_waypo void Unfreeze (entity targ); -void Damage (entity targ, entity inflictor, entity attacker, float damage, int deathtype, vector hitloc, vector force); +// NOTE: the .weaponentity parameter can be set to DMG_NOWEP if the attack wasn't caused by a weapon or player +void Damage (entity targ, entity inflictor, entity attacker, float damage, int deathtype, .entity weaponentity, vector hitloc, vector force); float RadiusDamage_running; -float RadiusDamageForSource (entity inflictor, vector inflictororigin, vector inflictorvelocity, entity attacker, float coredamage, float edgedamage, float rad, entity cantbe, entity mustbe, float inflictorselfdamage, float forceintensity, int deathtype, entity directhitentity); +float RadiusDamageForSource (entity inflictor, vector inflictororigin, vector inflictorvelocity, entity attacker, float coredamage, float edgedamage, float rad, entity cantbe, entity mustbe, float inflictorselfdamage, float forceintensity, int deathtype, .entity weaponentity, entity directhitentity); // Returns total damage applies to creatures -float RadiusDamage (entity inflictor, entity attacker, float coredamage, float edgedamage, float rad, entity cantbe, entity mustbe, float forceintensity, int deathtype, entity directhitentity); +float RadiusDamage (entity inflictor, entity attacker, float coredamage, float edgedamage, float rad, entity cantbe, entity mustbe, float forceintensity, int deathtype, .entity weaponentity, entity directhitentity); .float fire_damagepersec; .float fire_endtime;