X-Git-Url: http://git.xonotic.org/?a=blobdiff_plain;f=qcsrc%2Fserver%2Fcl_client.qc;h=33491ff0e7bfa49cbbaae33e434094f83c11c084;hb=125d619e9ab2a307b15b7ee1a2ededed32c7e84d;hp=01092c886fd1fb97fe58ec8bfa716367964315ac;hpb=0986191f6eaee31bb1dcd6a663b821370c964509;p=xonotic%2Fxonotic-data.pk3dir.git diff --git a/qcsrc/server/cl_client.qc b/qcsrc/server/cl_client.qc index 01092c886..33491ff0e 100644 --- a/qcsrc/server/cl_client.qc +++ b/qcsrc/server/cl_client.qc @@ -1,14 +1,60 @@ +#include "cl_client.qh" + +#include "waypointsprites.qh" + +#include "anticheat.qh" +#include "cl_impulse.qh" +#include "cl_player.qh" +#include "ent_cs.qh" +#include "ipban.qh" +#include "miscfunctions.qh" +#include "portals.qh" +#include "teamplay.qh" +#include "playerdemo.qh" +#include "spawnpoints.qh" +#include "g_damage.qh" +#include "g_hook.qh" +#include "command/common.qh" +#include "cheats.qh" +#include "g_world.qh" +#include "race.qh" +#include "antilag.qh" +#include "campaign.qh" +#include "command/common.qh" + +#include "bot/bot.qh" +#include "bot/navigation.qh" + +#include "vehicles/vehicle.qh" + +#include "weapons/hitplot.qh" +#include "weapons/weaponsystem.qh" + +#include "../common/net_notice.qh" +#include "../common/physics.qh" + +#include "../common/triggers/subs.qh" +#include "../common/triggers/triggers.qh" +#include "../common/triggers/trigger/secret.qh" + +#include "../common/items/inventory.qh" + +#include "../common/monsters/sv_monsters.qh" + +#include "../warpzonelib/server.qh" + + void send_CSQC_teamnagger() { WriteByte(MSG_BROADCAST, SVC_TEMPENTITY); WriteByte(MSG_BROADCAST, TE_CSQC_TEAMNAGGER); } -float ClientData_Send(entity to, float sf) +float ClientData_Send(entity to, int sf) { if(to != self.owner) { error("wtf"); - return FALSE; + return false; } entity e; @@ -36,16 +82,16 @@ float ClientData_Send(entity to, float sf) if(sf & 8) { - WriteAngle(MSG_ENTITY, e.v_angle_x); - WriteAngle(MSG_ENTITY, e.v_angle_y); + WriteAngle(MSG_ENTITY, e.v_angle.x); + WriteAngle(MSG_ENTITY, e.v_angle.y); } - return TRUE; + return true; } void ClientData_Attach() { - Net_LinkEntity(self.clientdata = spawn(), FALSE, 0, ClientData_Send); + Net_LinkEntity(self.clientdata = spawn(), false, 0, ClientData_Send); self.clientdata.drawonlytoclient = self; self.clientdata.owner = self; } @@ -142,7 +188,7 @@ void PutObserverInServer (void) if(IS_PLAYER(self)) { pointparticles(particleeffectnum("spawn_event_neutral"), self.origin, '0 0 0', 1); } - spot = SelectSpawnPoint (TRUE); + spot = SelectSpawnPoint (true); if(!spot) error("No spawnpoints for observers?!?\n"); RemoveGrapplingHook(self); // Wazat's Grappling Hook @@ -183,10 +229,10 @@ void PutObserverInServer (void) if(autocvar_g_chat_nospectators == 1 || (cvar("g_warmup") && !(warmup_stage || gameover) && autocvar_g_chat_nospectators == 2)) Send_Notification(NOTIF_ONE_ONLY, self, MSG_INFO, INFO_CHAT_NOSPECTATORS); - if(self.just_joined == FALSE) { + if(self.just_joined == false) { LogTeamchange(self.playerid, -1, 4); } else - self.just_joined = FALSE; + self.just_joined = false; } PlayerScore_Clear(self); // clear scores when needed @@ -196,9 +242,9 @@ void PutObserverInServer (void) self.spectatortime = time; self.classname = "observer"; - self.iscreature = FALSE; + self.iscreature = false; self.teleportable = TELEPORT_SIMPLE; - self.damagedbycontents = FALSE; + self.damagedbycontents = false; self.health = -666; self.takedamage = DAMAGE_NO; self.solid = SOLID_NOT; @@ -231,8 +277,8 @@ void PutObserverInServer (void) self.deadflag = DEAD_NO; self.angles = spot.angles; self.angles_z = 0; - self.fixangle = TRUE; - self.crouch = FALSE; + self.fixangle = true; + self.crouch = false; self.revival_time = 0; setorigin (self, (spot.origin + PL_VIEW_OFS)); // offset it so that the spectator spawns higher off the ground, looks better this way @@ -272,9 +318,9 @@ void FixPlayermodel() defaultmodel = ""; defaultskin = 0; - chmdl = FALSE; + chmdl = false; - if(autocvar_sv_defaultcharacter == 1) + if(autocvar_sv_defaultcharacter) { if(teamplay) { @@ -319,7 +365,7 @@ void FixPlayermodel() m2 = self.maxs; setplayermodel (self, defaultmodel); setsize (self, m1, m2); - chmdl = TRUE; + chmdl = true; } oldskin = self.skin; @@ -332,7 +378,7 @@ void FixPlayermodel() m2 = self.maxs; setplayermodel (self, self.playermodel); setsize (self, m1, m2); - chmdl = TRUE; + chmdl = true; } oldskin = self.skin; @@ -382,14 +428,13 @@ void PutClientInServer (void) if(IS_PLAYER(self)) { entity spot, oldself; - float j; accuracy_resend(self); if(self.team < 0) - JoinBestTeam(self, FALSE, TRUE); + JoinBestTeam(self, false, true); - spot = SelectSpawnPoint (FALSE); + spot = SelectSpawnPoint (false); if(!spot) { Send_Notification(NOTIF_ONE_ONLY, self, MSG_CENTER, CENTER_JOIN_NOSPAWNS); @@ -402,10 +447,10 @@ void PutClientInServer (void) vehicles_exit(VHEF_RELESE); self.classname = "player"; - self.wasplayer = TRUE; - self.iscreature = TRUE; + self.wasplayer = true; + self.iscreature = true; self.teleportable = TELEPORT_NORMAL; - self.damagedbycontents = TRUE; + self.damagedbycontents = true; self.movetype = MOVETYPE_WALK; self.solid = SOLID_SLIDEBOX; self.dphitcontentsmask = DPCONTENTS_BODY | DPCONTENTS_SOLID; @@ -489,7 +534,7 @@ void PutClientInServer (void) self.respawn_flags = 0; self.respawn_time = 0; self.stat_respawn_time = 0; - self.scale = 0; + self.scale = autocvar_sv_player_scale; self.fade_time = 0; self.pain_frame = 0; self.pain_finished = 0; @@ -512,7 +557,7 @@ void PutClientInServer (void) self.angles_z = 0; // never spawn tilted even if the spot says to if(IS_BOT_CLIENT(self)) self.v_angle = self.angles; - self.fixangle = TRUE; // turn this way immediately + self.fixangle = true; // turn this way immediately self.velocity = '0 0 0'; self.avelocity = '0 0 0'; self.punchangle = '0 0 0'; @@ -523,7 +568,7 @@ void PutClientInServer (void) entity spawnevent = spawn(); spawnevent.owner = self; - Net_LinkEntity(spawnevent, FALSE, 0.5, SpawnEvent_Send); + Net_LinkEntity(spawnevent, false, 0.5, SpawnEvent_Send); // Cut off any still running player sounds. stopsound(self, CH_PLAYER_SINGLE); @@ -532,11 +577,11 @@ void PutClientInServer (void) FixPlayermodel(); self.drawonlytoclient = world; - self.crouch = FALSE; + self.crouch = false; self.view_ofs = PL_VIEW_OFS; setsize (self, PL_MIN, PL_MAX); self.spawnorigin = spot.origin; - setorigin (self, spot.origin + '0 0 1' * (1 - self.mins_z - 24)); + setorigin (self, spot.origin + '0 0 1' * (1 - self.mins.z - 24)); // don't reset back to last position, even if new position is stuck in solid self.oldorigin = self.origin; self.prevorigin = self.origin; @@ -546,9 +591,9 @@ void PutClientInServer (void) self.event_damage = PlayerDamage; - self.bot_attack = TRUE; - self.monster_attack = TRUE; - + self.bot_attack = true; + self.monster_attack = true; + self.spider_slowness = 0; self.BUTTON_ATCK = self.BUTTON_JUMP = self.BUTTON_ATCK2 = 0; @@ -563,7 +608,7 @@ void PutClientInServer (void) self.colormod = '1 1 1' * autocvar_g_player_brightness; self.exteriorweaponentity.alpha = default_weapon_alpha; - self.speedrunning = FALSE; + self.speedrunning = false; //stuffcmd(self, "chase_active 0"); //stuffcmd(self, "set viewsize $tmpviewsize \n"); @@ -571,14 +616,13 @@ void PutClientInServer (void) target_voicescript_clear(self); // reset fields the weapons may use - for (j = WEP_FIRST; j <= WEP_LAST; ++j) + for (int j = WEP_FIRST; j <= WEP_LAST; ++j) { WEP_ACTION(j, WR_RESETPLAYER); // all weapons must be fully loaded when we spawn - entity e; - e = get_weaponinfo(j); - if(e.spawnflags & WEP_FLAG_RELOADABLE) // prevent accessing undefined cvars + entity e = get_weaponinfo(j); + if (e.spawnflags & WEP_FLAG_RELOADABLE) // prevent accessing undefined cvars self.(weapon_load[j]) = e.reloading_ammo; } @@ -625,7 +669,7 @@ void PutClientInServer (void) .float ebouncefactor, ebouncestop; // electro's values // TODO do we need all these fields, or should we stop autodetecting runtime // changes and just have a console command to update this? -float ClientInit_SendEntity(entity to, float sf) +float ClientInit_SendEntity(entity to, int sf) { WriteByte(MSG_ENTITY, ENT_CLIENT_INIT); WriteByte(MSG_ENTITY, g_nexball_meter_period * 32); @@ -654,7 +698,7 @@ float ClientInit_SendEntity(entity to, float sf) WriteByte(MSG_ENTITY, WEP_CVAR_SEC(hagar, load_max)); // hagar max loadable rockets // WEAPONTODO WriteCoord(MSG_ENTITY, autocvar_g_trueaim_minrange); WriteByte(MSG_ENTITY, WEP_CVAR(porto, secondary)); // WEAPONTODO - return TRUE; + return true; } void ClientInit_CheckUpdate() @@ -694,7 +738,7 @@ void ClientInit_Spawn() e = spawn(); e.classname = "clientinit"; e.think = ClientInit_CheckUpdate; - Net_LinkEntity(e, FALSE, 0, ClientInit_SendEntity); + Net_LinkEntity(e, false, 0, ClientInit_SendEntity); o = self; self = e; @@ -753,7 +797,7 @@ void ClientKill_Now_TeamChange() { if(self.killindicator_teamchange == -1) { - JoinBestTeam( self, FALSE, TRUE ); + JoinBestTeam( self, false, true ); } else if(self.killindicator_teamchange == -2) { @@ -974,7 +1018,7 @@ float PlayerInIDList(entity p, string idlist) float n, i; string s; - // NOTE: we do NOT check crypto_keyfp here, an unsigned ID is fine too for this + // NOTE: we do NOT check crypto_idfp_signed here, an unsigned ID is fine too for this if (!p.crypto_idfp) return 0; @@ -990,6 +1034,27 @@ float PlayerInIDList(entity p, string idlist) return 0; } +#ifdef DP_EXT_PRECONNECT +/* +============= +ClientPreConnect + +Called once (not at each match start) when a client begins a connection to the server +============= +*/ +void ClientPreConnect (void) +{ + if(autocvar_sv_eventlog) + { + GameLogEcho(sprintf(":connect:%d:%d:%s", + self.playerid, + num_for_edict(self), + ((IS_REAL_CLIENT(self)) ? self.netaddress : "bot") + )); + } +} +#endif + /* ============= ClientConnect @@ -1035,6 +1100,7 @@ void ClientConnect (void) PlayerScore_Attach(self); ClientData_Attach(); accuracy_init(self); + Inventory_new(self); bot_clientconnect(); @@ -1084,7 +1150,7 @@ void ClientConnect (void) if(self.team_forced > 0) self.team_forced = 0; - JoinBestTeam(self, FALSE, FALSE); // if the team number is valid, keep it + JoinBestTeam(self, false, false); // if the team number is valid, keep it if((autocvar_sv_spectate == 1) || autocvar_g_campaign || self.team_forced < 0) { self.classname = "observer"; @@ -1120,7 +1186,7 @@ void ClientConnect (void) LogTeamchange(self.playerid, self.team, 1); - self.just_joined = TRUE; // stop spamming the eventlog with additional lines when the client connects + self.just_joined = true; // stop spamming the eventlog with additional lines when the client connects self.netname_previous = strzone(self.netname); @@ -1202,6 +1268,13 @@ void ClientConnect (void) if(IS_REAL_CLIENT(self)) sv_notice_join(); + for (entity e = world; (e = findfloat(e, init_for_player_needed, 1)); ) { + entity oldself = self; + self = e; + e.init_for_player(oldself); + self = oldself; + } + MUTATOR_CALLHOOK(ClientConnect); } /* @@ -1270,6 +1343,7 @@ void ClientDisconnect (void) bot_relinkplayerlist(); accuracy_free(self); + Inventory_delete(self); ClientData_Detach(); PlayerScore_Detach(self); @@ -1327,7 +1401,7 @@ void UpdateChatBubble() self.chatbubbleentity.nextthink = time; setmodel(self.chatbubbleentity, "models/misc/chatbubble.spr"); // precision set below //setorigin(self.chatbubbleentity, self.origin + '0 0 15' + self.maxs_z * '0 0 1'); - setorigin(self.chatbubbleentity, '0 0 15' + self.maxs_z * '0 0 1'); + setorigin(self.chatbubbleentity, '0 0 15' + self.maxs.z * '0 0 1'); setattachment(self.chatbubbleentity, self, ""); // sticks to moving player better, also conserves bandwidth self.chatbubbleentity.mdl = self.chatbubbleentity.model; self.chatbubbleentity.model = ""; @@ -1607,55 +1681,17 @@ void SetZoomState(float z) void GetPressedKeys(void) { MUTATOR_CALLHOOK(GetPressedKeys); - if (self.movement_x > 0) // get if movement keys are pressed - { // forward key pressed - self.pressedkeys |= KEY_FORWARD; - self.pressedkeys &= ~KEY_BACKWARD; - } - else if (self.movement_x < 0) - { // backward key pressed - self.pressedkeys |= KEY_BACKWARD; - self.pressedkeys &= ~KEY_FORWARD; - } - else - { // no x input - self.pressedkeys &= ~KEY_FORWARD; - self.pressedkeys &= ~KEY_BACKWARD; - } - - if (self.movement_y > 0) - { // right key pressed - self.pressedkeys |= KEY_RIGHT; - self.pressedkeys &= ~KEY_LEFT; - } - else if (self.movement_y < 0) - { // left key pressed - self.pressedkeys |= KEY_LEFT; - self.pressedkeys &= ~KEY_RIGHT; - } - else - { // no y input - self.pressedkeys &= ~KEY_RIGHT; - self.pressedkeys &= ~KEY_LEFT; - } - - if (self.BUTTON_JUMP) // get if jump and crouch keys are pressed - self.pressedkeys |= KEY_JUMP; - else - self.pressedkeys &= ~KEY_JUMP; - if (self.BUTTON_CROUCH) - self.pressedkeys |= KEY_CROUCH; - else - self.pressedkeys &= ~KEY_CROUCH; - - if (self.BUTTON_ATCK) - self.pressedkeys |= KEY_ATCK; - else - self.pressedkeys &= ~KEY_ATCK; - if (self.BUTTON_ATCK2) - self.pressedkeys |= KEY_ATCK2; - else - self.pressedkeys &= ~KEY_ATCK2; + #define X(var,bit,flag) (flag ? var |= bit : var &= ~bit) + X(self.pressedkeys, KEY_FORWARD, self.movement_x > 0); + X(self.pressedkeys, KEY_BACKWARD, self.movement_x < 0); + X(self.pressedkeys, KEY_RIGHT, self.movement_y > 0); + X(self.pressedkeys, KEY_LEFT, self.movement_y < 0); + + X(self.pressedkeys, KEY_JUMP, PHYS_INPUT_BUTTON_JUMP(self)); + X(self.pressedkeys, KEY_CROUCH, PHYS_INPUT_BUTTON_CROUCH(self)); + X(self.pressedkeys, KEY_ATCK, PHYS_INPUT_BUTTON_ATCK(self)); + X(self.pressedkeys, KEY_ATCK2, PHYS_INPUT_BUTTON_ATCK2(self)); + #undef X } /* @@ -1707,7 +1743,7 @@ void SpectateCopy(entity spectatee) { self.frozen = spectatee.frozen; self.revive_progress = spectatee.revive_progress; if(!self.BUTTON_USE) - self.fixangle = TRUE; + self.fixangle = true; setorigin(self, spectatee.origin); setsize(self, spectatee.mins, spectatee.maxs); SetZoomState(spectatee.zoomstate); @@ -1716,7 +1752,7 @@ void SpectateCopy(entity spectatee) { self.hud = spectatee.hud; if(spectatee.vehicle) { - self.fixangle = FALSE; + self.fixangle = false; //self.velocity = spectatee.vehicle.velocity; self.vehicle_health = spectatee.vehicle_health; self.vehicle_shield = spectatee.vehicle_shield; @@ -1729,9 +1765,9 @@ void SpectateCopy(entity spectatee) { msg_entity = self; WriteByte (MSG_ONE, SVC_SETVIEWANGLES); - WriteAngle(MSG_ONE, spectatee.v_angle_x); - WriteAngle(MSG_ONE, spectatee.v_angle_y); - WriteAngle(MSG_ONE, spectatee.v_angle_z); + WriteAngle(MSG_ONE, spectatee.v_angle.x); + WriteAngle(MSG_ONE, spectatee.v_angle.y); + WriteAngle(MSG_ONE, spectatee.v_angle.z); //WriteByte (MSG_ONE, SVC_SETVIEW); // WriteEntity(MSG_ONE, self); @@ -1759,7 +1795,7 @@ float SpectateUpdate() float SpectateSet() { if(self.enemy.classname != "player") - return FALSE; + return false; /*if(self.enemy.vehicle) { @@ -1783,7 +1819,7 @@ float SpectateSet() if(!SpectateUpdate()) PutObserverInServer(); //} - return TRUE; + return true; } void SetSpectator(entity player, entity spectatee) @@ -1854,7 +1890,7 @@ float SpectatePrev() // NOTE: chain order is from the highest to the lower entnum (unlike find) other = findchain(classname, "player"); if (!other) // no player - return FALSE; + return false; entity first = other; // skip players until current spectated player @@ -1873,7 +1909,7 @@ float SpectatePrev() while(other.team != self.team) other = other.chain; if(other == self.enemy) - return TRUE; + return true; } } else @@ -1925,7 +1961,7 @@ void LeaveSpectatorMode() nades_RemoveBonus(self); if(autocvar_g_campaign || autocvar_g_balance_teams) - { JoinBestTeam(self, FALSE, TRUE); } + { JoinBestTeam(self, false, true); } if(autocvar_g_campaign) { campaign_bots_may_start = 1; } @@ -1948,7 +1984,7 @@ void LeaveSpectatorMode() /** * Determines whether the player is allowed to join. This depends on cvar - * g_maxplayers, if it isn't used this function always return TRUE, otherwise + * g_maxplayers, if it isn't used this function always return true, otherwise * it checks whether the number of currently playing players exceeds g_maxplayers. * @return int number of free slots for players, 0 if none */ @@ -2144,6 +2180,33 @@ void PlayerUseKey() MUTATOR_CALLHOOK(PlayerUseKey); } +float isInvisibleString(string s) +{ + float i, n, c; + s = strdecolorize(s); + for((i = 0), (n = strlen(s)); i < n; ++i) + { + c = str2chr(s, i); + switch(c) + { + case 0: + case 32: // space + break; + case 192: // charmap space + if (!autocvar_utf8_enable) + break; + return false; + case 160: // space in unicode fonts + case 0xE000 + 192: // utf8 charmap space + if (autocvar_utf8_enable) + break; + default: + return false; + } + } + return true; +} + /* ============= PlayerPreThink @@ -2153,7 +2216,7 @@ Called every frame for each client before the physics are run */ .float usekeypressed; void() nexball_setstatus; -.float items_added; +.int items_added; void PlayerPreThink (void) { WarpZone_PlayerPhysics_FixVAngle(); @@ -2175,8 +2238,17 @@ void PlayerPreThink (void) zoomstate_set = 0; - if(self.netname_previous != self.netname) - { + // Savage: Check for nameless players + if (isInvisibleString(self.netname)) { + string new_name = strzone(strcat("Player@", self.netaddress)); + if(autocvar_sv_eventlog) + GameLogEcho(strcat(":name:", ftos(self.playerid), ":", new_name)); + if(self.netname_previous) + strunzone(self.netname_previous); + self.netname_previous = strzone(new_name); + self.netname = self.netname_previous; + // stuffcmd(self, strcat("name ", self.netname, "\n")); + } else if(self.netname_previous != self.netname) { if(autocvar_sv_eventlog) GameLogEcho(strcat(":name:", ftos(self.playerid), ":", self.netname)); if(self.netname_previous) @@ -2244,7 +2316,7 @@ void PlayerPreThink (void) { self.revive_progress = bound(0, self.revive_progress - frametime * self.revive_speed, 1); self.health = max(0, autocvar_g_nades_ice_health + (start_health-autocvar_g_nades_ice_health) * self.revive_progress ); - + if(self.health < 1) { if(self.vehicle) @@ -2283,7 +2355,7 @@ void PlayerPreThink (void) // FIXME turn this into CSQC stuff self.v_angle = self.lastV_angle; self.angles = self.lastV_angle; - self.fixangle = TRUE; + self.fixangle = true; } if(frametime) @@ -2296,13 +2368,13 @@ void PlayerPreThink (void) if(self.vortex_charge > WEP_CVAR(vortex, charge_animlimit)) { - self.weaponentity_glowmod_x = self.weaponentity_glowmod_x + autocvar_g_weapon_charge_colormod_hdrmultiplier * autocvar_g_weapon_charge_colormod_red_full * (self.vortex_charge - WEP_CVAR(vortex, charge_animlimit)) / (1 - WEP_CVAR(vortex, charge_animlimit)); - self.weaponentity_glowmod_y = self.weaponentity_glowmod_y + autocvar_g_weapon_charge_colormod_hdrmultiplier * autocvar_g_weapon_charge_colormod_green_full * (self.vortex_charge - WEP_CVAR(vortex, charge_animlimit)) / (1 - WEP_CVAR(vortex, charge_animlimit)); - self.weaponentity_glowmod_z = self.weaponentity_glowmod_z + autocvar_g_weapon_charge_colormod_hdrmultiplier * autocvar_g_weapon_charge_colormod_blue_full * (self.vortex_charge - WEP_CVAR(vortex, charge_animlimit)) / (1 - WEP_CVAR(vortex, charge_animlimit)); + self.weaponentity_glowmod_x = self.weaponentity_glowmod.x + autocvar_g_weapon_charge_colormod_hdrmultiplier * autocvar_g_weapon_charge_colormod_red_full * (self.vortex_charge - WEP_CVAR(vortex, charge_animlimit)) / (1 - WEP_CVAR(vortex, charge_animlimit)); + self.weaponentity_glowmod_y = self.weaponentity_glowmod.y + autocvar_g_weapon_charge_colormod_hdrmultiplier * autocvar_g_weapon_charge_colormod_green_full * (self.vortex_charge - WEP_CVAR(vortex, charge_animlimit)) / (1 - WEP_CVAR(vortex, charge_animlimit)); + self.weaponentity_glowmod_z = self.weaponentity_glowmod.z + autocvar_g_weapon_charge_colormod_hdrmultiplier * autocvar_g_weapon_charge_colormod_blue_full * (self.vortex_charge - WEP_CVAR(vortex, charge_animlimit)) / (1 - WEP_CVAR(vortex, charge_animlimit)); } } else - self.weaponentity_glowmod = colormapPaletteColor(self.clientcolors & 0x0F, TRUE) * 2; + self.weaponentity_glowmod = colormapPaletteColor(self.clientcolors & 0x0F, true) * 2; player_powerups(); } @@ -2383,7 +2455,7 @@ void PlayerPreThink (void) do_crouch = 0; // WEAPONTODO: THIS SHIT NEEDS TO GO EVENTUALLY - // It cannot be predicted by the engine! + // It cannot be predicted by the engine! if((self.weapon == WEP_SHOCKWAVE || self.weapon == WEP_SHOTGUN) && self.weaponentity.wframe == WFRAME_FIRE2 && time < self.weapon_nextthink) do_crouch = 0; @@ -2391,22 +2463,22 @@ void PlayerPreThink (void) { if (!self.crouch) { - self.crouch = TRUE; - self.view_ofs = PL_CROUCH_VIEW_OFS; - setsize (self, PL_CROUCH_MIN, PL_CROUCH_MAX); - // setanim(self, self.anim_duck, FALSE, TRUE, TRUE); // this anim is BROKEN anyway + self.crouch = true; + self.view_ofs = self.stat_pl_crouch_view_ofs; + setsize (self, self.stat_pl_crouch_min, self.stat_pl_crouch_max); + // setanim(self, self.anim_duck, false, true, true); // this anim is BROKEN anyway } } else { if (self.crouch) { - tracebox(self.origin, PL_MIN, PL_MAX, self.origin, FALSE, self); + tracebox(self.origin, self.stat_pl_min, self.stat_pl_max, self.origin, false, self); if (!trace_startsolid) { - self.crouch = FALSE; - self.view_ofs = PL_VIEW_OFS; - setsize (self, PL_MIN, PL_MAX); + self.crouch = false; + self.view_ofs = self.stat_pl_view_ofs; + setsize (self, self.stat_pl_min, self.stat_pl_max); } } } @@ -2432,7 +2504,7 @@ void PlayerPreThink (void) player_regen(); - // WEAPONTODO: Add a weapon request for this + // WEAPONTODO: Add a weapon request for this // rot vortex charge to the charge limit if(WEP_CVAR(vortex, charge_rot_rate) && self.vortex_charge > WEP_CVAR(vortex, charge_limit) && self.vortex_charge_rottime < time) self.vortex_charge = bound(WEP_CVAR(vortex, charge_limit), self.vortex_charge - WEP_CVAR(vortex, charge_rot_rate) * frametime / W_TICSPERFRAME, 1); @@ -2507,33 +2579,6 @@ void PlayerPreThink (void) self.clip_load = self.clip_size = 0; } -float isInvisibleString(string s) -{ - float i, n, c; - s = strdecolorize(s); - for((i = 0), (n = strlen(s)); i < n; ++i) - { - c = str2chr(s, i); - switch(c) - { - case 0: - case 32: // space - break; - case 192: // charmap space - if (!autocvar_utf8_enable) - break; - return FALSE; - case 160: // space in unicode fonts - case 0xE000 + 192: // utf8 charmap space - if (autocvar_utf8_enable) - break; - default: - return FALSE; - } - } - return TRUE; -} - /* ============= PlayerPostThink @@ -2544,12 +2589,6 @@ Called every frame for each client after the physics are run .float idlekick_lasttimeleft; void PlayerPostThink (void) { - // Savage: Check for nameless players - if (isInvisibleString(self.netname)) { - self.netname = "Player"; - stuffcmd(self, strcat("name ", self.netname, substring(ftos(random()), 2, -1), "\n")); - } - if(sv_maxidle > 0 && frametime) // WORKAROUND: only use dropclient in server frames (frametime set). Never use it in cl_movement frames (frametime zero). if(IS_PLAYER(self) || sv_maxidle_spectatorsareidle) {