X-Git-Url: http://git.xonotic.org/?a=blobdiff_plain;f=qcsrc%2Fserver%2Fcheats.qc;h=27e740b4f1b2af90a7bb8eabb3915fc24bf3d005;hb=76b7957bc3e84d1f80630ca2e282775a5d5a9013;hp=12dfdad9b5001c9b70ac95017ec3535bfdd0fdbe;hpb=7ca137f62e30ecf2abbc9e81b88c2e929070ba3c;p=xonotic%2Fxonotic-data.pk3dir.git diff --git a/qcsrc/server/cheats.qc b/qcsrc/server/cheats.qc index 12dfdad9b..27e740b4f 100644 --- a/qcsrc/server/cheats.qc +++ b/qcsrc/server/cheats.qc @@ -48,7 +48,7 @@ float CheatsAllowed(float i, float argc, float fr) // the cheat gets passed as a // dead people cannot cheat if(self.deadflag != DEAD_NO) return 0; - if(self.classname != "player") + if(gamestart_sv_cheats < 2 && !IS_PLAYER(self)) return 0; // sv_clones @@ -236,7 +236,7 @@ float CheatImpulse(float i) break; } } - if(MoveToRandomMapLocation(self, DPCONTENTS_SOLID | DPCONTENTS_CORPSE | DPCONTENTS_PLAYERCLIP, DPCONTENTS_SLIME | DPCONTENTS_LAVA | DPCONTENTS_SKY | DPCONTENTS_BODY | DPCONTENTS_DONOTENTER, Q3SURFACEFLAG_SKY, ((gamestart_sv_cheats >= 2) ? 100000 : 100), 1024, 256)) + if(MoveToRandomMapLocation(self, DPCONTENTS_SOLID | DPCONTENTS_CORPSE | DPCONTENTS_PLAYERCLIP, DPCONTENTS_SLIME | DPCONTENTS_LAVA | DPCONTENTS_SKY | DPCONTENTS_BODY | DPCONTENTS_DONOTENTER, Q3SURFACEFLAG_SKY, ((gamestart_sv_cheats < 2) ? 100 : 100000), 384, 384)) { sprint(self, "Emergency teleport used random location\n"); self.angles_x = -self.angles_x; @@ -264,7 +264,7 @@ float CheatImpulse(float i) e2 = spawn(); setorigin(e2, e.origin); - RadiusDamage(e2, self, 1000, 0, 128, world, 500, DEATH_CHEAT, e); + RadiusDamage(e2, self, 1000, 0, 128, world, world, 500, DEATH_CHEAT, e); remove(e2); print("404 Sportsmanship not found.\n"); @@ -943,9 +943,9 @@ float Drag_IsDraggable(entity draggee) return FALSE; // if(draggee.model == "") // return FALSE; - if(draggee.classname == "spectator") + if(IS_SPEC(draggee)) return FALSE; - if(draggee.classname == "observer") + if(IS_OBSERVER(draggee)) return FALSE; if(draggee.classname == "exteriorweaponentity") return FALSE; @@ -1011,7 +1011,7 @@ void Drag_Update(entity dragger) float Drag_CanDrag(entity dragger) { - return (dragger.deadflag == DEAD_NO) || (dragger.classname == "player"); + return (dragger.deadflag == DEAD_NO) || (IS_PLAYER(dragger)); } float Drag_IsDragging(entity dragger)