X-Git-Url: http://git.xonotic.org/?a=blobdiff_plain;f=qcsrc%2Fserver%2Fdefs.qh;h=2f3eeaa4f3994f3f976dc1fc567dd21efaebb6e7;hb=f12e71e50f3c78ac1569cc9f4fedcab33f73fad2;hp=d81f22924589640bf40b32c98232fa16d47aa693;hpb=a50fb8a2385ca2270696751107001a45937a2512;p=xonotic%2Fxonotic-data.pk3dir.git diff --git a/qcsrc/server/defs.qh b/qcsrc/server/defs.qh index d81f22924..2f3eeaa4f 100644 --- a/qcsrc/server/defs.qh +++ b/qcsrc/server/defs.qh @@ -253,8 +253,6 @@ float nJoinAllowed(entity ignore); .entity flagcarried; -.entity lastrocket; - .float playerid; float playerid_last; .float noalign; // if set to 1, the item or spawnpoint won't be dropped to the floor @@ -277,11 +275,6 @@ float default_weapon_alpha; .string cvar_g_xonoticversion; .string cvar_cl_weaponpriority; .string cvar_cl_weaponpriorities[10]; -#ifdef ALLOW_FORCEMODELS -.float cvar_cl_forceplayermodels; -.float cvar_cl_forceplayermodelsfromxonotic; -float sv_clforceplayermodels; -#endif .float cvar_cl_gunalign; .float cvar_cl_noantilag; @@ -435,7 +428,7 @@ void GlobalSound(string samplestring, float channel, float voicetype); void FakeGlobalSound(string samplestring, float channel, float voicetype); void VoiceMessage(string type, string message); float GetPlayerSoundSampleField_notFound; -.string GetVoiceMessageSampleField(string type) +.string GetVoiceMessageSampleField(string type); // autotaunt system .float cvar_cl_autotaunt; @@ -552,7 +545,13 @@ float client_cefc_accumulatortime; .float clip_load; .float old_clip_load; .float clip_size; + +.entity lastrocket; .float minelayer_mines; +.float nex_charge; +.float nex_charge_rottime; +.float nex_chargepool_ammo; +.float hagar_load; .float grab; // 0 = can't grab, 1 = owner can grab, 2 = owner and team mates can grab, 3 = anyone can grab @@ -586,15 +585,9 @@ string deathmessage; #define ACTIVE_BUSY 2 #define ACTIVE_TOGGLE 3 .float active; -.float (float act_state) setactive; +.void (float act_state) setactive; .entity realowner; -.float nex_charge; -.float nex_charge_rottime; -.float nex_chargepool_ammo; - -.float hagar_load; - float allowed_to_spawn; // boolean variable used by the clan arena code to determine if a player can spawn (after the round has ended) float serverflags; @@ -609,6 +602,8 @@ float serverflags; .entity muzzle_flash; .float misc_bulletcounter; // replaces uzi & hlac bullet counter. +.float stat_respawn_time; // shows respawn time, and is negative when awaiting respawn + void PlayerUseKey(); typedef vector(entity player, entity spot, vector current) spawn_evalfunc_t;