X-Git-Url: http://git.xonotic.org/?a=blobdiff_plain;f=qcsrc%2Fserver%2Fdefs.qh;h=668433ce0058ad55f603b9062a23bf4e3e478d5a;hb=39bfc6b0e1d9775ccd116c7d803670af5166cce5;hp=58fb8a086972201443f5a9c8df68156c771c0d2e;hpb=e7c63b4a159ba5bed1a4e35d1df9ca19cdef95a2;p=xonotic%2Fxonotic-data.pk3dir.git diff --git a/qcsrc/server/defs.qh b/qcsrc/server/defs.qh index 58fb8a086..668433ce0 100644 --- a/qcsrc/server/defs.qh +++ b/qcsrc/server/defs.qh @@ -57,7 +57,8 @@ float team1_score, team2_score, team3_score, team4_score; float maxclients; -float server_is_local; // innocent until proven guilty by ClientConnect() in cl_client.qc +// flag set on worldspawn so that the code knows if it is dedicated or not +float server_is_dedicated; // Fields @@ -207,8 +208,6 @@ float WS_READY = 4; // idle frame void weapon_defaultspawnfunc(float wpn); -string w_deathtypestring; - .vector dest1, dest2; float gameover; @@ -216,9 +215,6 @@ float intermission_running; float intermission_exittime; float alreadychangedlevel; - -.float runes; - // Keys player is holding .float itemkeys; // message delay for func_door locked by keys and key locks @@ -254,8 +250,6 @@ float nJoinAllowed(entity ignore); .entity flagcarried; -.entity lastrocket; - .float playerid; float playerid_last; .float noalign; // if set to 1, the item or spawnpoint won't be dropped to the floor @@ -278,11 +272,6 @@ float default_weapon_alpha; .string cvar_g_xonoticversion; .string cvar_cl_weaponpriority; .string cvar_cl_weaponpriorities[10]; -#ifdef ALLOW_FORCEMODELS -.float cvar_cl_forceplayermodels; -.float cvar_cl_forceplayermodelsfromxonotic; -float sv_clforceplayermodels; -#endif .float cvar_cl_gunalign; .float cvar_cl_noantilag; @@ -305,9 +294,6 @@ string gamemode_name; float startitem_failed; -void DropAllRunes(entity pl); - - typedef .float floatfield; floatfield Item_CounterField(float it); @@ -553,7 +539,13 @@ float client_cefc_accumulatortime; .float clip_load; .float old_clip_load; .float clip_size; + +.entity lastrocket; .float minelayer_mines; +.float nex_charge; +.float nex_charge_rottime; +.float nex_chargepool_ammo; +.float hagar_load; .float grab; // 0 = can't grab, 1 = owner can grab, 2 = owner and team mates can grab, 3 = anyone can grab @@ -590,12 +582,6 @@ string deathmessage; .void (float act_state) setactive; .entity realowner; -.float nex_charge; -.float nex_charge_rottime; -.float nex_chargepool_ammo; - -.float hagar_load; - float allowed_to_spawn; // boolean variable used by the clan arena code to determine if a player can spawn (after the round has ended) float serverflags;