X-Git-Url: http://git.xonotic.org/?a=blobdiff_plain;f=qcsrc%2Fserver%2Fdefs.qh;h=29374036cf4c4d5e7007b1d261ef1e2166e73563;hb=a823548db666d01ecf1ef8b8e559caa61334ce26;hp=1aa3059c8ad6a3a1e34043860c00ec30aa3166d9;hpb=678a61b45f332fcd560083b01e6b0bf5a5ae268c;p=xonotic%2Fxonotic-data.pk3dir.git diff --git a/qcsrc/server/defs.qh b/qcsrc/server/defs.qh index 1aa3059c8..29374036c 100644 --- a/qcsrc/server/defs.qh +++ b/qcsrc/server/defs.qh @@ -1,28 +1,14 @@ -#ifndef SERVER_DEFS_H -#define SERVER_DEFS_H +#pragma once -#include "../common/weapons/all.qh" -#include "../common/stats.qh" +float warmup_limit; +#include +#include #define INDEPENDENT_ATTACK_FINISHED 1 -#define BUTTON_ATCK button0 -#define BUTTON_JUMP button2 -#define BUTTON_ATCK2 button3 -#define BUTTON_ZOOM button4 -#define BUTTON_CROUCH button5 -#define BUTTON_HOOK button6 -#define BUTTON_INFO button7 -#define BUTTON_CHAT buttonchat -#define BUTTON_USE buttonuse -#define BUTTON_DRAG button8 -#define BUTTON_ZOOMSCRIPT button9 -#define BUTTON_JETPACK button10 - // Globals float g_footsteps, g_grappling_hook, g_instagib; -float g_warmup_limit; float g_warmup_allguns; float g_warmup_allow_timeout; float warmup_stage; @@ -59,7 +45,7 @@ float server_is_dedicated; // Fields -.void(entity inflictor, entity attacker, float damage, int deathtype, vector hitloc, vector force) event_damage; +.void(entity this, entity inflictor, entity attacker, float damage, int deathtype, vector hitloc, vector force) event_damage; //.string wad; //.string map; @@ -103,6 +89,7 @@ void() player_setupanimsformodel; .float scheduledrespawntime; .float respawntime; .float respawntimejitter; +.float respawntimestart; //.float chasecam; .float damageforcescale; @@ -129,7 +116,6 @@ const float MAX_DAMAGEEXTRARADIUS = 16; .float iscreature; .float damagedbycontents; .float damagedbytriggers; -.float pushable; .float teleportable; .vector oldvelocity; @@ -177,7 +163,7 @@ float game_completion_ratio; // 0 at start, 1 near end .float alivetime; // time of being alive .float motd_actived_time; // used for both motd and campaign_message -float nJoinAllowed(entity ignore); +bool nJoinAllowed(entity this, entity ignore); .float spawnshieldtime; .float item_spawnshieldtime; @@ -185,7 +171,6 @@ float nJoinAllowed(entity ignore); .entity flagcarried; .int playerid; -float playerid_last; .float noalign; // if set to 1, the item or spawnpoint won't be dropped to the floor .vector death_origin; @@ -205,7 +190,6 @@ float default_weapon_alpha; .string cvar_g_xonoticversion; .string cvar_cl_weaponpriority; .string cvar_cl_weaponpriorities[10]; -.float cvar_cl_gunalign; .float cvar_cl_noantilag; .string weaponorder_byimpulse; @@ -229,7 +213,6 @@ void FixClientCvars(entity e); WepSet weaponsInMap; #define weapons _STAT(WEAPONS) -#define weaponsinmap _STAT(WEAPONSINMAP) .float respawn_countdown; // next number to count @@ -301,8 +284,6 @@ float cvar_purechanges_count; float game_starttime; //point in time when the countdown to game start is over float round_starttime; //point in time when the countdown to round start is over -.float stat_game_starttime = _STAT(GAMESTARTTIME); -.float stat_round_starttime = _STAT(ROUNDSTARTTIME); void W_Porto_Remove (entity p); @@ -310,8 +291,6 @@ void W_Porto_Remove (entity p); .string message2; -.bool stat_allow_oldvortexbeam = _STAT(ALLOW_OLDVORTEXBEAM); - // reset to 0 on weapon switch // may be useful to all weapons .float bulletcounter; @@ -320,8 +299,8 @@ void W_Porto_Remove (entity p); .entity ballcarried; // Also used for keepaway float g_nexball_meter_period; -void SUB_DontUseTargets(); -void SUB_UseTargets(); +void SUB_DontUseTargets(entity this, entity actor, entity trigger); +void SUB_UseTargets(entity this, entity actor, entity trigger); .void(entity this) reset; // if set, an entity is reset using this .void() reset2; // if set, an entity is reset using this (after calling ALL the reset functions for other entities) @@ -358,8 +337,6 @@ string matchid; .float damage_dealt_total = _STAT(DAMAGE_DEALT_TOTAL); -.float stat_leadlimit = _STAT(LEADLIMIT); - bool radar_showennemies; #ifdef PROFILING @@ -394,7 +371,7 @@ float client_cefc_accumulatortime; string deathmessage; -.float just_joined; +.bool just_joined; .float cvar_cl_weaponimpulsemode; .float selectweapon; // last selected weapon of the player @@ -407,7 +384,7 @@ const float ACTIVE_IDLE = 2; const float ACTIVE_BUSY = 2; const float ACTIVE_TOGGLE = 3; .float active; -.void (float act_state) setactive; +.void (entity this, int act_state) setactive; .entity realowner; //float serverflags; @@ -431,7 +408,7 @@ const float ACTIVE_TOGGLE = 3; void PlayerUseKey(); -typedef vector(entity player, entity spot, vector current) spawn_evalfunc_t; +USING(spawn_evalfunc_t, vector(entity player, entity spot, vector current)); .spawn_evalfunc_t spawn_evalfunc; string modname; @@ -466,5 +443,3 @@ const int MIF_GUIDED_CONFUSABLE = MIF_GUIDED_HEAT | MIF_GUIDED_AI; .float init_for_player_needed; .void(entity) init_for_player; - -#endif