X-Git-Url: http://git.xonotic.org/?a=blobdiff_plain;f=qcsrc%2Fserver%2Fdefs.qh;h=e74a6923e87af661cb6380c053fed265a8bad0bb;hb=92c61bba87835a1bfd152c4cbb40764647a83656;hp=7124e4468f3f6cf82878c23ec71b251cad460760;hpb=d271f27a5ac351a3a7b39636932f6d661492be1d;p=xonotic%2Fxonotic-data.pk3dir.git diff --git a/qcsrc/server/defs.qh b/qcsrc/server/defs.qh index 7124e4468..e74a6923e 100644 --- a/qcsrc/server/defs.qh +++ b/qcsrc/server/defs.qh @@ -77,7 +77,7 @@ float server_is_dedicated; .float fade_time; .float fade_rate; -void() player_setupanimsformodel; +void player_setupanimsformodel(entity this); .string mdl; @@ -130,7 +130,7 @@ const float MAX_DAMAGEEXTRARADIUS = 16; // WEAPONTODO .float autoswitch; -bool client_hasweapon(entity cl, Weapon wpn, float andammo, bool complain); +bool client_hasweapon(entity this, Weapon wpn, float andammo, bool complain); void w_clear(Weapon thiswep, entity actor, .entity weaponentity, int fire); void w_ready(Weapon thiswep, entity actor, .entity weaponentity, int fire); // VorteX: standalone think for weapons, so normal think on weaponentity can be reserved by weaponflashes (which needs update even player dies) @@ -179,7 +179,6 @@ bool nJoinAllowed(entity this, entity ignore); float default_player_alpha; float default_weapon_alpha; -.float() customizeentityforclient; .float cvar_cl_handicap; .float cvar_cl_clippedspectating; .float cvar_cl_autoscreenshot; @@ -299,11 +298,11 @@ void W_Porto_Remove (entity p); .entity ballcarried; // Also used for keepaway float g_nexball_meter_period; -void SUB_DontUseTargets(); -void SUB_UseTargets(); +void SUB_DontUseTargets(entity this, entity actor, entity trigger); +void SUB_UseTargets(entity this, entity actor, entity trigger); .void(entity this) reset; // if set, an entity is reset using this -.void() reset2; // if set, an entity is reset using this (after calling ALL the reset functions for other entities) +.void(entity this) reset2; // if set, an entity is reset using this (after calling ALL the reset functions for other entities) void ClientData_Touch(entity e); @@ -384,7 +383,7 @@ const float ACTIVE_IDLE = 2; const float ACTIVE_BUSY = 2; const float ACTIVE_TOGGLE = 3; .float active; -.void (float act_state) setactive; +.void (entity this, int act_state) setactive; .entity realowner; //float serverflags; @@ -408,7 +407,7 @@ const float ACTIVE_TOGGLE = 3; void PlayerUseKey(); -USING(spawn_evalfunc_t, vector(entity player, entity spot, vector current)); +USING(spawn_evalfunc_t, vector(entity this, entity player, entity spot, vector current)); .spawn_evalfunc_t spawn_evalfunc; string modname; @@ -441,5 +440,5 @@ const int MIF_GUIDED_CONFUSABLE = MIF_GUIDED_HEAT | MIF_GUIDED_AI; .string cvar_cl_physics; -.float init_for_player_needed; -.void(entity) init_for_player; +.bool init_for_player_needed; +.void(entity this, entity player) init_for_player;