X-Git-Url: http://git.xonotic.org/?a=blobdiff_plain;f=qcsrc%2Fserver%2Fdefs.qh;h=7d3585725d2544ecd4dab000d907c51cbab6354e;hb=5b9c815160b06ce5d741df5fb4497242c3419f9a;hp=b56648de3ca4a02b785dd832edb7253eb67babb5;hpb=69e51ab7d82fb98e5437cc367ef7ca45e5c27602;p=xonotic%2Fxonotic-data.pk3dir.git diff --git a/qcsrc/server/defs.qh b/qcsrc/server/defs.qh index b56648de3..7d3585725 100644 --- a/qcsrc/server/defs.qh +++ b/qcsrc/server/defs.qh @@ -46,9 +46,6 @@ entity activator; float player_count; float currentbots; float bots_would_leave; -float lms_lowest_lives; -float lms_next_place; -float LMS_NewPlayerLives(); void UpdateFrags(entity player, float f); .float totalfrags; @@ -104,6 +101,7 @@ float server_is_dedicated; //.float cnt2; .float play_time; +.float respawn_flags; .float respawn_time; .float death_time; .float fade_time; @@ -239,15 +237,12 @@ float game_completion_ratio; // 0 at start, 1 near end .float winning; .float jointime; // time of joining .float alivetime; // time of being alive +.float motd_actived_time; // used for both motd and campaign_message float nJoinAllowed(entity ignore); -#define PREVENT_JOIN_TEXT "^1You may not join the game at this time.\n\nThe player limit reached maximum capacity." .float spawnshieldtime; -.float lms_nextcheck; -.float lms_traveled_distance; - .entity flagcarried; .float playerid; @@ -281,9 +276,6 @@ float default_weapon_alpha; .float cvar_cl_allow_uidtracking; .string stored_netname; -void Announce(string snd); -void AnnounceTo(entity e, string snd); - .float version_nagtime; #define NUM_JUMPPADSUSED 3 @@ -449,8 +441,10 @@ string cvar_changes; string cvar_purechanges; float cvar_purechanges_count; -float game_starttime; //point in time when the countdown is over +float game_starttime; //point in time when the countdown to game start is over +float round_starttime; //point in time when the countdown to round start is over .float stat_game_starttime; +.float stat_round_starttime; .float stat_sv_airaccel_qw; .float stat_sv_airstrafeaccel_qw; @@ -582,8 +576,6 @@ string deathmessage; .void (float act_state) setactive; .entity realowner; -float allowed_to_spawn; // boolean variable used by the clan arena code to determine if a player can spawn (after the round has ended) - float serverflags; .float team_forced; // can be a team number to force a team, or 0 for default action, or -1 for forced spectator @@ -591,7 +583,6 @@ float serverflags; .float player_blocked; .float freezetag_frozen; -.float freezetag_revive_progress; .entity muzzle_flash; .float misc_bulletcounter; // replaces uzi & hlac bullet counter.