X-Git-Url: http://git.xonotic.org/?a=blobdiff_plain;f=qcsrc%2Fserver%2Fdomination.qc;h=891863f97a3a32daa771675391405563ad4675ca;hb=6f94b6750eadebc8d9929bcdb14e37ac5a8514a0;hp=10fc2a1ab4aa190bbfa09c83ed37b75c51e650f5;hpb=ac46eb66c927d1d4c0c61f1ada5efe7fc847ac63;p=xonotic%2Fxonotic-data.pk3dir.git diff --git a/qcsrc/server/domination.qc b/qcsrc/server/domination.qc index 10fc2a1ab..891863f97 100644 --- a/qcsrc/server/domination.qc +++ b/qcsrc/server/domination.qc @@ -26,7 +26,7 @@ void() dom_controlpoint_setup; void LogDom(string mode, float team_before, entity actor) { string s; - if(!cvar("sv_eventlog")) + if(!autocvar_sv_eventlog) return; s = strcat(":dom:", mode); s = strcat(s, ":", ftos(team_before)); @@ -64,12 +64,12 @@ void dompoint_captured () //bprint("\n"); float points, wait_time; - if (cvar("g_domination_point_amt")) - points = cvar("g_domination_point_amt"); + if (autocvar_g_domination_point_amt) + points = autocvar_g_domination_point_amt; else points = self.frags; - if (cvar("g_domination_point_rate")) - wait_time = cvar("g_domination_point_rate"); + if (autocvar_g_domination_point_rate) + wait_time = autocvar_g_domination_point_rate; else wait_time = self.wait; @@ -92,7 +92,7 @@ void dompoint_captured () if (head.noise1 != "") play2all(head.noise1); - //self.nextthink = time + cvar("g_domination_point_rate"); + //self.nextthink = time + autocvar_g_domination_point_rate; //self.think = dompointthink; self.delay = time + wait_time; @@ -157,8 +157,8 @@ void dompointthink() if (gameover || self.delay > time || time < game_starttime) // game has ended, don't keep giving points return; - if(cvar("g_domination_point_rate")) - self.delay = time + cvar("g_domination_point_rate"); + if(autocvar_g_domination_point_rate) + self.delay = time + autocvar_g_domination_point_rate; else self.delay = time + self.wait; @@ -166,8 +166,8 @@ void dompointthink() // NOTE: this defaults to 0 if (self.goalentity.netname != "") { - if(cvar("g_domination_point_amt")) - fragamt = cvar("g_domination_point_amt"); + if(autocvar_g_domination_point_amt) + fragamt = autocvar_g_domination_point_amt; else fragamt = self.DOMPOINTFRAGS; TeamScore_AddToTeam(self.goalentity.team, ST_SCORE, fragamt); @@ -264,7 +264,7 @@ Keys: void spawnfunc_dom_team() { - if(!g_domination || cvar("g_domination_teams_override") >= 2) + if(!g_domination || autocvar_g_domination_teams_override >= 2) { remove(self); return; @@ -339,8 +339,8 @@ void dom_controlpoint_setup() float c1, c2, c3, c4, totalteams, smallestteam, smallestteam_count, selectedteam; float balance_teams, force_balance, balance_type; - balance_teams = cvar("g_balance_teams"); - balance_teams = cvar("g_balance_teams_force"); + balance_teams = autocvar_g_balance_teams; + balance_teams = autocvar_g_balance_teams_force; c1 = c2 = c3 = c4 = -1; totalteams = 0; @@ -541,7 +541,7 @@ void spawnfunc_dom_controlpoint() //if(!self.glow_size) // self.glow_size = cvar("g_domination_point_glow"); self.effects = self.effects | EF_LOWPRECISION; - if (cvar("g_domination_point_fullbright")) + if (autocvar_g_domination_point_fullbright) self.effects |= EF_FULLBRIGHT; }; @@ -590,10 +590,10 @@ void dom_spawnpoint(vector org) void dom_spawnteams() { float numteams; - if(cvar("g_domination_teams_override") < 2) - numteams = cvar("g_domination_default_teams"); + if(autocvar_g_domination_teams_override < 2) + numteams = autocvar_g_domination_default_teams; else - numteams = cvar("g_domination_teams_override"); + numteams = autocvar_g_domination_teams_override; // LordHavoc: edit this if you want to change defaults dom_spawnteam("Red", COLOR_TEAM1-1, "models/domination/dom_red.md3", 0, "domination/claim.wav", "", "Red team has captured a control point"); dom_spawnteam("Blue", COLOR_TEAM2-1, "models/domination/dom_blue.md3", 0, "domination/claim.wav", "", "Blue team has captured a control point"); @@ -609,7 +609,7 @@ void dom_delayedinit() local entity head; // if no teams are found, spawn defaults, if custom teams are set, use them - if (find(world, classname, "dom_team") == world || cvar("g_domination_teams_override") >= 2) + if (find(world, classname, "dom_team") == world || autocvar_g_domination_teams_override >= 2) dom_spawnteams(); // if no control points are found, spawn defaults if (find(world, classname, "dom_controlpoint") == world)