X-Git-Url: http://git.xonotic.org/?a=blobdiff_plain;f=qcsrc%2Fserver%2Fdefs.qh;h=3281218ccb00ac50fa4ceff4700022a73c3447c9;hb=3aed354c1125db3e6e862f552c253b06b09d5d86;hp=266782e3390a77fc5c627ff2a31edd723a86d317;hpb=b9cede9d0dad5c70fb3d3248d27d625bac7fbf2b;p=xonotic%2Fxonotic-data.pk3dir.git diff --git a/qcsrc/server/defs.qh b/qcsrc/server/defs.qh index 266782e33..3281218cc 100644 --- a/qcsrc/server/defs.qh +++ b/qcsrc/server/defs.qh @@ -57,7 +57,8 @@ float team1_score, team2_score, team3_score, team4_score; float maxclients; -float server_is_local; // innocent until proven guilty by ClientConnect() in cl_client.qc +// flag set on worldspawn so that the code knows if it is dedicated or not +float server_is_dedicated; // Fields @@ -207,8 +208,6 @@ float WS_READY = 4; // idle frame void weapon_defaultspawnfunc(float wpn); -string w_deathtypestring; - .vector dest1, dest2; float gameover; @@ -254,8 +253,6 @@ float nJoinAllowed(entity ignore); .entity flagcarried; -.entity lastrocket; - .float playerid; float playerid_last; .float noalign; // if set to 1, the item or spawnpoint won't be dropped to the floor @@ -458,8 +455,10 @@ string cvar_changes; string cvar_purechanges; float cvar_purechanges_count; -float game_starttime; //point in time when the countdown is over +float game_starttime; //point in time when the countdown to game start is over +float round_starttime; //point in time when the countdown to round start is over .float stat_game_starttime; +.float stat_round_starttime; .float stat_sv_airaccel_qw; .float stat_sv_airstrafeaccel_qw; @@ -548,7 +547,13 @@ float client_cefc_accumulatortime; .float clip_load; .float old_clip_load; .float clip_size; + +.entity lastrocket; .float minelayer_mines; +.float nex_charge; +.float nex_charge_rottime; +.float nex_chargepool_ammo; +.float hagar_load; .float grab; // 0 = can't grab, 1 = owner can grab, 2 = owner and team mates can grab, 3 = anyone can grab @@ -585,14 +590,6 @@ string deathmessage; .void (float act_state) setactive; .entity realowner; -.float nex_charge; -.float nex_charge_rottime; -.float nex_chargepool_ammo; - -.float hagar_load; - -float allowed_to_spawn; // boolean variable used by the clan arena code to determine if a player can spawn (after the round has ended) - float serverflags; .float team_forced; // can be a team number to force a team, or 0 for default action, or -1 for forced spectator @@ -600,7 +597,6 @@ float serverflags; .float player_blocked; .float freezetag_frozen; -.float freezetag_revive_progress; .entity muzzle_flash; .float misc_bulletcounter; // replaces uzi & hlac bullet counter.