X-Git-Url: http://git.xonotic.org/?a=blobdiff_plain;f=qcsrc%2Fserver%2Fbot%2Fbot.qc;h=0acd32993595139f9a777ba74b527a1c574ee7a2;hb=6dc9591eba337374f2b4348a6a6deaa1cb6887d0;hp=40b769ddd3fb4a78f3b156995a2cf53153800869;hpb=b03338e49b3b16ec20c59a9809abe16bebcd29ce;p=xonotic%2Fxonotic-data.pk3dir.git diff --git a/qcsrc/server/bot/bot.qc b/qcsrc/server/bot/bot.qc index 40b769ddd..0acd32993 100644 --- a/qcsrc/server/bot/bot.qc +++ b/qcsrc/server/bot/bot.qc @@ -1,3 +1,26 @@ +#if defined(CSQC) +#elif defined(MENUQC) +#elif defined(SVQC) + #include "../../dpdefs/progsdefs.qh" + #include "../../dpdefs/dpextensions.qh" + #include "../../warpzonelib/common.qh" + #include "../../warpzonelib/util_server.qh" + #include "../../common/constants.qh" + #include "../../common/teams.qh" + #include "../../common/util.qh" + #include "../../common/weapons/weapons.qh" + #include "../weapons/accuracy.qh" + #include "../t_items.qh" + #include "../autocvars.qh" + #include "../constants.qh" + #include "../defs.qh" + #include "../mutators/mutators_include.qh" + #include "../campaign.qh" + #include "../../common/mapinfo.qh" + #include "../../csqcmodellib/sv_model.qh" + #include "../antilag.qh" +#endif + #include "bot.qh" #include "aim.qh" #include "navigation.qh" @@ -53,7 +76,7 @@ void bot_think() { self.v_angle = self.angles; self.v_angle_z = 0; - self.fixangle = FALSE; + self.fixangle = false; } self.dmg_take = 0; @@ -201,7 +224,7 @@ void bot_setnameandstuff() READSKILL(bot_thinkskill, 1, 0.5); // think skill READSKILL(bot_aiskill, 2, 0); // "ai" skill - self.bot_config_loaded = TRUE; + self.bot_config_loaded = true; // this is really only a default, JoinBestTeam is called later setcolor(self, stof(bot_shirt) * 16 + stof(bot_pants)); @@ -241,9 +264,9 @@ void bot_setnameandstuff() void bot_custom_weapon_priority_setup() { - float tokens, i, c, w; + float tokens, i, w; - bot_custom_weapon = FALSE; + bot_custom_weapon = false; if( autocvar_bot_ai_custom_weapon_priority_far == "" || autocvar_bot_ai_custom_weapon_priority_mid == "" || @@ -274,7 +297,7 @@ void bot_custom_weapon_priority_setup() // Parse far distance weapon priorities tokens = tokenizebyseparator(W_NumberWeaponOrder(autocvar_bot_ai_custom_weapon_priority_far)," "); - c = 0; + int c = 0; for(i=0; i < tokens && c < WEP_COUNT; ++i){ w = stof(argv(i)); if ( w >= WEP_FIRST && w <= WEP_LAST) { @@ -313,7 +336,7 @@ void bot_custom_weapon_priority_setup() if(c < WEP_COUNT) bot_weapons_close[c] = -1; - bot_custom_weapon = TRUE; + bot_custom_weapon = true; } void bot_endgame() @@ -358,7 +381,7 @@ void bot_relinkplayerlist() } dprint(strcat("relink: ", ftos(currentbots), " bots seen.\n")); bot_strategytoken = bot_list; - bot_strategytoken_taken = TRUE; + bot_strategytoken_taken = true; } void bot_clientdisconnect() @@ -391,7 +414,7 @@ void bot_clientconnect() self.bot_preferredcolors = self.clientcolors; self.bot_nextthink = time - random(); self.lag_func = bot_lagfunc; - self.isbot = TRUE; + self.isbot = true; self.createdtime = self.bot_nextthink; if(!self.bot_config_loaded) // This is needed so team overrider doesn't break between matches @@ -406,7 +429,7 @@ void bot_clientconnect() else if(self.bot_forced_team==4) self.team = NUM_TEAM_4; else - JoinBestTeam(self, FALSE, TRUE); + JoinBestTeam(self, false, true); havocbot_setupbot(); } @@ -417,7 +440,7 @@ void bot_removefromlargestteam() entity best, head; CheckAllowedTeams(world); GetTeamCounts(world); - head = findchainfloat(isbot, TRUE); + head = findchainfloat(isbot, true); if (!head) return; best = head; @@ -463,7 +486,7 @@ void bot_removenewest() return; } - head = findchainfloat(isbot, TRUE); + head = findchainfloat(isbot, true); if (!head) return; best = head; @@ -560,7 +583,7 @@ float bot_fixcount() // minplayers+bot_number, or remove all bots if no one is playing // But don't remove bots immediately on level change, as the real players // usually haven't rejoined yet - bots_would_leave = FALSE; + bots_would_leave = false; if (teamplay && autocvar_bot_vs_human && (c3==-1 && c4==-1)) bots = min(ceil(fabs(autocvar_bot_vs_human) * activerealplayers), maxclients - realplayers); else if ((realplayers || autocvar_bot_join_empty || (currentbots > 0 && time < 5))) @@ -575,7 +598,7 @@ float bot_fixcount() bots = min(max(minbots, minplayers - activerealplayers), maxclients - realplayers); if(bots > minbots) - bots_would_leave = TRUE; + bots_would_leave = true; } else { @@ -592,14 +615,14 @@ float bot_fixcount() if (bot_spawn() == world) { bprint("Can not add bot, server full.\n"); - return FALSE; + return false; } } while (currentbots > bots) bot_removenewest(); } - return TRUE; + return true; } void bot_serverframe() @@ -654,7 +677,7 @@ void bot_serverframe() } else { - botframe_spawnedwaypoints = TRUE; + botframe_spawnedwaypoints = true; waypoint_loadall(); if(!waypoint_load_links()) waypoint_schedulerelinkall(); @@ -667,7 +690,7 @@ void bot_serverframe() // frame, which causes choppy framerates) if (bot_strategytoken_taken) { - bot_strategytoken_taken = FALSE; + bot_strategytoken_taken = false; if (bot_strategytoken) bot_strategytoken = bot_strategytoken.nextbot; if (!bot_strategytoken)