X-Git-Url: http://git.xonotic.org/?a=blobdiff_plain;f=qcsrc%2Fserver%2Fbot%2Fdefault%2Fbot.qc;h=f6e991770fa00f8ba82bae1b78ae88cfc79c6f7c;hb=3cbcea63497633f206816900e4f7e32b833751f0;hp=cb83896c22317169767e72ca953da029a0852e47;hpb=27bc18f43e9d09ffa55bca593e48e69c2c734d15;p=xonotic%2Fxonotic-data.pk3dir.git diff --git a/qcsrc/server/bot/default/bot.qc b/qcsrc/server/bot/default/bot.qc index cb83896c2..f6e991770 100644 --- a/qcsrc/server/bot/default/bot.qc +++ b/qcsrc/server/bot/default/bot.qc @@ -1,45 +1,35 @@ #include "bot.qh" -#include "cvars.qh" - -#include "aim.qh" -#include "navigation.qh" -#include "scripting.qh" -#include "waypoints.qh" - -#include "havocbot/havocbot.qh" -#include "havocbot/scripting.qh" - -#include "../../teamplay.qh" - -#include "../../antilag.qh" -#include "../../autocvars.qh" -#include "../../campaign.qh" -#include "../../client.qh" -#include "../../constants.qh" -#include "../../defs.qh" -#include "../../race.qh" -#include - -#include - -#include "../../weapons/accuracy.qh" - -#include #include -#include #include +#include +#include +#include #include #include - -#include - #include - #include - #include #include +#include +#include +#include +#include +#include +#include +#include +#include +#include +#include +#include +#include +#include +#include +#include +#include +#include +#include +#include STATIC_INIT(bot) { bot_calculate_stepheightvec(); } @@ -104,7 +94,8 @@ void bot_think(entity this) // clear buttons PHYS_INPUT_BUTTON_ATCK(this) = false; - PHYS_INPUT_BUTTON_JUMP(this) = false; + // keep jump button pressed for a short while, useful with ramp jumps + PHYS_INPUT_BUTTON_JUMP(this) = (!IS_DEAD(this) && time < this.bot_jump_time + 0.2); PHYS_INPUT_BUTTON_ATCK2(this) = false; PHYS_INPUT_BUTTON_ZOOM(this) = false; PHYS_INPUT_BUTTON_CROUCH(this) = false; @@ -145,21 +136,7 @@ void bot_think(entity this) void bot_setnameandstuff(entity this) { string readfile, s; - float file, tokens, prio; - - string bot_name, bot_model, bot_skin, bot_shirt, bot_pants; - string name, prefix, suffix; - - if(autocvar_g_campaign) - { - prefix = ""; - suffix = ""; - } - else - { - prefix = autocvar_bot_prefix; - suffix = autocvar_bot_suffix; - } + int file, tokens, prio; file = fopen(autocvar_bot_config_file, FILE_READ); @@ -230,6 +207,8 @@ void bot_setnameandstuff(entity this) fclose(file); } + string bot_name, bot_model, bot_skin, bot_shirt, bot_pants; + tokens = tokenizebyseparator(readfile, "\t"); if(argv(0) != "") bot_name = argv(0); else bot_name = "Bot"; @@ -288,13 +267,10 @@ void bot_setnameandstuff(entity this) setcolor(this, stof(bot_shirt) * 16 + stof(bot_pants)); this.bot_preferredcolors = this.clientcolors; - // pick the name - if (autocvar_bot_usemodelnames) - name = bot_model; - else - name = bot_name; + string prefix = (autocvar_g_campaign ? "" : autocvar_bot_prefix); + string suffix = (autocvar_g_campaign ? "" : autocvar_bot_suffix); + string name = (autocvar_bot_usemodelnames ? bot_model : bot_name); - // number bots with identical names if (name == "") { name = ftos(etof(this)); @@ -302,6 +278,7 @@ void bot_setnameandstuff(entity this) } else { + // number bots with identical names int j = 0; FOREACH_CLIENT(IS_BOT_CLIENT(it), { if(it.cleanname == name) @@ -323,6 +300,10 @@ void bot_setnameandstuff(entity this) void bot_custom_weapon_priority_setup() { + static string bot_priority_far_prev; + static string bot_priority_mid_prev; + static string bot_priority_close_prev; + static string bot_priority_distances_prev; float tokens, i, w; bot_custom_weapon = false; @@ -330,70 +311,50 @@ void bot_custom_weapon_priority_setup() if( autocvar_bot_ai_custom_weapon_priority_far == "" || autocvar_bot_ai_custom_weapon_priority_mid == "" || autocvar_bot_ai_custom_weapon_priority_close == "" || - autocvar_bot_ai_custom_weapon_priority_distances == "" + autocvar_bot_ai_custom_weapon_priority_distances == "" ) return; - // Parse distances - tokens = tokenizebyseparator(autocvar_bot_ai_custom_weapon_priority_distances," "); - - if (tokens!=2) - return; - - bot_distance_far = stof(argv(0)); - bot_distance_close = stof(argv(1)); - - if(bot_distance_far < bot_distance_close){ - bot_distance_far = stof(argv(1)); - bot_distance_close = stof(argv(0)); - } - - // Initialize list of weapons - bot_weapons_far[0] = -1; - bot_weapons_mid[0] = -1; - bot_weapons_close[0] = -1; - - // Parse far distance weapon priorities - tokens = tokenizebyseparator(W_NumberWeaponOrder(autocvar_bot_ai_custom_weapon_priority_far)," "); + if (bot_priority_distances_prev != autocvar_bot_ai_custom_weapon_priority_distances) + { + strcpy(bot_priority_distances_prev, autocvar_bot_ai_custom_weapon_priority_distances); + tokens = tokenizebyseparator(autocvar_bot_ai_custom_weapon_priority_distances," "); - int c = 0; - for(i=0; i < tokens && c < Weapons_COUNT; ++i){ - w = stof(argv(i)); - if ( w >= WEP_FIRST && w <= WEP_LAST) { - bot_weapons_far[c] = w; - ++c; - } - } - if(c < Weapons_COUNT) - bot_weapons_far[c] = -1; + if (tokens!=2) + return; - // Parse mid distance weapon priorities - tokens = tokenizebyseparator(W_NumberWeaponOrder(autocvar_bot_ai_custom_weapon_priority_mid)," "); + bot_distance_far = stof(argv(0)); + bot_distance_close = stof(argv(1)); - c = 0; - for(i=0; i < tokens && c < Weapons_COUNT; ++i){ - w = stof(argv(i)); - if ( w >= WEP_FIRST && w <= WEP_LAST) { - bot_weapons_mid[c] = w; - ++c; + if(bot_distance_far < bot_distance_close){ + bot_distance_far = stof(argv(1)); + bot_distance_close = stof(argv(0)); } } - if(c < Weapons_COUNT) - bot_weapons_mid[c] = -1; - // Parse close distance weapon priorities - tokens = tokenizebyseparator(W_NumberWeaponOrder(autocvar_bot_ai_custom_weapon_priority_close)," "); + int c; + + #define PARSE_WEAPON_PRIORITIES(dist) MACRO_BEGIN \ + if (bot_priority_##dist##_prev != autocvar_bot_ai_custom_weapon_priority_##dist) { \ + strcpy(bot_priority_##dist##_prev, autocvar_bot_ai_custom_weapon_priority_##dist); \ + tokens = tokenizebyseparator(W_NumberWeaponOrder(autocvar_bot_ai_custom_weapon_priority_##dist)," "); \ + bot_weapons_##dist[0] = -1; \ + c = 0; \ + for(i = 0; i < tokens && c < REGISTRY_COUNT(Weapons); ++i) { \ + w = stof(argv(i)); \ + if (w >= WEP_FIRST && w <= WEP_LAST) { \ + bot_weapons_##dist[c] = w; \ + ++c; \ + } \ + } \ + if (c < REGISTRY_COUNT(Weapons)) \ + bot_weapons_##dist[c] = -1; \ + } \ + MACRO_END - c = 0; - for(i=0; i < tokens && i < Weapons_COUNT; ++i){ - w = stof(argv(i)); - if ( w >= WEP_FIRST && w <= WEP_LAST) { - bot_weapons_close[c] = w; - ++c; - } - } - if(c < Weapons_COUNT) - bot_weapons_close[c] = -1; + PARSE_WEAPON_PRIORITIES(far); + PARSE_WEAPON_PRIORITIES(mid); + PARSE_WEAPON_PRIORITIES(close); bot_custom_weapon = true; } @@ -860,10 +821,6 @@ void bot_serverframe() if (autocvar_g_waypointeditor_auto) botframe_autowaypoints(); - if(time > bot_cvar_nextthink) - { - if(currentbots>0) - bot_custom_weapon_priority_setup(); - bot_cvar_nextthink = time + 5; - } + if (currentbots > 0) + bot_custom_weapon_priority_setup(); }