X-Git-Url: http://git.xonotic.org/?a=blobdiff_plain;f=qcsrc%2Fserver%2Fdefs.qh;h=b1d73f6a3124c87110d254d1f2bc73f739003d38;hb=fc9bcde23316e7d438cb4726a4756d1dff08c5e0;hp=b52649a34ead3389310bb9ef544b4c3e4e1bc3d2;hpb=97ead695d25a6f24ee9d9837664e05456692af9d;p=xonotic%2Fxonotic-data.pk3dir.git diff --git a/qcsrc/server/defs.qh b/qcsrc/server/defs.qh index b52649a34..b1d73f6a3 100644 --- a/qcsrc/server/defs.qh +++ b/qcsrc/server/defs.qh @@ -163,6 +163,7 @@ float default_player_alpha; float default_weapon_alpha; .float cvar_cl_handicap; +.int cvar_cl_gunalign; .float cvar_cl_clippedspectating; .float cvar_cl_autoscreenshot; .float cvar_cl_jetpack_jump; @@ -181,6 +182,7 @@ float default_weapon_alpha; .float cvar_cl_allow_uid2name; .float cvar_cl_allow_uidtracking; +.bool cvar_cl_allow_uidranking; .string stored_netname; string gamemode_name; @@ -190,9 +192,6 @@ string W_Apply_Weaponreplace(string in); void FixIntermissionClient(entity e); void FixClientCvars(entity e); -// WEAPONTODO: remove this -//WepSet weaponsInMap; - .float respawn_countdown; // next number to count float bot_waypoints_for_items; @@ -333,7 +332,7 @@ string deathmessage; .float cvar_cl_weaponimpulsemode; .int selectweapon; // last selected weapon of the player -.float ballistics_density; // wall piercing factor, larger = bullet can pass through more +.float ballistics_density; //const int FROZEN_NOT = 0; const int FROZEN_NORMAL = 1;