X-Git-Url: http://git.xonotic.org/?a=blobdiff_plain;f=qcsrc%2Fserver%2Fdefs.qh;h=d52713c7c46aa7d677e518970321bde17f9d1f44;hb=531fa1eb217365d964f726f2c818db8db9cd9a7f;hp=9c14d9ccb6c28c3a23a31f3ab736d8dd08cf4689;hpb=8b3cb2953a831a927654131f29a8fa2098039a8e;p=xonotic%2Fxonotic-data.pk3dir.git diff --git a/qcsrc/server/defs.qh b/qcsrc/server/defs.qh index 9c14d9ccb..d52713c7c 100644 --- a/qcsrc/server/defs.qh +++ b/qcsrc/server/defs.qh @@ -1,6 +1,5 @@ #pragma once -float warmup_limit; #include #include @@ -14,6 +13,10 @@ float g_warmup_allow_timeout; float warmup_stage; float g_jetpack; +bool sv_ready_restart; +bool sv_ready_restart_after_countdown; +bool sv_ready_restart_repeatable; + float sv_clones; float sv_foginterval; @@ -53,7 +56,6 @@ float server_is_dedicated; .float count; //.float cnt2; -.float play_time; .int respawn_flags; .float respawn_time; .float respawn_time_max; @@ -131,8 +133,6 @@ float intermission_running; float intermission_exittime; float alreadychangedlevel; -.float version; - // footstep interval .float nextstep; @@ -142,7 +142,8 @@ void checkSpectatorBlock(entity this); float game_completion_ratio; // 0 at start, 1 near end .float winning; -.float jointime; // time of joining +.float jointime; // time of connecting +.float startplaytime; // time of switching from spectator to player .float alivetime; // time of being alive .float motd_actived_time; // used for both motd and campaign_message @@ -165,7 +166,7 @@ float default_weapon_alpha; .float cvar_cl_clippedspectating; .float cvar_cl_autoscreenshot; .float cvar_cl_jetpack_jump; -.float cvar_cl_movement_track_canjump = _STAT(MOVEVARS_CL_TRACK_CANJUMP); +.float cvar_cl_movement_track_canjump; .float cvar_cl_newusekeysupported; .string cvar_g_xonoticversion; @@ -189,7 +190,7 @@ void FixIntermissionClient(entity e); void FixClientCvars(entity e); // WEAPONTODO: remove this -WepSet weaponsInMap; +//WepSet weaponsInMap; #define weapons _STAT(WEAPONS) @@ -225,6 +226,8 @@ int have_team_spawns_forteams; // if Xth bit is 1 then team X has spawns else it // set when showing a kill countdown .entity killindicator; +.bool canteamdamage; + void Damage (entity targ, entity inflictor, entity attacker, float damage, int deathtype, vector hitloc, vector force); float lockteams; @@ -243,8 +246,6 @@ float next_pingtime; .float cvar_cl_voice_directional; .float cvar_cl_voice_directional_taunt_attenuation; -.float version_mismatch; - int autocvar__independent_players; bool independent_players; #define INDEPENDENT_PLAYERS (autocvar__independent_players ? (autocvar__independent_players > 0) : independent_players) @@ -261,8 +262,8 @@ string cvar_changes; string cvar_purechanges; float cvar_purechanges_count; -float game_starttime; //point in time when the countdown to game start is over -float round_starttime; //point in time when the countdown to round start is over +//float game_starttime; //point in time when the countdown to game start is over +//float round_starttime; //point in time when the countdown to round start is over void W_Porto_Remove (entity p); @@ -275,7 +276,6 @@ void W_Porto_Remove (entity p); .float bulletcounter; // Nexball -.entity ballcarried; // Also used for keepaway float g_nexball_meter_period; void SUB_DontUseTargets(entity this, entity actor, entity trigger); @@ -288,14 +288,12 @@ void ClientData_Touch(entity e); //vector debug_shotorg; // if non-zero, overrides the shot origin of all weapons -.float wasplayer; +.bool wasplayer; float servertime, serverprevtime, serverframetime; .float ammo_fuel; -.vector prevorigin; - //flood fields .float nickspamtime; // time of last nick change .float nickspamcount; @@ -334,6 +332,9 @@ float client_cefc_accumulatortime; .float vortex_charge = _STAT(VORTEX_CHARGE); .float vortex_charge_rottime; .float vortex_chargepool_ammo = _STAT(VORTEX_CHARGEPOOL); +.float oknex_charge = _STAT(OVERKILL_NEX_CHARGE); +.float oknex_charge_rottime; +.float oknex_chargepool_ammo = _STAT(OVERKILL_NEX_CHARGEPOOL); .float hagar_load = _STAT(HAGAR_LOAD); .int grab; // 0 = can't grab, 1 = owner can grab, 2 = owner and team mates can grab, 3 = anyone can grab @@ -384,6 +385,8 @@ const float ACTIVE_TOGGLE = 3; .float stat_respawn_time = _STAT(RESPAWN_TIME); // shows respawn time, and is negative when awaiting respawn +.int killindicator_teamchange; + void PlayerUseKey(entity this); USING(spawn_evalfunc_t, vector(entity this, entity player, entity spot, vector current));