X-Git-Url: http://git.xonotic.org/?a=blobdiff_plain;f=qcsrc%2Fserver%2Fdefs.qh;h=5915773ce20c487c51ae519823edabf2bf2eb470;hb=50a129e43ab0406af320b261bf6321834e9900cc;hp=7dd3a5aed03e8f478d52940a17c0ee8f18f62634;hpb=b8e3716086cc9249b2f93f86f082e1acbc922383;p=xonotic%2Fxonotic-data.pk3dir.git diff --git a/qcsrc/server/defs.qh b/qcsrc/server/defs.qh index 7dd3a5aed..5915773ce 100644 --- a/qcsrc/server/defs.qh +++ b/qcsrc/server/defs.qh @@ -206,6 +206,7 @@ void setanim(entity e, vector anim, float looping, float override, float restart //.float weapon; // current weapon .float switchweapon; // weapon requested to switch to .float switchingweapon; // weapon currently being switched to (is copied from switchweapon once switch is possible) +.string weaponname; // name of .weapon .float autoswitch; float weapon_action(float wpn, float wrequest); @@ -244,6 +245,17 @@ float alreadychangedlevel; .float runes; +// Keys player is holding +.float itemkeys; +#define KEYS_GOLD_KEY 1 +#define KEYS_SILVER_KEY 2 +// spawnflags require key (for now only func_door) +#define SPAWNFLAGS_GOLD_KEY 8 +#define SPAWNFLAGS_SILVER_KEY 16 +// message delay for func_door locked by keys and key locks +// this field is used on player entities +.float key_door_messagetime; + .float version; @@ -314,6 +326,7 @@ float default_weapon_alpha; .float cvar_cl_playerdetailreduction; .float cvar_cl_clippedspectating; .float cvar_cl_movement_track_canjump; +.float cvar_cl_newusekeysupported; .string cvar_g_xonoticversion; .string cvar_cl_weaponpriority; @@ -496,6 +509,7 @@ float GetPlayerSoundSampleField_notFound; .float version_mismatch; float independent_players; +#define INDEPENDENT_PLAYERS (autocvar__independent_players ? (autocvar__independent_players > 0) : independent_players) #define IS_INDEPENDENT_PLAYER(e) ((e).solid == SOLID_TRIGGER) #define MAKE_INDEPENDENT_PLAYER(e) (((e).solid = SOLID_TRIGGER) + ((e).frags = FRAGS_PLAYER_NONSOLID)) // we're using + here instead of , because fteqcc sucks @@ -658,3 +672,4 @@ float serverflags; .float misc_bulletcounter; // replaces uzi & hlac bullet counter. void PlayerUseKey(); +