X-Git-Url: http://git.xonotic.org/?a=blobdiff_plain;f=qcsrc%2Fserver%2Fdefs.qh;h=3f1867758d0adf86bcdb2cf9dc7af04c3207df01;hb=aef420aeb3a0c37fa1d1d345d831465a2b765f28;hp=a149906288582fee6cbdee6ae8effca53405bac9;hpb=64f2b309aa5be8aafb9ad2137174bb6d99aeb876;p=xonotic%2Fxonotic-data.pk3dir.git diff --git a/qcsrc/server/defs.qh b/qcsrc/server/defs.qh index a14990628..3f1867758 100644 --- a/qcsrc/server/defs.qh +++ b/qcsrc/server/defs.qh @@ -47,8 +47,6 @@ float server_is_dedicated; .float pain_frame; //" .float crouch; // Crouching or not? -.float strength_finished = _STAT(STRENGTH_FINISHED); -.float invincible_finished = _STAT(INVINCIBLE_FINISHED); .float superweapons_finished = _STAT(SUPERWEAPONS_FINISHED); .float cnt; // used in too many places @@ -129,7 +127,6 @@ const int W_TICSPERFRAME = 2; void weapon_defaultspawnfunc(entity this, Weapon e); -float gameover; float intermission_running; float intermission_exittime; float alreadychangedlevel; @@ -378,7 +375,6 @@ const float ACTIVE_TOGGLE = 3; .float team_forced; // can be a team number to force a team, or 0 for default action, or -1 for forced spectator .float player_blocked; -.float weapon_blocked; // weapon use disabled .float revive_progress = _STAT(REVIVE_PROGRESS); .float revival_time; // time at which player was last revived