X-Git-Url: http://git.xonotic.org/?a=blobdiff_plain;f=qcsrc%2Fserver%2Fclient.qc;fp=qcsrc%2Fserver%2Fclient.qc;h=8075ff1e25cd66b7823888783da2276191cadc72;hb=8f4e38f34794f44d2ea707ca4b836d88b0a39c3d;hp=909e89768b866bad6e8516c50ba7e66946301064;hpb=2fe686c435959d46b3a215ea7b73e8609dfe4f08;p=xonotic%2Fxonotic-data.pk3dir.git diff --git a/qcsrc/server/client.qc b/qcsrc/server/client.qc index 909e89768..8075ff1e2 100644 --- a/qcsrc/server/client.qc +++ b/qcsrc/server/client.qc @@ -1267,38 +1267,7 @@ void ClientConnect(entity this) bot_clientconnect(this); - // identify the right forced team - if (autocvar_g_campaign) - { - if (IS_REAL_CLIENT(this)) // only players, not bots - { - switch (autocvar_g_campaign_forceteam) - { - case 1: this.team_forced = NUM_TEAM_1; break; - case 2: this.team_forced = NUM_TEAM_2; break; - case 3: this.team_forced = NUM_TEAM_3; break; - case 4: this.team_forced = NUM_TEAM_4; break; - default: this.team_forced = 0; - } - } - } - else if (PlayerInList(this, autocvar_g_forced_team_red)) this.team_forced = NUM_TEAM_1; - else if (PlayerInList(this, autocvar_g_forced_team_blue)) this.team_forced = NUM_TEAM_2; - else if (PlayerInList(this, autocvar_g_forced_team_yellow)) this.team_forced = NUM_TEAM_3; - else if (PlayerInList(this, autocvar_g_forced_team_pink)) this.team_forced = NUM_TEAM_4; - else switch (autocvar_g_forced_team_otherwise) - { - default: this.team_forced = 0; break; - case "red": this.team_forced = NUM_TEAM_1; break; - case "blue": this.team_forced = NUM_TEAM_2; break; - case "yellow": this.team_forced = NUM_TEAM_3; break; - case "pink": this.team_forced = NUM_TEAM_4; break; - case "spectate": - case "spectator": - this.team_forced = -1; - break; - } - if (!teamplay && this.team_forced > 0) this.team_forced = 0; + Player_DetermineForcedTeam(this); TRANSMUTE(Observer, this); @@ -2102,7 +2071,7 @@ void ShowRespawnCountdown(entity this) .bool team_selected; bool ShowTeamSelection(entity this) { - if(!teamplay || autocvar_g_campaign || autocvar_g_balance_teams || this.team_selected || (CS(this).wasplayer && autocvar_g_changeteam_banned) || this.team_forced > 0) + if (!teamplay || autocvar_g_campaign || autocvar_g_balance_teams || this.team_selected || (CS(this).wasplayer && autocvar_g_changeteam_banned) || Player_HasRealForcedTeam(this)) return false; stuffcmd(this, "menu_showteamselect\n"); return true; @@ -2150,7 +2119,7 @@ int nJoinAllowed(entity this, entity ignore) return 0; } - if(this && this.team_forced < 0) + if(this && (Player_GetForcedTeamIndex(this) == TEAM_FORCE_SPECTATOR)) return 0; // forced spectators can never join // TODO simplify this @@ -2702,7 +2671,7 @@ void PlayerPreThink (entity this) // don't do this in ClientConnect // many things can go wrong if a client is spawned as player on connection if (MUTATOR_CALLHOOK(AutoJoinOnConnection, this) - || (!(autocvar_sv_spectate || autocvar_g_campaign || this.team_forced < 0) + || (!(autocvar_sv_spectate || autocvar_g_campaign || (Player_GetForcedTeamIndex(this) == TEAM_FORCE_SPECTATOR)) && (!teamplay || autocvar_g_balance_teams))) { campaign_bots_may_start = true;