X-Git-Url: http://git.xonotic.org/?a=blobdiff_plain;f=qcsrc%2Fserver%2Fg_damage.qc;h=65b0ebc226b0ec1add31490487f72d9fc26d253c;hb=f5503021a9924d88ba6e446ed64374796b54117d;hp=bdaeef0a53d19d3ed48ae81cf3468b560350ffb4;hpb=dbdc35464a18f62bf550a20eddac9ec16b0eacee;p=xonotic%2Fxonotic-data.pk3dir.git diff --git a/qcsrc/server/g_damage.qc b/qcsrc/server/g_damage.qc index bdaeef0a5..65b0ebc22 100644 --- a/qcsrc/server/g_damage.qc +++ b/qcsrc/server/g_damage.qc @@ -55,6 +55,7 @@ float damage_headshotbonus; // bonus multiplier for head shots, set to 0 after u .float teamkill_soundtime; .entity teamkill_soundsource; .entity pusher; +.float istypefrag; .float taunt_soundtime; @@ -101,10 +102,9 @@ void UpdateFrags(entity player, float f) // NOTE: f=0 means still count as a (positive) kill, but count no frags for it void W_SwitchWeapon_Force(entity e, float w); +entity GiveFrags_randomweapons; void GiveFrags (entity attacker, entity targ, float f, float deathtype) { - float w; - // TODO route through PlayerScores instead if(gameover) return; @@ -141,34 +141,44 @@ void GiveFrags (entity attacker, entity targ, float f, float deathtype) // after a frag, exchange the current weapon (or the culprit, if detectable) by a new random weapon float culprit; culprit = DEATH_WEAPONOF(deathtype); - if(!culprit || !(attacker.weapons & W_WeaponBit(culprit))) + if(!culprit) + culprit = attacker.weapon; + else if(!WEPSET_CONTAINS_EW(attacker, culprit)) culprit = attacker.weapon; - if(g_weaponarena_random_with_laser && culprit == WEPBIT_LASER) + if(g_weaponarena_random_with_laser && culprit == WEP_LASER) { // no exchange } else { + if(!GiveFrags_randomweapons) + { + GiveFrags_randomweapons = spawn(); + GiveFrags_randomweapons.classname = "GiveFrags_randomweapons"; + } + if(inWarmupStage) - w = warmup_start_weapons; + WEPSET_COPY_EA(GiveFrags_randomweapons, warmup_start_weapons); else - w = start_weapons; + WEPSET_COPY_EA(GiveFrags_randomweapons, start_weapons); // all others (including the culprit): remove - w &~= attacker.weapons; + WEPSET_ANDNOT_EE(GiveFrags_randomweapons, attacker); + WEPSET_ANDNOT_EW(GiveFrags_randomweapons, culprit); // among the remaining ones, choose one by random - w = randombits(w, 1, FALSE); - if(w) + W_RandomWeapons(GiveFrags_randomweapons, 1); + + if(!WEPSET_EMPTY_E(GiveFrags_randomweapons)) { - attacker.weapons |= w; - attacker.weapons &~= W_WeaponBit(culprit); + WEPSET_OR_EE(attacker, GiveFrags_randomweapons); + WEPSET_ANDNOT_EW(attacker, culprit); } } // after a frag, choose another random weapon set - if not(attacker.weapons & W_WeaponBit(attacker.weapon)) + if not(WEPSET_CONTAINS_EW(attacker, attacker.weapon)) W_SwitchWeapon_Force(attacker, w_getbestweapon(attacker)); } @@ -209,11 +219,6 @@ void GiveFrags (entity attacker, entity targ, float f, float deathtype) } f = 0; } - else if(g_ctf) - { - if(g_ctf_ignore_frags) - f = 0; - } } attacker.totalfrags += f; @@ -224,10 +229,10 @@ void GiveFrags (entity attacker, entity targ, float f, float deathtype) string Obituary_ExtraFragInfo(entity player) // Extra fragmessage information { - string health_output; - string ping_output; - string handicap_output; - string output; + string health_output = string_null; + string ping_output = string_null; + string handicap_output = string_null; + string output = string_null; if(autocvar_sv_fraginfo && ((autocvar_sv_fraginfo == 2) || inWarmupStage)) { @@ -292,7 +297,7 @@ void LogDeath(string mode, float deathtype, entity killer, entity killed) s = strcat(":kill:", mode); s = strcat(s, ":", ftos(killer.playerid)); s = strcat(s, ":", ftos(killed.playerid)); - s = strcat(s, ":type=", ftos(deathtype)); + s = strcat(s, ":type=", Deathtype_Name(deathtype)); s = strcat(s, ":items="); s = AppendItemcodes(s, killer); if(killed != killer) @@ -303,224 +308,272 @@ void LogDeath(string mode, float deathtype, entity killer, entity killed) GameLogEcho(s); } -void Send_KillNotification (string s1, string s2, string s3, float msg, float type) +void Obituary_SpecialDeath(entity notif_target, float murder, float deathtype, string s1, string s2, float f1, float f2, float f3) { - WriteByte(MSG_ALL, SVC_TEMPENTITY); - WriteByte(MSG_ALL, TE_CSQC_KILLNOTIFY); - WriteString(MSG_ALL, s1); - WriteString(MSG_ALL, s2); - WriteString(MSG_ALL, s3); - WriteShort(MSG_ALL, msg); - WriteByte(MSG_ALL, type); + float handled, hits; + if(DEATH_ISSPECIAL(deathtype)) + { + #define DEATHTYPE(name,msg_death_by,msg_death,position) \ + { if(deathtype == max(0, name)) \ + { \ + #if murder \ + if(max(0, msg_death_by)) { Send_Notification(notif_target, MSG_ONE, MSG_DEATH, msg_death_by, s1, s2, f1, f2, f3); ++handled; } \ + #else \ + if(max(0, msg_death)) { Send_Notification(notif_target, MSG_ONE, MSG_DEATH, msg_death, s1, s2, f1, f2, f3); ++handled; } \ + #endif \ + ++hits; \ + } } + + DEATHTYPES + if not(hits) + { + backtrace("Unhandled deathtype. Please notify Samual!\n"); + //return; + } + if not(handled) + { + print(sprintf("Obituary_SpecialDeath(): ^1Deathtype ^7(%s-%d)^1 has no notification!\n", Deathtype_Name(deathtype), deathtype)); + return; + } + } } -// Function is used to send a generic centerprint whose content CSQC gets to decide (gentle version or not in the below cases) -void Send_CSQC_KillCenterprint(entity e, string s1, string s2, float msg, float type) +void Obituary_WeaponDeath(entity notif_target, float deathtype, string s1, string s2, float f1, float f2, float f3) { - if (clienttype(e) == CLIENTTYPE_REAL) + float handled, hits; + if(DEATH_ISSPECIAL(deathtype)) { - msg_entity = e; - WRITESPECTATABLE_MSG_ONE({ - WriteByte(MSG_ONE, SVC_TEMPENTITY); - WriteByte(MSG_ONE, TE_CSQC_KILLCENTERPRINT); - WriteString(MSG_ONE, s1); - WriteString(MSG_ONE, s2); - WriteShort(MSG_ONE, msg); - WriteByte(MSG_ONE, type); - }); + #define DEATHTYPE(name,msg_death_by,msg_death,position) \ + { if(deathtype == max(0, name)) \ + { \ + ++hits; \ + } } + + DEATHTYPES + if not(hits) + { + backtrace("Unhandled deathtype. Please notify Samual!\n"); + //return; + } + if not(handled) + { + print(sprintf("Obituary_SpecialDeath(): ^1Deathtype ^7(%s-%d)^1 has no notification!\n", Deathtype_Name(deathtype), deathtype)); + return; + } } } -void Obituary (entity attacker, entity inflictor, entity targ, float deathtype) +.float FRAG_VERBOSE; + +void Obituary(entity attacker, entity inflictor, entity targ, float deathtype) { + // Sanity check + if not(targ.classname == "player") { backtrace("Obituary called on non-player?!\n"); return; } + + // Declarations string s, a, msg; float w, type; - if (targ.classname == "player") - { - s = targ.netname; - a = attacker.netname; + string s1, s2 = NO_STR_ARG; + float f1, f2, f3 = NO_FL_ARG; + float notif_firstblood; - if (targ == attacker) // suicides - { - if (deathtype == DEATH_TEAMCHANGE || deathtype == DEATH_AUTOTEAMCHANGE) - msg = ColoredTeamName(targ.team); // TODO: check if needed? - if(!g_cts) // no "killed your own dumb self" message in CTS - Send_CSQC_KillCenterprint(targ, msg, "", deathtype, MSG_SUICIDE); - if(deathtype != DEATH_TEAMCHANGE && deathtype != DEATH_QUIET) - { - LogDeath("suicide", deathtype, targ, targ); - GiveFrags(attacker, targ, -1, deathtype); - } + print(sprintf("Obituary(): Deathtype = %s (%d), Attacker = %s, Inflictor = %s, Target = %s...\n", Deathtype_Name(deathtype), deathtype, attacker.netname, inflictor.netname, targ.netname)); - if (targ.killcount > 2) - msg = ftos(targ.killcount); - if(teamplay && deathtype == DEATH_MIRRORDAMAGE) - { - if(attacker.team == COLOR_TEAM1) - deathtype = KILL_TEAM_RED; - else - deathtype = KILL_TEAM_BLUE; - } - Send_KillNotification(s, msg, ftos(w), deathtype, MSG_SUICIDE); - } - else if (attacker.classname == "player") + // ======= + // SUICIDE + // ======= + if(targ == attacker) + { + if(DEATH_ISSPECIAL(deathtype)) { - if(!IsDifferentTeam(attacker, targ)) + if(deathtype == DEATH_TEAMCHANGE || deathtype == DEATH_AUTOTEAMCHANGE) { - if(attacker.team == COLOR_TEAM1) - type = KILL_TEAM_RED; - else - type = KILL_TEAM_BLUE; - - GiveFrags(attacker, targ, -1, deathtype); - - Send_CSQC_KillCenterprint(attacker, s, "", type, MSG_KILL); - - if (targ.killcount > 2) { - msg = ftos(targ.killcount); - } - - if (attacker.killcount > 2) { - msg = ftos(attacker.killcount); - type = KILL_TEAM_SPREE; - } - Send_KillNotification(a, s, msg, type, MSG_KILL); - - attacker.killcount = 0; - - LogDeath("tk", deathtype, attacker, targ); + s1 = targ.netname; + f1 = targ.team; } else { - if (!checkrules_firstblood) + switch(deathtype) { - checkrules_firstblood = TRUE; - Send_KillNotification(a, "", "", KILL_FIRST_BLOOD, MSG_KILL); - // TODO: make these print a newline if they dont - Send_CSQC_KillCenterprint(attacker, "", "", KILL_FIRST_BLOOD, MSG_KILL); - Send_CSQC_KillCenterprint(targ, "", "", KILL_FIRST_VICTIM, MSG_KILL); - PlayerStats_Event(attacker, PLAYERSTATS_ACHIEVEMENT_FIRSTBLOOD, 1); - PlayerStats_Event(targ, PLAYERSTATS_ACHIEVEMENT_FIRSTVICTIM, 1); - } - - if(targ.BUTTON_CHAT) { - Send_CSQC_KillCenterprint(attacker, s, Obituary_ExtraFragInfo(targ), KILL_TYPEFRAG, MSG_KILL); - Send_CSQC_KillCenterprint(targ, a, Obituary_ExtraFragInfo(attacker), KILL_TYPEFRAGGED, MSG_KILL); - } else { - Send_CSQC_KillCenterprint(attacker, s, Obituary_ExtraFragInfo(targ), KILL_FRAG, MSG_KILL); - Send_CSQC_KillCenterprint(targ, a, Obituary_ExtraFragInfo(attacker), KILL_FRAGGED, MSG_KILL); + case DEATH_MIRRORDAMAGE: + { + s1 = targ.netname; + f1 = targ.team; + //f2 = targ.killcount; + break; + } + + default: + { + s1 = s2 = NO_STR_ARG; + f1 = f2 = f3 = NO_FL_ARG; + break; + } } + LogDeath("suicide", deathtype, targ, targ); + GiveFrags(attacker, targ, -1, deathtype); + } + Obituary_SpecialDeath(targ, FALSE, deathtype, s1, s2, f1, f2, NO_FL_ARG); + } + else if(DEATH_WEAPONOF(deathtype)) + { + print("death was a weapon!\n"); + } + else + { + backtrace("what the hell happened here?\n"); + } + } - attacker.taunt_soundtime = time + 1; - - // TODO: fix this? - if (deathtype == DEATH_CUSTOM) - msg = deathmessage; - else - msg = inflictor.message2; - if(strstrofs(msg, "%", 0) < 0) - msg = strcat("%s ", msg, " by %s"); + // ====== + // MURDER + // ====== + else if(attacker.classname == "player") + { + if(!IsDifferentTeam(attacker, targ)) + { + if(DEATH_ISSPECIAL(deathtype)) + { + backtrace("hmm death was special?\n"); + } + else if(DEATH_WEAPONOF(deathtype)) + { + print("death was a weapon!\n"); + } + else + { + backtrace("what the hell happened here?\n"); + } + + LogDeath("tk", deathtype, attacker, targ); + GiveFrags(attacker, targ, -1, deathtype); + } + else + { + s1 = attacker.netname; + s2 = targ.netname; - Send_KillNotification(a, s, msg, deathtype, MSG_KILL); + attacker.FRAG_VERBOSE = TRUE; + targ.FRAG_VERBOSE = TRUE; - if(g_ctf && targ.flagcarried) - { - UpdateFrags(attacker, ctf_score_value("score_kill")); - PlayerScore_Add(attacker, SP_CTF_FCKILLS, 1); - GiveFrags(attacker, targ, 0, deathtype); // for logging - } - else - GiveFrags(attacker, targ, 1, deathtype); + LogDeath("frag", deathtype, attacker, targ); + GiveFrags(attacker, targ, 1, deathtype); - if (targ.killcount > 2) { - Send_KillNotification(s, ftos(targ.killcount), a, KILL_END_SPREE, MSG_SPREE); + attacker.taunt_soundtime = time + 1; + attacker.killcount = attacker.killcount + 1; + if(targ.killcount > 2) { Send_KillNotification(s, ftos(targ.killcount), a, KILL_END_SPREE, MSG_SPREE); } + + #define ADD_ACHIEVEMENT_CASE(numa,numb) \ + case numa: \ + { \ + AnnounceTo(attacker, strcat(#numb, "kills")); \ + PlayerStats_Event(attacker, PLAYERSTATS_ACHIEVEMENT_KILL_SPREE_##numa, 1); \ + break; \ } + switch(attacker.killcount) + { + ADD_ACHIEVEMENT_CASE(3, 03) + ADD_ACHIEVEMENT_CASE(5, 05) + ADD_ACHIEVEMENT_CASE(10, 10) + ADD_ACHIEVEMENT_CASE(15, 15) + ADD_ACHIEVEMENT_CASE(20, 20) + ADD_ACHIEVEMENT_CASE(25, 25) + ADD_ACHIEVEMENT_CASE(30, 30) + default: break; + } + #undef ADD_ACHIEVEMENT_CASE - attacker.killcount = attacker.killcount + 1; + if(!checkrules_firstblood) + { + checkrules_firstblood = TRUE; + notif_firstblood = TRUE; // modify the current messages so that they too show firstblood information + PlayerStats_Event(attacker, PLAYERSTATS_ACHIEVEMENT_FIRSTBLOOD, 1); + PlayerStats_Event(targ, PLAYERSTATS_ACHIEVEMENT_FIRSTVICTIM, 1); + } - if (attacker.killcount > 2) { - Send_KillNotification(a, ftos(attacker.killcount), "", KILL_SPREE, MSG_SPREE); - } - else if (attacker.killcount == 3) - { - Send_KillNotification(a, "", "", KILL_SPREE_3, MSG_SPREE); - AnnounceTo(attacker, "03kills"); - PlayerStats_Event(attacker, PLAYERSTATS_ACHIEVEMENT_KILL_SPREE_3, 1); - } - else if (attacker.killcount == 5) - { - Send_KillNotification(a, "", "", KILL_SPREE_5, MSG_SPREE); - AnnounceTo(attacker, "05kills"); - PlayerStats_Event(attacker, PLAYERSTATS_ACHIEVEMENT_KILL_SPREE_5, 1); - } - else if (attacker.killcount == 10) - { - Send_KillNotification(a, "", "", KILL_SPREE_10, MSG_SPREE); - AnnounceTo(attacker, "10kills"); - PlayerStats_Event(attacker, PLAYERSTATS_ACHIEVEMENT_KILL_SPREE_10, 1); - } - else if (attacker.killcount == 15) + if(notif_firstblood) // first blood, no kill sprees yet + { + if(targ.istypefrag) { - Send_KillNotification(a, "", "", KILL_SPREE_15, MSG_SPREE); - AnnounceTo(attacker, "15kills"); - PlayerStats_Event(attacker, PLAYERSTATS_ACHIEVEMENT_KILL_SPREE_15, 1); + Send_Notification(attacker, MSG_ONE, MSG_DEATH, (attacker.FRAG_VERBOSE ? DEATH_MURDER_TYPEFRAG_FIRST_VERBOSE : DEATH_MURDER_TYPEFRAG_FIRST), + s2, NO_STR_ARG, (attacker.FRAG_VERBOSE ? ((clienttype(targ) == CLIENTTYPE_BOT) ? BOT_PING : targ.ping) : NO_FL_ARG), NO_FL_ARG, NO_FL_ARG); + + Send_Notification(targ, MSG_ONE, MSG_DEATH, (targ.FRAG_VERBOSE ? DEATH_MURDER_TYPEFRAGGED_FIRST_VERBOSE : DEATH_MURDER_TYPEFRAGGED_FIRST), + s1, NO_STR_ARG, (targ.FRAG_VERBOSE ? attacker.health : NO_FL_ARG), (targ.FRAG_VERBOSE ? attacker.armorvalue : NO_FL_ARG), (targ.FRAG_VERBOSE ? ((clienttype(attacker) == CLIENTTYPE_BOT) ? BOT_PING : attacker.ping) : NO_FL_ARG)); } - else if (attacker.killcount == 20) + else { - Send_KillNotification(a, "", "", KILL_SPREE_20, MSG_SPREE); - AnnounceTo(attacker, "20kills"); - PlayerStats_Event(attacker, PLAYERSTATS_ACHIEVEMENT_KILL_SPREE_20, 1); + Send_Notification(attacker, MSG_ONE, MSG_DEATH, (attacker.FRAG_VERBOSE ? DEATH_MURDER_FRAG_FIRST_VERBOSE : DEATH_MURDER_FRAG_FIRST), + s2, NO_STR_ARG, (attacker.FRAG_VERBOSE ? ((clienttype(targ) == CLIENTTYPE_BOT) ? BOT_PING : targ.ping) : NO_FL_ARG), NO_FL_ARG, NO_FL_ARG); + + Send_Notification(targ, MSG_ONE, MSG_DEATH, (targ.FRAG_VERBOSE ? DEATH_MURDER_FRAGGED_FIRST_VERBOSE : DEATH_MURDER_FRAGGED_FIRST), + s1, NO_STR_ARG, (targ.FRAG_VERBOSE ? attacker.health : NO_FL_ARG), (targ.FRAG_VERBOSE ? attacker.armorvalue : NO_FL_ARG), (targ.FRAG_VERBOSE ? ((clienttype(attacker) == CLIENTTYPE_BOT) ? BOT_PING : attacker.ping) : NO_FL_ARG)); } - else if (attacker.killcount == 25) + //Send_Notification(world, MSG_INFO, INFO_DEATH_FRAG_FIRSTBLOOD, s1, s2, attacker.team, NO_FL_ARG, NO_FL_ARG); + } + else // normal frags, kill sprees listed + { + if(targ.istypefrag) { - Send_KillNotification(a, "", "", KILL_SPREE_25, MSG_SPREE); - AnnounceTo(attacker, "25kills"); - PlayerStats_Event(attacker, PLAYERSTATS_ACHIEVEMENT_KILL_SPREE_25, 1); + Send_Notification(attacker, MSG_ONE, MSG_DEATH, (attacker.FRAG_VERBOSE ? DEATH_MURDER_TYPEFRAG_VERBOSE : DEATH_MURDER_TYPEFRAG), + s2, NO_STR_ARG, attacker.killcount, (attacker.FRAG_VERBOSE ? ((clienttype(targ) == CLIENTTYPE_BOT) ? BOT_PING : targ.ping) : NO_FL_ARG), NO_FL_ARG); + + Send_Notification(targ, MSG_ONE, MSG_DEATH, (targ.FRAG_VERBOSE ? DEATH_MURDER_TYPEFRAGGED_VERBOSE : DEATH_MURDER_TYPEFRAGGED), + s1, NO_STR_ARG, (targ.FRAG_VERBOSE ? attacker.health : NO_FL_ARG), (targ.FRAG_VERBOSE ? attacker.armorvalue : NO_FL_ARG), (targ.FRAG_VERBOSE ? ((clienttype(attacker) == CLIENTTYPE_BOT) ? BOT_PING : attacker.ping) : NO_FL_ARG)); } - else if (attacker.killcount == 30) + else { - Send_KillNotification(a, "", "", KILL_SPREE_30, MSG_SPREE); - AnnounceTo(attacker, "30kills"); - PlayerStats_Event(attacker, PLAYERSTATS_ACHIEVEMENT_KILL_SPREE_30, 1); + Send_Notification(attacker, MSG_ONE, MSG_DEATH, (attacker.FRAG_VERBOSE ? DEATH_MURDER_FRAG_VERBOSE : DEATH_MURDER_FRAG), + s2, NO_STR_ARG, attacker.killcount, (attacker.FRAG_VERBOSE ? ((clienttype(targ) == CLIENTTYPE_BOT) ? BOT_PING : targ.ping) : NO_FL_ARG), NO_FL_ARG); + + Send_Notification(targ, MSG_ONE, MSG_DEATH, (targ.FRAG_VERBOSE ? DEATH_MURDER_FRAGGED_VERBOSE : DEATH_MURDER_FRAGGED), + s1, NO_STR_ARG, (targ.FRAG_VERBOSE ? attacker.health : NO_FL_ARG), (targ.FRAG_VERBOSE ? attacker.armorvalue : NO_FL_ARG), (targ.FRAG_VERBOSE ? ((clienttype(attacker) == CLIENTTYPE_BOT) ? BOT_PING : attacker.ping) : NO_FL_ARG)); } - LogDeath("frag", deathtype, attacker, targ); + //if(DEATH_WEAPONOF(deathtype)) { Send_Notification(world, MSG_WEAPON, 50, s1, s2, attacker.killcount, targ.killcount, Obituary_Score_Position); } + //else { Obituary_SpecialDeath(world, deathtype, s1, s2, attacker.killcount, targ.killcount, Obituary_Score_Position); } } } - else - { - Send_CSQC_KillCenterprint(targ, "", "", deathtype, MSG_KILL_ACTION); - if (deathtype == DEATH_HURTTRIGGER && inflictor.message != "") - msg = inflictor.message; - else if (deathtype == DEATH_CUSTOM) - msg = deathmessage; - if(strstrofs(msg, "%", 0) < 0) - msg = strcat("%s ", msg); - - GiveFrags(targ, targ, -1, deathtype); - if(PlayerScore_Add(targ, SP_SCORE, 0) == -5) { - AnnounceTo(targ, "botlike"); - PlayerStats_Event(attacker, PLAYERSTATS_ACHIEVEMENT_BOTLIKE, 1); - } - Send_KillNotification(s, msg, "", deathtype, MSG_KILL_ACTION); + } - if (targ.killcount > 2) - Send_KillNotification(s, ftos(targ.killcount), "", 0, MSG_KILL_ACTION_SPREE); + // ============= + // ACCIDENT/TRAP + // ============= + else + { + if (deathtype == DEATH_HURTTRIGGER && inflictor.message != "") + msg = inflictor.message; + else if (deathtype == DEATH_CUSTOM) + msg = deathmessage; + else + msg = ""; + + if(strstrofs(msg, "%", 0) < 0) { msg = strcat("%s ", msg); } - LogDeath("accident", deathtype, targ, targ); + LogDeath("accident", deathtype, targ, targ); + GiveFrags(targ, targ, -1, deathtype); + if(PlayerScore_Add(targ, SP_SCORE, 0) == -5) { + AnnounceTo(targ, "botlike"); + PlayerStats_Event(attacker, PLAYERSTATS_ACHIEVEMENT_BOTLIKE, 1); } + //Send_KillNotification(s, msg, "", deathtype, MSG_KILL_ACTION); - targ.death_origin = targ.origin; - if(targ != attacker) - targ.killer_origin = attacker.origin; + //if (targ.killcount > 2) + // Send_KillNotification(s, ftos(targ.killcount), "", 0, MSG_KILL_ACTION_SPREE); - // FIXME: this should go in PutClientInServer - if (targ.killcount) - targ.killcount = 0; + Obituary_SpecialDeath(targ, FALSE, deathtype, s1, s2, f1, f2, NO_FL_ARG); } + + targ.death_origin = targ.origin; + if(targ != attacker) + targ.killer_origin = attacker.origin; + + // FIXME: this should go in PutClientInServer + if (targ.killcount) + targ.killcount = 0; } // these are updated by each Damage call for use in button triggering and such @@ -565,7 +618,7 @@ void Damage (entity targ, entity inflictor, entity attacker, float damage, float } } - if(deathtype == DEATH_KILL || deathtype == DEATH_TEAMCHANGE || deathtype == DEATH_AUTOTEAMCHANGE || deathtype == DEATH_QUIET) + if(deathtype == DEATH_KILL || deathtype == DEATH_TEAMCHANGE || deathtype == DEATH_AUTOTEAMCHANGE) { // These are ALWAYS lethal // No damage modification here @@ -630,21 +683,17 @@ void Damage (entity targ, entity inflictor, entity attacker, float damage, float if(autocvar_g_mirrordamage_virtual) { - vector v; - v = healtharmor_applydamage(attacker.armorvalue, autocvar_g_balance_armor_blockpercent, mirrordamage); - v_z = 0; // fteqcc sucks + vector v = healtharmor_applydamage(attacker.armorvalue, autocvar_g_balance_armor_blockpercent, mirrordamage); attacker.dmg_take += v_x; attacker.dmg_save += v_y; attacker.dmg_inflictor = inflictor; - mirrordamage = 0; + mirrordamage = v_z; // = 0, to make fteqcc stfu mirrorforce = 0; } if(autocvar_g_friendlyfire_virtual) { - vector v; - v = healtharmor_applydamage(targ.armorvalue, autocvar_g_balance_armor_blockpercent, damage); - v_z = 0; // fteqcc sucks + vector v = healtharmor_applydamage(targ.armorvalue, autocvar_g_balance_armor_blockpercent, damage); targ.dmg_take += v_x; targ.dmg_save += v_y; targ.dmg_inflictor = inflictor; @@ -750,15 +799,6 @@ void Damage (entity targ, entity inflictor, entity attacker, float damage, float damage = damage * autocvar_g_balance_selfdamagepercent; // Partial damage if the attacker hits himself } - // CTF: reduce damage/force - if(g_ctf) - if(targ == attacker) - if(targ.flagcarried) - { - damage = damage * autocvar_g_ctf_flagcarrier_selfdamage; - force = force * autocvar_g_ctf_flagcarrier_selfforce; - } - if(g_runematch) { // apply strength rune @@ -799,7 +839,7 @@ void Damage (entity targ, entity inflictor, entity attacker, float damage, float if(targ.takedamage == DAMAGE_AIM) if(targ != attacker) { - if(damage_headshotbonus > 0) + if(damage_headshotbonus) { if(targ.classname == "player") { @@ -820,7 +860,8 @@ void Damage (entity targ, entity inflictor, entity attacker, float damage, float deathtype |= HITTYPE_HEADSHOT; } if(deathtype & HITTYPE_HEADSHOT) - damage *= 1 + damage_headshotbonus; + if(damage_headshotbonus > 0) + damage *= 1 + damage_headshotbonus; } entity victim; @@ -887,7 +928,23 @@ void Damage (entity targ, entity inflictor, entity attacker, float damage, float if (vlen(force)) if (self.classname != "player" || time >= self.spawnshieldtime || g_midair) { - self.velocity = self.velocity + damage_explosion_calcpush(self.damageforcescale * force, self.velocity, autocvar_g_balance_damagepush_speedfactor); + vector farce = damage_explosion_calcpush(self.damageforcescale * force, self.velocity, autocvar_g_balance_damagepush_speedfactor); + if(self.movetype == MOVETYPE_PHYSICS) + { + entity farcent; + farcent = spawn(); + farcent.classname = "farce"; + farcent.enemy = self; + farcent.movedir = farce * 10; + if(self.mass) + farcent.movedir = farcent.movedir * self.mass; + farcent.origin = hitloc; + farcent.forcetype = FORCETYPE_FORCEATPOS; + farcent.nextthink = time + 0.1; + farcent.think = SUB_Remove; + } + else + self.velocity = self.velocity + farce; self.flags &~= FL_ONGROUND; UpdateCSQCProjectile(self); } @@ -957,16 +1014,11 @@ void Damage (entity targ, entity inflictor, entity attacker, float damage, float float RadiusDamage_running; float RadiusDamage (entity inflictor, entity attacker, float coredamage, float edgedamage, float rad, entity ignore, float forceintensity, float deathtype, entity directhitentity) -// Returns total damage applies to creatures + // Returns total damage applies to creatures { entity targ; - float finaldmg; - float power; vector blastorigin; vector force; - vector diff; - vector center; - vector nearest; float total_damage_to_creatures; entity next; float tfloordmg; @@ -989,18 +1041,18 @@ float RadiusDamage (entity inflictor, entity attacker, float coredamage, float e total_damage_to_creatures = 0; if(deathtype != (WEP_HOOK | HITTYPE_SECONDARY | HITTYPE_BOUNCE)) // only send gravity bomb damage once - if(DEATH_WEAPONOF(deathtype) != WEP_TUBA) // do not send tuba damage (bandwidth hog) - { - force = inflictor.velocity; - if(vlen(force) == 0) - force = '0 0 -1'; - else - force = normalize(force); - if(forceintensity >= 0) - Damage_DamageInfo(blastorigin, coredamage, edgedamage, rad, forceintensity * force, deathtype, 0, attacker); - else - Damage_DamageInfo(blastorigin, coredamage, edgedamage, -rad, (-forceintensity) * force, deathtype, 0, attacker); - } + if(DEATH_WEAPONOF(deathtype) != WEP_TUBA) // do not send tuba damage (bandwidth hog) + { + force = inflictor.velocity; + if(vlen(force) == 0) + force = '0 0 -1'; + else + force = normalize(force); + if(forceintensity >= 0) + Damage_DamageInfo(blastorigin, coredamage, edgedamage, rad, forceintensity * force, deathtype, 0, attacker); + else + Damage_DamageInfo(blastorigin, coredamage, edgedamage, -rad, (-forceintensity) * force, deathtype, 0, attacker); + } stat_damagedone = 0; @@ -1011,6 +1063,10 @@ float RadiusDamage (entity inflictor, entity attacker, float coredamage, float e if (targ != inflictor) if (ignore != targ) if(targ.takedamage) { + vector nearest; + vector diff; + float power; + // LordHavoc: measure distance to nearest point on target (not origin) // (this guarentees 100% damage on a touch impact) nearest = targ.WarpZone_findradius_nearest; @@ -1024,6 +1080,7 @@ float RadiusDamage (entity inflictor, entity attacker, float coredamage, float e // print(ftos(power), "\n"); if (power > 0) { + float finaldmg; if (power > 1) power = 1; finaldmg = coredamage * power + edgedamage * (1 - power); @@ -1031,95 +1088,125 @@ float RadiusDamage (entity inflictor, entity attacker, float coredamage, float e { float a; float c; - float hits; - float total; - float hitratio; vector hitloc; vector myblastorigin; + vector center; + myblastorigin = WarpZone_TransformOrigin(targ, blastorigin); - center = targ.origin + (targ.mins + targ.maxs) * 0.5; + // if it's a player, use the view origin as reference - if (targ.classname == "player") - center = targ.origin + targ.view_ofs; + center = CENTER_OR_VIEWOFS(targ); + force = normalize(center - myblastorigin); force = force * (finaldmg / coredamage) * forceintensity; - // test line of sight to multiple positions on box, - // and do damage if any of them hit - hits = 0; - if (targ.classname == "player") - total = ceil(bound(1, finaldmg, 50)); - else - total = ceil(bound(1, finaldmg/10, 5)); hitloc = nearest; - c = 0; - while (c < total) + + if(targ != directhitentity) { - //traceline(targ.WarpZone_findradius_findorigin, nearest, MOVE_NOMONSTERS, inflictor); - WarpZone_TraceLine(blastorigin, WarpZone_UnTransformOrigin(targ, nearest), MOVE_NOMONSTERS, inflictor); - if (trace_fraction == 1 || trace_ent == targ) + float hits; + float total; + float hitratio; + float mininv_f, mininv_d; + + // test line of sight to multiple positions on box, + // and do damage if any of them hit + hits = 0; + + // we know: max stddev of hitratio = 1 / (2 * sqrt(n)) + // so for a given max stddev: + // n = (1 / (2 * max stddev of hitratio))^2 + + mininv_d = (finaldmg * (1-tfloordmg)) / autocvar_g_throughfloor_damage_max_stddev; + mininv_f = (vlen(force) * (1-tfloorforce)) / autocvar_g_throughfloor_force_max_stddev; + + if(autocvar_g_throughfloor_debug) + print(sprintf("THROUGHFLOOR: D=%f F=%f max(dD)=1/%f max(dF)=1/%f", finaldmg, vlen(force), mininv_d, mininv_f)); + + total = 0.25 * pow(max(mininv_f, mininv_d), 2); + + if(autocvar_g_throughfloor_debug) + print(sprintf(" steps=%f", total)); + + if (targ.classname == "player") + total = ceil(bound(autocvar_g_throughfloor_min_steps_player, total, autocvar_g_throughfloor_max_steps_player)); + else + total = ceil(bound(autocvar_g_throughfloor_min_steps_other, total, autocvar_g_throughfloor_max_steps_other)); + + if(autocvar_g_throughfloor_debug) + print(sprintf(" steps=%f dD=%f dF=%f", total, finaldmg * (1-tfloordmg) / (2 * sqrt(total)), vlen(force) * (1-tfloorforce) / (2 * sqrt(total)))); + + for(c = 0; c < total; ++c) { - hits = hits + 1; - if (hits > 1) - hitloc = hitloc + nearest; - else - hitloc = nearest; + //traceline(targ.WarpZone_findradius_findorigin, nearest, MOVE_NOMONSTERS, inflictor); + WarpZone_TraceLine(blastorigin, WarpZone_UnTransformOrigin(targ, nearest), MOVE_NOMONSTERS, inflictor); + if (trace_fraction == 1 || trace_ent == targ) + { + ++hits; + if (hits > 1) + hitloc = hitloc + nearest; + else + hitloc = nearest; + } + nearest_x = targ.origin_x + targ.mins_x + random() * targ.size_x; + nearest_y = targ.origin_y + targ.mins_y + random() * targ.size_y; + nearest_z = targ.origin_z + targ.mins_z + random() * targ.size_z; } - nearest_x = targ.origin_x + targ.mins_x + random() * targ.size_x; - nearest_y = targ.origin_y + targ.mins_y + random() * targ.size_y; - nearest_z = targ.origin_z + targ.mins_z + random() * targ.size_z; - c = c + 1; + + nearest = hitloc * (1 / max(1, hits)); + hitratio = (hits / total); + a = bound(0, tfloordmg + (1-tfloordmg) * hitratio, 1); + finaldmg = finaldmg * a; + a = bound(0, tfloorforce + (1-tfloorforce) * hitratio, 1); + force = force * a; + + if(autocvar_g_throughfloor_debug) + print(sprintf(" D=%f F=%f\n", finaldmg, vlen(force))); } - nearest = hitloc * (1 / max(1, hits)); - hitratio = (hits / total); - a = bound(0, tfloordmg + (1-tfloordmg) * hitratio, 1); - finaldmg = finaldmg * a; - a = bound(0, tfloorforce + (1-tfloorforce) * hitratio, 1); - force = force * a; // laser force adjustments :P if(DEATH_WEAPONOF(deathtype) == WEP_LASER) { - if (targ == attacker) - { - vector vel; - - float force_zscale; - float force_velocitybiasramp; - float force_velocitybias; - - force_velocitybiasramp = autocvar_sv_maxspeed; - if(deathtype & HITTYPE_SECONDARY) - { - force_zscale = autocvar_g_balance_laser_secondary_force_zscale; - force_velocitybias = autocvar_g_balance_laser_secondary_force_velocitybias; - } - else - { - force_zscale = autocvar_g_balance_laser_primary_force_zscale; - force_velocitybias = autocvar_g_balance_laser_primary_force_velocitybias; - } - - vel = targ.velocity; - vel_z = 0; - vel = normalize(vel) * bound(0, vlen(vel) / force_velocitybiasramp, 1) * force_velocitybias; - force = - vlen(force) - * - normalize(normalize(force) + vel); - - force_z *= force_zscale; - } - else - { - if(deathtype & HITTYPE_SECONDARY) - { - force *= autocvar_g_balance_laser_secondary_force_other_scale; - } - else - { - force *= autocvar_g_balance_laser_primary_force_other_scale; - } - } + if (targ == attacker) + { + vector vel; + + float force_zscale; + float force_velocitybiasramp; + float force_velocitybias; + + force_velocitybiasramp = autocvar_sv_maxspeed; + if(deathtype & HITTYPE_SECONDARY) + { + force_zscale = autocvar_g_balance_laser_secondary_force_zscale; + force_velocitybias = autocvar_g_balance_laser_secondary_force_velocitybias; + } + else + { + force_zscale = autocvar_g_balance_laser_primary_force_zscale; + force_velocitybias = autocvar_g_balance_laser_primary_force_velocitybias; + } + + vel = targ.velocity; + vel_z = 0; + vel = normalize(vel) * bound(0, vlen(vel) / force_velocitybiasramp, 1) * force_velocitybias; + force = + vlen(force) + * + normalize(normalize(force) + vel); + + force_z *= force_zscale; + } + else + { + if(deathtype & HITTYPE_SECONDARY) + { + force *= autocvar_g_balance_laser_secondary_force_other_scale; + } + else + { + force *= autocvar_g_balance_laser_primary_force_other_scale; + } + } } //if (targ == attacker) @@ -1128,7 +1215,7 @@ float RadiusDamage (entity inflictor, entity attacker, float coredamage, float e // print(" finaldmg ", ftos(finaldmg), " force ", vtos(force)); // print(" (", ftos(a), ")\n"); //} - if(hits || tfloordmg || tfloorforce) + if(finaldmg || vlen(force)) { if(targ.iscreature) { @@ -1206,43 +1293,59 @@ float Fire_AddDamage(entity e, entity o, float d, float t, float dt) if(maxtime > mintime || maxdps > mindps) { + // Constraints: + + // damage we have right now mindamage = mindps * mintime; - maxdamage = mindamage + d; - - // interval [mintime, maxtime] * [mindps, maxdps] - // intersected with - // [mindamage, maxdamage] - // maximum of this! - if(maxdamage >= maxtime * maxdps) - { - totaltime = maxtime; - totaldamage = maxtime * maxdps; - - // this branch increases totaldamage if either t > mintime, or dps > mindps - } - else - { - // maxdamage is inside the interval! - // first, try to use mindps; only if this fails, increase dps as needed - totaltime = min(maxdamage / mindps, maxtime); // maxdamage / mindps >= mindamage / mindps = mintime - totaldamage = maxdamage; - // can totaldamage / totaltime be >= maxdps? - // max(mindps, maxdamage / maxtime) >= maxdps? - // we know maxdamage < maxtime * maxdps - // so it cannot be - - // this branch ALWAYS increases totaldamage, but requires maxdamage < maxtime * maxdps - } + // damage we want to get + maxdamage = mindamage + d; - // total conditions for increasing: - // maxtime > mintime OR maxdps > mindps OR maxtime * maxdps > maxdamage - // however: - // if maxtime = mintime, maxdps = mindps - // then: - // maxdamage = mindamage + d - // mindamage = mindps * mintime = maxdps * maxtime < maxdamage! - // so the last condition is not needed + // but we can't exceed maxtime * maxdps! + totaldamage = min(maxdamage, maxtime * maxdps); + + // LEMMA: + // Look at: + // totaldamage = min(mindamage + d, maxtime * maxdps) + // We see: + // totaldamage <= maxtime * maxdps + // ==> totaldamage / maxdps <= maxtime. + // We also see: + // totaldamage / mindps = min(mindamage / mindps + d, maxtime * maxdps / mindps) + // >= min(mintime, maxtime) + // ==> totaldamage / maxdps >= mintime. + + /* + // how long do we damage then? + // at least as long as before + // but, never exceed maxdps + totaltime = max(mintime, totaldamage / maxdps); // always <= maxtime due to lemma + */ + + // alternate: + // at most as long as maximum allowed + // but, never below mindps + totaltime = min(maxtime, totaldamage / mindps); // always >= mintime due to lemma + + // assuming t > mintime, dps > mindps: + // we get d = t * dps = maxtime * maxdps + // totaldamage = min(maxdamage, maxtime * maxdps) = min(... + d, maxtime * maxdps) = maxtime * maxdps + // totaldamage / maxdps = maxtime + // totaldamage / mindps > totaldamage / maxdps = maxtime + // FROM THIS: + // a) totaltime = max(mintime, maxtime) = maxtime + // b) totaltime = min(maxtime, totaldamage / maxdps) = maxtime + + // assuming t <= mintime: + // we get maxtime = mintime + // a) totaltime = max(mintime, ...) >= mintime, also totaltime <= maxtime by the lemma, therefore totaltime = mintime = maxtime + // b) totaltime = min(maxtime, ...) <= maxtime, also totaltime >= mintime by the lemma, therefore totaltime = mintime = maxtime + + // assuming dps <= mindps: + // we get mindps = maxdps. + // With this, the lemma says that mintime <= totaldamage / mindps = totaldamage / maxdps <= maxtime. + // a) totaltime = max(mintime, totaldamage / maxdps) = totaldamage / maxdps + // b) totaltime = min(maxtime, totaldamage / mindps) = totaldamage / maxdps e.fire_damagepersec = totaldamage / totaltime; e.fire_endtime = time + totaltime;