X-Git-Url: http://git.xonotic.org/?a=blobdiff_plain;f=qcsrc%2Fserver%2Fdefs.qh;h=47e4ebe832ee2e41fb4eeb53199bcbb46e314059;hb=3cb5b6136013f391c7db05453a4efd1a2d177ee0;hp=a7cd80136676b4ad3a9362776c6065c8c7d6dfaf;hpb=d6d9cfdafd8f5441bedf898d50e683ff976dae91;p=xonotic%2Fxonotic-data.pk3dir.git diff --git a/qcsrc/server/defs.qh b/qcsrc/server/defs.qh index a7cd80136..47e4ebe83 100644 --- a/qcsrc/server/defs.qh +++ b/qcsrc/server/defs.qh @@ -16,7 +16,7 @@ noref float require_spawnfunc_prefix; // if this float exists, only functions wi // Globals -float g_cloaked, g_footsteps, g_jump_grunt, g_grappling_hook, g_midair, g_minstagib, g_pinata, g_norecoil, g_minstagib_invis_alpha, g_bloodloss; +float g_cloaked, g_grappling_hook, g_minstagib; float g_warmup_limit; float g_warmup_allguns; float g_warmup_allow_timeout; @@ -46,9 +46,6 @@ entity activator; float player_count; float currentbots; float bots_would_leave; -float lms_lowest_lives; -float lms_next_place; -float LMS_NewPlayerLives(); void UpdateFrags(entity player, float f); .float totalfrags; @@ -104,6 +101,7 @@ float server_is_dedicated; //.float cnt2; .float play_time; +.float respawn_flags; .float respawn_time; .float death_time; .float fade_time; @@ -228,9 +226,6 @@ float alreadychangedlevel; .float in_swamp; // bool .entity swampslug; // Uses this to release from swamp ("untouch" fix) -// footstep interval -.float nextstep; - float blockSpectators; //if set, new or existing spectators or observers will be removed unless they become a player within g_maxplayers_spectator_blocktime seconds .float spectatortime; //point in time since the client is spectating or observing void checkSpectatorBlock(); @@ -245,9 +240,6 @@ float nJoinAllowed(entity ignore); .float spawnshieldtime; -.float lms_nextcheck; -.float lms_traveled_distance; - .entity flagcarried; .float playerid; @@ -446,8 +438,10 @@ string cvar_changes; string cvar_purechanges; float cvar_purechanges_count; -float game_starttime; //point in time when the countdown is over +float game_starttime; //point in time when the countdown to game start is over +float round_starttime; //point in time when the countdown to round start is over .float stat_game_starttime; +.float stat_round_starttime; .float stat_sv_airaccel_qw; .float stat_sv_airstrafeaccel_qw; @@ -552,7 +546,6 @@ float client_cefc_accumulatortime; .float spectatee_status; .float zoomstate; -.float bloodloss_timer; .float restriction; .entity clientdata; @@ -579,8 +572,6 @@ string deathmessage; .void (float act_state) setactive; .entity realowner; -float allowed_to_spawn; // boolean variable used by the clan arena code to determine if a player can spawn (after the round has ended) - float serverflags; .float team_forced; // can be a team number to force a team, or 0 for default action, or -1 for forced spectator @@ -588,7 +579,6 @@ float serverflags; .float player_blocked; .float freezetag_frozen; -.float freezetag_revive_progress; .entity muzzle_flash; .float misc_bulletcounter; // replaces uzi & hlac bullet counter.